logo
EA FC 25 Season 9 Season Pass release date and Premium Pass Futties rewards

EA FC 25 Season 9 Season Pass release date and Premium Pass Futties rewards

Daily Mirror10-07-2025
EA FC 25 Season 9: Futties will go live across all EA FC 25 game modes soon, offering rewards in Ultimate Team, Career Mode, and Clubs.
As we approach the end of the EA FC 25 Ultimate Team cycle, EA Sports has treated FUT players to one of the best sets of EA FC 25 Season Pass rewards to date.
After five weeks of the Season 8 Season Pass, which included both free and paid Shapeshifters rewards, EA Sports has refreshed the season in EA FC 25 Ultimate Team, with Season 9: Futties now available in-game. With the Futties promo set to go live in Ultimate Team this week, EA has released a host of Futties rewards in the EA FC 25 Season 9 Season Pass, along with big packs, player picks, and even Evolutions.

Here is the confirmed start date and end date for the EA FC 25 Season 9 Season Pass rewards, as well as all the confirmed rewards.

EA FC 25 Season 9 Season Pass release date
The standard and paid premium pass of the EA FC 25 Season 9 Season Pass will go live in EA FC 25 Ultimate Team on Thursday, July 10 at 12am PDT / 3am EDT / 8am BST, putting an end to Season 8, which lasted five weeks in-game. Season 9 will last 5 weeks, before concluding on Thursday, August 14 at 12am PDT / 3am EDT / 8am BST.
EA FC 25 Season 9 Season Pass rewards
Here's a complete list of the EA FC 25 Season 9: Futties rewards for the Premium Pass and Standard Pass. The Premium Pass will cost players either 500k Coins or 1,000 FC Points, and you can redeem the Premium Pass whenever you like, no matter how much SP you've already gained.
The majority of rewards you earn from the Premium Pass will also be tradable, so you can list whatever you earn on the transfer market.

EA FC 25 Season 9 Premium Pass rewards
The packs in the Premium Pass are tradable, while everything else is untradable.
Level 1 (1,000 SP) – Futties Aleix Garcia (96 OVR) or Futties Anthony Martial (96 OVR)
Level 2 (2,000 SP) – FC Futures Badge, FC Futures Triangles Logo Neck Tattoo, 20,000 Clubs Coins
Level 3 (3,000 SP) – x1 84+x10 Rare Gold Players Pack
Level 4 (4,000 SP) – FC Futures Black Face Mask and FC Futures Black Helmet
Level 5 (5,000 SP) – Futties Cesinha (96 OVR) or Futties Isaak Toure (96 OVR)
Level 6 (6,000 SP) –
Level 7 (7,000 SP) –
Level 8 (8,000 SP) –
Level 9 (9,000 SP) –
Level 10 (10,000 SP) –
Level 11 (11,000 SP) –
Level 12 (12,000 SP) –
Level 13 (13,000 SP) –
Level 14 (14,000 SP) –
Level 15 (15,000 SP) –
Level 16 (16,000 SP) –
Level 17 (17,000 SP) –
Level 18 (18,000 SP) –
Level 19 (19,000 SP) –
Level 20 (20,000 SP) –
Level 21 (21,000 SP) –
Level 22 (22,000 SP) –
Level 23 (23,000 SP) –
Level 24 (24,000 SP) –
Level 25 (25,000 SP) –
Level 26 (26,000 SP) –
Level 27 (27,000 SP) –
Level 28 (28,000 SP) –
Level 29 (29,000 SP) –
Level 30 (30,000 SP) –
Level 31 (31,000 SP) –
Level 32 (3 2,000 SP) –
Level 33 (33,000 S P) –
Level 34 (34,000 SP) –
Level 35 (35,000 SP) –
EA FC 25 Season 9 Standard Pass rewards
And these are the rewards for the Standard Pass in Season 9, including a free 99-rated Virgil van Dijk. All of these rewards are untradable.
Level 1 (1,000 SP) – x1 83+ Rare Gold Players Pick (1 of 4), 20,000 Clubs Coins, FC Futures Left Arm Scattering Tattoo, FC Futures Black Tie
Level 2 (2,000 SP) –
Level 3 (3,000 SP) –
Level 4 (4,000 SP) –
Level 5 (5,000 SP) –
Level 6 (6,000 SP) –
Level 7 (7,000 SP) –
Level 8 (8,000 SP) –
Level 9 (9,000 SP) –
Level 10 (10,000 SP) –
Level 11 (11,000 SP) –
Level 12 (12,000 SP) –
Level 13 (13,000 SP) –
Level 14 (14,000 SP) –
Level 15 (15,000 SP) –
Level 16 (16,000 SP) –
Level 17 (17,000 SP) –
Level 18 (18,000 SP) –
Level 19 (19,000 SP) –
Level 20 (20,000 SP) –
Level 21 (21,000 SP) –
Level 22 (22,000 SP) –
Level 23 (23,000 SP) –
Level 24 (24,000 SP) –
Level 25 (25,000 SP) –
Level 26 (26,000 SP) –
Level 27 (27,000 SP) –
Level 28 (28,000 SP) –
Level 29 (29,000 SP) –
Level 30 (30,000 SP) –
Level 31 (31,000 SP) –
Level 32 (3 2,000 SP) –
Level 33 (33,000 S P) –
Level 34 (34,000 SP) –
Level 35 (35,000 SP) –
The free Van Dijk is arguably the standout reward here, but there are so many amazing players on offer, especially towards the end of both season passes.
Orange background

Try Our AI Features

Explore what Daily8 AI can do for you:

Comments

No comments yet...

Related Articles

Games Inbox: Why has the Nintendo Switch 2 been so successful?
Games Inbox: Why has the Nintendo Switch 2 been so successful?

Metro

time13 hours ago

  • Metro

Games Inbox: Why has the Nintendo Switch 2 been so successful?

The Thursday letters page tries to predict what might be in the next Nintendo Direct, as one reader thinks EA should've made a new franchise instead of Battlefield 6. To join in with the discussions yourself email gamecentral@ Beyond the games Really is incredible how well the Switch 2 has done, smashing all records for sales in the US and Japan. And all with what I would call quite a weak line-up of games. Mario Kart World and Donkey Kong Bananza have reviewed well but they've not blown the doors off, and I doubt either are going to be getting any serious game of the year nominations. That's fine, some consoles don't get games of that quality in their whole lifetime, but that means there's got to be other reasons for it selling so well, beyond the games. I think it's a mixture of the idea of the Switch – the hybrid console – being just such a great concept, as proven by the Switch 1, and that Nintendo has earned such trust from the last console and its games. I do feel their lack of announcements so far is already playing a bit loose with that trust but so far there doesn't seem to be any sign of them being punished for it. People are buying the Switch 2 not just for what it can do now but for what they believe it'll do in the future, based on the Switch 1. And I think as long as Nintendo don't start resting on their laurels that's fine. Looking forward to the next Nintendo Direct. Onibee Home made Thanks very much for the Amiga top 20. I can think of a few games I would've added but not many I would've taken out, which is probably a good sign. Although I admit I've never heard of or played Warhead, Exile, or Starglider 2 before. The thing that stuck out to me was how almost all of the games were British, which I didn't really think of at the time. But now I realise that most of the games I was playing in my youth were either British or British companies porting over Japanese-made arcade games. Sign up to the GameCentral newsletter for a unique take on the week in gaming, alongside the latest reviews and more. Delivered to your inbox every Saturday morning. I actually must've played relatively few American games in those days, which is wild when you think of the industry today, where almost everything is American and there are basically no British games at all. We can't turn the clocks back but clearly something has been lost and I agree that it's a nice treat nowadays to play something that hasn't been made in either the US or Japan. I don't know if we're going to get a flood of French games now, because of Clair Obscur: Expedition 33, but I'd much prefer that than another game where I have to save New York City. Columbo The penultimate ninja I recently invested into System 3's Last Ninja collection Kickstarter. I have hoped for an updated/new Last Ninja game for decades. While this collection is a way to keep the purchaser as a custodian of the game of sorts, I do think the inclusion of The Last Ninja 4 demo is proof that the game could be given a new lease of life. As Mark Cale has said, it takes a lot of time, effort, and not least money to make a game these days, so perhaps some rich individual/company might give the game a chance to be played by today's younger gamers and see what a fantastic experience it is. GHH69 GC: Oh, they've also got IK+ in there too. Email your comments to: gamecentral@ Slowly does it I have a feeling we're all going to be disappointed by the next Nintendo Direct. They have got far too much stuff that nobody cares about to talk about at the moment, that I don't think they're going to have time for anything else. We might get some new Mario Kart World content, but we know nothing about Hyrule Warriors and Kirby Air Rider at the moment, or Metroid Prime 4. Even if they split that off and give it its own Direct, I think next year's games are just not what they're bothered about at the moment. Maybe we'll get a mic drop teaser at the end, maybe, but I think that's much more likely in the autumn or at The Game Awards. From Nintendo's perspective everything has worked out perfectly with the Switch 2, I don't think they're in any hurry to move things forward. Grant Boomer extrusion I've got to say, that Fallout 1 remake you mentioned looks really amazing. I'm not familiar with the Doom engine it's made with, but it seems to have the perfect balance between old school and modern, and I'm very keen to see more games made with it. So-called boomer shooters have become quite popular in recent years, but they always seem kind of forced to me. But I really like this approach, of remaking an isometric game in the style of an old school first person game. It makes me want to see other games like Planescape: Torment and maybe even the original Diablo games? It would be cool, I think. Beniz Rainbow 12 I've bought and been playing recently Ready or Not, a cracking game that's just come out on PlayStation 5 and Xbox. It's a mission-based game where you have to storm a building/office/home and take out the bad guys. It can get played single-player with bots or online with friends or randoms. I guess it's a mixture of Tom Clancy's Rainbow Six games and Rainbow Six Siege. It's a very tense game, knowing one wrong move can lead to death and a mission restart. The AI is impressive, especially the enemies who move around the maps very effectively and cause some unpleasant surprises. At £45 I thought this was money well spent – replay is high, as each time the enemies start in different places. All in all, highly recommend. Keep up the good work. Manic miner 100 (gamertag) GC: Thanks. Secret ending Surely there's going to be a Metroid Prime 4 Nintendo Switch 2 hardware bundle by Christmas as well? Which is going to make at least four different official ones. I would warn everyone though that the cheap Mario Kart World one is not going to be around forever. Nintendo hasn't said when it will stop but they have said it won't last past this year. I pointed this out to a friend who was weighing up whether to get one or not and I said to him it's not a good idea to wait until autumn because that deal could just disappear overnight. Lumpy Giving up If Battlefield 6 is as big a hit as EA wants I will be shocked. They've got four separate developers making this?! For a franchise that's always been an also-ran and where the last one sunk without trace within a matter of days? Are we sure this isn't a tax write-off or something? The big problem with the lack of new IP today is that companies would much rather flog a dead horse than just come up with something relatively similar, that has more freedom to try new things. We all know what a Battlefield game is and I'm sure that after the failure of the last one they'll try and paint the new one as being back to its roots or some such tagline. But why not just make something new that doesn't have all that baggage? What are the main elements of Battlefield? 64+ player battles, lots of vehicles, and destruction. There's really nothing beyond that, with no consistent setting, no unique game modes, and definitely no ongoing storyline. Surely it'd be far better to make something new in the same area then spend half your time defending yourself from rabid fans and the other half telling non-Battlefield fans that they shouldn't be scared because it's called Battlefield 6 and yet is actually the 13th sequel. Maybe I'm being naïve, but I think there comes a time where a name becomes more of a hinderance than a help, especially with a franchise that never quite made it to the big time. Lostem Inbox also-ransWhat I don't get with these next gen portable rumours is how much is it all going to cost? If you've got a PlayStation 6 home console and the portable, isn't that going to be the best part of £1,000. And then they turn round in a couple of years and try and push the PS6 Pro? No thank. Grondite I loved the Amiga. I would say Superfrog was my favourite game but then I played it again recently and it was awful. Nostalgia can be a hell of a kick to the head sometimes. The Bishop More Trending Email your comments to: gamecentral@ The small print New Inbox updates appear every weekday morning, with special Hot Topic Inboxes at the weekend. Readers' letters are used on merit and may be edited for length and content. You can also submit your own 500 to 600-word Reader's Feature at any time via email or our Submit Stuff page, which if used will be shown in the next available weekend slot. You can also leave your comments below and don't forget to follow us on Twitter. MORE: Games Inbox: Will there ever be a new Mass Effect game? MORE: Games Inbox: Celebrating the 40th anniversary of the Commodore Amiga MORE: Games Inbox: What is the next big game for Nintendo Switch 2?

EA Sports FC 26 preview - rip it up and start again
EA Sports FC 26 preview - rip it up and start again

Metro

time21 hours ago

  • Metro

EA Sports FC 26 preview - rip it up and start again

This year's EA Sports FC 26 has been revealed at last and it's going to be fundamentally different from its somewhat unloved predecessor. The franchise previously known as FIFA is one of the games industry's great cash cows. However, it has had a rocky time recently, when two years ago EA made the break from the famously money-hungry FIFA and rebranded the series to FC. At first this seemed to work out fine but last year's iteration, FC 25, didn't live up to EA Sports' sales expectations. To their credit, EA's response to that failure has been immediate and seemingly far reaching, when it comes to the changes being made to FC 26. EA has cited community feedback as the driving force behind EA Sports FC 26's radical rework. The company has released a raft of presentations to insiders, covering every aspect of the game but, tellingly, the first of those was conducted by Sheldon Rogers, head of FC 26's global community team, who said: 'When we say 'The club is yours,' we really mean it. We have been tracking what is most important to our players, and bringing that directly into our development process.' So what, exactly, has that process brought to FC 26? Undoubtedly the headline change will be that for the first time in the franchise's history, players will be able to choose between two gameplay styles, called Competitive and Authentic. Paul Parsons, FC 26's lead gameplay producer, explained the thinking behind that radical move: 'We've got two different, really core, audiences in our game. We've got the competitive player, who wants a high-paced, uptempo, head-to-head experience, and we've got the offline career player who's looking for something that's slower, more tactical and with scorelines that are lower, in line with what you see in a real-world game. 'In the past, we've found ourselves disappointing one of those two audiences, but we're not willing to do that in FC 26. This year, we've come up with two completely different tunings for the game.' So, the Competitive style will breed ultra-fast, end-to-end gameplay that may not bear a huge amount of resemblance to the real-life game, and is aimed at those whose FC gameplay revolves around the FC Ultimate Team (FUT) and Clubs elements of the game. According to Parsons, the priority of the Competitive preset was to improve responsiveness and foreground user skill, and one key way in which EA does that is by dialling down the game's fatigue system. Sign up to the GameCentral newsletter for a unique take on the week in gaming, alongside the latest reviews and more. Delivered to your inbox every Saturday morning. EA has also added sliders that will enable players to fine-tune both experiences, and one key difference between the two will be that in Competitive mode players will have to control defenders manually, whereas in Authentic the game will take more control over their positioning. You'll be able to pick either system in any mode of the game, and also to save and quickly retrieve your tweaked versions of them. Adding two different gameplay-tuning presets to FC 26 is an unprecedented move. In the past, when FIFA games would slug it out with Konami's Pro Evolution Soccer, PES was renowned for taking the more measured, true-to-life approach that EA Sports is attempting with the Authentic preset, whereas FIFA fell squarely into Competitive territory. It will be fascinating to see which tuning FC 26's fanbase ultimately prefers. FC 26's Authentic mode is still unlikely to provide an experience which is anything like as measured and, some would say, ponderous as that of PES games of yore. That's because the other raft of changes EA has made to FC 26 is to rework a large number of fundamental gameplay elements, in a quest to improve player responsiveness. Those fundamentals include dribbling, where FC 26's players will make more touches while dribbling, turn more sharply, and move faster with the ball. Goalkeepers' AI has been rewritten so that their tendency to deflect the ball to incoming attackers, as seen in FC 25, has been reduced, and they generally position themselves more intelligently. Tackling and interceptions have been retuned to reduce the previous tendency for the ball to bounce back to opposition players. More Trending EA has also tweaked players' run curves, giving them more explosive acceleration and allowing them to turn more sharply. And the final fundamental that has been reworked is players' ability to shield the ball. Parsons said that the company has worked hard to make ball-shielding more consistent in the game, adding two new shielding mechanics (called Contested Boxouts and Shield Entries), a new Enforcer play style, and by upgrading the physics of shielding. Another fundamental aspect of the game that EA says it has improved is general online responsiveness, especially the area of delay between players' inputs and what happens on screen. The publisher has also highlighted a number of additions and less fundamental tweaks to pretty much all of FC 26's game modes – such as the return of low-driven shots, triggered by double-tapping the shoot button – but we'll bring you a deeper dive into those when we've had a chance to play the game. Given the sheer amount of changes and upgrades that we already know about, EA Sports FC 26 should feel radically different to its immediate predecessors. Hopefully in a good way. But it certainly looks as though EA has been making better use of the vast amount of money it used to have to pay FIFA each year, and pouring at least some of it back into the game itself. EA Sports FC 26 will launch on September 26 for Xbox One, PlayStation 4, Nintendo Switch, Xbox Series X/S, PlayStation 5, Nintendo Switch 2, and PC. Email gamecentral@ leave a comment below, follow us on Twitter. To submit Inbox letters and Reader's Features more easily, without the need to send an email, just use our Submit Stuff page here. For more stories like this, check our Gaming page. MORE: The Elder Scrolls creator Julian LeFay dies following battle with cancer MORE: Assassin's Creed Shadows on Switch 2 all but confirmed for next Nintendo Direct MORE: Battlefield 6 release date and open beta details leak ahead of reveal trailer

Battlefield 6 release date and open beta details leak ahead of reveal trailer
Battlefield 6 release date and open beta details leak ahead of reveal trailer

Metro

timea day ago

  • Metro

Battlefield 6 release date and open beta details leak ahead of reveal trailer

EA has announced a trailer for Battlefield 6 will drop later this week, but dataminers have already unearthed several key details. After a streamer leaked the game's title earlier this week, EA has confirmed Battlefield 6 will be officially revealed on Thursday, July 24. The upcoming shooter, which has been subject to various gameplay leaks via player tests, will receive a trailer on July 24 at 3.57pm BST. At the time of writing, just over 2,000 people are in the waiting room on YouTube. In its brief announcement video for the reveal, EA also shared the game's key art which features a New York backdrop. Following this announcement, dataminers have been crawling through the EA app to find further details, and one leaker may have stumbled on the release date. According to dataminer 1BF, the 'current' release date for Battlefield 6 is October 10, 2025. However, they warn this date 'can still be postponed' and it might not be the '100% truth' as it was discovered in a place 'where we should not have seen it'. If true, the date does line-up with the release strategy of recent Battlefield titles. The past two entries, Battlefield 2042 and Battlefield 5 both came out in November in 2021 and 2018 respectively, while 2016's Battlefield 1 was released on October 21. Sign up to the GameCentral newsletter for a unique take on the week in gaming, alongside the latest reviews and more. Delivered to your inbox every Saturday morning. The October 10 date also puts it ahead of the blast radius of its direct competitor Call Of Duty: Black Ops 7, which is rumoured to come out on November 14, 2025 according to leaker TheGhostOfHope. The same dataminer claims Battlefield 6 will have a 'Phantom Edition'. It's unclear what this will include but it's likely to involve being able to play the game a number of days early. Pre-orders will also apparently open on July 31, which is the same date as another reported reveal event for the shooter. According to a previous report on Insider Gaming, content creators have been sent a Battlefield 6 care package which they can open from July 24, the same date as the aforementioned reveal trailer. This package will apparently announce another reveal date for Thursday, July 31, when gameplay and developer interviews will be released, after a two-day media hands-on event starting from July 29. It's a confusing rollout but we imagine the release date could be revealed somewhere around this window or, if not, we'll probably get details of the open beta at least. Earlier this week, in weirdly casual fashion, EA announced Battlefield 6 will get an open beta, confirming it will have options to play matches where any weapon can be used with any class – or the opposite for purists. A post on the official Battlefield account on X reads: 'Open weapons vs. closed weapons. Why not both? Starting at open beta players can choose official playlists with signature weapons locked to class, or not. More to come.' Open Weapons vs Closed WeaponsWhy not both?Starting at Open Beta players can choose official playlists with Signature Weapons locked to class, or to come. — Battlefield (@Battlefield) July 21, 2025 While EA hasn't shared any details yet on when this open beta will start, dataminers in the EA app have found a 'build publication date' scheduled for August 4, 2025. While not technically a release date according to one Reddit user, it's a sign the open beta could follow soon afterwards. More Trending There's a lot riding on Battlefield 6, after its predecessor Battlefield 2042 was a financial flop for EA. The sequel is being co-developed under a new 'Battlefield Studios' umbrella consisting of four studios, namely DICE, the main developer of previous games in the series, Criterion, Motive, and Ripple Effect. The latter is rumoured to be working on a battle royale spin-off akin to Call Of Duty: Warzone. While it's likely we'll get a specific release date later this month, EA previously confirmed Battlefield 6 will launch sometime before March 2026. Email gamecentral@ leave a comment below, follow us on Twitter. To submit Inbox letters and Reader's Features more easily, without the need to send an email, just use our Submit Stuff page here. For more stories like this, check our Gaming page. MORE: The 20 best Commodore Amiga games to celebrate the 40th anniversary MORE: 007 First Light interview – discussing the women, the music, and the cars MORE: New Nintendo Switch 2 bundle announced as console breaks another sales record

DOWNLOAD THE APP

Get Started Now: Download the App

Ready to dive into a world of global content with local flavor? Download Daily8 app today from your preferred app store and start exploring.
app-storeplay-store