logo
Fast Fusion review - 4K and 60fps on the Nintendo Switch 2

Fast Fusion review - 4K and 60fps on the Nintendo Switch 2

Metro12-06-2025
Fast Fusion – not F-Zero but it'll have to do (Shin'en)
Nintendo might not want to make a new F-Zero game but the creators of Fast RMX do, with a sequel that has some of the best graphics on Switch 2.
Much has been said about how Nintendo is in a slightly awkward position with the Switch 2, in that most of its major franchises were so expertly revamped and perfected on the Switch 1 that it's hard to know where to go with them from here. Do they try to reimagine Zelda once again? Or make Smash Bros. even bigger in scale? Or do they continue with more iterative and less ambitious sequels? Or maybe they should focus on other forgotten franchises… like F-Zero.
Nintendo's explanation for why there hasn't been a new F-Zero in over two decades (except for online title F-Zero 99) is that there's no point unless they can come up with something new for it, especially as it's never been a big seller, that can get by on just its name.
As the inspiration for WipEout, F-Zero is the quintessential future racer and its greatest entry is GameCube title F-Zero GX, which technically is a Switch 2 launch title, as it's now available as part of Nintendo Switch Online + Expansion Pack. But if you crave something new there is an alternative, in the form of loving tribute Fast Fusion.
German developer Shin'en has been making F-Zero clones since the Wii era, all with different names but always starting with word Fast. Fast RMX was a launch title for the original Switch and now we have Fast Fusion, which suffers from all the same pros and cons as the previous titles. As if to make Nintendo's point, there's precious little innovation here but what it does have is a blistering sense of speed and some of the best graphics on the Switch 2.
Unlike F-Zero and WipEout, there's very little context given for Fast Fusion's races. Not only is there no attempt at a story, or even any characters, but there's no explanation for what's going on or where you are. The implication is that you're taking part in a futuristic racing championship but there's zero worldbuilding, beyond some vaguely sci-fi sounding names in the leaderboard.
That doesn't really matter though and once in a race you can instantly see where all the effort has gone, with some really quite stunning visuals for a launch game. Mario Kart World's cartoon style has made it difficult to gauge exactly how powerful the Switch 2 is, but Fast Fusion frequently looks like a higher end PlayStation 4 game, and certainly much better than Fast RMX.
Expert, exclusive gaming analysis
Sign up to the GameCentral newsletter for a unique take on the week in gaming, alongside the latest reviews and more. Delivered to your inbox every Saturday morning.
If you don't know what F-Zero, or WipEout, is then it doesn't matter, because it's not a complex concept: imagine Formula One but in the future, with anti-gravity cars and roller coaster style tracks, and that's pretty much it. WipEout had weapons and power-ups, but F-Zero and Fast Fusion do not.
Instead, Fast Fusion has a boost that is, slightly counter-intuitively, activated by collecting enough coins to fill up a bar. But you can also get a boost from driving over differently coloured chevrons, while manually switching colours between red and blue, so as to match the colour on the ground – or otherwise you slow down instead of speeding up.
There's also a very powerful jump and the ability to lean left and right, but those are more advanced techniques that are not necessary at first. You can knock into enemies, to send them spinning, but there isn't really an attack ability, which is something of a shame because if you or an opponent hit an obstacle you explode in a rather nice crash.
Red sky at night, future racer's delight (Shin'en)
Although the game has the worst rubber band AI we think we've ever experienced, and the vehicles feel a bit lightweight in terms of handling, races are a lot of fun. The track design can seem a little pedestrian (we've been spoilt by the overabundance of shortcuts in Mario Kart World) but the sheer spectacle of it all keeps your interest.
If you're wondering about the name, there is a fusion process, similar to the Shin Megami Tensei series, where you can put two vehicles together, to fuse them together and get a blend of both their stats and their physical appearance. That's kind of neat but there's only three stats and there's not a lot of thought needed for which ones to splice together.
This costs money to do, naturally, but while the standard game mode is similar to the Grand Prix system from Mario Kart you have to pay to unlock subsequent cups, which we wish we'd known the first time, before we spent all our money on new cars and fusions. Although it's a regular irritation when you have to repeat a whole cup, or waste time in Time Attack, just to earn a few more credits to play a new one.
There's also Super Hero mode, where if you crash that's it (it's basically iron man mode, in other words). That's as frustrating as it sounds and so too, unfortunately, is the online multiplayer. There's up to four-player split screen, which is great, but there's no matchmaking for online so you either race with a friend via GameChat or… you don't race online at all.
Again, it all comes back to the visuals, with 12 highly varied tracks that range from a redwood forest to deserts with sand whales jump out around you, to a race in an asteroid belt and around a futuristic city. There are four separate graphics options in TV mode, two of which are 4K, although this results in a slight blurriness that we assume is a result of upscaling rather than being a native resolution – so we stuck with the performance option, although only the Ultra Quality option is not 60fps.
Fast Fusion is rough around the edges in almost every respect and, apart from its graphics, shows little real improvement over its eight-year-old predecessor. Its low price excuses a lot of its problems but at the same time it fails to address Nintendo's problem, of how to introduce new concepts to the formula. And yet between this and the GameCube games on Switch 2, this is a good as F-Zero fans have eaten in a long time.
Fast Fusion review summary
In Short: The best F-Zero clone since Fast RMX, with some extremely impressive visuals for a Switch 2 launch game, although the structure and track design lack Nintendo's finesse.
Pros: Fantastic graphics, with a ton of options in both TV and portable mode. Solid racing action and dizzying sense of speed, especially in the higher championship levels. Four-player split screen and surprisingly cheap.
Cons: The track design lacks flair and the championship structure is very irritating. Outrageously cheating rubber band AI. Vehicle fusion adds very little and online multiplayer is extremely limited.
Score: 7/10
Formats: Nintendo Switch 2
Price: £13.49
Publisher: Shin'en
Developer: Shin'en
Release Date: 5th June 2025
Age Rating: 3
The graphics are really great (Shin'en)
Email gamecentral@metro.co.uk, leave a comment below, follow us on Twitter.
To submit Inbox letters and Reader's Features more easily, without the need to send an email, just use our Submit Stuff page here.
For more stories like this, check our Gaming page.
Arrow MORE: The Legend Of Zelda: Breath Of The Wild Nintendo Switch 2 Edition – the GOAT gets an upgrade
Arrow MORE: Resident Evil Requiem preview – first and third person horror
Arrow MORE: MindsEye still has no reviews but plenty of bugs in 'disastrous' launch
Orange background

Try Our AI Features

Explore what Daily8 AI can do for you:

Comments

No comments yet...

Related Articles

Games Inbox: What is the best retro video game?
Games Inbox: What is the best retro video game?

Metro

time7 hours ago

  • Metro

Games Inbox: What is the best retro video game?

The Monday letters page asks how anyone finds time to play video games, as one reader questions the idea of Super Smash Bros. Ultimate Deluxe. To join in with the discussions yourself email gamecentral@ My definition Since I haven't got a Switch 2 and the summer game drought is here, I started looking into playing some retro games instead. It's not too unusual for me to do that but over the years I have found myself become increasingly less tolerant of some older games and their ways. So that got me thinking about what is the best retro game that's actually still playable today? It's probably Tetris, but I haven't got an old version of that, so I thought instead it might be Street Fighter 2. I've got a few old versions and I put it on for a spin and it really is amazing how much fun it still is. Of course, it looks old but the gameplay is still basically the same as all the other modern versions today, including Street Fighter 6. Even the controls are the same if you use them that way. What other game can say the same, at least in terms of how specific the controls and action in Street Fighter are. Just the definition of a classic. Taylor Moon Bottom of the barrel I've seen some suggestions that Nintendo should make Super Smash Bros. Ultimate Deluxe, in the same vein as Mario Kart 8 Deluxe. As long as it has an upgrade path like the Zelda games, I would be totally for this. I would assume it would have at least a few new characters, but the problem is who would they be? I don't see that Nintendo has anyone left they could do and not only does that create a problem in terms of selling new content but it also kind of emphasises how Nintendo are not making anything new. Sign up to the GameCentral newsletter for a unique take on the week in gaming, alongside the latest reviews and more. Delivered to your inbox every Saturday morning. I guess they could make one of the wheelchair players from Drag X Drive a fighter but that doesn't seem likely, but it's literally the only new IP they've announced so far for the Switch 2. Unless they're going to do Duskbloods. Skybaot Amazing wait I do feel that Insomniac are overacting a bit to the hack, if that's the reason Wolverine is taking so long. Maybe I'm missing something about what was revealed but I don't feel finding out it was a third person action game was some kind of shocking surprise that they had to redesign the whole game because of it. Even if code was stolen, I'm not seeing what difference that would make in terms of what the final game is, but I guess they have their reasons. If they've got three games underway then that's great but if we've not heard of two of them then they're not going to be out for years yet, so it's kind of irrelevant. Spider-Man 2 was only two years ago but it feels much more than that to me. It wasn't though, so that means we have to wait and wait to get anything else new. Tasker Email your comments to: gamecentral@ Finding the time How do you play Zelda: Tears Of The Kingdom? I don't mean, what weapon is the best or which shield to use. I mean, how do you play it to completion? I've sunk hours and hours into it and I've not even touched the surface. Thing is I know Donkey Kong Bananza is around the corner and I've been holding off getting Monster Train 2 because of Zelda. I'm not a young gamer by any stretch of the imagination and I'm loving Zelda, but because of work commitments I can only get through so much. It's a travesty to me that I likely won't get near to finishing it because there's always the draw of the next game (let's not forget GTA also). Do people play these lengthy games to completion or do they put them down to return to them at a future date, often forgetting what it was they were doing in it six months ago. I'm persevering, Donkey Kong is on order though and, as I said, I've held off getting Monster Train 2 but the seed is forever planted. Damn you Nintendo, for making such beautiful games. Anon Price of success RE: the letter about Halo being 'of its time'. I think the problem with gaming is that once a groundbreaking game comes out it gets ripped off, copied, and improved upon, so if you miss it at the time then it doesn't feel quite so special. I personally love the Bungie Halos – from the music and gunplay to the excellent AI, that makes every playthrough unique – but I now accept it's pretty much a dead franchise. Shame. Simon Very good advice I picked up a Switch 2 from Very, using their 12 months Buy Now Pay Later (BNPL) option. Good service, will use them again, but how payments are structured is a bit convoluted. The BNPL balance is separate from your account balance. Your account balance will include any non-BNPL purchases but also insurances or interest from your BNPL balance. Any payment to the account balance will not reduce or apply to the BNPL balance. When making a payment you have to select if it's for your account or the BNPL balance. I had the payment and interest deferred BNPL for 12 months option, so didn't understand why it said I had to make a minimum payment of £3.99 on my first statement. As it is, I paid off my entire BNPL balance along with paying the £3.99 account balance just to be sure. It turned out the £3.99 was for postage, which wasn't included on the BNPL order and charged to my account balance on the first statement three weeks after the items were ordered and arrived. If I hadn't of paid that off and assumed clearing my BNPL amount would cover it, I would of received a late payment charge the next month. So the TLDR is make sure you pay the minimum amount even if you do have BNPL with Very. Simundo Nom de plume Did you see that Helldivers 2 is coming to Xbox, published by PlayStation Publishing? Pretty big shift from PlayStation, no longer pushing things through a third party publisher onto other platforms. Magnumstache GC: It's interesting, but it's still not Sony Interactive Entertainment, which is the label they publish games under on the PlayStation 5. PlayStation Publishing was set up for publishing PC games. Trust issues Time for Xbox to choose: people before profits, purpose over posturing For two decades, Xbox has been a symbol of gaming possibility – bringing worlds to life, elevating artistry, and fostering community. But now, amidst shifting market strategies, unprecedented acquisitions, and heartbreakingly routine layoffs, Xbox finds itself at a crossroads. The time for ambiguity is over. It must declare its path clearly: commit to being a third party publisher and cloud gaming powerhouse or risk losing more than market share – it risks losing trust, integrity, and the very soul of what gaming means to millions. Xbox's transformation has been whispered across boardrooms and debated in forums: is the hardware still the priority? Are exclusive titles still the north star? With the growing emphasis on Game Pass, the expansion onto rival platforms, and the monumental investment into cloud infrastructure, the writing feels etched across the digital sky. Xbox no longer wants to play only within its own console kingdom – it wants to provide the kingdom itself. Yet, while the vision expands, the cost has been cruel. Studios shuttered. Developers blindsided. Talented people – storytellers, coders, artists – let go like disposable assets in a corporate campaign. The very people whose ingenuity built the worlds we cherish are finding out their jobs are gone. It's bad. This isn't bold leadership. This is corporate camouflage. If Xbox truly believes in a future beyond the console – where Game Pass reigns across screens and where its IPs are liberated from platform exclusivity – it should stop hinting and start owning it. Embracing a third party identity doesn't mean surrender. It means evolution. A Game Pass app on every screen, platform, and ecosystem. No more tribalism, just access. But Xbox must be transparent and do so before no one trusts them ever again. BaldB3lper Inbox also-ransI'm actually kind of surprised we've never had a Resident Evil Tactics games before. This mobile game isn't that but if they did something like XCOM with zombies I'd be interested. Pogo I'm going to call it now, Clair Obscur: Expedition 33 is going to win all the game of the year awards this year, I just don't see what other contender there could be. Whistler More Trending Email your comments to: gamecentral@ The small print New Inbox updates appear every weekday morning, with special Hot Topic Inboxes at the weekend. Readers' letters are used on merit and may be edited for length and content. You can also submit your own 500 to 600-word Reader's Feature at any time via email or our Submit Stuff page, which if used will be shown in the next available weekend slot. You can also leave your comments below and don't forget to follow us on Twitter. MORE: Games Inbox: Are video games too expensive for young people? MORE: Select Games Inbox: Has Xbox become irrelevant this generation?Games Inbox: Has Xbox become irrelevant this generation? MORE: Games Inbox: What will be the first Mario Kart World DLC?

Best new mobile games on iOS and Android – July 2025 round-up
Best new mobile games on iOS and Android – July 2025 round-up

Metro

time9 hours ago

  • Metro

Best new mobile games on iOS and Android – July 2025 round-up

July is a bumper month for smartphone games, including the all-new Persona 5: The Phantom X for iOS and Android. Although the summer months are traditionally a period when video game release schedules enter their version of hibernation, on mobile things are still bustling. Supercell in particular have been busy, with a major update for the ailing Boom Beach and an even bigger one for Clash Royale; that adds a new turn-based auto battler game mode based on Clash Mini, a game the developer abandoned last year following a multi-country test launch. Also out this month is the English subtitled version of Persona 5: The Phantom X, which is far from ruined by the addition of light gacha mechanics; the Apple Arcade version of Kingdom Rush 5: Alliance TD; and a fresh outing in the excellent Meteorfall deck builder series, Rustbowl Rumble. iOS, free – full game £4.99 (SMG Studios) Marooning you light years from Earth, No Way Home is a twin stick shooter with role-playing elements, blending exploration and shooting with an addictive drip feed of upgrades for your ship, each of which looks, sounds, and feels satisfyingly consequential. Sign up to the GameCentral newsletter for a unique take on the week in gaming, alongside the latest reviews and more. Delivered to your inbox every Saturday morning. Appropriately for a game focused on shooting, weapons handling and the feel of piloting your ship are refined and responsive, working perfectly on touchscreen and obviating the need for a Bluetooth controller. Although the majority of missions boil down to flying somewhere and shooting up a bunch of aliens, the wry script and voice acting help provide a solid distraction, in this polished and hugely entertaining mobile port, that was previously only available to Apple Arcade subscribers. Score: 8/10 iOS, free – full game £6.99 (Luke Muscat) Borrowing some of its mechanics from the relatively little known Ocean Keeper: Dome Survival, Feed The Deep has you diving into darkened, procedurally generated 2D cave systems in search of a giant beast, and a morsel to drop into its maw. To do that you'll need to power up your diver, boosting oxygen tanks, swimming speed, and the ability to drag heavier loads of treasure to the surface with you, using bombs to blast new paths through the subterranean water-filled maze. With a gradually escalating sense of difficulty and complexity, the sense of progression, as you tease the secrets out of each labyrinth while making sure you don't accidentally drown or get eaten by squid-like monsters, proves compelling. Score: 8/10 iOS & Android, free (Sega) Already out in open beta for a year in Asia, The Phantom X worldwide release retains the original Japanese voice acting, but now features well translated English subtitles, in a game that retains the style and gameplay of the long running Persona franchise. It effortlessly blends mundane secondary school shenanigans with more fantastical goings on, while maintaining the series' mechanically involved turn-based combat, albeit adding gacha microtransactions, which for once feels relatively inoffensive. The only time its monetisation gets in the way is deliberate level gating that forces you either to pay or endure days of relatively uninspiring grind, a process that's additionally hampered by the slowly regenerating stamina that governs whether you can collect rewards at the end of levels. Still, if you love Persona, this supplies a new set of interesting characters and successfully translates the flair of Persona 5 into a portable format, although it also features cross-save functionality with the PC version. Score: 7/10 iOS & Android, free trial – full game £9.99 (Noodlecake) Originally released on PC nearly a decade ago, the wonderfully named Ultimate Chicken Horse is an absurdist party game for two to four players. Starting on the left of the screen, each player grabs a prop, which could be a door, a platform, a deadly spiked ball, or any number of other comedy objects, to position it on the screen. The aim is to collaborate in building a path to the goal on the right of the screen, while making it as hard as possible for other players to get there with you. Its fast-paced gameplay and cute hand-animated art style emphasise the humour, but playing against online opponents removes the fun and banter of same-screen couch multiplayer. Although local play is possible, all of you will need to buy the game, cranking the cost up to untenable levels. It's a great game but one that's not well suited to mobile. Score: 6/10 iOS, included with Apple Arcade subscription (Ironhide Studios) Ironhide Studios' Kingdom Rush series is the unchallenged king of tower defence games, letting you build and upgrade turrets while also commanding heroes, spells, and support troops that you can guide individually around the battlefield. Outside battle you'll be selecting buffs and new skills for your heroes and towers, and purchasing consumables to get you out of any especially tight spots you might encounter. The only thing that used to rankle about Kingdom Rush: Alliance TD was its insistence on trying to flog you add-ons – including heroes that would otherwise be inaccessible – even though it was already a paid-for game. The Apple Arcade version naturally nixes all that, instantly making it the definite version of the game. Score: 8/10 iOS & Android, £6.99 (Slothwerks) More Trending Rustbowl Rumble is the latest deck builder to emerge in the gradually expanding Meteorfall franchise. Like its predecessors, this is a turn-based card battler, but this time fights involve up to four pugilists on each team. As well as paying careful attention to the turn order, to make sure your attacks, defences, and healing occur in time to be useful, there are also wild cards that change the rules for a single turn, and feats demanded by the crowd, which can bring fairly hefty bonuses if you manage to complete them. There's such a huge range of combinations of brawlers, perks, attacks, status effects, and buffs that you'll keep discovering new approaches to even after many hours of play. A genuinely deep and complex mobile strategy game, with pleasing handcrafted visuals. Score: 8/10 Email gamecentral@ leave a comment below, follow us on Twitter. To submit Inbox letters and Reader's Features more easily, without the need to send an email, just use our Submit Stuff page here. For more stories like this, check our Gaming page. MORE: New Resident Evil strategy game announced – but there's a catch MORE: Insomniac Games rumoured to be working on three games – but what are they? MORE: Here's every game cancelled by Xbox after devastating job cuts

Gene and Anais Gallagher in sweet moment together at their dads' Oasis concert
Gene and Anais Gallagher in sweet moment together at their dads' Oasis concert

Daily Mirror

time13 hours ago

  • Daily Mirror

Gene and Anais Gallagher in sweet moment together at their dads' Oasis concert

Liam and Noel Gallagher recently reunited after 16 years of feuding for an Oasis tour, with the first two nights being in Cardiff Liam and Noel Gallagher's children, Gene and Anais, were spotted belting out the lyrics to Oasis songs in a sweet moment shared online. The Gallagher brothers finally reunited after 16 years of feuding and performed their first two nights of their reunion tour at Cardiff's Principality Stadium this weekend. Their friends and family members, including Liam's son Gene and Noel's daughter Anais, were among the 70,000 fans attending the gigs each night. ‌ While Oasis were performing Cigarettes & Alcohol, Gene and Anais went all out as they danced and sang along to the popular track. In a moment filmed for the camera, the two leaned towards each other as they screamed out the chorus. ‌ Fans were obsessed with the sweet moment, with one fan sharing the video online and writing: "Anaïs and gene you're so real for this," while another fan said: "Oh i love them so much." "Awe love this," one user commented while another joked about the VIP section they were standing in: "Thought they'd be closer to the front!" After Oasis' first performance on Friday, Anais shared her review of the reunion gig as she shared a snap of herself, holding a pint while sporting an Oasis shirt as she watched her dad and uncle perform on stage. Giving a review of the special night, Anais, 25, captioned the snap: "It's good to be back." ‌ Responding to her post, many fans agreed as one replied, saying: "It was amazing, epic, hope you enjoyed it" while another simply declared: "EPIC!" Anais' mum Meg Mathews, who was married to Noel from 1997 until 2001, was also in the audience - but was seen walking out of the reunion gig ahead of the band playing Wonderwall. The band were seen walking onto the stage with their song 'F**king in the Bushes' before they then started belting out 'Hello'. The crowd welcomed them with cheers at the sold out gig, which kicks off a global tour for the Don't Look Back In Anger stars. ‌ In the audience on the first night was the likes of EastEnders star Danny Dyer as well as Line Of Duty actress Vicky McClure. Vernon Kay also posed for pictures outside the Principality Stadium. Meanwhile, Sienna Miller admitted she attended both nights of the concert, joking to the Mirror: "It was alright," before revealing she was there for both Cardiff gigs. "It's the greatest show I've ever seen. The love and the nostalgia and the joy, it's like saving the world."

DOWNLOAD THE APP

Get Started Now: Download the App

Ready to dive into a world of global content with local flavor? Download Daily8 app today from your preferred app store and start exploring.
app-storeplay-store