
I got the Switch 2 and the hardware is incredible — but Nintendo's launch game lineup leaves me with one glaring problem
I've been gaming for over two decades, and the Nintendo Switch 2 genuinely impressed me from the moment I picked it up.
Those magnetic Joy-Cons are far more secure than the original's flimsy rails. The 1080p screen is gorgeous, and performance improvements eliminate the stuttering that plagued its predecessor.
Having lived through every major console launch since the Sega Dreamcast, the Switch 2 is clearly more than an incremental upgrade — and that's not up for debate. But here's what ultimately let me down: Nintendo has delivered what feels like their most conservative game lineup in years.
It's a frustrating contradiction. Nintendo has built their most capable console yet, but the company has been playing it safe with familiar franchises and games in circulation for years. The Switch 2 is undeniably impressive, but whether that's enough depends on what you're looking for.
Let me start with what Nintendo absolutely nailed. The Switch 2 feels like a premium device in ways the original never did. The larger 1080p screen supports HDR and up to 120fps, while docked mode can output 4K at 60fps. But the real game-changers are the details you don't see in spec sheets.
Those magnetic Joy-Con controllers are genuinely revolutionary. Nintendo originally wanted magnets for the first Switch but couldn't make them work. They've clearly solved that problem — these controllers snap on with satisfying precision and feel rock-solid during gameplay.
Nintendo's banner first-party game, Mario Kart World, looks far and away better than anything the old Switch could offer. The visual improvements are immediately apparent, and seeing games like Cyberpunk 2077 running reasonably well on a Nintendo handheld still feels surreal.
Here's where my enthusiasm starts to wane. For all the hardware prowess, Nintendo's approach to the launch lineup feels conservative to the point of disappointment. Mario Kart World is the next Mario Kart game, touting an open-world racing adventure, but it's essentially the only major new Nintendo exclusive at launch.
Compare this to the original Switch launch, which gave us the perfect game: Breath of the Wild — a genuinely revolutionary game that redefined what Zelda could be. Mario Kart World is good, but it's still fundamentally Mario Kart with some open-world elements tacked on.
The rest of the launch library is dominated by ports and upgraded versions of existing games, like Street Fighter 6, Cyberpunk 2077, and Hogwarts Legacy. This is great for people who haven't played these games, but if you've played them elsewhere, it's disappointing — and I say this as someone who considers Cyberpunk a masterpiece.
Even more frustrating is the timing of Nintendo's other big games. Donkey Kong Banaza and Metroid Prime 4 feel like games that could have been launch titles but were deliberately held back.
What really gets me is that this hardware could handle so much more. The Switch 2 has significantly more storage (256GB vs 64GB) and support for faster microSD cards. According to Nvidia CEO Jensen Huang, the Switch 2 chip features the most "advanced graphics ever in a mobile device".
This is a system that could have launched with a new 3D Mario, a fresh Zelda adventure, or something completely unexpected. Instead, we get Mario Kart World and a paid tech demo called Nintendo Switch 2 Welcome Tour.
The backwards compatibility is excellent, the vast majority of the old Switch catalog works seamlessly, but a $450 console shouldn't just run existing games slightly better. This hardware begs for new games that showcase its capabilities.
The Switch 2 sold 3.5 million units in its first four days, making it Nintendo's fastest-selling console to date. Those sales figures suggest consumers recognize the hardware's potential — they're buying into what this system could become, not necessarily what it is right now.
Nintendo had the perfect opportunity to debut games that could only exist on this more powerful hardware. Instead, they delivered the same cautious approach that prioritizes familiar franchises over boundary-pushing experiences.
The Switch 2 represents a significant hardware leap that deserves software to match. Those that purchased at launch are betting on its future potential rather than present reality.
While that bet will likely pay off eventually, the current library feels like a missed opportunity to showcase what this impressive hardware can truly do. On the bright side, my existing game collection has never looked better.

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The Verge
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- The Verge
Apple's racing movie is finally here
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Yahoo
16 hours ago
- Yahoo
Wind Waker on Nintendo Switch 2 made two tiny changes that break it wide open for Zelda speedrunners – a strategy so hard "only a few people in the whole world can do it" is suddenly a lot easier
When you buy through links on our articles, Future and its syndication partners may earn a commission. The launch of Switch 2 has finally seen the arrival of GameCube games as part of the Nintendo Switch Online service, and speedrunners of The Legend of Zelda: The Wind Waker might just be feasting better than any of us. While this emulated version is nearly identical to the GameCube original, there are two tiny changes that have busted the speedrunning scene wide open. As explained in a new video from speedrunner Linkus7, Wind Waker has a glitch that lets you reach out-of-bounds portions of the game's dungeons. The out-of-bounds areas don't actually load any collision data, so you'll just fall endlessly - unless you land on a chest, which for some reason does remain loaded as a solid, but invisible object. This glitch is present in the original game and has been known about for years, but there's never been any real way to make use of it, because there's no way to force the rest of the level to load in after you've landed on the chest. Playing the Song of Passing, which changes the time of day, should be able to force the stage to load, but instead, it simply crashes the game. But on Switch 2, the devs have simply disabled that crash. You can now do the out-of-bounds glitch, land on the chest, play the Song of Passing, and continue playing the level as normal. This is specifically helpful in the Earth Temple, which Linkus7 estimates can now be completed in about two minutes. The other change is even more basic: it's the GameCube emulator's built-in controller remapping. Wind Waker speedrunning relies on a trick where you rapidly swim back and forth. Do it fast enough, and Link starts building up absurd levels of negative speed - so much that you can launch yourself away from the starting island without the aid of a boat. But this trick is no joke, requiring you to "basically pause buffer the game, frame-perfectly, for about three [or] four minutes," Linkus7 explains. There's another way to do the trick, though: simply "flick the analog stick 20 times per second." That, of course, is "ridiculously hard and only a few people in the whole world can do it." With the official GameCube emulator's built-in controller remapping options, however, you can simply map one of the analog stick directions to a button, hold a direction, and rapidly tap the button to shimmy back and forth and easily build up that negative speed. Linkus7 says this trick is now something "even you could do at home, trust me." And I can pretty much confirm that - it's still not easy to do if you're unpractised, but I did manage to knock out one brief super swim in just a few minutes of trying. For proper speedrunners, who can now perform the trick throughout the game, with trivial ease? It's a complete game-changer. For now, the Wind Waker speedrunning community is splitting runs into GameCube and Switch 2 categories in an effort to encourage players to compete on the new console, build new routes, and enjoy essentially free world records. Once the exact details of the Switch 2 routes of have been worked out, the categories may be reintegrated. The Switch 2 version of Wind Waker still isn't a perfect place to speedrun, as it's missing support for the GBA link through the Tingle Tuner, which was key to the old GameCube routes, and the fairly substantial input lag in Nintendo's GameCube emulator is likely to throw off some runners. But even with those caveats in mind, it looks like we're about to enter a whole new era of Wind Waker speedrunning. Many of the best Zelda games of all time are playable on Switch 2.
Yahoo
16 hours ago
- Yahoo
Ex PlayStation boss thinks Nintendo's cheaper Japan-exclusive Switch 2 is an "amazing business decision," but doesn't think "PlayStation would emulate what they did"
When you buy through links on our articles, Future and its syndication partners may earn a commission. Former PlayStation boss Shuhei Yoshida has called the Japan-exclusive edition of the Nintendo Switch 2 an "amazing business decision." Worlds collided recently as former PlayStation head Shuhei Yoshida joined forces with Nintendo of America's former marketing leads Kit Ellis and Krysta Yang on an episode of their podcast. They spoke about their time working at the respective companies, with the topic of the rivalry between the DS and the PSP naturally coming up during the conversation. Despite being a player for the other team, Yoshida was extremely positive about the Switch 2, especially the Japanese-only edition that costs $110 less than the worldwide edition, with the caveat that you'll only be able to play Japanese region Nintendo games on it. Yoshida said the direction from Nintendo was "mind boggling," but an "amazing business decision." "I do not necessarily think other companies like PlayStation would emulate what they did," he added. "It doesn't make sense to me, you know, selling the same thing for such a different price for other consumers." Yoshida notes "it's clearly showing they want to keep the strong hold in Japan that they already have… that's an amazing decision they have made." Handhelds are an extremely strong market in Japan, and pretty much always have been. It's the reason Monster Hunter was pretty much a handheld-exclusive series for so long before the series took off worldwide. So Nintendo offering a cheaper way to get more handheld systems out to Japanese consumers is arguably a good plan, even if selling a console at a significant regional discount at launch is, as Yoshida said, "mind boggling." Wind Waker on Nintendo Switch 2 made two tiny changes that break it wide open for Zelda speedrunners – a strategy so hard "only a few people in the whole world can do it" is suddenly a lot easier.