If Death Stranding and Metal Gear Solid ever crossover, Kojima knows who should be a porter, even though they "won't be able to carry things so much"
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A crossover between Death Stranding and Metal Gear Solid is pretty unlikely. Hideo Kojima and Konami split on seemingly acrimonious terms, and we've only seen remakes and re-releases from the latter series for years now.
Still, should it happen, Kojima has a notion about who'd manage the tricky job of being a porter the best. When asked by IGN during a Death Stranding 2 event who from the Metal Gear canon could make the jump over to delivering across the KNOTS, he named Dr. Hal 'Otacon' Emmerich, tech genius and Solid Snake's trusted friend.
"Maybe Otacon!" Kojima laughs. "But he won't be able to carry things so much."
Sadly, he's probably right. Physical strength and endurance are necessary qualities for any good delivery person in the wasteland of Death Stranding, and Otacon doesn't appear to have much of either.
But, he's excellent and solving problems and knows a thing or two about improvising under pressure. Stuck somewhere with BTs hanging around, Otacon would find a way to somehow escape without taking too much damage. Same for Demens, who'd probably be left perplexed by some gadget or other by the military scientist.
Otacon is the kind of guy you want around in a pinch, even if he's not the person you'd like assigned to your delivery. Unlike Sam Porter Bridges, Hal's backpack isn't getting too full. But maybe he's the sensible one in that regard, given how much of Death Stranding you spend picking up and re-Tetris-ing your own overfull pack of goods.
This is all extremely hypothetical, and the Death Stranding games aren't in need of the boost. The second, Death Stranding 2: On the Beach, arrives on June 26, taking place predominantly in Mexico and Australia instead of the US. Aside from having whole other countries and continents to wander, Sam gets more hands on this time, helping communities he encounters in different ways.
As it's a Kojima Productions game, most narrative elements are protected through esoteric teases. There's a talking ventriloquist's dummy, though! Never change, Kojima. Metal Gear Solid Delta: Snake Eater comes out on August 28, 2025.
Hideo Kojima already has a Death Stranding 3 pitch that could relate to a DS2 plot device, but "I am not going to make it myself"
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Geek Tyrant
33 minutes ago
- Geek Tyrant
Horror Short Film RECIEVER is About a Telephone Councelor Who is Hypnotized By a Caller — GeekTyrant
Here's a horror short film for you to watch titled Reciever . It centers on Sriyani, 'an idealistic and overtaxed social worker of Sri Lankan descent, is a telephone counselor.' It's explained that she has 'built her life around helping others, although always at the expense of those closest to her. So who is going to defend her when she is hypnotized by a caller tonight?' The film was directed by Cavan Campbell, who added: 'Reciver is a chamber horror film about toxic masculinity, isolation, and the commodification of empathy.' The was shared in collaboration with the FilmQuest Film Festival, where we are looking to expose some of the radical indie genre films and shorts that filmmakers are creating. I inlcluded a full interview with the director below. What was the inspiration for your film? How did you come up with the idea? My then partner was working as a telephone counsellor. Through her experiences, I was confronted by the modern social work industry's reliance on the commodification of its staff's empathy. To do the job requires a belief in the truth of your client's, an acceptance of the world they present and their place in it, not too dissimilar from how a successful hypnosis subject must, by definition, believe in in the world being spun by their hypnotist. The more my cowriter Luke Higginson and I thought about the implications of this, the more it scared us. It seemed an environment ripe for abuse, an industry that expects its staff, driven by 'calling' or 'justice', to absorb its burdens without outlet. I felt that there was something more distinct than a workplace drama in this setting. So what circumstances could throw 'helpers' and 'users' together? When PUA [pickup artist] culture became mainstream, it was greeted with equal intrigue and mockery. But PUA communities are now only a small part the internet's network of men's spaces ('the Manosphere'), whose language is distinctly chauvinist— disdain, selfishness, and bombast. PUA culture is a misty reflection of 'helping industry' work culture—both have a habit of treating women as commodities and reinforcing traditional gender roles. The anonymity central to online colonies mirrors those semi-anonymous encounters over telephone lines. And the 'hypnotic seduction' sub-community teaches men how to pair the appearance of 'feminine' empathy with language processing strategies to manipulate women. We had found our villain. And we had a psychological horror film in front of us. Tell us about yourself. What is your background? How long have you been a filmmaker? I'm a Sri Lankan-Canadian filmmaker based in Toronto, though I grew up in the middle of the woods in Prince Edward Island, Canada's smallest province, on the Atlantic coast. I have been working as a filmmaker for 22 years. When not on my own films, I work in lighting design and am a standing member of IATSE. Most recently I worked on Guillermo Del Toro's new feature Frankenstein, and all 5 seasons of Star Trek: Discovery. What inspires you to work within genre cinema and tell these kind of stories? Horror lights me on fire because you can use a gigantic pallet of metaphors and imagery to explore real life, far wider than is admitted when making realist drama alone. What was your favorite part of the filmmaking process for this project? I most enjoyed workshopping the film with the actors. Because Sriyani would be interacting directly with a double manifested by Drake's hypnosis, we cast a performance double to work with lead actress Tahirih Vejdani. This performer, actress Mina James, would be playing the 'opposite' character to whichever 'side' of the scenes involving both characters was currently being shot. So having 3 days to work with these actors, and to see them develop a common language for Sriyani's internal life (and the Double's response to it), and work with them to create a a distinct gait and movement for the two characters was thrilling to be a part of, and absolutely exposed new shades in the characters that I hadn't always overturned in writing the film. What are you most proud of with this film? The flashes of hypnotic imagery, and how they were deployed, probably remain my favourite elements in the film. My picture editor and co-writer, Luke Higginson, did a lot of really fine work exploring just how, visually, the hypnotic imagery would intrude in Sriyani's life. We knew when in the scene these flashes of imagery would assault her (I needed to have this clearly laid out for the actor on set), but the exact recipe of imagery, tone, and timing was all laid out in the editing room. And the photography of the hypnotic imagery was one of the most relaxing, enjoyable parts of the shoot for me. I spent a week after the main body of the shoot was complete making miniature ice floes and sea ice. We brought together dry ice, a fog machine, and fan to shoot the miniature ice effects in a pan outdoors (at cinematographer John Tarver's sailing club, of all places), with the painting from Sriyani's apartment as the reflected 'sky' behind the ice. And we spent 4 hours shooting every imaginable configuration of ice, smoke, fog, and wind. It was just raw, unencumbered experimentation, whose deadline was set only by how long we had before all the ice miniatures melted. It made me feel like I was in film school again. What is a favorite story or moment from the making of the film you'd like to share? Production designer Jennifer Tam and I wanted to be subtle with how Sriyani's apartment was designed. We didn't want to throw up a Sri Lankan flag in the background to get across the importance of her heritage (which was pretty essential in a film about the abuse of identity). I was pretty adamant that I wanted to use authentically Sri Lankan arts and set dressing, but Toronto's prop houses mainly only had vaguely 'Indian' collections that were a mix of Indian and Pakistani items. So I went about assembling a collection of Sri Lankan photos and artifacts and art borrowed from my mum, her cousins, and my own collection. Seeing that set fully dressed, pictures of my family on the wall, really lit up Tahirih and, as she told me later, made it much easier for her to bring specificity to Sriyani on screen. Walking her through that set the first time and answering her questions about all the pieces was an absolute joy as a director. What was your most challenging moment or experience you had while making your film? Shooting motion control. However long you think it will take, multiply by 3. Though there are far more small-scale motion control tools available now than 20 years ago, it remains a finicky, precise, and technical means of filmmaking that independent filmmakers should be cautious when using. I had worked with motion control before, and I was still a little overzealous on set (which is part of the reason why my next film THROUGH THE THROAT, which also used double effects, relied on much more traditional filming and editing cheats to put the two characters in the same scene). If it did, how did your film change or differ from its original concept during pre-production, production, and/or post-production? How has this changed how you'll approach future projects as a result? When Luke and I wrote the film, we had a much different conception of how Drake would speak. As you never see the main antagonist in the flesh, we knew Drake needed a distinct voice, and we assumed that a 'bigger' and more imposing voice would be more unnerving to the audience. But when we met actor David Tompa and saw what he connected to with Drake (namely Drake's insecurity and smallness), it radically changed how we wanted the antagonist to sound--and it was much more complex and interesting a direction than we originally planned: not merely a 'big' person playing big on the phone, but a 'small' person playing big on the phone. It gave so much more colour to Drake's dialogue and surroundings than we originally planned. Who were some of your collaborators and actors on the film? How did you start working with each other? Lead actors Tahirih Vejdani and David Tompa, and performance double Mina James, all of whom were met in auditions (though it turned out that my girlfriend and I had seen Tahirih a year before in a stage production, when my girlfriend jokingly said "she's really good, and looks Sri Lankan, you should cast her!"). Picture editor Luke Higginson I have known for 20+ years (we met in film school), and sound designer James Bastable had worked with me on my previous film HANGNAIL. Composer Deanna Choi I met two years before when she was workshopping a stage musical at the Soulpepper Theatre in Toronto -- I was fascinated by her work (she was a recent graduate), and I called her up to say I wanted to work with her in the future. Production designer Jennifer Tam was recommended to me by my designer on HANGNAIL, and I was thrilled that she and I hit it off so well. And DOP John Tarver is the current cinematography professor at my alma mater. When I approached him to see if he could recommend any recent cinematography grads, we began talking about RECEIVER, and when he heard that I wanted to shoot and light the film like a 1980s Brian DePalma film, he asked if he could submit his reel for consideration instead. John has a great eye, and we bonded a lot over a love of hard lighting. What is the best advice you've ever received as a filmmaker and what would you like to say to new filmmakers? The best advice I received is also the advice most worthy of passing on: Only make filmmaking your life if you can't envision yourself doing anything else. As an industry, there is so much disappointment, delayed gratification, hard work that goes unrewarded through no fault of your own. It can be very discouraging, and the fire that keeps you warm on those cold nights is the fire in your belly. So if you can envision being happy doing anything else, you should do that thing and make beautiful films as a hobby. But if you're a misfit who is lit on fire by filmmaking, then lay all your kindling down and set yourself alight with everything you've got. What are your plans for your career and what do you hope this film does for it? What kind of stories would you like to tell moving forward? I want to keep working in psychological horror (and did with my next film THROUGH THE THROAT). There's something about using the dreadful to explore the everyday that lights me on fire. RECEIVER was out at festivals for the rest of 2021 and into 2022, and in 2023 began streaming and broadcast (most notably on Canada's national broadcaster CBC). When RECEIVER won Best Short Film at the Toronto Reel Asian International Film Festival, it really opened a lot of doors in a difficult year (it was the middle of the pandemic), particularly a 2021 run on Air Canada's worldwide in-flight entertainment system. I feel like the days of 'calling card' films bringing singular attention are largely gone. I think every project should just aim professionally to make the next project slightly easier to make. One step in front of the other. I had hoped that RECEIVER would bring some attention to the new direction of my film work (it was the first real horror film that I had directed after writing several scripts in the genre), and it did. So I was thrilled with what it accomplished. And then I moved on to writing THROUGH THE THROAT. What is your next project and when can we expect to see it? My next project after RECEIVER, THROUGH THE THROAT, is screening at Film Quest right now, and is at the beginning of its festival run. I hope it will be out to more festivals and streaming in 2025. Where can we find more of your work and where can interested parties contact you? Do you have a website or YouTube/Vimeo channel? Social media handles? My website, has links to my YouTube and Vimeo accounts, and currently hosts RECEIVER as well as my previous film HANGNAIL, both of which are available to watch for free. In addition, I'm on Instagram and Facebook @InterlockPictures, Letterboxd at SecamTO, and Twitter @CCamOperator Bonus Question #1: What is your all-time favorite film? It's a tie between Lawrence of Arabia and Blade Runner. Please don't ask me to choose which of my children is my favourite. Bonus Question #2: What is the film that most inspired you to become a filmmaker and/or had the most influence on your work? I would like to say North By Northwest, which my dad introduced me to at the very cusp of becoming a teenager, and it was hugely influential. Now, all of that is true, but the real answer is Raiders of the Lost Ark. I was an 80s kid, and adored Indiana Jones and Star Wars. But it was my love of Raiders (and wearing out two VHS tapes of the film) that had me set at 10 years old to make films with my life, before I even understood what a film director does. Granted I don't really make adventure films, so we might say that the storytelling of North by Northwest and Raiders weren't so much the influence as the precision of their craft, and their absolute foregrounding of audience experience. Sometimes the 'light' films can be the most profound.


CNET
2 hours ago
- CNET
Must-Play Games of 2025 So Far: Death Stranding 2, Expedition 33, Assassin's Creed Shadows and More
At the start of the year, 2025 was going to be all about Grand Theft Auto 6, which had so much hype that players were already expecting it to win Game of the Year. That changed last month when Rockstar Games announced that its highly anticipated game would be pushed to 2026. Though this year might not have what could be the biggest game of the decade, 2025 so far has some great games from the most unlikely places. With the launch of the Switch 2 and Summer Game Fest already happening in early June, the rest of 2025 is going to be a major games come out for the year is done. The midpoint of the year is a good time to look back at what has already come out and maybe try one of the games out during the low summer period before things start ramping up in the fall. Kojima Productions Death Stranding 2 Coming in right before the official midpoint of the year is Death Stranding 2: On the Beach. The sequel to the first project from famed video game developer Hideo Kojima after he left Konami, it made all the important improvements to elevate a quirky game into an amazing experience. From CNET's review: "If you had a twinge of interest in the original Death Stranding but found it a bit too awkward or maybe complicated with its mechanics, then Death Stranding 2 is going to suck you right in and will have you spending hours enjoying a peaceful journey of just delivering packages." Death Stranding 2 is exclusive to the PlayStation 5. Sandfall Interactive Clair Obscur: Expedition 33 Developed by Sandfall Interactive, Clair Obscur: Expedition 33 has surprised everyone with just how good it is. The turn-based roleplaying game with French influences has wowed everyone who has played it. From CNET's review: "Expedition 33 will be celebrated for its many excellences, and deservedly so. But above all, it tells an adult story about what's left for us when the future is ripped away bit by bit -- and why it's worth fighting against the inevitable anyway." Clair Obscur: Expedition 33 is available on PC, PS5 and Xbox Series consoles. It's also included on Xbox Game Pass. Hazelight Studios Split Fiction Co-op games are few and far between, but Hazelight Studios is the premier developer of them. Split Fiction is the latest title from the team, and its co-op play completely surpasses any other game out there to make for a unique experience. From CNET's review: "I think it's safe to say Split Fiction is a fun game for anyone who's got another player ready to try it out. Whimsical, lighthearted, action-packed and thoughtfully made, it feels ready for any co-op team, from strangers to best friends." Split Fiction is available on PC, PS5 and Xbox Series consoles. Warhorse Kingdom Come: Deliverance 2 Developer Warhorse Studios is back with a sequel to its 2018 game Kingdom Come: Deliverance. In the follow-up, players again step into the role of swordsman Henry of Skalitz. He's still on his quest for revenge after his father died in the original game. What makes Kingdom Come so unique as an RPG is how true-to-life it is in its setting of Bohemia (now the modern-day Czech Republic) in the 1400s. Players don't use magic or have any fantastical abilities. Instead, they need to watch what they eat or else be struck with food poisoning, and they need to wash their clothes because townspeople won't talk to them if they stink. Aside from the protagonist, the locations, characters and events are accurate. Luckily, Warhorse Studios made some welcome improvements to the game to make life in the 1400s a lot of fun. Kingdom Come: Deliverance 2 is available on PC, PS5 and Xbox Series consoles. Dogubomb/Screenshot by CNET Blue Prince A puzzle game has to be unique to be considered one of the best games of the year, and Blue Prince is definitely unique. The premise is to fill a mansion with rooms in order to find a mysterious Room 46, though the mansion rearranges its layout every day, giving players a fresh chance to discover its secrets. What follows is a mystery that slowly unravels one room at a time. From CNET's review: "Blue Prince isn't for everyone. While most of the puzzles can be solved with whatever's in the room, there are some intricate solutions afoot that could elude casual players. The mansion's shifting layout and unpredictable room choices can make progress uneven -- or even bring it to a halt if luck isn't on your side. But it's by far one of the most unique games I've played in years, and a true treat for puzzle fiends and mystery fans." Blue Prince is available on PC, PS5 and Xbox Series consoles. It's also included on Xbox Game Pass. Capcom Monster Hunter Wilds Monster Hunter Wilds from Capcom is the latest in a long-running franchise of beloved third-person action games. As it says in the title, players need to hunt monsters, and those beasts come in all sizes. After more than two decades, Capcom may've developed the best Monster Hunter game ever. In this entry, players set foot in the Forbidden Lands, which is filled with unique creatures. Capcom made a slew of upgrades to the game's formula, from quality of life improvements, such as carrying a second weapon and being able to set up camps, to creating a huge open world where the monsters are bigger than ever. Monster Hunter Wilds is available on PC, PS5 and Xbox Series consoles. It's also included on Xbox Game Pass. id Software Doom: The Dark Ages The Doom franchise made its return in 2016, and it's back with the third game in this new era, Doom: The Dark Ages. The Doomslayer is back, and players will finally learn what happened to the hero when he left Earth to fight the hordes of demons in Hell. From CNET's review: "All the new additions Id Software introduced in Doom: The Dark Ages are welcome changes to keep a franchise that's been around for more than three decades feeling fresh." Doom: The Dark Ages is available on PC, PS5 and Xbox Series consoles. It's also included on Xbox Game Pass. Ubisoft Assassin's Creed Shadows Fans of the Assassin's Creed series have been demanding a game set in Japan, and they got it with Shadows. This time around there are two heroes who, to prevail in feudal Japan, will have to contend with military power and unseen forces pulling at the strings. From CNET's review: "Ubisoft has found what could be the new formula for the franchise, and it will hopefully retool this formula to keep future titles fresh for players. Some diehard fans may find Shadows to be a bit too action-oriented and less stealthy than previous games in the series, but I feel there's still enough of the original formula in this game to satisfy them, as well as those who want to just use a big ol' sword to chop some heads." Assassin's Creed Shadows is available on PC, PS5 and Xbox Series consoles. Microsoft The Elder Scrolls 4: Oblivion Remastered A surprise game this year was the return of The Elder Scrolls 4: Oblivion. The remastered version of the game seemingly came out of nowhere, and with it came a flood of fond memories for gamers. Oblivion was released back in 2006, and the remastered version keeps all the important details in place, adding a fresh coat of paint with new graphics as well as more modern controls and quality of life improvements. It's visually impressive while also being faithful to the original, and new and old players simply love it. The Elder Scrolls IV: Oblivion Remastered is available on PC, PS5 and Xbox Series consoles. It's also included on Xbox Game Pass. Screenshot by David Lumb/CNET Like a Dragon: Pirate Yakuza in Hawaii The Yakuza franchise's spin-off, Like a Dragon, has its own spin-off. Like a Dragon: Pirate Yakuza in Hawaii is a new adventure featuring a mainstay character for the franchise, Goro Majima, and it answers the age-old question, How do you make a Yakuza game even better? Just add pirates. From CNET's review: "Pirate Yakuza In Hawaii is a fun, light jaunt that benefits from the idiosyncrasies of its specific setup. Rather than telling a story about modern piracy, the game brings cannon-firing pirate ships, crew-on-crew deck melees and buried treasure hunts into modernity without any pesky logical explanation. The game's bizarre mashup energy is its strength, amplified by Sega's Ryu Ga Gotoku studio's signature blend of sincere character moments and wacky hijinks." Like a Dragon: Pirate Yakuza in Hawaii is available on PS5, PC and Xbox Series consoles.


Digital Trends
5 hours ago
- Digital Trends
You Asked: Budget Sony OLED? Does TV Tech Surpass Human Perception?
On today's episode of You Asked: Panasonic Mini LED or LG QNED? What's the best Sony OLED to get that won't cost you as much as the A95L? And with such good sound and picture quality from the latest TVs and speakers, how much more can they even improve? Panasonic W95A vs. LG QNED80T Steve Beaty asks: I've been trying to decide between the 85-inch Panasonic W95A and 86-inch LG QNED80T. I found them both for the same price. Which would be the best for my money? Or do you know of something better in the same size and price? Thanks for sending in the question, Steve. We've also noticed that the Panasonic W95A has been seriously discounted lately. It's easily one of the best deals available right now, especially considering it was one of the best Mini LED TVs of 2024. And that is where my answer begins. The W95A has Mini LED backlighting, which is a notable upgrade over the QNED80T's edge-lit capabilities. With the Panasonic, you'll see much better contrast and local dimming. This is particularly true when viewing HDR content, where your highlights will really pop and stand out. In terms of viewing popular shows and movies, the QNED80T is also lacking HDR10+ and Dolby Vision. So you won't be getting the best out of many of the shows and movies available to stream. And overall, it's not nearly as bright as the W95A. And again, not that brightness is the end-all be-all, but for viewing in daylight or brighter rooms—and for some of the reasons I just mentioned—you're going to want that extra juice sometimes. As far as any other options, for that price and size, the W95A is going to be hard to beat. In our review last year, we tested it alongside the Sony Bravia 7. So check that video out if you want further details. But that Bravia 7 does cost a good bit more than the Panasonic right now. Even comparable options from Hisense and TCL are currently priced higher than the W95A. So I'd go for the Panasonic and don't look back. What's the best Sony OLED that isn't the A95L? @rikram33 asks: Is there a Sony OLED recommendation? Preferably 65 inches? I'd love the A95L, but need something less than that price-wise. Appreciate the question. And in this case, Sony's TV lineup actually makes the answer a little easier if you're set on that brand. The Bravia 8 (2024 model) is probably going to be your best bet. Unlike brands that offer three or four different levels of OLED TVs, Sony keeps their offerings pretty simple. Currently, you have the Bravia 8 Mark 2 (their latest and greatest QD-OLED), the A95L (their QD-OLED from 2023, which is still highly competitive with 2025 offerings), and the Bravia 8 Mark 1, a W-RGB OLED. Right now, that Bravia 8 Mark 1 is going for about $1,200 less than the A95L at the 65-inch size—and that's a pretty solid deal. While you do miss out on the color and brightness advantages of QD-OLED, it's still OLED. And with Sony's picture processing, it still looks gorgeous. Plus, the discounted price makes it easier to stomach those differences. Compared to the A95L, you're getting the same inputs (two HDMI 2.1 and two HDMI 2.0), the same game mode features and refresh rates, the same supported HDR formats like HDR10 and Dolby Vision—and overall, when you're watching the Bravia 8, I don't think you're going to be disappointed at all. Keep in mind, reviewers bring up performance differences between TVs because it's their job. But as a viewer, these differences aren't nearly as magnified—especially if you're not watching the TVs side by side. All that said, here are a few more options outside the Sony family that sit just below and just above the Bravia 8 price-wise: LG C4 (2024): A bit less expensive than the Bravia 8 (around $400 less), with more brightness and four HDMI 2.1 ports. LG G4: A few hundred dollars more than the Bravia 8, but still less than the A95L. Objectively, it's a better TV in terms of brightness and color with its MLA panel. Both LG models support faster refresh rates in game mode and Dolby Vision. There are also Samsung OLED options, though that's a bit of a rabbit hole. We did a buying guide on that recently if you're interested. But since you asked about Sony, I assume you have your reasons. So do with that what you will. If you're set on Sony, I love the Bravia 8 for you. Can you even hear or see the difference anymore? @lilyharyett353 asks: Have we gotten to a point where picture and sound quality surpass the ability of the human eyes and ears to take in? And if so, why try to improve anymore? What's funny is, I often think about this myself. Don't get me wrong—I love seeing new TVs and tech in general—but when you see as many good ones as we do, you start to realize, 'Yeah, this one looks great. So does this one. Wow, I love how this one looks too.' So you do have to ask: what is there left to achieve? In my opinion, the answer is twofold. One side is technological. The other is about convenience. From a tech perspective, I'd say OLED still sets the bar for best-looking mainstream TVs. So now we're seeing a race between QD-OLED panels (from Sony and Samsung), MLA panels (from LG), and the new four-stack OLED panels from LG and Panasonic. Each year brings slightly brighter colors and better HDR performance. Will you notice the difference year over year? Sometimes—like with the LG G4 versus G5. But most of the time, it takes a bigger leap to see improvements that are worth spending money to upgrade for. Then you've got Mini LED tech trying to catch up to OLED. Picture quality is getting better every year—deeper blacks, richer colors. RGB Mini LED backlight tech from Sony and Hisense is a good example of that. And because not everyone can afford OLED, there's real value in Mini LED competition. Then there's the convenience side. Think Samsung's One Connect Box, The Frame Pro, LG's OLED M Series with Zero Connect. These don't boost picture or sound quality directly, but they make the whole setup experience easier and cleaner. Same goes for audio. Not everyone has space for a soundbar or full speaker setup. But now we have things like Sony's Bravia Theater Quad, which simplifies surround sound without much space or hassle. The bottom line? Yes, we're spoiled with incredible home theater quality—but there's still room to innovate. Not just in making things look or sound better, but in how we experience it all.