
Taupō: New Zealand dinosaur sculpture Boom Boom fuels debate
The mirror-finish sculpture was commissioned by the Taupō Sculpture Trust and created by Slovenian-born artist Gregor Kregar.Kregar said that he wasn't "particularly surprised" by the furore that quickly surrounded his work."Sculpture sometimes stops people from their everyday interactions with the world," he told the BBC from his home in Auckland. "It's really hard to hate a sculpture of a dinosaur."Still, public opinion on Boom Boom is split."Fantastic! Getting people talking about art. Broadening the conversation," said one commenter on a social media post announcing Boom Boom's arrival.But another wrote: "Public investment of $100,000 from the local ratepayers, many of who would have rather seen the money spent elsewhere in the community."Funding for Boom Boom was finalised in 2018, before recent hikes in Taupō District Council's rate which is similar to a council tax.After several years of negotiations, the work was completed and installed in the park last week.Others still criticised the work as having no connection with Taupō, named New Zealand's most beautiful town in the 2023 Keep New Zealand Beautiful Awards.But Kregar said the rock that the dinosaur stands on is inspired by the volcanic history of the area.
Lake Taupō, from which the town takes its name, is a large caldera, a volcano that has collapsed in on itself. It last erupted around 1,800 years ago.Sauropods, the inspiration for Boom Boom, are one of a few species of dinosaurs that paleontologists say lived in New Zealand. They became extinct 66 million years ago, along with most other non-avian dinosaurs.Kregar says the spirited debate around the sculpture means Boom Boom could eventually win round "the haters"."You put the sculpture out there, there is reaction, people start falling in love with it, and then it becomes something that they start embracing, part of the local identity," he said.Kim Gillies, secretary of the Taupō Sculpture Trust, told the BBC that the decision to commission Boom Boom was not taken "lightly", but that it was chosen because "it would help put Taupō on the map".Gillies added that when it comes to the art, "safe is a bit boring, right?"No bones about it.
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The Guardian
5 hours ago
- The Guardian
Disneyland at 70: artists on the park's five best rides – and why they still captivate
A visit to Disneyland can be an exhausting experience. The line for a ride can be hours long; there are hordes of overstimulated children and the sheer quantity of gift shops is overwhelming. When the park first opened, on 17 July 1955, an adult ticket cost $1 and kids were 50 cents: now a single day's entry for one person can easily run $200 or more. Despite all the kitsch and cartoon capitalism, though, Disneyland still delivers moments of actual magic, and that's largely due to the inventiveness of its theme park rides. Disneyland's most beloved attractions are not simply rollercoasters or carousels – they're enduring works of immersive art. Teams of visionary designers and fabricators have collaborated to make and remake these rides over the decades: some popular rides from the park's opening in 1955, such as the Jungle Cruise and the Mark Twain Riverboat, are still in operation, while the park's newest ride, inspired by Tiana, Disney's first Black princess, opened just months ago. Alongside its beloved mid-century relics, such as Sleeping Beauty's Castle, Disneyland has constructed new 'lands' to woo new fandoms, including a replica of Batuu, the smuggler's outpost on the Outer Rim of the Star Wars galaxy, which features new tech and more interactive Star Wars rides. Disneyland's new work and its seven-decade creative legacy continues to inspire some of today's leading experience design and immersive theater practitioners. 'You could take any single medium from any of these rides and it would most obviously be art – whether it's sculpture, scenic painting, the sound design, the storytelling,' argues Vince Kadlubek, a co-founder of Meow Wolf, an American art collective that has built interactive art experiences in five cities, including Las Vegas, Nevada, and Santa Fe, New Mexico. But the fact that many of Disney's rides have been designed with children in mind means their creative merit and ambition is often discounted. 'Why is fun not part of art?' Kadlubek asked. 'Why is joy and play not a part of art? Felix Barrett, the artistic director of Punchdrunk, a UK-based immersive theater company responsible for transformative hits like Sleep No More, agreed. A Disney ride 'is a complete hybrid of all the disciplines, and will deploy everything simultaneously', Barrett said. And with an amusement park ride 'you're feeling alive in a way you very rarely are when you experience single-discipline art, because you're physically present'. Even the long wait times for Disneyland rides have been turned into opportunities for creative innovation, Barrett noted. Disney's 'mastery of queue design', particularly on newer rides, is an inspiration: 'It's not just about the ride, it's about the anticipation building up to that ride.' The park turned 70 this week, and to mark the occasion we talked to artists, designers and historians about five of Disneyland's greatest artistic masterpieces, and why these rides continue to inspire new generations of storytellers. It's a Small World is a placid ride, without big thrills or surprises: visitors sit in small boats and glide past arrangements of animatronic figures dressed as children from cultures around the world. The ride's tinkling theme song plays overhead. But six decades after it first premiered as part of the 1964 World's Fair, the ride still has long lines. The mid-century aesthetic of the ride's building, scenes and characters, is mesmerizing in its detail. Mary Blair, the concept artist for Cinderella, Alice in Wonderland and Peter Pan, designed the look of the ride and chose its bold colors; Rolly Crump designed its gleaming tower and the Sherman brothers, who wrote many of Disney's hits, composed its signature song, with major feedback from Walt Disney himself. The rides' themes of youthful innocence and longing for global cooperation still resonate, said Bethanee Bemis, who curated an exhibit at the Smithsonian and wrote a book on the reflection of American history in Disney's parks. 'All children share the universal language of play,' Bemis said. Today, some of the cultural symbols chosen in the 1960s may read as racial or ethnic stereotypes: there is a snake charmer in one scene, and crocodiles and hyenas in an African tableau. Disneyland has tried to strike a balance between preserving the ride as a nostalgic time capsule and meeting more contemporary expectations about cultural representation, Bemis said. Some of its most successful updates have been adding new touches of cultural authenticity, like including traditional parol lanterns during the Christmas season for Filipino visitors. Long before it inspired the early 2000s film franchise, Pirates of the Caribbean was a standalone ride – one that put visitors in a boat and sent them on a seafaring journey. The ride is the last one that Walt Disney worked on himself – and it's ambitious, both in the quality of its audio-animatronic pirate figures and its narrative sweep – not to mention the engineering challenge of digging the tunnels underground necessary to build the ride, Bemis said. The experience begins gently, with riders drifting through the dusk of a bayou and listening to a banjo play. Then the boats descend into darkness, and with a sudden drop, emerge into the dangerous world of the pirates where cannonballs fly overhead, ships glide past cities on fire and pirate crews fight and carouse onshore. While the ride has been updated with details from the more recent film franchise – such as animatronic figures made to look like Jack Sparrow, Johnny Depp's character in the films – what makes it work is the attention to the ride's fundamentals, designers said, from the pirate costumes that the ride attendants wear, to the temperature at different phases of the ride: humid and warm in the bayou, and then chilly when riders plummet into the skeleton-filled 'Davey Jones' locker' under the sea. 'Somehow, they have manipulated the environment to set mood and tone through temperature and humidity control,' said Noah Nelson, the publisher of No Proscenium, a publication that covers the US immersive experience design industry. He called the technique 'super effective'. 'Every single aspect of these rides has been designed with the most care and attention. I don't think we go inside a lot of places like that these days,' said Jeff Stark, who teaches a course on design for narrative space at New York University. 'The craftsmanship that you encounter inside of Disney – the level of thought, of preparation – matches what it is like to go inside a cathedral. The amount of care that was put into Pirates of the Caribbean is far more than the care that was put into the church that I grew up going to.' The Haunted Mansion begins with a group initiation in the dark tower room of an old Victorian house. The tower appears to grow to uncanny heights, as the oil paintings of ancient dignitaries on the walls expand to reveal their deaths. 'We have 999 happy haunts, but there's room for a thousandth,' a deep voice asks. 'Any volunteers?' The ghostly figures and spooky tricks of Disneyland's Haunted Mansion were created in the 1960s, and they're decidedly low-tech, made with old-fashioned smoke-and-mirror devices like Pepper's Ghost. That only makes the ride more appealing, said Kathryn Yu, a Los Angeles-based game designer. 'In a world that's increasingly digital, it is charming to see these physical effects in person.' As candles flicker, visitors are led through the dark halls to the tombstone-shaped 'doom buggies' that will whisk them through one haunted scene after another: a ghostly banquet hall, a seance, a graveyard. Many Disneyland's first 'imagineers' came from backgrounds in animation, 'so they really understood cinematography, and the perspective of the audience as a camera', Yu said. In The Haunted Mansion, as in the Pirates ride, the designers packed each spooky vignette with 'character development, backstory, an emotional connection to one of the ghosts'. One of the famous moments in the Haunted Mansion is when the 'doom buggies' swing backwards before descending into the graveyard, putting viewers on suddenly their backs, staring upwards at skeletal branches, as if they themselves are being lowered into a grave. In creating Punchdrunk's latest experience, Viola's Room, a gothic mystery now playing in New York, the British team repeatedly referenced Disney rides, Barrett said, including discussing how to create theatrical surprises that would affect viewers' bodies in the same way as a sudden drop in a roller coaster. (One tactic they're trying is asking visitors to go through the experience barefoot.) The 2006 cartoon movie Cars, a toddler favorite, might not seem like the most inspirational source material for an immersive work of art. But Radiator Springs Racers, Disneyland's Cars-inspired ride, is massive in its ambition: it's nothing short of a full recreation of the red rock spires of the American south-west, complete with native plants and the replica neon-lined main street of a small desert town. (At a reported $200m, it was also the most expensive Disneyland ride at the time it was built). If you visit Zion national park in Utah or Monument Valley in Arizona after seeing Radiator Springs Racers, Bemis, the Smithsonian curator, said, 'You feel like you've already seen the real thing.' The ride taps deeply into the American nostalgia for Historic Route 66 in the 1950s, Bemis said, an era of nostalgia that came too late for Walt Disney himself to appreciate, but that strikes a chord with the park's other tributes to small-town American life. 'It's really stunning work,' said Kadlubek, the Meow Wolf artist. While the ride ends with a shriek-inducing car race and includes plenty of interaction with fast-talking cartoon automobiles, it begins with a more contemplative cruise through the faux desert landscape. 'There's this really beautiful romanticism to it,' Kadlubek said. The most popular new ride in Disneyland's new Star Wars-themed area 'surpasses everything that's been attempted before' in experience design, Kadlubek argued, calling it 'ambitious to a pretty absurd degree'. The ride is set in a newly built area of the park, Star Wars: Galaxy's Edge, that allows movie fans to visit a replica of the battered frontier planet of Batuu. There are bars, restaurants, a giant version of the Millennium Falcon and Storm Troopers who stalk the streets, occasionally interrogating visitors. Several designers who are Star Wars fans said the atmosphere feels eerily like being inside the films: Nelson said he's sometimes content just to sit in the replica Docking Bay 7, listening to audio of space ships streaming overhead, and drinking a cup of 'Caf,' as coffee is known in the Star Wars universe. 'My first time stepping into it, I felt like I came home,' he said. Rise of the Resistance tells an elaborate story that begins in the waiting line, where visitors are treated as new recruits to the resistance against the villainous First Order. After an early mission goes awry, they are taken captive. Costumed actors playing members of the First Order mock them while marching them off to an interrogation cell: members of the resistance have to break them out of prison, then lead them on a wild escape journey. The process of moving the visitors into the experience, and even getting them into the 'transports' they ride in, is deeply embedded in narrative. 'It goes from being a 3-minute ride to this 20-minute long saga. They really reinvented what we would expect from a ride,' Stark said. Under pressure from Harry Potter world at Universal Studios, Stark said, Disney introduced newer ride technology in Rise of the Resistance, leaning heavily on trackless ride vehicles, which are programmed to move the visitors through space without physical rails, creating new opportunities for ride tricks and surprises. But like the best early rides, what makes Rise of the Resistance thrilling is the accumulation of tiny details, Stark said, like the moment when 'the sparks from Kylo Ren's lightsaber are showering around you, and you feel like you're in this moment of threat'.


The Guardian
6 hours ago
- The Guardian
‘I was struck by the grammar of it, the angular nature': Elizabeth Day's best phone picture
Elizabeth Day felt as if she hadn't seen the sun for decades. It was a gloomy December morning and the podcaster and author was headed towards a London recording studio. On the way, she passed a row of houses that were being renovated. The windows on one particular house had just been replaced and covered with a translucent blue sheet and haphazard orange tape; the scene caught her eye, so she paused to capture it with her iPhone 15 Pro. 'I'm known among my loved ones as someone who takes photos of random things, but I just found this so arresting,' Day says. 'I was struck by the grammar of it, the angular nature. The tape reminded me of art's golden ratio, the geometry like a Mondrian crossed with a Rothko. I was exhausted that morning and it completely brightened my mood.' Sign up to Inside Saturday The only way to get a look behind the scenes of the Saturday magazine. Sign up to get the inside story from our top writers as well as all the must-read articles and columns, delivered to your inbox every weekend. after newsletter promotion Some months later, Day entered the image into the Royal Academy of Arts' annual Summer Exhibition, and was delighted to be selected. 'I love the fact that anyone can enter,' Day says. 'It proves that anyone can be an artist, and that art is for everyone.' She's now in touch with an interested buyer. 'The RA will keep 35%, but I'll donate the remainder to the Palestine Children's Relief Fund.' Day passed by the house again recently to find the renovation complete. The window looked like any other, but, she says, 'The transient nature makes it more special, I think. I just hope people will have a conversation with the image. Maybe it makes you reflect on your own life, or the life of the person on the other side of the window. Who were they? Who will they be?'


Daily Mail
8 hours ago
- Daily Mail
Tiffany, you're wrong about why the footy media boys' club blacklisted you. Having worked in that world, I know the real reason - and it's awful: JANA HOCKING
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