
Nintendo Direct is this month claims insider - but what games will it cover?
Ever since the Nintendo Switch 2 launched last month, rumours have been rampant as to when the next Nintendo Direct will be.
Over the past five years, Nintendo has traditionally held a Direct presentation in June. This year was no different but it was a presentation dedicated entirely to Donkey Kong Bananza, with no word on whether we'll see another general Nintendo Direct.
However, a reliable insider has now claimed Nintendo is gearing up for a showcase later this month – although no one seems to know exactly when.
According to NateTheHate, who previously outed the Switch 2's original reveal date back in January, the next Nintendo Direct will take place at some point in July, after the launch of Donkey Kong Bananza on Thursday, July 17.
'There is a Direct this month,' NateTheHate said on the latest episode of his podcast. 'The month of July. But that Direct will not take place until after Donkey Kong Bananza releases. Beyond that, I have no additional information.'
While he doesn't know the exact date, he speculates it could be the last week of July based on multiple factors. A Pokémon Presents showcase is set to take place on July 22, and while there's a chance Nintendo could drop another showcase in the same week, it does make sense to space them out, which leaves only the last week of July.
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The other factor is Nintendo's next earnings report, which is due on Friday, August 1. As such, it's possible Nintendo might want to release a Direct earlier that same week to generate positive buzz ahead of any questions from investors.
NateTheHate doesn't have any specifics on what kind of Direct it will be (whether a partner showcase, IndieWorld, or a proper Direct), but based on what we don't know, any potential presentation will likely feature third-party support in a big way.
We still don't have release dates for Elden Ring, Final Fantasy 7 Remake Intergrade, Borderlands 4, Hades 2, or a bunch of other titles previously announced for the console, which are all expected to arrive this year.
There are also rumours of a Switch 2 port for Red Dead Redemption 2, while Microsoft has talked about its support of the console on multiple occasions despite not actually showing anything yet – so could this be when we hear about Halo on the Switch 2?
As for first party games, there are several unknowns there too. Metroid Prime 4: Beyond still doesn't have a release date (despite what the London Underground says), along with Kirby Air Riders and Hyrule Warriors: Age Of Imprisonment. The latter was pegged for 'winter' and not specifically 2025 in its reveal trailer, so it's possible that could actually be 2026.
Drag X Drive, which is set to release on August 14, hasn't been shown in any significant detail, beyond its demo at Switch 2 events, although its low price may indicate it's a fairly low priority for Nintendo. More Trending
There's also the prevailing question of whether Nintendo has a secret unannounced game planned for Christmas, although considering Mario Kart World and Donkey Kong Bananza will still be pretty fresh in people's minds at that point, it might be a bit much to throw another big hitter on the pile – especially with Pokémon Legends: Z-A arriving in October.
The more likely scenario is a tease for what's to come in 2026. Splatoon Raiders doesn't have any release date yet, which suggests it will arrive at some point next year, but this might be the time to tantalise fans with a new Animal Crossing or the next 3D Mario game.
It's been eight years since Super Mario Odyssey, with only the small-scale experimental spin-off Bowser's Fury arriving since, so another 3D outing for the plumber is long overdue.
The Odyssey team has been working on Donkey Kong Bananza, so it's unclear who could be making another 3D Mario game, but with the next Mario movie set to arrive on April 3, 2026, a new outing would make sense for around that time.
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Metro
2 hours ago
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Games Inbox: What is the next Assassin's Creed game?
The Tuesday letters page is unimpressed with how EA's handled the Need For Speed franchise, as one reader is upset MindsEye isn't on sale yet. To join in with the discussions yourself email gamecentral@ Next, please I've just finished Assassin's Creed Shadows and I enjoyed it. It was bloated and unoriginal and all the usual complaints, but the action was fun and after all the complaining I liked the characters, even if I stopped paying attention a bit to the actual story. I know there's meant to be a 100 other games in development at the moment, but it made me realise I don't actually know what the next mainline one is supposed to be? I'm hoping for something set in South America, which I don't think we've even had in a spin-off, but I really don't know what they're planning. A lot of people are down on the series but apart from all the bugs in Unity I've never really been disappointed by any of them. 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Sign up to the GameCentral newsletter for a unique take on the week in gaming, alongside the latest reviews and more. Delivered to your inbox every Saturday morning. I'm not saying I don't want more Fallout games but to have a bunch of them all coming out in 2030 is going to be pretty weird. Like the reader said, Bethesda has mismanaged all this and they should've had a steady stream of spin-offs, if not mainline games. Now Microsoft is just going to force them to pump out as many as possible, as quickly as possible. Even if quickly is relative. Doshin Niche of a niche So, just as we all assumed, these Asus Xbox portables are just going to be an expensive novelty. Nobody's going to be buying these for their kid's birthday or anything. Not only do they cost too much but they're not consoles, they're just portable PCs. Although I imagine there's a fair percentage of people that are going to be buying one not realising that. The whole idea seems such a non-event, a niche of a niche, that will be forgotten almost as soon as they're released. Technically that's not a criticism, but if Microsoft have a plan, beyond U-turning every one of their announcements at least once, I wish they'd cut to that, instead of wasting their time with trivial stuff. Every minute they waste on these portables is another where it seems like they don't know what they're doing. Kogborn Email your comments to: gamecentral@ That's the way to do it Regarding the 'surprise' success of Elden Ring Nightreign and it being on sale on Amazon, I would say to anyone that can afford it to give the game a go. It's not even full price to start with, which I think explains a lot of its success, and it's very quick to play through a round, whether you win or lose. All these companies desperate for a live service hit should look closely at what From has done as I don't even imagine it was a very expensive game to make. A lot of it is reused assets, so they probably wouldn't have cared much if it wasn't a hit. That's the sort of attitude you've got to have, I think. Compare that to Sony banking a whole generation on such games and then spending $400 million making Concord. They did every possible thing wrong, while From just waltzed in there and is currently even beating Helldivers 2. Loops Grim reality In regard to Zeiss's email regarding how difficult a game should be. I agree if a studio have only one difficulty level for a game as their choice, but… I am a gaming veteran of 40-odd years, with a full time job and a social life, so to have a very difficult game to try to beat is sometimes nigh on impossible for me. I have been playing Black Myth: Wukong since it came out and I think that paying £50 to £70 for games with brilliant graphics that I most probably will never see the end of is slightly depressing. Gaz69 Need for better decisions I often wonder how some of these companies (and I don't even just mean games companies) have lasted as long as they have with some of the decisions they make. I'm not going to talk about Microsoft again though, but instead EA and the terrible way they've handled Need For Speed over the years and… decades, really. As you said in your article, Need For Speed used to be one of the biggest games around and now it's probably dead, maybe forever. How they never made an Underground 3 I will never know, especially as all they did make in recent years is remakes and low budget rip-offs of Fast & Furious. They never made a game anyone would be interested in, just tried to wallow in the wrong kind of nostalgia and chased trends that were already old by the time their games came out. It's impossible that people could be bored of racers. The world didn't suddenly decide that racing fast cars is boring, any more than it got tired of playing soldiers. The problem wasn't with the concept of Need For Speed but the boring, low effort, low budget games EA kept making. They really would've been better off with Burnout but that's obviously not going to happen. And the reason they're not going to give it a proper try? Because they've got Criterion and all their other studios working on Battlefield. You know, that game franchise that they keep making worse with every sequel. Sound familiar? I don't know if this is bad management or what, but I assume it is. But I also assume all the execs that got the company into this position got their company bonuses last year and probably again this year. Gorf Surprise release I must've missed a memo somewhere along the line, but I had no idea that Sony is releasing games on Switch now. It seems only family friendly ones, but everything so far seems pretty small beans. 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Metro
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Islanders: New Shores review – a cosy city builder at a budget price
A city builder crossed with a roguelite puzzler becomes one of the most uniquely relaxing games of the year, and an absolute bargain to boot. City builder games exist on a broad spectrum. At one end are SimCity and Cities: Skylines, which not only let you manage everything from zoning to taxes, but also have you fiddling about with power lines and sewage treatment plants. At the opposite end is Townscaper, where single taps on your phone screen knock up buildings, bridges, and towers that automatically connect to one another, with no particular goal other than to make something that looks nice. Not every game in the genre is quite what it appears to be though. Bulwark: Falconeer Chronicles, for example, looked beautiful, and seemed to have serious complexity. It was only when you spent a few hours with it that you realised it wasn't really a game at all and lacked a coherent framework to make it either skill-based or competitive. 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Starting with a virgin group of small islands, procedurally generated from a selection of biomes, you begin with a pack of buildings to place wherever there's room. Intuitively, you'll need to position them to take advantage of terrain, so fishing huts work best near water and breweries are most useful on flat plains, where you can also plant hops. As before, each building has likes and dislikes that affect the points you score from it. Those fishermen prefer not to be too near seaweed farms, while mansions score most when they're right next to the city centre, and preferably near other mansions. New Shores also adds the need to consider line of sight. Sign up to the GameCentral newsletter for a unique take on the week in gaming, alongside the latest reviews and more. Delivered to your inbox every Saturday morning. That means lighthouses are most fruitfully positioned on a high point for maximum uninterrupted views, while the shaman's hut likes to be confined in the tightest space possible, and ideally not too near any industry. Pyres score most when they're in view of other pyres, but as far away from each other as possible. One of the trickiest of the game's new buildings is the temple, which has a catalogue of preferences, both positive and negative, and starts with a massive negative score. Only by building it in the perfect context can its truly enormous scoring potential be unlocked. Build it too soon, or put it in the wrong place, and it's game over within minutes. You'll be seeing plenty of game overs. Built with a roguelike structure, New Shores' islands come with a minimum score needed to progress to the next island. 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It means each construction has to bear in mind the landscape and proximity to other buildings, as well as keeping half an eye on future requirements. It's a process that's hugely compelling, the game's elegantly designed interface making it pleasing to mess around with the precise arrangement and orientation of buildings – the scores for each automatically appearing as you drag them around the map, disturbing nearby palm fronds as you move them into their final position. More Trending There's an inherent random factor, your early success powerfully dependent on the pattern of islands you're presented with. Generally more flat space, especially if it's near the level's first statue, which confers bonuses to nearby buildings, can really help. However, that sense of chance, while never eliminated, is balanced by structures you unlock as you progress, and by the fact that each new island comes with a choice of two biomes. Biomes can make a big difference. Initially anything volcanic is a major disadvantage, with its tendency towards spiky mountains and hexagonal, basalt columns, which make it next to impossible to build farms, or indeed cities, which thrive on buildings being crammed next to one another. Learning how to manage these, and take advantage of the unique buildings that come with them, is just part of New Shores' surprisingly lengthy learning curve. Beautiful, gently mentally taxing, and far more involved than it initially appears, New Shores is a puzzle game combined with a roguelike city builder. It's ideal entertainment for sultry summer evenings and will provide many days of inspired tinkering, all for less than the price of a central London pint. In Short: A relaxing, minimalist and deceptively complex puzzle-style city builder, with surprisingly challenging gameplay if you decide to test yourself against its global leaderboards. Pros: Looks glorious and procedural generation means it's never the same game twice. With so many systems intersecting success often feels more like art than science. Cons: Even when you get good, runs can be scuppered by randomly difficult terrain. The early part of each game starts to feel samey after a while. Score: 8/10 Formats: PlayStation 5 (reviewed), Nintendo Switch, Xbox Series X/S, and PCPrice: £7.99Publisher: CoatsinkDeveloper: Station InteractiveRelease Date: 10th July 2025 Age Rating: 3 Email gamecentral@ leave a comment below, follow us on Twitter. To submit Inbox letters and Reader's Features more easily, without the need to send an email, just use our Submit Stuff page here. For more stories like this, check our Gaming page. MORE: Nintendo Direct is this month claims insider – but what games will it cover? MORE: Elden Ring Nightreign and Silent Hill 2 get huge discounts on Amazon MORE: Need For Speed 'shelved' by EA as Forza Horizon 5 PS5 sales hit 2 million


The Independent
3 hours ago
- The Independent
Hamleys names Lego, Barbie and Rubik's Cube among top toys of all time
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