logo
I've been using the SteelSeries Arctis Nova 3 Wireless for a week — and it's the only headset I need for my PS5 and Switch 2

I've been using the SteelSeries Arctis Nova 3 Wireless for a week — and it's the only headset I need for my PS5 and Switch 2

Tom's Guide2 days ago
SteelSeries has expanded its lineup of gaming headsets with the introduction of the SteelSeries Arctis Nova 3 Wireless — a spiritual successor to the wired model. The headset is now accompanied by the Arctis companion app, which enables users to toggle one of 200+ game-tailored EQ presets for a more immersive experience.
The headset is extremely comfortable, thanks to its memory foam earcups and elastic headband, and it comes with a detachable boom mic that sounds loud and clear. Also, the Arctis Nova 3 Wireless is compatible with a plethora of consoles — including the Nintendo Switch 2. It's basically the only headset you'll ever need for your gaming ecosystem.
Is this one of the best wireless gaming headsets? Without a doubt. Should you buy it? Read my full SteelSeries Arctis Nova 3 Wireless review to find out.
Specs
SteelSeries Arctis Nova 3 Wireless
Price
$109 / £99
Colors
Aqua, Lavender, White, Black
Platforms
PC, macOS, PS5, PS4, Xbox Series X, Xbox Series S, Xbox One, Nintendo Switch 2, Nintendo Switch, iOS, Android, Meta Quest 3, Meta Quest 2
Connectivity
Bluetooth, 2.4GHz, 3.5mm wired
Battery
Rechargeable
Battery life (Bluetooth, rated)
40 hours
Battery life (2.4GHz, rated)
30 hours
Frequency response
20-22,000Hz
Drivers
40mm Neodymium
Paired devices max
2
Multipoint connectivity
Yes
Microphone
Bidirectional, detachable
Weight
8.28oz
From its comfortable memory foam earcups and multi-platform compatibility to its ability to create immersive soundscapes, the SteelSeries Arctis Nova 3 Wireless is — dare I say it — a steal.
When it comes to gaming headsets, you want a set of extremely comfortable cans so that you can keep playing for hours on end — and the SteelSeries Arctis Nova 3 Wireless is just that. Firstly, this is an extremely light headset, weighing just 8.28oz, and it's even lighter than the SteelSeries Arctis Nova 5 ($129, 9.34oz), the Cherry XTRFY H3 ($99, 11.46oz) and the Asus ROG Pelta ($129, 10.89oz).
The Arctis Nova 3 Wireless' earcups are extremely comfortable, made of what SteelSeries calls 'AirWeave' memory foam. I much prefer memory foam cups over leather/leatherette ones as they're more breathable and your ears don't get too hot — and sweat doesn't pool either. The earcups also fully rotate to become flat for easy transport.
I also like the elastic headband located under the plastic one, as it can be adjusted at three levels for optimal comfort. It elevates any pressure you may feel on the top of your head otherwise, making for a more comfortable fit.
I wore the headset for a six-hour-long gaming session and didn't feel any discomfort, so that's fantastic. The headband also doubles as a hairband, keeping my hair slicked back and preventing it from covering my eyes. Overall, the Arctis Nova 3 Wireless feels just as comfortable as the pricier Arctis Nova 5 and the ROG Pelta.
Just like its bigger sibling, the SteelSeries Arctis Nova 5, the SteelSeries Arctis Nova 3 Wireless is compatible with virtually every console. There are two variants available: one for Xbox (Arctis Nova 3X) and another for PlayStation (Arctis Nova 3P). The former is compatible with the Xbox Series X, Xbox Series S and Xbox One, while the latter works with the PlayStation 5 and PlayStation 4.
Regardless of which model you choose, the Arctis Nova 3 Wireless will also be compatible with Nintendo Switch 2, Nintendo Switch, Windows 11, Windows 10, macOS, iOS, Android, Meta Quest 3 and Meta Quest 2. This headset is basically the only headset you need for your gaming ecosystem. I tested the Arctis Nova 3P with my OG Switch, Switch 2, MacBook Pro M1 and PS5 Slim, and it worked like a charm across all devices.
Ever since I first tested the SteelSeries Arctis Nova 5, I've loved the Arctis companion app. It's easy to use thanks to its user-friendly interface, and it enables you to adjust the equalizer to an exhaustive degree.
The SteelSeries Arctis Nova 3 Wireless also utilizes the Arctis app, and there are hundreds of game-tailored presets to choose from, including the latest titles, such as Mario Kart World, Assassin's Creed Shadows and Clair Obscur: Expedition 33, to name a few.
It's important to note that not every preset adds something substantial to the sound. For instance, presets for FPS titles (such as Call of Duty) only increase the volume ever so slightly so that gunshots sound louder. You notice the difference between the Flat and custom presets the most when playing more sound-oriented titles, such as stealth-based games where hearing footsteps is crucial to strategy and survival. The presets I tested with the titles in the next section worked exceptionally well, though.
If you want a gaming headset to make you feel like the main character, then the SteelSeries Arctis Nova 3 Wireless should be on your radar. The headset is fitted with 40mm Neodymium drivers with a frequency response of 20Hz-22KHz, so you can hear the softest and loudest of sounds clearly. These are the same drivers you'll find in the SteelSeries Arctis Nova 5, so rest assured that you're getting top-notch performance.
The Arctis Nova 3 Wireless also features 360-degree Spatial Audio so you can hear audio coming from every direction. It's compatible with Tempest 3D Audio on PS5 and Microsoft Spatial Sound on Xbox — both of which can be set up in the respective console's settings.
I tested the Arctis Nova 3 Wireless by playing a few games on my PS5 Slim, OG Nintendo Switch and Nintendo Switch 2, and not once was I disappointed by the headset's capability to create immersive, detailed soundscapes.
Assassin's Creed Shadows is one of my favorite games and one of the best in the franchise (go argue with a wall), so I had to test out the AC Shadows preset. I'm pleased to share that it works very well. It basically makes footsteps more pronounced so even when it's pouring down and you're infiltrating a castle, you can still hear enemy footsteps clearly amidst the heavy raindrops hitting the ground.
As for combat, I could clearly hear my shurikens piercing the air and fading appropriately as I threw them from a distance. The swipes of my katana became more pronounced, too, as did blood splatters when I successfully attacked an enemy. There was also a noticeable difference between Yasuke's heavy and Naoe's light steps, which I hadn't noticed as much before.
With the default Flat preset, Mario Kart World sounds just like it would through any other set of cans, but with the Mario Kart World preset enabled, the sound of your vehicle's tires hitting the gravel becomes more pronounced, as does the soundtrack. The game's soundtrack is stunning and the Arctis Nova 3 Wireless does it justice, as you can even hear low bass notes — which I haven't been able to hear through, say, the Turtle Beach Airlite Fit ($27).
The headset's 360-degree Spatial Audio works well here, as you can clearly hear NPCs approaching you from either direction. Because of this, I was able to gauge their positions without toggling the rearview camera, and even threw my shells and boomerangs at them based on sound alone. This also made the game more immersive.
The Legend of Zelda: Tears of the Kingdom is one of the GOATs (and this no one can really argue with), so I played a couple of hours of it on the OG Switch. There are presets for both ToTK and Breath of the Wild, and toggling either adds the same sound features to the sequel.
I love how clearly you can hear your trusty steed's hooves hitting the grass as you gallop through Hyrule's lush fields, and the water splashing when your horse (or Link) walks or runs through a body of water sounds clear and immersive, and effortlessly blends with the ambient music playing in the background.
Having a clear mic is a very important aspect of a good gaming headset, and lucky for you, the SteelSeries Arctis Nova 3 Wireless nails this. The headset comes with a detachable (unlike the SteelSeries Arctis Nova 5 that features a retractable mic) bidirectional noise-canceling mic with a frequency response of 100Hz-10KHz, and it works like a charm.
As is the nature of bidirectional mics, the Arctis Nova 3 Wireless' mic picks up sounds from the front and the back while reducing incoming sound from the sides. I recorded myself speaking into the mic without anything playing in the background, and I sound clear in the clip above, with every word easily discernible.
I then put an episode of Schitt's Creek in the background and recorded myself speaking once again, to see if the headset isolated my voice. Bear in mind that the episode was playing at 75% volume on my smartphone, which I was holding in my hand. As you can hear in the clip above, the noise-canceling mic has done a good job of reducing the episode's sound, and you can still hear me loud and clear — ideal!
There isn't much wrong with the SteelSeries Arctis Nova 3 Wireless, but multipoint connectivity comes with a caveat, and the build feels too plasticky.
The SteelSeries Arctis Nova 3 Wireless features multipoint connectivity… with a caveat. If you're using the included 2.4GHz dongle plugged into your console, you can connect the headset to your smartphone via Bluetooth and listen to both sources simultaneously.
However, this isn't true in the case of the Nintendo Switch or the Nintendo Switch 2, probably due to limitations of the hardware. It worked fine with my PS5 Slim but not with Nintendo's handheld consoles. You can't connect to two Bluetooth devices at once, either, so this is just something to keep in mind.
While I like the SteelSeries Arctis Nova 3 Wireless' minimalist design, I wish it didn't feel so plasticky. I wouldn't have had a massive issue with this if the headset didn't cost $109 / £99 at Amazon. The all-plastic build looks and feels cheap and not what you'd expect from a headset that costs nearly (or upwards of) $100. The Cherry XTRFY H3, for instance, costs the same, but it never felt or looked like it wasn't a premium headset.
The SteelSeries Arctis Nova 3 Wireless is one of the best gaming headsets I've had the pleasure of using. Firstly, it's extremely comfortable, enabling you to play games for hours on end. Its memory foam earcups are super breathable. Secondly, the headset makes games sound extremely immersive, thanks to its 40mm drivers and accompanying 200+ game-tailored presets.
It also comes with a detachable boom mic that makes your voice sound loud and clear, and I really like that the headset is compatible with almost every console, making the Arctis Nova 3 Wireless the only gaming headset you'll ever need. However, it isn't perfect, as its build feels and looks plasticky, and multipoint connectivity comes with a caveat: you can't connect two Bluetooth devices simultaneously to the headset.
Regardless, the Arctis Nova 3 Wireless is a force to be reckoned with — and honestly, it makes real life sound boring now.
Orange background

Try Our AI Features

Explore what Daily8 AI can do for you:

Comments

No comments yet...

Related Articles

I took my Nintendo Switch 2 on a trip for the first time — here's 3 things I loved and 2 I didn't
I took my Nintendo Switch 2 on a trip for the first time — here's 3 things I loved and 2 I didn't

Tom's Guide

timean hour ago

  • Tom's Guide

I took my Nintendo Switch 2 on a trip for the first time — here's 3 things I loved and 2 I didn't

Last month, I reviewed the Nintendo Switch 2 for Tom's Guide. Overall, I love the hybrid console, as my enthusiastic write-up proves. And while I did everything I could to replicate various conditions in my testing, there are some real-world scenarios you can't mimic from your home base, such as taking the Switch 2 on an aeroplane, or whipping it out in a bustling hotel lobby. I've just returned from my first trip with the Switch 2 in tow, and have come away once again seriously impressed with Nintendo's next-gen handheld/home console. However, the experience of going abroad with the Switch 2 has also further highlighted some of its frustrating flaws. So, here's my first experience taking Nintendo Switch 2 on a trip, the good and the bad. The Switch 2 is bigger in every way than its predecessor. The larger 7.9-inch display takes all the attention, but the LCD screen is wrapped in an equally beefier plastic shell, and frankly, I love the larger size. As a Steam Deck OLED convert since last winter, I'm now used to larger handhelds, and by the end of the generation, the Switch 1 was feeling uncomfortably small in my palms. So, when playing the Nintendo Switch 2 for longer periods, such as on a four-hour flight, my fingers were thanking the designer for the larger Joy-Con 2 controllers and overall size. I still prefer playing with a Nintendo Pro controller, but at least now the Joy-Con 2s don't feel entirely designed with small, child-sized hands in mind. Oh, and the magnetic connectors are still fantastic. It's a huge upgrade over the old railing system, and a breeze to snap on and off. Speaking of detaching the Joy-Con 2s, the Switch family of systems continues to offer a feature that few handhelds can replicate: Tabletop Mode. Even if the Nintendo Switch 2 is significantly more comfortable to hold in handheld mode compared to its predecessor, you can take your play experience up a level via Tabletop Mode, letting you prop up the main console unit via the built-in kickstand and give your arms a proper rest. As somebody who never upgraded to a Nintendo Switch OLED (I stuck with my launch unit till the end), which had an improved flexible kickstand already, I've found the Switch 2's adjustable stand a real revelation. And tabletop mode also proved very useful for playing two-player Mario Kart World on a flight. I've seen more than a few grumbles about the library of available software on Nintendo Switch 2 at launch. You don't have to search social media far to find people arguing, 'Switch 2 has no games,' but I just don't believe this mocking statement matches up with reality. Yes, I will concede the Switch 2 is lacking in exclusive software, with only Mario Kart World and Nintendo Switch 2 Welcome Tour offering experiences you can't get anywhere else, but the roster of third-party ports and excellent upgrades to must-play Switch 1 games is nevertheless very healthy at this early stage. I had a great time on my trip chipping away at my latest playthrough of Cyberpunk 2077, and The Legend of Zelda: Breath of the Wild has completely hooked me all over again after leaving it mostly untouched after wrapping up my original run back in the spring of 2017. Plus, Mario Kart World, for all my issues with its focus on rally races over traditional three-lap courses, is still the perfect pick-up-and-play title, and I enjoyed a quick race or two while waiting for my gate number to be called. There's just no sugarcoating this one, the Nintendo Switch 2 battery life sucks. I had a four and a half hour flight as part of this trip, and was reaching for a power pack before we were even halfway to our landing destination. The battery life is so underwhelming that traveling with a portable charger or having access to in-flight charging is practically a necessity if you want to take the Switch 2 to 30,000 feet. Anything beyond a quick domestic journey, and the Switch 2 isn't going to touch down with any juice left. I noted the poor battery life as an issue in my Switch 2 review, but the problem really comes into focus when you're traveling and can't always easily connect to a reliable power supply. Having also taken my Steam Deck OLED on various trips in recent months, I felt the Switch 2 did not stack up well in the battery life department. And if the Switch 2 gets a mid-gen refresh, the battery life needs to be boosted. Okay, so technically this is an issue I encountered prior to my trip, specifically the night before, as I was installing games to play on my vacation, but I just do not quite understand what the deal is with Switch 2 download speeds. Naturally, I have my Nintendo Switch 2 hooked up to the same Wi-Fi connection as the rest of the gaming consoles (and tech devices) in my house. While on PS5 Pro and Xbox Series X, I'm able to download 50GB in about 30 minutes, my Switch 2 needs several hours to download a quarter of that. Heck, the evening before my trip, I went to download a new update for Hitman: World of Assassination, and while it was a ludicrously huge 112GB update, my Switch 2 informed me that it would take more than 130 hours to complete. That's less than a gigabyte downloaded per hour! A quick search tells me I'm far from the only one experiencing this issue, and while various user fixes are currently floating around, none have entirely resolved the seriously slow download speeds for me. I'm just hoping this is a patchable problem and not something faulty within the hardware itself.

I played the Switch 2 with AR glasses — here's what it's like to race Mario Kart World on a 135-inch screen in front of your face
I played the Switch 2 with AR glasses — here's what it's like to race Mario Kart World on a 135-inch screen in front of your face

Tom's Guide

time5 hours ago

  • Tom's Guide

I played the Switch 2 with AR glasses — here's what it's like to race Mario Kart World on a 135-inch screen in front of your face

The Nintendo Switch 2 builds on the strong foundation established by its predecessor and if you've played the original Switch, you'll be immediately at home with the hardware and controls of Nintendo's upgraded hybrid console. From the Joy-Cons to the kickstand to the home screen, the Switch 2 feels more like a refined version of what worked the first time around without any new gimmicks to sidetrack things. Sure, the screen is now 7.9-inches instead of 6.2-inches and the console itself is larger too. However, besides the switch to faster microSD Express cards (no pun intended) and what many believe is a downgrade from OLED back to LCD, the biggest change Nintendo made to the Switch 2 was equipping it with not one but two USB-C ports. Back when I first went hands-on with the Switch 2, that extra USB-C port was the upgrade that excited me the most and for good reason. With a second USB-C port just like on the Asus ROG Ally X or the Lenovo Legion Go, I initially thought Nintendo's new console would pair perfectly with the best smart glasses. As it turns out, that wasn't the case at all, or at least I thought so at first. While you can't plug a pair of Xreal One or Viture Pro AR glasses directly into either of the Switch 2's USB-C ports, with a bit of trickery and a timely firmware upgrade, I managed to play Mario Kart World and my new favorite Mario game in AR. Although the experience wasn't as plug and play as I had hoped Nintendo would've made it, playing the Switch 2 on a 135-inch screen half an inch away from my face, without the official dock no less, was awesome to say the least. Here's how I did it, the devices I used and why the inevitable Switch 2 OLED or even the Switch 2 Pro better support AR glasses right out of the box. This bundle has everything you need to start playing your Switch 2 or other game consoles in AR. You get a pair of Viture Pro XR glasses, the Viture Pro Mobile Dock and Viture is even throwing in a limited-edition controller made in collaboration with 8BitDo as a free gift. After I ditched my laptop for a pocketable mini PC and a pair of AR glasses, Viture reached out to me about testing its new mobile game controller made in collaboration with 8BitDo. This wasn't just any controller that attaches to one of the best phones though. Instead, it has an extra port equipped with DisplayPort Alt Mode over USB-C functionality on the bottom you can plug a pair of AR glasses into. That way, you can play games on a massive screen right from your phone. In the box with the controller and a pair of its AR glasses though, Viture also included a few extras including its Viture Pro Mobile Dock. If, like me, you think it bears a striking resemblance to one of the best power banks, you'd be right as it does have a built-in 13,000 mAh battery that can charge your devices. That's not its main purpose though. When you flip the Viture Pro Mobile Dock over, you're greeted with several ports including three USB-C ones and an HDMI port. While the two USB-C ports on the right allow you to plug in two pairs of Viture's AR glasses, the one in the middle plugs into your source device which can be a phone, a tablet, a laptop or in this case, a game console. Meanwhile, the HDMI port on the left is for connecting one of the best streaming devices such as a Roku or an Amazon Fire Stick or even a game console without a USB-C port, like the PS5 or the Xbox Series X. With support for two pairs of AR glasses simultaneously, you can do things like watch a movie with a friend from the same device. Likewise, you can also play local multiplayer games in the same way that you would in front of a TV in your living room, but both people have their own screen. I still need to try this out myself but I could really see it coming in handy on a long flight or even on the couch during those times when your TV is otherwise occupied. When the Switch 2 launched, the Viture Pro Mobile Dock wasn't compatible with the new console. You could connect the Switch 2 via HDMI using Nintendo's official dock but not directly over USB-C. Following a recent firmware update though, Viture's Pro Mobile Dock now works with the Switch 2 in the same way that it does with the original Switch. You just plug the console into the USB-C port with the blue and red ring around it and a pair of Viture's AR glasses into one of the other USB-C ports on the right side and you're good to go. I have to admit, I had my doubts at first too. Would I still need to connect my Switch 2 to an AC outlet? Would doing so damage my brand new handheld? Well, I'm happy to report that the answer is no on both fronts. Updating the Viture Pro Mobile Dock was easy enough via my browser and once the new firmware was installed, I now had a plug and play way to use the Switch 2 with AR glasses. Since Viture's Pro Mobile Dock is designed to work seamlessly with all of its AR glasses, I used the Viture Pro XR glasses with it to test out the dock's new Switch 2 compatibility. However, the dock also works with smart glasses from other manufacturers too, including ones from Xreal and RayNeo. My favorite thing about the Viture Pro XR glasses is that they use a magnetic connector instead of a standard USB-C port. Not only does this make taking them out and getting everything set up faster but it also prevents the glasses from being ripped off your face if their cord gets snagged. With the Viture Pro Mobile Dock updated to the latest firmware (version 1.03.0.02_20250613) and my Switch 2 in hand, it was time to try to play some Nintendo games in a brand new way. As I was heading out on a family trip to the beach, I decided to bring Viture's Pro Mobile Dock and its Pro XR glasses with me along with my Switch 2. Normally, I prefer playing on the big screen in docked mode when possible instead of in handheld mode. However, since there isn't a Switch 2 version of my favorite third-party dock—the Genki Covert Mini—yet, I figured this setup would let me play on the big screen without having to bring Nintendo's larger dock with me. At the same time, I wouldn't have to mess with the TV in the place we rented for the weekend. In AR, the whole experience of dealing with Fury Bowser felt even more intense, especially when I turned electrochromatic dimming on and couldn't see anything outside of what was on the screens of the Viture Pro XR glasses. After getting everything plugged in, much to my surprise, the Switch 2's home screen suddenly appeared on the Viture Pro XR glasses. Since the console's launch, AR enthusiasts like myself have been trying to get it to work with smart glasses to no avail. With its latest firmware update for the Pro Mobile Dock though, Viture managed to pull off what myself and my colleague Jason England thought was impossible only a few weeks ago. As I had Mario Kart World open as I'm trying to unlock all the characters and the game's Special Cup, I decided to try things out with a few races. Even though I was sitting on the back porch with a pair of AR glasses on my face, it really felt like I was back at home in front of my TV. For those unfamiliar with AR glasses, one of their coolest features is that you can have a black background thanks to their electrochromatic dimming or a clear one if you turn this off. I chose the latter and as I was racing through courses in Mario Kart World, I was still able to take in the scenery with the Viture Pro XR glasses on. This also comes in handy if you want to play games or work in a room with other people without being completely cut off from the world around you. Think passthrough mode on one of the best VR headsets but with it enabled while you're playing a game. Since the full-featured USB-C to USB-C cable Viture includes in the box with its Pro Mobile Dock is definitely on the short side, I put my Switch 2 down on the table next to me and played with its Joy-Cons in their controller grip. You can use any of the best Nintendo Switch controllers with this setup if you want but as I haven't had a chance to try out Nintendo's new Joy-Con 2 Grip as I've mainly been playing with the Switch 2 Pro Controller, I figured now was the perfect time to test it out. Although you do need to carry a bit more gear than you would if you were playing the Switch 2 in handheld mode, as you can see here, it doesn't take up that much space at all. The Viture Pro Mobile Dock is just over 6.5 inches long, about 3.5 wide and less than an inch thick, which makes it even easier to slip into a bag than the Switch 2. Honestly, the Joy-Con 2 Grip was more awkward to bring with me and for a more portable setup, I'd probably use a detached Joy-Con in each hand. After a few races in Mario Kart World, I decided to boot up an original Switch game that I still haven't finished on a whim. Although I beat Super Mario 3D World back on my Wii U, I had just scratched the surface on the standalone expansion Nintendo included with it when the company brought the game to the Switch. If you're a Mario fan that hasn't played Bowser's Fury yet, you owe it to yourself to give this cat-themed open world take on 3D Mario a try. I won't go into all the details but what I really enjoy about the expansion is that besides being the first truly open world Mario game, it has a unique mechanic that really shakes up the tried-and-true formula Nintendo's been using since Super Mario 64. Around every six minutes, the sky turns dark and Fury Bowser appears. Unlike in past games, Bowser is absolutely massive in this form and it really feels as if you're running away from a Kaiju like Godzilla instead of from a normal boss. In AR, the whole experience of dealing with Fury Bowser felt even more intense, especially when I turned electrochromatic dimming on and couldn't see anything outside of what was on the screens of the Viture Pro XR glasses. Playing this way instead of in handheld mode or in traditional docked mode was also more comfortable too as I didn't have to strain my neck while looking down or take up the entire TV. In fact, before I knew it, I had collected several Cat Shines, which serve as stand-ins for the stars Mario usually gets when completing levels or challenges, and I was even closer than I had been to stopping Fury Bowser for good. Once fully charged, the Viture Pro Mobile Dock is able to power the Switch 2 just like if you had placed it in Nintendo's official dock. With the original Switch, you can play for up to eight hours on a single charge. However, on Switch 2, which uses more power while docked, you'll likely get about half this time. On the top of the Pro Mobile Dock, there are four orange indicator lights, which let you know how much battery power you have left. They stay lit but become dimmed one by one once you start depleting the dock's internal battery. This is a nice visual touch that means you don't have to look at yet another battery percentage meter. Plus, the lights are easy to see with AR glasses on. So why would you want to play video games or watch movies in AR glasses to begin with? Well, doing so gives you much more screen space than you'd get with your average TV. The Viture Pro XR glasses I'm wearing here can project a 135-inch image right in front of your eyes. At the same time, they also have a refresh rate of 120Hz which the Switch 2 can take advantage of at the glasses' native 1080p resolution. The other big benefit to using AR glasses this way is that instead of craning your neck down to look at your Switch 2 in handheld mode, you can sit upright or lean back with good posture. You can also lie down and play this way without being worried that you might accidentally drop your Switch 2 on your face. The Viture Pro Mobile Dock works seamlessly with the company's AR glasses. However, as I also have a pair of Xreal One glasses on hand, I decided to try it with them when I got home. They worked and I could see the Switch 2's home screen as soon as I plugged them into the dock. There was just one problem though: everything was red. I could read text and see the games installed on my Switch 2 but instead of the black background you get with dark mode enabled, I saw a red one instead. Granted, I haven't updated my Xreal One glasses yet, so doing that could potentially fix this problem. After playing my Switch 2 in AR over the course of several days during my vacation, it was time to head home. While it was fantastic having a big screen experience with the Switch 2 using this setup when I was away from home, it's just as convenient when you're not traveling. Getting everything set up only takes a few minutes or so and then, you can play Mario Kart World and other Switch 2 games on a massive screen with the added benefit that what you're playing is completely private. Nobody can look over your shoulder or walk into the living room and see what game you're currently playing on your TV. I definitely need (and want) to play my Switch 2 in AR a bit more but for now, I really enjoyed the experience of using Viture's Pro Mobile Dock with its glasses. I would have been over the moon if Nintendo had included video out over USB-C without a dock on the Switch 2 but until the Switch 2 Pro or the Switch 3 comes along, this portable, battery-powered AR setup more than does the trick.

Switch 2 dock supports a key feature Nintendo won't let you use — so what's going on?
Switch 2 dock supports a key feature Nintendo won't let you use — so what's going on?

Tom's Guide

time16 hours ago

  • Tom's Guide

Switch 2 dock supports a key feature Nintendo won't let you use — so what's going on?

While docking the Nintendo Switch 2 does unlock better picture quality, including 4K resolution and up to 120fps refresh rates, there is one feature still locked off. Even if your TV supports variable refresh rate (VRR), it seems Nintendo won't let you take advantage of it with the new console. Weirdly, it turns out that this isn't an issue with the Switch 2 dock itself. They tested this over at The Verge, plugging various other handheld gaming systems in using the Switch 2's dock. Evidently the Steam Deck, Lenovo Legion Go S and Asus ROG Ally X all supported VRR through the Nintendo dock. And that was tested with actual VRR testing tools, rather than just taking the handheld's promise that it was at face value. Plus, this confirmed VRR worked at up to 120fps. The Verge did note that connecting a handheld to the Switch 2 dock did require an extra USB-C cable, naturally. Unfortunately the Switch 2 dock is spring-loaded, and kept pushing the cable out — which means it's a less than ideal way to connect your handheld to the TV. The Switch 2 supports VRR in handheld mode, so if you're playing on the built-in screen you should see dynamic refresh rates as you play. But since the console and the Dock both support VRR, why the heck can't you get VRR working on a compatible TV or monitor? Well, we just don't know. We do know Nintendo originally advertised that the Switch 2 did support VRR in TV mode, but then removed those references from its website and support pages. Nintendo did apologize for the error and confirmed the feature was only available in handheld mode. But the company hasn't actually explained why things are the way they are. Get instant access to breaking news, the hottest reviews, great deals and helpful tips. Digital Foundry did find that VRR suffered "clear problems" on the Switch 2 in handheld mode — including "juddering" in various games like Cyberpunk 2077. Though it was noted that Welcome Tour, the $10 Switch 2 demo, did have proper VRR support. So it's not like Nintendo is secretly saving us from crappy performance because VRR doesn't actually work properly. Sadly Digital Foundry's Richard Leadbetter told The Verge he has no idea why VRR support hasn't been included in TV mode. Only that he doubts Nintendo removed the feature last minute, and that the company's previous promises were likely a mistake. So this is down for Nintendo to explain, and so far the company has been staying quiet. It's a pretty weird situation all round, though.

DOWNLOAD THE APP

Get Started Now: Download the App

Ready to dive into a world of global content with local flavor? Download Daily8 app today from your preferred app store and start exploring.
app-storeplay-store