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‘Hot Spring Shark Attack' Review – A Zany Shark Film That Spoofs And Idolizes

‘Hot Spring Shark Attack' Review – A Zany Shark Film That Spoofs And Idolizes

Geek Vibes Nation18 hours ago
There is a sure guarantee that during the dog days of summer, there will likely be at least one shark movie. Summer 2025 has brought many a dorsal fin, but none as outlandish and outrageous as Hot Spring Shark Attack. In a send-up that runs through a grocery list of genre movie tropes and clichés, the story itself feels like a leftover storyboard from the Sharknado movies. So bad it's good? Yes, and that is a compliment, because this film goes out of its way to be one giant spoof of a movie. The earnest nature of the film's lampoon is worthy of praise.
Set in a small hot spring town in Japan, a series of events reawakens an ancient shark that begins terrorizing the local hot spring facilities. As the threat escalates, the townspeople unite to protect their beloved town from the menacing predator, culminating in a fierce and thrilling battle.
Hot Spring Shark Attack is one extended, winding spoof of every shark movie. A scene where a body on the beach is found is right out of the opening of Jaws. Our brave leaders do battle against the beast in a submarine reminiscent of The Meg. In addition to shark flare, the movie lampoons a multitude of genre films, including superhero films. There is a he-man seen throwing a hammerhead shark from the ocean in an exchange right out of Aquaman. They say imitation is the best form of flattery, and while I would not call this Hot Spring Shark Attack flattering, it is bold in its desire to create a so-bad-it's-good movie.
The effects in the film are laughable. We're talking almost entry-level film school, or backyard movie-making that's not quite up to par, but that's the point. The ludicrous nature of both the story and its execution is intentional. If this film pretended to be a gripping drama, or even a melodrama, we'd need more than a bigger boat to bail out of this mess. However, the decision to go overboard with the blatantly crude effects and over-the-top story gives this film a flavor and credibility that few shark films achieve.
Jaws set the standard, and no film has cleared the bar set by Steven Spielberg's now fifty-year-old masterpiece. The challenge for newcomers trying to make a shark film is over-exaggeration and finding a new way to give the shark new teeth, so to speak. By comparison, even films with the best intentions find themselves barely treading the water. In other words, Jaws did it so well in 1975 that every other attempt sinks to the bottom of the sea.
Here is why films like Sharknado, which are blatantly ludicrous, have at least resonated with audiences. The art of the spoof, even when the cast is taking the material seriously, gives these films some buoyancy to stay afloat. Hot Spring Shark Attack is by no means a comparison to the other shark-lampooning movies. Still, it is clever enough to check all the boxes we associate with this particular subgenre. It still delivers a hilarious and outright bonkers story: levitating and airborne sharks, comic book-level explosions, and sharky shenanigans.
Sharks in a hot spring, why not? The hilarious locale only adds to the film's earnest cleverness. Once we buy into this ridiculous setup, the rest is easy sailing. Every actor here is aware of the film's aims and plays it to the hilt. There are no brainless character decisions or blatant archetypes. Well, there are, from a police chief to a shark expert to concerned bathers. However, herein lies the film's silly brilliance. All the characters are playing to type. They are unaware that this is a spoof, yet they give us performances and reactions worthy of a Scary Movie entry.
Hot Spring Shark Attack will overwhelm some by the sheer magnitude of its farce. Yes, the effects are subpar, but everything here is intentional. We roar with laughter as the film lampoons and lambasts the subgenre of shark films. The impact is both cringeworthy and somewhat refreshing, but overall, it's enjoyable.
Hot Spring Shark Attack is playing in select theaters and is available on VOD courtesy of Utopia.
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Super Mario Party Jamboree – Nintendo Switch 2 Edition + Jamboree TV review: a few too many barriers for a decent afterparty
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Digital Trends

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  • Digital Trends

Super Mario Party Jamboree – Nintendo Switch 2 Edition + Jamboree TV review: a few too many barriers for a decent afterparty

Super Mario Party Jamboree – Nintendo Switch 2 Edition + Jamboree TV MSRP $79.99 Score Details 'Super Mario Party Jamboree – Nintendo Switch 2 Edition + Jamboree TV keeps the party going, but puts up a few too many roadblocks.' Pros Core game is still a blast and looks and runs better Some excellent new minigames New modes add fun new twists Cons Camera minigames fall flat Bowser Live and Carnival Coaster have little replay value Recommended Videos Last year, Nintendo wrapped up its trilogy of Mario Party games with its most ambitious title yet in Super Mario Party Jamboree. With more minigames, boards, and modes than any entry before it, it was bordering on losing its focus on the core board game gameplay that makes it such a popular and approachable series. That makes it a natural choice for a proper Switch 2 Edition to bring us back for a little afterparty to show off some new tricks. Despite the seemingly obvious potential for DLC, no Mario Party game has gotten any meaningful expansion before now. Super Mario Party Jamboree – Nintendo Switch 2 Edition + Jamboree TV is the perfect opportunity to break that tradition by taking advantage of the new features found on the Switch 2 to add creative new games and modes. It mostly makes good on that promise, but the way they are integrated into the existing experience only exacerbates the main issues the core game had. With so much tacked on to it now, it has started to lose its appeal as a casual party game experience. Jamboree TV isn't as bloated and cumbersome as its full title, but it flies dangerously close. There are some standout new additions that take full advantage of the Switch 2 hardware, but those that miss the mark fall very flat, and there are simply too many barriers between you and the fun to make this an instant RSVP. Menu madness Jamboree TV presents itself as an entirely new menu option from the home screen, doubling down on the segmented structure of the original. The base game already felt oddly divided with its various modes locking certain games and features from the core game, and this only further complicates what should be a simple pick-up-and-play party experience rather than unifying the experience. The fact that there are now two ways to engage in the core Mario Party mode, but I can only select the new rules if I engage it from within the new Jamboree TV package, or transition over to the Rhythm Kitchen or Bowser Challenges from the original Super Mario Party menu, is needlessly convoluted. It's like hosting a party and having the drinks in the kitchen and snacks in the shed out back. swapping between the new Jamboree TV and classic modes is as much of a momentum killer as swapping between different games The original experience was already the most segmented Mario Party yet, with its various islands housing unique modes and minigames. Jamboree TV adds even more of these smaller, supplemental ways to play to complement the main game, but cordons them off in a way that kills off any desire to swap between them once I started playing. Whether it is with friends locally or online, swapping between the new Jamboree TV and classic modes is as much of a momentum killer as swapping between different games. That might not sound like a big deal, but for a game built around the idea of a group of friends picking up some controllers and having a good time, these barriers throw a major wrench in the gears. That core game is still just as solid as ever. There are no new boards here, but playing the classic Mario Party mode (so long as you select it from within Jamboree TV) does incorporate the new slate of mouse-control games to spice up the selection. Also exclusive to the Jamboree TV version is the camera integration. None of the camera-specific minigames will show up in Mario Party, but each player's face will appear beside their character moving around the board, during minigames, and in a few other cute ways. I was ready to brush this inclusion off as a gimmick, but seeing myself and my friend's reactions during play encouraged a level of silliness that felt right at home. It's all in the wrist Everything inside the regular Super Mario Party Jamboree menu of the game is just as you left it on the Switch, only with mildly improved visuals and performance. Loading up Jamboree TV sets up the new gameshow-esque framing for the new slate of options. 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However, the new Together Dice can be used by one team member to summon and roll with their partner to move together. Just like a Jamboree Buddy, everything is doubled while a team is moving together, from coins and items earned to the number of Stars that can be purchased. Having a dedicated partner to coordinate with and strategize with nails that balance of adding a new layer to the core game without veering into gimmick territory. This was where I spent most of my time and the mode that I see being included in my regular rotation. Tag Team is also the best way to get a taste of the new mouse control minigames since they can only be played in 2 vs. 2, 4-player, or Battle Mode configurations. That restriction makes sense for a few of these games, but I saw no benefit for the majority to not be playable in a traditional free-for-all style. Very few rely on any direct teamwork or coordination between players to justify locking them to those less-common playlists. the majority of games feel like a nice appetizer for what a Switch 2 exclusive Mario Party could look like With a few exceptions, the majority of these new mouse minigames are fun and creative hits. Some like the air hockey equivalent or letter sorting game are borderline copies of older minigames, but work so much better using a mouse that I can forgive them being recycled. Pull-Back Attack, which has teams racing in opposite directions across a bridge with pull-back cars, might be my new favorite game in the entire package. It takes only a second to learn, even if you've never played with the toy in real life, and the HD rumble from the Joy-Con felt while pulling the mouse back fully communicates how much power you are giving. Another standout revolves around dragging a Toad through a maze without touching the edges. There are a few same-y feeling games that revolve around flicking objects from one side of the screen to the other with the mouse, but the majority of games feel like a nice appetizer for what a Switch 2 exclusive Mario Party could look like. Not ready for a closeup Carnival Coaster is almost exactly on par with something like Paratroopa Flight School. That is to say, I had a good time playing through each course once, but have no reason to revisit it unless a friend wanted to give it a shot. This mode is a literal rail shooter with minigame breaks scattered throughout. While riding the coaster, players use the mouse to aim and fire at enemies along the course to extend the timer. Whenever the coaster makes a drop, you can also raise your hands up in the air to add more time, which turned out to be a slightly more interesting twist since I found myself scrambling to get my Joy-Con back down and aiming again when enemies appeared right after a drop. 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