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Waterfield Magnetic Case review: The most lavish way to carry your Switch 2 around

Waterfield Magnetic Case review: The most lavish way to carry your Switch 2 around

Engadget16 hours ago
Engadget has been testing and reviewing consumer tech since 2004. Our stories may include affiliate links; if you buy something through a link, we may earn a commission. Read more about how we evaluate products .
Gamers aren't usually known for their sartorial elegance. But that doesn't mean we don't deserve nice things. So after checking out a very utilitarian carrying case for the Switch 2, I wanted to explore the other side of things with a more lavish travel bag. And while Waterfield's Magnetic case for Nintendo's latest console certainly isn't the most rugged or affordable way to lug a handheld console around, it might just be the most luxurious.
Design: Drape me in this leather
Compared to most Switch 2 travel bags that are made out of materials like plastic and polyester, Waterfield's case is an exercise in opulence. It's crafted from buttery full-grain leather that's softer than than a perfectly worn in baseball mitt or fancy Dior gloves. It really is that nice.
I've been using the white leather model as I love how clean and simple it looks while still giving you that irresistible pillowy exterior. But for the kind of folk who get excited about patina, the chocolate model features a more distressed look that isn't afraid to show off oil, scuffs and blemishes. And if the need arises, you can always hit the case with hot air from a hair dryer to reduce the appearance of scratches.
But the thing that sets Waterfield's case apart from its competition is that instead of relying on a zipper, the pouch has a series of magnets to keep everything together. And honestly, there's just something really nice about not having any sharp objects near or around the case, so there's no fear of your Switch 2 getting nicked. This enclosure system also makes it super simple to thread a cable inside, allowing you to charge Nintendo's latest handheld without it needing to leave the safety of its case. On a practical level, I've also found that because taking the console in and out is so quick and easy, I'm much better about putting things back when I'm done gaming.
The chocolate leather model is more prone to scuffs and scratches, though you can apply hot air from a hair dryer to reduce their appearance.
The inside of the case features a plush microfiber lining and two small pockets for accessories.
Waterfield's magnetic design makes it super easy to charge your Switch 2 while it remains inside the case.
1 / 3 Waterfield Magnetic Case for the Switch 2
The chocolate leather model is more prone to scuffs and scratches, though you can apply hot air from a hair dryer to reduce their appearance.
The obvious downside to this is that it's easier for stuff like sand to get inside and if you're storing tiny accessories like a microSD Express card, there's no real guarantee it won't fall out while you're in transit. Additionally, the trade-off for the case's fancy leather exterior is that it doesn't have the hard, rigid panels used in a lot of competitors, so it's not the most rugged travel companion. If you press down on the outside of the case, you can feel things like console's buttons and joysticks, so this definitely isn't something you'll want to cram into an already stuffed piece of luggage.
On the inside, Waterfield's case is lined with a plush microfiber fabric that will keep the Switch 2 nice and cozy. There are also two pockets for stashing small items like charging cables, game cartridges or Joy-Con straps. But I do mean small, because anything larger will cause the case to bulge, which may put undue stress on the console.
Optional accessories
Waterfield's card holder for the Switch and Switch 2. Sadly, it does not come included and is an optional extra.
This case doesn't come with much in the way of bundled extras. Though like a lot of luxury products (just look at the options list on a Porsche or Ferrari), you can purchase additional accessories such as cord clips, AirTag holders and more. But the most important of these are Waterfield's game card holders, which are available in several sizes (4, 10 and 20). So I went and bought a 10-slot sleeve and it really is the perfect complement to the case. Cartridges fit snug and the holder itself nestles neatly into the pouch's built-in pockets. I just wish one came included, as you're looking at an extra $10 to $30 on top of an already pricey travel protector.
Wrap-up
Starting at $90 for the nylon or waxed canvas models or $120 for the leather versions, Waterfield's Magnetic Case for the Switch 2 certainly ain't cheap. That's more expensive than Belkin's Charging Case, which comes with its own battery pack. And that's before you factor in a game card holder.
Waterfield's Magnetic Case for the Switch 2 might be the most luxurious handheld travel pouch on sale today.
But the sheer suppleness of its leather and its super soft interior might be the comfiest cocoon Nintendo's handheld will ever experience. Then you add in a magnetic enclosure system and it feels like Waterfield has managed to transform a product that might normally be an afterthought into something that's a joy to use all by itself. So for those who want a travel pouch that looks and feels just as good as the console it's protecting (if not better), this case is in a class of its own.
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I played Super Mario Party Jamboree on the Switch 2 — and it's the best reason yet to get a Nintendo Switch 2 Camera
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I played Super Mario Party Jamboree on the Switch 2 — and it's the best reason yet to get a Nintendo Switch 2 Camera

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Super Mario Party Jamboree – Nintendo Switch 2 Edition + Jamboree TV review: a few too many barriers for a decent afterparty
Super Mario Party Jamboree – Nintendo Switch 2 Edition + Jamboree TV review: a few too many barriers for a decent afterparty

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Super Mario Party Jamboree – Nintendo Switch 2 Edition + Jamboree TV review: a few too many barriers for a decent afterparty

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This mode exclusively uses mouse control minigames in a team format, playing against the clock. The faster you and your team can complete the minigame (or the higher the score you can get, depending on the game), the more bonus time you get for the next leg of the coaster. Each course lasts no more than 10 minutes, minigames included, and offers no real incentive to go back aside from setting high scores. The actual rail-shooting is functional, but the courses and enemy patterns aren't exactly thrilling or challenging. Aside from seeing yourself alongside your character in Mario Party mode or Carnival Coaster, Bowser Live is the only mode where the camera and microphone take center stage. It is also the most throwaway mode in the game. After picking between either camera or microphone games, which are mutually exclusive for some reason, two teams of two compete in three games that take all of about 3 minutes total. 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Super Mario Party Jamboree – Nintendo Switch 2 Edition + Jamboree TV is a microcosm of the base game in every way. It adds some meaningful new ways to play the core board game experience that has never been better, plus some additional bonus modes that offer a nice, if shallow, distraction. Jamboree TV just makes navigating and accessing what you want even more of a chore by relegating everything behind multiple menus and loading screens. But the biggest sin is how few big swings Nintendo took here. It once again feels more like a testing ground than a full commitment. This isn't so much a bigger, better party but an invitation to a party with all the same people across town. There's fun to be had, but sitting through traffic between sure does kill the vibes. Super Mario Party Jamboree – Nintendo Switch 2 Edition + Jamboree TV was tested on the Switch 2.

Video Games Weekly: Censorship, shrinkage and a Subnautica scandal
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Engadget

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Video Games Weekly: Censorship, shrinkage and a Subnautica scandal

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The studio laid out its pipeline for making FBC: Firebreak easier to jump into, more fun to play and less confusing overall, with most major changes coming in an update this winter. PCGamesN published an interview with Counter-Strike co-creator Minh Le, who left Valve years ago to try out independent development. One sentiment stuck out to me. ADVERTISEMENT Advertisement 'They didn't force me out or anything,' Le told PCGamesN. 'But a part of me kind of regrets it. Looking back, my decision to leave Valve was, financially, kind of a poor decision. If I had stayed with Valve, I would have been able to retire by now.' It's not presented as an indictment of Valve, but I find it notable that Le describes the studio as a place to retire, rather than a space to innovate and create the next generation of video games. At this rate, Valve will never outrun its reputation as the studio where talented game developers go to die (professionally speaking). But, hey, at least they're not getting laid off en masse. Which, unfortunately, brings us to the next headline. Cyberpunk 2077, Sea of Thieves and Dune: Awakening support studio Virtuos is laying off 270 developers, which is about seven percent of its staff. Virtuos is currently best known as the studio behind The Elder Scrolls 4: Oblivion Remastered alongside Bethesda, and it has more than 4,000 employees across Asia, Europe and North America. The cuts affect developers in Asia and Europe, with 'fewer than 10' in France, where work on Oblivion Remastered was headquartered. Make sure to pin this one on your calendar. Saber Interactive is making Clive Barker's Hellraiser: Revival, a first-person, action-survival horror game that features actor Doug Bradley as Pinhead for the first time in nearly 20 years. Barker himself provided input on the story, too. It's coming to PlayStation 5, PC and Xbox Series X/S, with no release date yet. "The Hellraiser universe is defined by its unflinching exploration of pain, pleasure, and the thin and terrifying line that separates the two," a description from Saber Interactive reads. "That essence is at the heart of our game." Game Developer reporter Chris Kerr spoke with a number of employees at Zenimax who are still reeling from the layoffs that Microsoft enacted in early July . The vibes there sound pretty terrible. 'This carcass of workers that remains is somehow supposed to keep shipping award-winning games," one senior QA tester told Kerr. The developer continued, 'Microsoft just took everything that could have been great about the culture and collaboration and decimated it. Morale is terrible. It's grotesque. People are stressed. They're crying.' When Xbox isn't firing thousands of employees in one blow, it's quietly laying the groundwork for the future of video game distribution. An update for Xbox Insiders this week introduces cross-platform cloud support, bringing your cloud library and play history to the Xbox PC app. This means you can access cloud activity on an Xbox console, PC or Windows handheld, and seamlessly play cloud games across devices. This is just how video games are going to work in the coming decades, and it's interesting to watch our future slowly roll out in blog posts and software updates. Did you miss all of the mess around Subnautica 2 last week? Or, more accurately, this past month? To quickly summarize, Subnautica publisher Krafton is being sued by the series creators after it fired them and then delayed their game, allegedly sabotaging a $250 million bonus payout due to developers. To not-quickly summarize, see my complete breakdown of the drama . I don't know who else needs a little levity in their life right now, but I certainly do. Thankfully, the stop-motion show My Melody & Kuromi is coming to Netflix on July 24, and there's already an adorable tie-in music video by LE SSERAFIM to enjoy. Zen out, watch all of the Sanrio sweetness and finally settle the debate: Are you more of a Kuromi or a My Melody? Additional reading Have a tip for Jessica? You can reach her by email, Bluesky or send a message to @jesscon.96 to chat confidentially on Signal.

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