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Battlefield 6 name confirmed as official reveal date leaked ahead of time

Battlefield 6 name confirmed as official reveal date leaked ahead of time

Metro21-07-2025
EA's next instalment in the Battlefield series is set to be revealed later this month, as details leak via a surprise care package.
The next Battlefield game looks set to be a pivotal title for EA, as it aims to rejuvenate the series and put it back on the map as a serious rival to Call Of Duty.
While we've seen snippets of gameplay, thanks to leaked videos from player tests, EA still hasn't properly revealed the upcoming sequel – or even confirmed whether it's actually called Battlefield 6 or not.
It seems we now have a definitive answer on the latter thanks to a trigger happy content creator, who has posted an image of a promotional package sent to them from EA.
In a post on X, streamer DooM49 shared a picture of a briefcase from EA emblazoned with the title 'Battlefield 6' – confirming the game's title. While the post has since been deleted, presumably because they posted it earlier than they should have, screengrabs have been circulated by others online.
The briefcase has several straps tied around it with mentions of 'Conquest', 'Breakthrough', and 'Rush', which are gameplay modes featured in previous titles.
If this package didn't already imply an announcement from EA was around the corner, a report on Insider Gaming has seemingly outed the game's official reveal date.
Sign up to the GameCentral newsletter for a unique take on the week in gaming, alongside the latest reviews and more. Delivered to your inbox every Saturday morning.
Content creators are receiving packages from EA.Battlefield 6 will be the title name and the preview to the world will probably be by the end of the month. pic.twitter.com/dEXoDVl4OC — rivaLxfactor – Battlefield 6 waiting room (@rivaLxfactor) July 19, 2025
According to the report, Battlefield 6 will be revealed on Thursday, July 31 with gameplay and developer interviews, after a two-day hands-on event for content creators and media starting on Tuesday, July 29.
Content creators who have been sent a care package will apparently be able to open them up from Thursday, July 24, which will confirm the aforementioned reveal date.
While it's being billed as the sixth entry, Battlefield 6 is technically the 13th mainline entry in the series following 2021's Battlefield 2042, which was a financial flop for EA.
Battlefield 6 is being co-developed under a new 'Battlefield Studios' umbrella consisting of four studios. DICE, the main developer of previous games in the series, is working on the multiplayer; Criterion is developing the single-player campaign; while Motive is helping to create multiplayer maps and 'single-player mission content'. More Trending
The last studio, Ripple Effect, is working on another project designed to 'open Battlefield up to a whole group of new players' – which is expected to be a free-to-player battle royale spin-off to rival Call Of Duty: Warzone.
EA previously confirmed Battlefield 6 will launch sometime before March 2026, so it's likely we'll get a release date during the reveal later this month.
There's potentially more gaming announcements happening in the coming weeks too, with a Nintendo Direct rumoured for some time in July.
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For more stories like this, check our Gaming page.
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Wuchang: Fallen Feathers review - taking the soul out of Soulslike
Wuchang: Fallen Feathers review - taking the soul out of Soulslike

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Wuchang: Fallen Feathers review - taking the soul out of Soulslike

A new Soulslike set in China's Ming dynasty borrows from both Dark Souls and Bloodborne, with some interesting madness effects to keep you on your toes. For decades the Chinese video games industry has been focused solely on the PC and its home audience. For reasons that are not entirely clear, but seem to involve the oversaturation of the mobile market, Chinese developers have suddenly begun to embrace console gaming and in terms of technical prowess their output has been exceptional from the start. What's been disappointing though, is how they already seem to have got themselves into a rut, where almost every single high-profile game is a Soulslike, or at least Soulslike adjacent. Starting with Black Myth: Wukong, and now this, there's a dizzying array of very similar looking titles on the horizon, including Phantom Blade Zero, Lost Soul Aside, Tides Of Annihilation, Project Jinyiwei, and more. We guess that means Dark Souls and the rest of FromSoftware's oeuvre is popular in China but while some games, especially Black Myth, do deviate from the formula Wuchang follows it all too closely. It's a competent copy, more so than many we've played over the years, but in terms of gameplay it adds absolutely nothing new. Wuchang is set in what is now Sichuan province during the late Ming dynasty, in the 17th century. But while the game does feature some real historical elements the overall plot involves a supernatural pandemic called the Feathering Disease, which… well, the clue is in the name really. Playing as a female pirate named Bai Wuchang, you start the game with amnesia and your arm covered in feathers. Ordinarily this would mean you're about to turn into a monster but for initially unexplained reasons it grants you access to a number of magical abilities. Dark Souls will be 15 years old next year and while it's had a huge influence on the games industry, there can be no other game that has been copied quite so much while changing so little. If you've at all familiar with the genre you'll know exactly what to expect from Wuchang, in terms of the third person combat, the multiple weapons, the stats that can be influenced by armour and talismans, and the unusually high difficulty. Sign up to the GameCentral newsletter for a unique take on the week in gaming, alongside the latest reviews and more. Delivered to your inbox every Saturday morning. Wuchang hits every note predictably and accurately but in every way it feels like From Lite. Even the difficultly isn't quite as extreme as the games it's copying, while being uneven enough that you still can't recommend it to newcomers to the genre. Every different weapon has its own related skills, while each of the five weapon types (swords, dual blades, longswords, axes, and spears) has associated discipline skills, which are unlocked from a skill tree and assigned to whichever weapon you want. This is all enjoyably intricate, with discipline skills also determining whether you're able to deflect or parry with a particular weapon. All skills and weapon abilities are powered by something called skyborn might , which by default is gained by performing a perfect dodge. The combat is enjoyable but it's also extremely familiar. The only thing that's surprising about the game is that as well as Dark Souls it steals quite a bit from Bloodborne, including a version of Insight, where if you kill ordinary humans (who, because of the feathers, assume you're about to turn into a monster and attack you on sight) your state of madness increases – while killing monsters decreases it. Your madness level alters the effectiveness of certain skills, while going above 90% means you both take and deal out more damage than usual. Plus, if you die when at maximum madness an evil demon version of yourself appears and is waiting for you when you come back to recover your lost souls red mercury (although because the game is generally less difficult than the Soulslike average you usually only lose about half when you die). The level design is also reminiscent of Bloodborne, since this isn't a true open world game like Elden Ring, and generally that's a compliment. Although while the intricately designed map and unexpected shortcuts are clever the landscapes and art design is never anywhere near as interesting. Wuchang is perfectly fine, but it feels so watered down compared to actual FromSoftware games it's hard to see under what circumstances it could ever be recommended. Especially since the bosses – usually the highlight of any similar game – are so unsatisfying. They often involve a sudden difficulty spike and the later ones have almost no margin for error, while also being irritatingly defensive fighters, forever flitting off out of reach. More Trending The game's best elements are its expansive skill trees and everything related to the madness rating. If it was us, we would've focused more on that and added more of a horror element to the game, but that never seems to have been a consideration. While this is not the worst Soulslike we've ever played we're struggling to think of another one that feels quite so generic. When there are so many other games doing almost exactly the same thing this needed a more substantial selling point than copying from both Dark Souls and Bloodborne. But alas, Wuchang: Fallen Feathers never really takes flight as its own unique experience. In Short: A wearingly competent Soulslike that seems to have no interest in inventing anything of its own and which is nowhere near as refined as FromSoftware's best games. Pros: The combat is perfectly entertaining, with a wide range of weapons and impressively vast skill tree. The madness stat is an interesting feature that should've been expanded on further. Cons: Everything in the game has been done a dozen times before and usually to better effect. Nasty difficulty spikes and simplistic storytelling. Score: 5/10 Formats: PlayStation 5 (reviewed), Xbox Series X/S, and PCPrice: £44.99*Publisher: 505 GamesDeveloper: LeenzeeRelease Date: 24th July 2025 Age Rating: 16 *available on Game Pass Ultimate and PC Game Pass from day one Email gamecentral@ leave a comment below, follow us on Twitter. To submit Inbox letters and Reader's Features more easily, without the need to send an email, just use our Submit Stuff page here. For more stories like this, check our Gaming page. MORE: 80% of Call Of Duty players more excited for Battlefield 6 than Black Ops 7 MORE: Tales Of The Shire: A The Lord Of The Rings Game review – Animal Crossing with hobbits MORE: Nintendo's next big Switch 2 game is just £50 right now – but only for today

80% of Call Of Duty players more excited for Battlefield 6 than Black Ops 7
80% of Call Of Duty players more excited for Battlefield 6 than Black Ops 7

Metro

time8 hours ago

  • Metro

80% of Call Of Duty players more excited for Battlefield 6 than Black Ops 7

An overwhelming majority of Call Of Duty players have voiced their enthusiasm for Battlefield 6 over Black Ops 7, but will it translate to actual success? Battlefield may have never matched the juggernaut sales of Activision's Call Of Duty, but there was a time when both games were seen as very close rivals. However, things have taken a sour turn for EA's shooter over the last decade or so, with 2021's Battlefield 2042, and its predecessor Battlefield 5, both failing to live up to sales expectations. Nevertheless, EA seems determined to make Battlefield 6 a success, with four studios – DICE, Motive, Criterion, and Ripple Effect – all working under the 'Battlefield Studios' umbrella to put the franchise back on the map. Whether the gamble of investing all those resources will pay off remains to be seen, but based on a poll, it seems EA has already won over hardcore Call Of Duty players, in part thanks to all the leaked videos. A poll conducted by prominent Call Of Duty fan account ModernWarzone asked its 922,000 followers whether they were more excited for Battlefield 6 or the next Call Of Duty title Black Ops 7, and the results were pretty surprising. After 31,417 votes, Battlefield 6 won the poll with 80.5% of the vote, leaving Black Ops 7 with only 19.5%. It's an overwhelming landslide, especially considering it's through a Call Of Duty fan account. Sign up to the GameCentral newsletter for a unique take on the week in gaming, alongside the latest reviews and more. Delivered to your inbox every Saturday morning. WOW – 80% of voters said that they were more excited for Battlefield 6 than Black Ops 7. 🤯That is a massive LANDSLIDE victory for BF6, especially considering the majority of my audience are COD fans or follow me for 20% are more exited for Size: 31,417 — ModernWarzone (@ModernWarzone) July 25, 2025 So why is Black Ops 7 failing to win over diehard Call Of Duty fans at the moment? For starters, we barely know anything about it (a full reveal is set for Gamescom in August), but considering it's the second Black Ops game in a row, there's a sense we already know exactly what to expect. 'It's essentially Black Ops 6, but with a new number,' one fan wrote. 'AKA same s*** different day.' There's a sense Battlefield 6 could tap into those looking for a purist approach to strategic warfare too, at a time when Call Of Duty is often unfavourably compared to Fortnite, for all its zany Seth Rogen skins and increasingly gross microtransactions. '[Battlefield 6] at least has the chance to be something new and fresh,' another X user added in response. It seems enthusiasm for Battlefield 6 goes beyond this poll too. According to a LinkedIn post from Alinea Analytics CEO Rickard Linder, Battlefield 6 racked up nearly 500,000 wishlists over the weekend on Steam, following the game's debut trailer. The trailer itself has hit over 7.6 million views and while it is much smaller than the 40 million views for the Black Ops 7 teaser, it's certainly a sizeable amount. More Trending The big question is whether, with this positive momentum, Battlefield 6 will be able to stick the landing. The last entry, Battlefield 2042, was lambasted by fans over its bugs and lack of modes at launch, from which it never recovered. If leaks are to be believed, Battlefield 6 is set to launch on October 10, ahead of Call Of Duty: Black Ops 7. The latter is rumoured to be launching in November, so EA's shooter may have a whole month to gain some early traction. Of course, it's very unlikely Battlefield 6 will come close to the sales of Call Of Duty: Black Ops 7 – the series has been consistently successful for way too long to be suddenly overtaken. But if Battlefield 6 can just be successful enough, the momentum may be on its side. Beyond the single-player and multiplayer, which is set to be showcased this week, Battlefield 6 is also rumoured to be getting a battle royale mode akin to Call Of Duty Warzone, which might be launching next year based on a new leak. Email gamecentral@ leave a comment below, follow us on Twitter. To submit Inbox letters and Reader's Features more easily, without the need to send an email, just use our Submit Stuff page here. For more stories like this, check our Gaming page. MORE: Tales Of The Shire: A The Lord Of The Rings Game review – Animal Crossing with hobbits MORE: Nintendo's next big Switch 2 game is just £50 right now – but only for today MORE: Wolfenstein 3 hopes reignited as live action TV show is announced

Tales Of The Shire: Lord Of The Rings Game review - Animal Crossing with hobbits
Tales Of The Shire: Lord Of The Rings Game review - Animal Crossing with hobbits

Metro

time9 hours ago

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Tales Of The Shire: Lord Of The Rings Game review - Animal Crossing with hobbits

The latest Lord Of The Rings game is a cosy village simulator by Wētā Workshop but are they as good at making games as they are special effects? When you hear the name Wētā Workshop, the first thing that springs to mind is the astonishing (at the time) visual effects for The Lord of the Rings movies and their various decreasingly interesting offshoots. What's less well known is that while Wētā is primarily a special effects company they also do various other things, including making tabletop games. So far that's included District 9: The Board Game and GKR: Heavy Hitters, but now they've decided to have a go at making a video game as well. The result is Tales Of The Shire: A Lord Of The Rings Game. It's all about hobbits, but this time rather than setting off for Mordor to toss a demonic ring into a volcano, here you stay happily in the Shire, specifically in Bywater. At the beginning of the game the county assessor decides it's not even worthy of being called a village, so it's up to you and your fellow Bywater residents to change that. You do that by making friends and setting up the institutions necessary for somewhere to be considered a village. The rules for such things are fairly nebulous and still mention wolves and goblins, which haven't been seen in the Shires for a long time. None of that really matters though, because soon enough you've got a laundry list of cosy quests to undertake. In keeping with the way the Shire is depicted in Tolkien's books, and more saliently in the films, that means wandering Bywater's lanes and bridges, helping people and foraging for ingredients. That's important because perhaps the most significant distraction in Tales Of The Shire is cooking for friends. Heading to the kitchen in your recently inherited hobbit hole, you'll find a chopping board and saucepans. Provided you have all the necessary ingredients, making a recipe takes a few taps to complete, its test of skill is in achieving the right flavour and texture. The latter is governed by the number of times you chop each ingredient before adding it to the pot. Get it just right and your meal will be extra delicious. The meals themselves are vehicles for building relationships. Heading to your writing desk, conveniently placed next to your hobbit hole's dining table, you compose invitations to townsfolk to come and dine with you. You soon learn what they like and dislike and tailoring the meals you serve – and making sure they're as tasty and texturally pleasing as you can – helps level up friendships. Sign up to the GameCentral newsletter for a unique take on the week in gaming, alongside the latest reviews and more. Delivered to your inbox every Saturday morning. Finding ingredients can be a bit of a trick though. While your garden comes with five planters to grow herbs, fruits, and vegetables it'll take a good few hours before you can afford to add more. It also takes quite some time for each plant to grow. Watering them speeds up the process slightly, but you mustn't overdo it and it's often easier to forage or buy what you need if you're in even a slight hurry. Fellow hobbits are forever writing you notes, which appear in the American-style postbox outside your house, and these often contain new side quests, as well as replies to your dinner invitations. Unfortunately, as you start digging deeper into your expanding to-do list, it becomes painfully clear that almost everything you do is an extended, multi-part fetch quest. A brief conversation directs you to a hobbit on the other side of town, who needs you to speak to someone else next to the lake, who would be very grateful if you'd collect an item on their behalf, before returning to the first hobbit. After minimal chat they give you a reward, completing the quest and freeing you up to get on with the next one, which to nobody's surprise means walking to the other side of town, where the process starts again. The end result is that you spend most of your time in transit. Fortunately, that's easily Tales Of The Shire's strongest suit. That's because despite looking like a PlayStation 3 game, its landscapes really are beautifully designed. Colourful flowers and elegantly proportioned hobbit holes are connected by little bridges, tunnels though hollow tree trunks, and perfectly manicured country lanes. Butterflies flit past, townsfolk go about their business, and every day has a cadence that takes you from early dawn to night, with village life going on around you. Seasons pass, with summer giving way to autumn, followed by winter, and the things you can forage or fish for change along with them. The game does a convincing impression of a real living ecosystem. Similarly brilliant is the way you navigate. After tracking an objective, birds flutter ahead of you, perching on whichever arm of a signpost you'll need to follow, or on bridges and arches over the road, leading you where you need to go without once needing to use a map or draw any crude HUD markers. It works really well and fits sympathetically with the rustic setting. Unfortunately, character designs and animation are more of an acquired taste, the game's cartoonish hobbits are permanently leaning over backwards whether walking, skipping or just standing around. They all do it, it looks utterly bizarre, and it doesn't seem to have any motivation beyond a peculiar choice by the art department. We found the hobbits profoundly ugly to look at, in stark contrast to the countryside they inhabit. More Trending The real problem though, is the gameplay. Aside from cooking and fishing, the overwhelming preponderance of time you spend in Tales Of The Shire is merrily skipping from one place to another. You can't take shortcuts, with Bywater's organic-looking trails and fields actually turning out to be rigidly controlled corridors, and with so many tasks involving traversal, you just walk and walk and walk. It's grindingly tedious and makes you realise the skill with which the Animal Crossing games have been put together. Even though superficially similar, Animal Crossing manages to weave warmly likeable characters and involving miniature stories out of its island paradises. By contrast, there's something depressingly flat about Tales Of The Shire. There's also a fine line between cosy and cloyingly twee. While it's entirely possible that small children will find something alluring in the non-violent, bucolic setting, and continual mind-numbing repetition, they would be infinitely better off playing Animal Crossing or Stardew Valley or virtually any other cosy game. Despite its cheerful demeanour, Tales Of The Shire is a grim, drudge-filled reminder that looking cute is no substitute for gameplay. In Short: A cosy hobbit-themed life simulator that can look pretty but is almost entirely made up of thinly veiled multi-part fetch quests and drab, under-developed minigames. Pros: Glorious map design and landscapes. The avian satnav is a genuine innovation and the dedication to non-violence means there's not so much as a pointed stick in the entire game. Cons: Very little variety and systems like fishing and crop growing are underexploited. Most of your time is spent in transit, and with no voice acting cut scenes feel half finished. Ugly hobbit animation. Score: 4/10 Formats: PlayStation 5 (reviewed), Nintendo Switch, Xbox Series X/S, and PCPrice: £29.99Publisher: Private DivisionDeveloper: Wētā WorkshopRelease Date: 29th July 2025 Age Rating: 3 Email gamecentral@ leave a comment below, follow us on Twitter. To submit Inbox letters and Reader's Features more easily, without the need to send an email, just use our Submit Stuff page here. For more stories like this, check our Gaming page. MORE: Nintendo's next big Switch 2 game is just £50 right now – but only for today MORE: Wolfenstein 3 hopes reignited as live action TV show is announced MORE: Battlefield 6 battle royale map leaks alongside new gameplay videos

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