logo
GTA前首席《MindsEye 心之眼》災難級評價,工作室啟動裁員程序百人丟工作

GTA前首席《MindsEye 心之眼》災難級評價,工作室啟動裁員程序百人丟工作

Yahoo4 days ago

由前《GTA》系列首席製作人 Leslie Benzies 創立的 Build A Rocket Boy 工作室,在《MindsEye 心之眼》發售的慘烈評價幾乎成今年最爛遊戲後已經啟動裁員程序,這代表將有超過百人將失去工作,但或許製作人也該找找自己問題。
相關新聞:前GTA首席《MindsEye》爛到成2025年評分最低遊戲!媒體、玩家都不賞臉
相關新聞:GTA首席打造《MindsEye》遊戲差到誇張!連工商實況主都挺不下去笑場
MindsEye developers Break a Rocket Boy have reportedly already began laying off over a hundred staff after a disastrous launch.This game has really been a rollercoaster to watch, a Concord level failure that'll probably result in the closure of BARB soon. What a mess. pic.twitter.com/E6Aa3z8Paq
— Synth Potato🥔 (@SynthPotato) June 23, 2025
Build A Rocket Boy 工作室已經啟動裁員諮詢程序,根據英國相關法律,如果在 90 天內要裁員超過 100 人就必須啟動這個流程,所以這個 300 人左右的團隊將會失去三分之一員工,看來很多還沒修好的問題跟需要的後續改善也不會立刻解決了。
《MindsEye 心之眼》在 Metacritic 平台只獲得 38 分評價,Steam 也獲得 37% 大多負評,雖然圖形表現相當細緻,但是內容大量 BUG、NPC 行動詭異、手感僵硬以及遊戲長度不同等問題,被玩家認為是 2025 年目前各項體驗都最爛的遊戲。

Orange background

Try Our AI Features

Explore what Daily8 AI can do for you:

Comments

No comments yet...

Related Articles

Here's what a Nintendo superfan says about the new Switch 2
Here's what a Nintendo superfan says about the new Switch 2

Yahoo

timean hour ago

  • Yahoo

Here's what a Nintendo superfan says about the new Switch 2

Nintendo's new Switch 2 is already off to a strong start – selling over 3.5 million consoles in just its first four days. I've been testing it out to see what's new and how it compares to the original. The Switch 2 builds on what made the original so popular – portability, flexibility, and a huge library of great games. But it adds a bunch of smart upgrades. First off, the screen is bigger. So is the unit itself – but it's still manageable to hold. The controllers now attach magnetically instead of sliding in, and that in itself is a big improvement. 'On this one it's just like a nice little snap and you're done,' said Nintendo fan Henry Mayhew, who helped me put the Switch 2 through its paces. He bought his console on day one. The dock is redesigned and adds to the system's versatility. You can play on your TV in up to 4K, take it on the go for HD graphics, or prop it up tabletop style. The controllers even work like a mouse now. Buttons feel better, the software runs faster, and graphics, haptics, and sound are all improved. 'The graphics are definitely improved and then it's more engaging to play' said Mayhew. Another big upgrade is game sharing. Downloadable titles now act as virtual game cards, which means you can share them with friends or use them across profiles. 'It's really nice not having the other person to have to have the game for you to be able to play it with them,' Mayhew said. One standout new feature is GameChat. It lets you voice chat while playing, and even plug in a USB-C camera. There's a new 'C' button to activate it. It's free through March 2026, and kids under 16 will need parental controls enabled to use it. 'I mean it's pretty fun…' said Mayhew. The only real downside? Battery life. 'Controllers… those will last you a decade,' said Mayhew. 'But then the battery life on the Switch 2… that only lasts 2–6 hours, and for me personally, it only lasts 3 hours before I have to dock it or plug it in again.' The Switch 2 starts at $450 – or $500 with the new Mario Kart bundled. The next big release? Donkey Kong Bananza, coming mid-July for $70. Copyright 2025 Nexstar Media, Inc. All rights reserved. This material may not be published, broadcast, rewritten, or redistributed.

Blizzard jumps out of bed, rushes to the desk, and slams the nerf button after Diablo 4 players find a way to use Season 9 powers to "teleport effectively infinitely" and speed farm with every class
Blizzard jumps out of bed, rushes to the desk, and slams the nerf button after Diablo 4 players find a way to use Season 9 powers to "teleport effectively infinitely" and speed farm with every class

Yahoo

time2 hours ago

  • Yahoo

Blizzard jumps out of bed, rushes to the desk, and slams the nerf button after Diablo 4 players find a way to use Season 9 powers to "teleport effectively infinitely" and speed farm with every class

When you buy through links on our articles, Future and its syndication partners may earn a commission. Diablo 4 PTR testers have been tinkering around with the new Season 9 Horadric powers for a few weeks now, and Blizzard has identified and heavily nerfed a combination that was giving all classes the ability to speed farm by endlessly teleporting around the map while blasting enemies down in droves. The power combo doesn't appear to be super widely known, but a video from Rob2628 effectively breaks down how it works. Diablo 4 Season 9 essentially lets you craft your own spells with the Horadric Spellcraft system, and it works by letting you pick a base spell, or Catalyst, and then modify it with Infusions that change the type of damage you deal and add various effects. To achieve Diablo 4's Season 9 teleporting trick, you would've wanted to use Propulsion as your Catalyst and Floaty Bubble and Bloody Charm as your Infusions. Put simply, Propulsion sends out a powerful mana blast that "executes non-boss enemies." Simple enough. Meanwhile, with the Floaty Bubble Infusion, you'll blink over to the center of the mana blast's AoE, and then Bloody Charm resets your cooldown so you can chain attacks and teleport seemingly endlessly. It's a lot like a homebrewed version of Path of Exile's Flicker Strike melee attack, and similarly, any class can use it. It wasn't long before the Diablo 4 community took notice, rightly predicting an incoming nerf. And right on schedule, Blizzard has also now taken notice with a nerf specifically to the Bloody Charm's ability to reset Propulsion's cooldown. Per the new patch notes, the combination will now simply result in a five-second, 70% movement speed buff upon successful executions. The Diablo 4 dev team hosted a livestream today where they addressed the nerf (timestamped here). "This effect caused you to be able to teleport effectively infinitely in a lot of builds," said systems designer Aislyn Hall. "It was transformative, and so transformative to the point where it was actually stomping on build identity, in many cases. "We really want you to experience the full breadth of what different characters can offer in Diablo 4. We don't want it all to be condensed down to one thing." Added game designer Charles Dunn, "When you're playing a different class and different build, you want your gameplay to feel meaningfully different ... the Horadric Spellcraft is kind of a compliment on top of what you're already doing. It's a unique utility, it's an interesting wrinkle to your build. And on the PTR we found that this particular teleport Propulsion interaction was basically eclipsing everything else." The tight-rope Blizzard has been walking between reasonable balance updates and nerfs in the name of simply killing fun has been a constant pain point both for the studio and for the Diablo 4 community since the game's launch two years ago. This change obviously only affects the PTR branch at this point, so it won't have quite the ripple effect that a nerf like this would have on the final build, and hey, that's precisely the point of a public test realm. Diablo 4 could come to Nintendo Switch 2, but series head says "live services on Switch have been a little bit challenging in the past."

Games weren't better when you were younger, you've just experienced more
Games weren't better when you were younger, you've just experienced more

Digital Trends

time4 hours ago

  • Digital Trends

Games weren't better when you were younger, you've just experienced more

Despite what you might believe, The Legend of Zelda: Ocarina of Time isn't the greatest game of all time. People often say games were better when we were younger, but that isn't the case. Ocarina of Time might be your favorite game of all time, and that's fine; it's mine, too. But it isn't inherently better because it's older or more original compared to the games of today. You've just seen a lot more. Recommended Videos When you're young, you have less experience — not just in gaming, but in everything. You aren't as familiar with storyline structure. You haven't seen a wide range of mechanics. The jump from 2D games to 3D games was huge, but graphics have improved in smaller and smaller increments since then. Your 100th ray-traced scene is a lot less impressive than exploring the castle in Super Mario 64 in three dimensions for the first time. In short, those games from back in the day that you view as perfect experiences? You're looking at them through rose-colored glasses. Bear with me, though. Just because your memory of a game is tinted with nostalgia doesn't make it any less valid or important. I have a clear, distinct memory of when I was roughly eleven years old. I'm walking down the street with a close friend on a crisp autumn morning. The sun is shining, and we're brimming with excitement over The Legend of Zelda: Majora's Mask's Goron Racetrack sequence and how much fun it was. It was a single-player game, experienced together. Watching videos of the course, it doesn't look anywhere near as good as I remember. The mechanics are clunky, and the N64 controller was better suited to being a home defense tool than a game controller. But to an eleven-year-old who had stayed up all night playing the game with his best friend? That experience is unforgettable and unbeatable. Ask yourself, is it the games that stand out so much to you, or the memories forged around those games? Final Fantasy VII is another example. It was the first JRPG I played that had an overworld map I could explore. Unlocking the Highwind and flying around the world absolutely blew my mind, and finding the secrets hidden around the map felt as rewarding as finding real-world treasure. Every day at recess, my friends and I would talk about what we found (and then we started trading notes on Chocobo breeding). I'd be remiss if I didn't mention my first playthrough of Pokémon Blue. No other gaming experience has quite enthralled me like the ten-hour binge I undertook with my first Charmander, pausing only long enough to replace the batteries in my Game Boy. It was a formative experience in my formative years — but there's no way I can argue that Pokémon Blue is a better game than later Pokémon titles. I wouldn't have the patience for its slow battle system today. And therein lies another key reason why older games seem better: Nostalgia tends to filter out the negative. Things annoyed you about your favorite games as a kid; you just don't remember them as clearly as you remember the positive memories. Social media also loves to talk about nostalgia without acknowledging the downsides. Again, to use Ocarina of Time as an example, I can name two parts of the game you likely despised: the Water Temple and anytime Kaepora Gaebora showed up to chat. Let's not even talk about how freakin' buggy some games could be back then (although, let's be honest: most Bethesda titles can still give them a run for their money today.) I don't write all of this to disparage Ocarina of Time. Like I said before, it's my favorite game, and the most influential thing I've ever played. It made me want to tell stories that left an impact on someone like Link's adventure did on me. Without that experience, I probably wouldn't be here writing this article. A young gamer today might get the same experience from Breath of the Wild that I did from Ocarina of Time, or from Clair Obscur: Expedition 33 that I did from Final Fantasy VII. My feelings on those games are the result of timing and circumstance, not some inherent magical quality that video games have since lost. Yes, there's a discussion to be had about a perceived lack of risk in games today versus yesteryear and the factors that surround the industry today, but there have been plenty of games launched in recent years that show the magic is alive and well. Clair Obscur is the most recent example that comes to mind (Sorry, Gio, I can't be normal about it). I began playing it to find out what all the hype was about, and I'll be honest: I expected a run-of-the-mill RPG. Not much surprises or impresses me these days, especially working in games journalism. So when its story, characters, and gameplay essentially reached through my TV screen and grabbed me by the throat, I was caught off guard. Clair Obscur has that special element in spades. A sort of je ne sais quoi, you might say. Every theory I had about the story? Wrong. At no point did I know what was coming next. The graphics and cinematic elements made me think of Final Fantasy VII in the best ways (the fixed-camera shots especially), and the music? Chef's kiss. Now that I've finished the game, optional sections and all, I still want more — and that doesn't happen often. But what also made it special was the interest my wife took in the game. She sat beside me and became just as invested in the story as I was, and we would discuss what we thought was going to happen long after I'd turned off the console. The experience is a precious memory. A single-player game, experienced together. It made me realize that every key memory I have about my favorite games involved other people, whether that was playing Majora's Mask with a childhood friend, battling for the top spot in Halo 2 clan tournaments, or spending too many tokens trying to beat each other's Dance Dance Revolution score at the arcade. Games haven't lost their magic, nor have they gotten worse over time. It's still there. You just have to look for it.

DOWNLOAD THE APP

Get Started Now: Download the App

Ready to dive into a world of global content with local flavor? Download Daily8 app today from your preferred app store and start exploring.
app-storeplay-store