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Rewind, Replay: How the Walkman changed the way we hear music

Rewind, Replay: How the Walkman changed the way we hear music

Indian Express19 hours ago
In the late 1970s, music was a communal affair. Families gathered around bulky stereos, teenagers cranked up car radios, and break-dancers spun to boom boxes in city streets. Music was loud, shared, and rooted in place.
Then came the Walkman. A 14-ounce device barely larger than a cassette tape, it let people carry their soundtracks anywhere. Suddenly, music became private — a portable bubble of sound that transformed daily life. As cyberpunk author William Gibson wrote in a 2019 article for The New Yorker, 'The Sony Walkman has done more to change human perception than any virtual reality gadget.'
The Walkman's story began with Masaru Ibuka, Sony's co-founder and a devoted classical music fan. Tired of long, music-less trans-Pacific flights, he approached Sony's tape recorder division in February 1979, asking, 'Can you make a playback-only version of the Pressman?'
The Pressman, originally designed as a compact recorder for journalists, was reimagined. Engineers removed the recording functions, microphones, and speakers, crafting a sleek, lightweight device – first made of aluminum, then plastic. They paired it with 45-gram headphones built for mobility, a leap from the era's heavy, stationary models.
The Walkman's design was simple but revolutionary. Its high-quality audio playback minimised hiss and emphasised clear tones, delivering hi-fi sound through stereo headphones. Its low power consumption allowed 3.5 hours of use, or up to 8 with a heavy-duty battery, making it practical for daily use.
Ironically, the Walkman wasn't built on groundbreaking technology. As Eric Alder observed in a 1999 article in the Edmonton Journal, 'Portable transistor radios with little earpieces had been around for decades. And home stereophiles wishing to listen to their favourite tapes or albums in solitude always had their headphones.'
Even Sony's engineers were initially unimpressed. Cassette players and headphones weren't new, and the Walkman couldn't record. 'Everyone knows what headphones sound like today,' Sony designer Yasuo Kuroki wrote in a 1990 memoir, 'but at the time, you couldn't even imagine it.'
What made the Walkman brilliant was its ability to seamlessly combine existing technologies into something entirely new, and something individualised and portable. As author Rebecca Tuhus-Dubrow wrote in Personal Stereo in 2017, 'It gave people the power to enhance their experiences while tuning out their surroundings.'
The possibility of having a personal soundscape that one could walk around with did not exist in the 1970s. With no clear market, Sony had to create one.
Their marketing was a stroke of genius.
In Tokyo, young demonstrators roamed streets, parks, and subways, sharing Walkman earbuds with curious onlookers. Ads showed people running, skateboarding, or studying, each immersed in their private soundtrack. The $200 device at the time wasn't sold as tech but as a lifestyle.
It sold out its initial 30,000-unit run in Japan, and in New York, Bloomingdale's had a two-month waiting list.
'It was the first mass mobile device,' Tuhus-Dubrow notes, and 'it changed how people inhabited public space in a pretty profound way.'
It let users play what they wanted, wherever they were, without commercials.
For many, it felt like freedom. 'It was so liberating, it was like a whole new world,' 67-year-old Matt Richards, a software engineer in Los Angeles, told indianexpress.com. 'Kids today are used to the iPhone, smartwatch, iPad, but this thing came out before any of us even had a computer!'
Richards remembers pleading with his parents for one. 'At first it was expensive,' he says, 'but eventually everyone had one.' With the Walkman, everyone could listen to what they wanted, he says. His favourite? 'Led Zeppelin, without a doubt.'
The Walkman quickly became more than just a player — it became a symbol of style and status. Dentists used it to calm patients. American visual artist and film director Andy Warhol tuned out the din of Manhattan, commenting, 'It's nice to hear Pavarotti instead of car horns.' Paul Simon, half of the legendary duo Simon and Garfunkel, wore his Walkman at the 1981 Grammys.
Strapped to jeans or clipped to a belt, the Walkman signalled wealth and tech-savviness, much like the iPhone today. It quickly became a fixture of everyday life. 'We just got back from Paris and everybody's wearing them,' Warhol enthusiastically told the Washington Post in 1981.
Mike Ma, a California-based sound engineer who grew up in an Asian-American family, recalled his teenage years filled with saggy jeans and a Walkman. 'My friends and I, we'd all be showing up with our jeans down to our butts, and with the Walkman on them, they'd slip down to our ankles,' he told indianexpress.com.
For many, it was also an extension of privacy. According to Ma, 'My friends were allowed to do whatever they wanted, but my parents were like nah, you have to study, you have to meet family. The only me-time I got was when I was lying on my bed listening to my Walkman.'
As Michael Marsden, co-editor of The Journal of Popular Film and Television told Reason Magazine in 1999, put it, the Walkman embodied 'personal space that you've created, in a world in which we don't have a lot of personal space. It's a totally private world.'
Yet, this privacy stirred debate. Michael Bull, Professor of Sound Studies at the University of Essex, in the book Sounding Out the City (2000), called personal stereos 'visual 'do not disturb' signs.' Vince Jackson, in Touch magazine, wrote, 'The experience of listening to your Walkman is intensely insular. It signals a desire to cut yourself off from the world at the touch of a button.' Researcher Shing-ling Chen's 1998 study for Qualitative Magazine dubbed the Walkman 'electronic narcissism,' suggesting that its users grew self-absorbed.
Even Sony's Akio Morita, concerned about antisocial behaviour, added a second headphone jack for shared listening. Yet, a social culture flourished with people sharing earbuds and making mixtapes. 'I gave my first girlfriend a mixed cassette for Valentine's Day,' Patel says.
However, the Walkman had other flaws. British music journalist Norman Lebrecht argued it dulled musical taste, favouring 'crump-crump rhythm' over melody, possibly hurting classical concert attendance. Safety issues emerged, too. States like California and New Jersey banned headphone use while driving, cycling, or crossing streets after a 1981 New York Times article reported over 70 pedestrian accidents linked to Walkmans.
Yet, the Walkman reshaped the tech landscape. As Tuhus-Dubrow writes, 'The Walkman – arguably the first mass personal device – introduced possibilities that we now take for granted, but that were largely unprecedented at the time.'
Steve Jobs was notably inspired by the Walkman, dissecting the one gifted to him to inspect its parts. 'Steve's point of reference was Sony at the time,' Apple engineer John Sculley recalled in Steve Jobs' Life by Design (2014). 'He didn't want to be IBM. He didn't want to be Microsoft. He wanted to be Sony.'
Apple's iPod, launched in 2001 with iTunes and .mp3 support, eventually overtook Sony, which resisted .mp3s to protect its entertainment interests. In a 2006 BBC interview, Sony's CEO, Sir Howard Stringer, said, 'Steve Jobs was smarter than we are at software.' By 2009, Apple sold 210 million iPods in eight years, surpassing half of Sony's 30-year Walkman sales.
None of that takes away from its cultural impact. As Andreas Pavel, who patented a similar device before Sony, said in 1998 about the Walkman, 'Life became a film. It emotionalised your life. It actually put magic into your life.'
From Ibuka's desire to hear classical music in flight, the Walkman redefined how we live with sound. It paved the way for AirPods, Spotify, and the personal tech ecosystem. Once, hearing Led Zeppelin through lightweight headphones clipped to your belt felt like the future.
For a time, it was.
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Top smart TV deals on Amazon ahead of Prime Day Sale: Grab up to 69% discount on Samsung, LG and more
Top smart TV deals on Amazon ahead of Prime Day Sale: Grab up to 69% discount on Samsung, LG and more

Hindustan Times

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  • Hindustan Times

Top smart TV deals on Amazon ahead of Prime Day Sale: Grab up to 69% discount on Samsung, LG and more

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Nothing Headphone (1) review: Vintage flair and clear sound for a premium price
Nothing Headphone (1) review: Vintage flair and clear sound for a premium price

Indian Express

time37 minutes ago

  • Indian Express

Nothing Headphone (1) review: Vintage flair and clear sound for a premium price

I wouldn't call myself an audiophile, but I have always been passionate about personal audio. That's why, whenever I need inspiration in life, I go back to the good old days of the Walkman and iPod to listen to music. Like all classics, they endure because of their timelessness, simplicity, clean design, and unique character. Headphone (1), Nothing's first-ever pair of over-ear headphones, designed in collaboration with British audio company KEF, give me the same feeling. These headphones look classic, discreet, and polished like a Swiss-made high-end watch, without completely forgoing modern elements. When I tried the Headphone (1) at the London launch last week, my first impressions were positive. But honestly, with a personal audio product, it takes time to appreciate the finer details, or to uncover the flaws and quirks that might surface with everyday use. These headphones have so many great elements that they easily overshadow the few shortcomings I found. I spent a week with the Nothing Headphone (1), and here is my review. What: Nothing Headphone (1) |Price: Rs 21,999 I put them on every day when I start my morning at 5:30 a.m. I wear them during my morning walk and use them occasionally while sitting at my desk. When I am travelling—which I do often—you will find my headphones on for the entire flight. I also use them frequently for calls. I prefer over-ear headphones to TWS earbuds. It's no surprise I enjoy working from cafés, my headphones travel with me just like my laptop and iPhone. They are my third most used device in a day. With headphones in general, I have observed that they tend to either become overly complicated or remain overly simple, often just to grab attention. However, the Headphone (1) steers clear of that trend, and that's a good thing in my opinion. Nothing isn't necessarily trying to start another trend with the Headphone (1). Rather, the company seems to exist in a bubble of its own, a good bubble, where it creates products that resonate with a certain kind of user. One of the things that initially attracted me to the Headphone (1) is the strong sense of value found in its vintage-inspired design. It appeals to those with a particular taste, something we don't often see in today's tech products. Instead of the typical round or oval shape that many premium headphones have, Nothing opted for a square design—let's call it a squircle, since the corners are rounded off. While not an exact match, one pair of headphones that comes close to the design of the Headphone (1) is the Bowers & Wilkins P5. Trends come and go in cycles, but when it comes to vintage-inspired designs, they never really go out of style in the first place. Nothing's choice to go with this particular design feels both nostalgic and modern at the same time. These are beautifully crafted headphones, produced with meticulous attention to detail and expertise. That much is clear, you don't need to be an expert to see it. Each ear cup features a rounded rectangular aluminum frame with a transparent, oval-shaped pod mounted on the outside—reminiscent of a cassette tape. It made me nostalgic, reminding me of when my father bought me my first Sony Walkman years ago. The headband is made of grey plastic with a black cushion in the middle and includes silent telescoping arms, which connect to the plastic pod on each ear cup via a black, S-shaped metal bracket. Meanwhile, the ear cushions are oil-resistant and offer comfortable memory foam that conforms to your head and passively seals out ambient sound. The headphones felt comfortable and sturdy, and I wore them for hours, even during my morning walks. At first, they may seem heavy at 329 grams (for comparison, the Apple AirPods Max weigh 385 grams), but I didn't feel uncomfortable. I found them well-balanced, and thanks to their shape and design, they are comfortable enough for long listening sessions. Perhaps what made the biggest difference for me, as a user, was how Nothing implemented physical controls on these over-ear headphones. It might not seem like a big deal to many, but once you start using the Headphone (1), you begin to realise how flawed the control schemes on most headphones really are. Nothing has ditched touch controls entirely on the Headphone (1) in favour of physical ones and they are cleverly executed. There's an actual on/off switch, a clickable roller button for adjusting volume and toggling through noise-canceling settings, and a paddle button that lets you skip tracks forward and back. Alongside there's a circular button on the outer shell of the right aluminum frame that activates your voice assistant. It can also be programmed as a shortcut to other features like Nothing's Channel Hop feature, which allows you to toggle between recent audio apps like Spotify and Apple Music. A power switch, status LED, USB Type-C port, and 3.5mm jack are located on the bottom edge of the right aluminum frame. Each ear cup also features slits for three microphones. There's no unnecessary branding on the Headphone (1); all you will find is the text 'sound by KEF' alongside a white mark under the left pod, and 'NOTHING headphone (1)' plus a red mark under the right plastic pod to help distinguish the left and right ear cups. I wouldn't say the Headphone (1) are the best-sounding headphones I have ever heard. And that's a tricky claim to make anyway, considering audio is such a personal, and therefore subjective, experience. They are not aimed at audiophiles, either. Or rather, I should say the Headphone (1) is designed to impress regular consumers like you and me, people who just want to put on their headphones and listen to music without any intrusion. The sound is pleasing to the ears: rich, well-balanced, with clear vocals, though it falls slightly short of delivering that expensive, pure audio quality. Still, it offers a consistent listening experience with no distortion, even at higher volumes. 'Take On Me' by A-ha is a joy to listen to, while 'Masakali' by Mohit Chauhan and 'Pasoori' by Shae Gill and Ali Sethi are a pleasure to the ears. A minor tweak to the EQ settings can further enhance the sound quality, especially the bass. In terms of tech, the Headphone (1) features 40mm drivers with a nickel-plated diaphragm, rim and dome. According to Nothing, this adds rigidity, which helps improve clarity in the highs and power in the bass. I paired the Headphone (1) with the Nothing Phone 3 (review coming soon) and iPhone 16 Pro using Bluetooth. The headphones support both AAC and LDAC audio codecs, though LDAC isn't supported on the iPhone. They also support wired listening, with a 3.5mm jack for analog input and a USB-C port for digital wired connections. The noise-cancelling is top-notch, and I was pleasantly surprised by it. To test it, I roamed around the streets of London and New Delhi, experiencing the busy interactions of these cities with the Headphone (1) on. They basically mute your environment. No matter where I am, once the ANC is activated, you are fully immersed in your music. The transparency mode is equally good. In this mode, the microphone actively funnels the environment's sounds into your ear, allowing for quick conversations to order coffee and croissants or to hear announcements on trains and airplanes. And when using the Headphone (1) for calls, you can hear yourself clearly—and be heard just as clearly by the person on the other end, thanks to its six microphones, four of which are dedicated to voice calls. This has made my life a lot simpler, as I don't have to carry a pair of TWS earbuds with me all the time. Battery life is pretty decent for over-ear noise-cancelling headphones. With noise-cancelling turned on, you get up to 35 hours of listening time at moderate volume levels, and up to 80 hours with it off. A five-minute charge gives you 2.4 hours of battery life with ANC on, which is fantastic. The Headphone (1) is a premium pair of headphones, and its features are equally high-end, though many of them have now become standard across over-ear models. Features like ear-detection sensors that pause your music when you take the headphones off and resume playback when you put them back on, a spatial audio mode with head-tracking, a low-latency mode for gaming, and multipoint Bluetooth pairing are all included. These headphones use Bluetooth 5.3. I was impressed by the Nothing X app (iOS and Android). The app is very clean and easy to use—companies like Bose and Sony could learn from it. I especially liked the equaliser, which offers two modes: a simple mode with options like 'Balanced,' 'More Bass,' 'More Treble,' and 'Custom,' as well as an advanced mode with an eight-band equaliser for fine-tuning the sound as per your liking. Nothing's debut Headphone (1) over-ear headphones are feature-rich, comfortable, and distinct in their design. They also sound great. However, they aren't made for everyone – they are aimed at people like me who are a bit obsessed with design and want a unique-looking product, though not necessarily something audiophile-grade. I wouldn't say the Headphone (1) is overly expensive, but they are priced on the higher side, like most premium headphones. That said, if you are on a tighter budget or looking for the best value for money, the Headphone (1) might not be the right choice.

How to get the Yotei Mask in Death Stranding 2?
How to get the Yotei Mask in Death Stranding 2?

Time of India

time11 hours ago

  • Time of India

How to get the Yotei Mask in Death Stranding 2?

(Image via Kojima) The Yotei Mask isn't just an Easter egg; it's a full-on wearable tribute that fans of both Ghost of Tsushima and Death Stranding will love. Hidden deep in the narrative layers of DS2: On the Beach , this sleek collectible doesn't come easy. But if you're the kind who rescues, delivers, and never backs down, here's how to get your hands on it. When Can You Unlock the Yotei Mask in Death Stranding 2 ? You'll need to be well into the main storyline—specifically around Episode 8—before the Yotei Mask becomes obtainable. Don't go searching in the early chapters. It simply won't show up. Focus on progressing the story and keep an eye out for a prepper named The Adventurer—he's the key to this unlock. Death Stranding 2: Ghost of Yōtei Mask Unlock Guide – How to Get The Adventurer SSS Crossover Cargo Step-by-Step Guide to Getting the Yotei Mask in Death Stranding 2 Follow these steps if you want to unlock the Yotei mask in Death Stranding 2: On the Beach: Step 1: Reach Episode 8 By now, you've made it through the Australian terrain and unlocked a bunch of characters. Around this point, you'll get Order 36, which sends you into the mountains with a meteorite delivery. Step 2: Meet the Adventurer's Son When you deliver the meteorite to The Adventurer's shelter, you'll find only his son there. Surprise: dad's missing again. You'll now get Order 37, tasking you with yet another tough rescue mission. How to Find and Rescue the Adventurer (Order 37) | Death Stranding 2: On the Beach Step 3: Complete Order 37 This mountain rescue is no joke—expect extreme weather, hostile terrain, and some solid BT action. But once you complete it, you're on track. The Adventurer is grateful, and the wheels are now in motion. Step 4: Wait for the SSS Notification Once Order 37 is complete and you enter Episode 9, you'll receive a message via the SSS (Shared Service System). The Adventurer sends you a cryptic note with an image of a masked figure and says he wants to reward you. Step 5: Bring Him Any Cargo Yep, literally any cargo. Doesn't matter if it's a lost package or a side order—just bring it to The Adventurer's shelter. Once you do, he'll reward you with the Yotei Mask. While there's no official timer, many players believe delaying the delivery might reset the interaction or cause the Adventurer to leave. Best advice? Once you get the SSS message, grab any cargo and deliver it immediately. How To Get Yotei Mask - Death Stranding 2 PS5 Pro How to Equip the Yotei Mask in Death Stranding 2? Hold Left on the D-Pad , go to the Face Equipment section (same place as sunglasses or harmonica), and scroll until you find the Yotei Mask . Equip it and flex your connection to Sucker Punch's samurai legacy. The Yotei Mask is more than just flair—it's a nod to Sony's interconnected universe and a reward for the most dedicated porters. Stay sharp, keep delivering, and wear that mask with pride. For real-time updates, scores, and highlights, follow our live coverage of the India vs England Test match here. Game On Season 1 continues with Mirabai Chanu's inspiring story. Watch Episode 2 here.

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