
Donkey Kong Bananza's controlled chaos makes it a must-play game for Switch 2
You aren't playing as Mario, who gleefully jumps and bounces around the Mushroom Kingdom while shouting "wahoo."
You are Donkey Kong, a 500-pound gorilla with massive arms punching, pounding and smashing his way through unknown lands in a world threatening to crush you beneath its oppressive weight.
It's the video game equivalent of an anger room, a place full of breakable objects begging to be demolished, as you walk inside carrying a sledgehammer and wearing a pair of protective goggles.
Paired with the puzzle-platforming DNA that makes the Mario games instant classics and a vibrant visual style all its own, Bananza rockets past Mario Kart World as the new Switch 2's must-have game — even as it struggles with glaring technical problems.
WATCH | Donkey Kong Bananza overview trailer:
The story, thin as it might be at first, is enough to set the stakes for the theme park-like adventure through over a dozen colourful environments.
Donkey Kong is working at a mine staffed by other monkeys when they find banandium gems, giant edible (at least by D.K.) golden bananas. Soon after we encounter the Void Company, who are bent on reaching the planet's core for unknown reasons, causing havoc along the way — and Pauline, a young girl with magical singing abilities.
The main villain and eponymous head of the company is Void Kong, who also happens to be a corrupt businessman with wildly styled hair. Void Kong is obsessed with golden bananas, insists everyone call him "the president" and angrily says his underlings are "fired" whenever they fail.
Nintendo is not the kind of company to deliberately pull from the latest headlines for inspiration. But, even accidentally, Void Kong is the perfect antagonist for a video game in 2025 that encourages players to work out their frustrations by shattering everything in front of them.
The young Pauline, meanwhile, rides on D.K.'s back, guiding the player along the way, as she's the only character to speak (and sing) in a human language.
Longtime players might scratch their heads at her inclusion — in the 1981 original Donkey Kong game, Mario had to rescue a grown-up Pauline from D.K.'s then-villainous clutches; she later appears as the mayor in Mario Odyssey. It's best not to think about the timeline implications, as Nintendo remixes their mythologies as they see fit across most of their franchises.
More importantly, the loveable big goof and savvy youngster formula infuses the game with heart and humanity even though it feels like it cribbed too much from Wreck It Ralph's notes to look completely original.
All about destruction
In a developer interview conducted and posted by Nintendo, producer Kenta Motokura said the principle concept behind the game was destruction.
On the surface, nearly everything is built around Donkey Kong's destructive capabilities. Besides moving around and jumping — classic video game's basic alphabet — three buttons are dedicated to causing havoc: punching forward, punching up, and punching down.
Other abilities further your devastation: tearing off chunks of terrain, swinging said chunks to destroy enemies and obstacles, or surfing on the chunks to rocket you through the underworld.
It's an upheaval of the usual video game logic, where the environment is usually locked, except for the elements the player is supposed to overcome. You wouldn't break through a rock wall in a Zelda game unless there was already a treasure chest hidden behind, for example.
In Bananza, those rules are usually thrown out the window. You can level entire mountains to rubble with your fists whether there's something to find or not.
Often times you'll be rewarded by finding a banandium gem along the way; much like Mario Odyssey's hundreds of hidden Moons, they are meant to be found in abundance. But if you want to simply let loose and destroy everything around you, without any pretence of treasure hunting, the level's malleable geometry is happy to oblige.
Serious frame rate problems
All that destruction appears to have pushed even the new Switch 2 hardware to its limits, however. When playing the game while connected to the TV, the frame rate can slow to a crawl, or stutter inconsistently.
It most often happens when hundreds of shards of glass, rock and mud fly across the screen at once, but can mar the experience even in calmer moments. Some of the later boss battles, with particle effects covering the screen, can make it feel as though you're trying to walk underwater.
It appears to only be a problem when docked to a TV, however, as the game ran at a smooth 60 frames per second without a hitch when playing in handheld mode.
Review: Donkey Kong Bananza is an a-peel-ing Switch 2 title
10 minutes ago
One of Nintendo's oldest and most beloved characters is back in Donkey Kong Bananza for the Switch 2. We took the game out for a spin ahead of its release on July 17.
The destruction motif doesn't limit Bananza's developers when it comes to level design, however. Devious puzzles and inventive enemies will constantly put players on their toes in ways that the House of Mario has perfected over decades.
The best examples juggle pinpoint platforming with different terrain's properties; throwing an enemy made of ice will cool nearby lava, making it traversable; parasites that ooze corrosive slime can be neutralized by dumping piles of salt-rich sand onto them.
All of this is tied together with the vibrant, surrealistic visual and environmental design. Typical video game biomes are given a slight twist, like adding chocolate and vanilla ice cream-shaped landscapes in an ice world.
The cartoony denizens include the Fractones — creatures made of cerulean crystal with big, Pixar-like eyes — and a race of ostriches who run a five-star hotel inside a skyscraper-sized eggshell. (One note from the ostriches belies the script's occasional profundity: ostriches can't help but look down on others with their long legs, so must work extra hard to empathize with, and ultimately serve, their patrons.)
As worrying as its technical hitches are this early in the Switch 2's life, Donkey Kong Bananza is a triumphant return for the titular gorilla. It'll take players about 20 hours to reach the thunderously exhilarating final act, but they'll likely have more than twice that spent just searching the underground world for more banana gems and other hidden treasures.
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Toronto Sun
2 days ago
- Toronto Sun
Japanese game maker Nintendo reports robust profits on strong Switch 2 sales
Published Aug 01, 2025 • 1 minute read A Nintendo logo is seen June 5, 2025, in Nashville, Tenn. Photo by George Walker IV / AP TOKYO (AP) — Nintendo, the Japanese video game maker behind the Super Mario and Pokemon franchises, reported an 18.6% surge in net profit for the first fiscal quarter Friday on the back of strong demand for its new Switch 2 console. This advertisement has not loaded yet, but your article continues below. THIS CONTENT IS RESERVED FOR SUBSCRIBERS ONLY Subscribe now to read the latest news in your city and across Canada. Unlimited online access to articles from across Canada with one account. Get exclusive access to the Toronto Sun ePaper, an electronic replica of the print edition that you can share, download and comment on. Enjoy insights and behind-the-scenes analysis from our award-winning journalists. Support local journalists and the next generation of journalists. Daily puzzles including the New York Times Crossword. SUBSCRIBE TO UNLOCK MORE ARTICLES Subscribe now to read the latest news in your city and across Canada. Unlimited online access to articles from across Canada with one account. Get exclusive access to the Toronto Sun ePaper, an electronic replica of the print edition that you can share, download and comment on. Enjoy insights and behind-the-scenes analysis from our award-winning journalists. Support local journalists and the next generation of journalists. Daily puzzles including the New York Times Crossword. REGISTER / SIGN IN TO UNLOCK MORE ARTICLES Create an account or sign in to continue with your reading experience. Access articles from across Canada with one account. Share your thoughts and join the conversation in the comments. Enjoy additional articles per month. Get email updates from your favourite authors. THIS ARTICLE IS FREE TO READ REGISTER TO UNLOCK. Create an account or sign in to continue with your reading experience. Access articles from across Canada with one account Share your thoughts and join the conversation in the comments Enjoy additional articles per month Get email updates from your favourite authors Don't have an account? Create Account Kyoto-based Nintendo Co.'s April-June profit totaled 96.03 billion yen ($640 million), up from nearly 81 billion yen. Quarterly sales more than doubled to 572.36 billion yen ($3.8 billion). Nintendo said it sold 3.5 million Switch 2 game consoles globally on the first four days after it hit store shelves June 5, a record pace for a Nintendo game machine. Its sales continue to be strong, it said. The company said the new console's higher price added to sales growth momentum. The new version sells for about $450 compared to $300 for the previous Switch when it first went on sale in 2017, . Especially popular games included 'Mario Kart World' and 'Donkey Kong Bananza.' 'Pokemon Friends,' which went on sale last month for the older Switch, can be also played on the new Switch. This advertisement has not loaded yet, but your article continues below. The Switch works both as a handheld portable machine and as a home console. Nintendo stuck to its forecast to sell 15 million Switch 2 machines through this fiscal year. Nintendo left unchanged its profit forecast for the year through March 2026, at 300 billion yen ($2 billion) profit, up nearly 8% on year. Nintendo stock, which has steadily climbed in the past year gaining more than 50%, edged down nearly 1% before earnings were announced. There are some worries about the impact of President Donald Trump's tariffs on Japanese exports, but that did not appear to affect Nintendo's overall projections. Sunshine Girls Toronto & GTA World Editorials Tennis
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Japan Forward
6 days ago
- Japan Forward
[Gamer's World] BitSummit the 13th Brings Magic and Surprises from the Indie Game World
BitSummit is Japan's premiere indie game festival, held annually in Kyoto – and this year's 2025 edition was far and away the best yet. And I should know: I've been to every edition of BitSummit since it was first held as a tiny ramshackle gathering of 200 independent Japan-based game developers in 2013. This July, for its 13th edition – appropriately titled BitSummit the 13th – the show boasted more exhibitors than ever, spilling out of the two main floors of the Miyako Messe convention centre. The very definition of indie spirit, the event has grown organically and exponentially, drawing 58,065 visitors compared to around 38,000 in 2024 and 23,000 the year before (2023). That's a big leap for a small event! I've definitely noticed the rising recognition of BitSummit within the game industry. I go to a lot of global game expos throughout the year, and this past 12 months, I had more indie developers than ever tell me they were planning to go in 2025 – or that they hoped to go someday, or that exhibiting at BitSummit was their dream. This is a testament to the high bar of curation BitSummit has set: Getting your game into the official selection is a mark of quality. It's probably also because of BitSummit's reputation as a highly social event, where developers can quickly meet new business partners and make new friends. The show really nails this aspect, allowing participants to make essential network connections while also blowing off steam at after-hours parties and the show's legendary nighttime gatherings beside the Kamo River. he PlayStation booth showcased over a dozen indie games available on PlayStation 5. Despite featuring more games and more visitors than ever, this year's show felt extremely well designed. Many of the bigger booths were concentrated on the third floor, with platform holders Nintendo and PlayStation hosting a number of games playable on their respective hardware. However, the first floor also had some larger highlights, like PocketPair's booth showing Palworld as well as some other smaller games they are publishing. Overall, the venue was zoned so that you could easily find the types of games you like. Casual gamer who is new to the indie space? Start at the PlayStation and Nintendo booths. Prefer to go deeper and find smaller games made by one-person teams? Or deeper still to check out raw new demos whipped up in a game jam or by university students? Like games with insane controllers? Or board games, or merchandise? There was a corner for each of these and more, allowing visitors to immerse themselves in different islands of the indie game world. Hirokazu "Chip" Tanaka was a pioneer of chiptune back in the NES days, and performed an unforgettable live set on the BitSummit stage. There was also a large stage on each floor, with the first-floor stage playing host to sessions by influencers and streamers, and the third-floor marquee presenting special guests. That had a strong lineup that included live musical performances by pioneering chiptune composer Chip Tanaka and Final Fantasy legend Nobuo Uematsu. It also featured panels with renowned independent developers like Okami/Bayonetta creator Hideki Kamiya and Boku no Natsuyasumi creator Kaz Ayabe. Uematsu's performance in particular drew the biggest crowd in BitSummit's history, according to cofounder James Mielke. The grey-haired veteran musician performed songs from Final Fantasy alongside new songs by his band con TIKI. IGN Japan livestreamed some of the highlights from BitSummit on our YouTube channel, playing a selection of game demos interspersed with developer interviews from the show floor. With so many excellent games to choose from, we had to be extremely picky about our lineup, resulting in an all-killer no-filler selection. Here are some of my highlights from the BitSummit show floor. Henry Halfhead won the IGN Japan media award at BitSummit. Henry Halfhead is the game we picked as IGN Japan's game of the show, presenting developer Lululu Entertainment with the IGN Japan media award. It's a sweet, quirky game filled with curiosity and playfulness, where the player controls Henry, a 3-year-old toddler who can possess any item around him and play with them in unexpected ways. As the demo progresses, gentle narration reflects on Henry's childlike view of the world, resulting in a game that is both mischievous and moving. Dreams of Another is the latest opus from Kyoto-based Q-Games developer Baiyon. A paean to the 1990s original PlayStation days, it features dreamlike fuzzy visuals generated by modern tech, surreal gameplay where you clear a thick fog in each stage with a machine gun to find your way through oblique environmental puzzles, and deliberately hammy dialogue, evoking a bygone age while still feeling fresh and new. Awaysis, the new game from Kyoto-based studio 17-Bit, drew a constant crowd at BitSummit. Another Kyoto studio, 17-Bit, showed its new game Awaysis. This colourful dungeon brawler pits four friends against waves of enemies as you explore a fantasy landscape. A fun physics-based combat system allows players to knock enemies flying, interacting with items around the environments to inflict extra damage, while also engaging in some slapstick friendly fire. With four players and tons going on at once, the screen gets a little busy at times, but it'll be cool to see how the physics elements stack up for unexpected effects in the final game. Love Eternal from developer brika is an intriguing puzzle-platform game rendered mostly in black and white. It has a mysterious story of family tragedy intercut with its well-designed puzzle box levels where you must control gravity to avoid brutal obstacles and reach the end of each screen. One More Plate! is a two-player party game where players must work together to catch falling snacks and feed them to the hungry monsters waiting mouth-open on each side of the screen. The controls are simple but deliberately tricky, and teamwork is a necessity, meaning you'll laugh and argue and sweat your way to victory in the vein of Overcooked. HellHeart Breaker is the new game from Singapore-based developer Battlebrew Productions. Cuisineer developer Battlebrew Productions unveiled new game HellHeart Breaker, a hack and slash roguelite game with a dating sim twist. Monster girls you date unlock additional powers, and the ones you don't become the bosses you fight. This game's cute graphics, 1920s Shanghai-inspired setting and abundance of tasty looking food make it one to watch. The central pun in the title of Building Relationships is that it is a game about both developing bonds between characters, and the central characters literally being buildings. Controlling a boxy house that cartwheels hilariously through an island setting, you must find other houses, windmills and sheds to befriend and romance, all through a filter of retro visuals and arcadey gameplay. The surprisingly risqué dialogue and challenging platforming will bring a smile to your face. But BitSummit is about more than just traditional games, no matter how unusual. The Unique Controller area featured around 20 short, sharp games built around inventive inputs and hysterical outcomes. One of these, Okonomiyaki Taiken Game: Kote no Meijin, was made by students of Tokyo Polytechnic University as a graduation project. It tasked players with flipping an okonomiyaki pancake when prompted by the game. Okonomiyaki is of course a cuisine native to Kansai, where Kyoto is located, so the game seemed geographically relevant. The plastic okonomiyaki device was designed to crumble to pieces quite easily, while the size of the spatulas available – small, medium and large – translated to hard, normal and easy modes. It includes a device fitted with an accelerometer to tell the game when it has been flipped, and other sensors to detect whether it has remained intact. I watched a guy walk up and boldly proclaim that he is a real-life okonomiyaki chef. But as he confidently flipped the pancake and set it down smartly, he misjudged the edge of the table, sending half the pieces scattering all over the floor – and eliciting shrieks of laughter from the crowd around him. Other games were controlled by snakes, digital beer glasses, bananas, spinning office chairs and screams. It's well worth a browse of the X (Twitter) feed of Unique Controller area curator for videos of many of these bizarre devices in action. BitSummit draws a diverse crowd, from hardcore gamers who travel from around Japan and overseas to attend, to locals who bring their families to simply spend a day at play. Daniel visits the official photo booth at BitSummit. This year I had the pleasure of seeing the show through the eyes of a newbie, as an old friend who lives locally and who doesn't usually play games came to check out the show for the first time. Overwhelmed at first by the hundreds of games, the friend quickly became mesmerised watching someone play the humorous game Baby Steps, before finding a few games to try for themselves, chatting with the developers who made them, and eventually leaving the show with a couple of games on their wishlist. That's the magic of a game show like BitSummit. Big enough to offer something for everyone, small enough to be intimate, and filled to the brim with surprises. This year's 13th edition of was far from unlucky – and I can't wait to see how BitSummit levels up again in 2026. Author: Daniel Robson Daniel Robson is the Executive Producer of IGN Japan


Geek Dad
23-07-2025
- Geek Dad
Get in the Game With ‘Super Mario Party Jamboree – Nintendo Switch 2 Edition + Jamboree TV'
When it launched last October, Super Mario Party Jamboree quickly became my family's go-to for competitive multiplayer, not to mention a series favorite for Mario Party 's special brand of digital boardgame tomfoolery. Fast forward nine months, and Jamboree is back with fresh features, new mini-game types, and a much longer name. Super Mario Party Jamboree – Nintendo Switch 2 Edition + Jamboree TV launches this Thursday, both as an exclusive Nintendo Switch 2 release (MSRP $79.99) and as a Switch 2 upgrade pack (priced $19.99) for those who already own the original game. While the Switch 2 Edition + Jamboree TV doesn't exactly reinvent the wheel, it does nicely leverage the Switch 2 hardware capabilities to further enhance an already stellar title. This includes improved visuals (1440p resolution in TV mode and Full HD in handheld/tabletop), sound-based gameplay using the Switch 2's integrated microphone, and a suite of new Joy-Con 2 mini-games that really showcase the precision of its mouse controls. A decent chunk of the Switch 2 Edition + Jamboree experience also relies on the presence of a compatible USB-C camera. New rulesets and camera support in classic Mario Party mode offer a nice little upgrade. image: NOA This is especially true in the new Bowser Live mode, a wonderfully ridiculous send-up of the traditional television game show where the new CameraPlay feature tracks player movement, enabling full-body motion controls. This finally gave me a proper chance to put my Nintendo Switch 2 Camera through its paces, and I was impressed with how well it performed. Even in low light—we prefer to keep the overhead lighting off when we're gaming in the living room—the camera did a solid job of tracking both me and my daughter (who's a good six inches shorter than me) as we hopped and flailed around at the direction of King Koopa. All the jumping aside, though, Bowser Live isn't exactly the kind of activity you should undertake with, say, someone sleeping in the next room, as the game also requires regular hollering to hype up the various Yoshis and Shy Guys in the crowd. Bowser Live is a fun, fast, physical affair. image: NOA As noisy and frenetic as it is, it's an enjoyable experience and something that nicely ties the Switch 2 of today back to Nintendo's proud Wii Remote-waggling legacy. Without a camera, though, you're limited to the new microphone-controlled content, so keep that in mind. That being said, Bowser Live isn't the only new bell and/or whistle available in this updated offering. In fact, as much as we enjoyed punching question blocks, jumping out of green pipes, and screaming at the top of our lungs, that mode actually represents a fairly small slice of our overall playtime. We are much more enamored with Carnival Coaster. Safety first! image: NOA In this mode, players hop aboard one of five themed roller coasters for some co-op carnage as they shoot down flying enemies and participate in Joy-Con 2 mouse-based minigames to put valuable seconds on the clock, doing their best to make it to the end of the line before time runs out. The variety of new mini-games we encountered was impressive—we spray painted Bob-ombs, scooped ice cream, stacked toys, and arranged dominoes, just to name a few—and even the ones we weren't particularly good at (like navigating pull-back racers across dangerous terrain) were still entertaining enough to keep us coming back. Carnival Coaster, too, employs CameraPlay functionality, though to a lesser degree than Bowser Live. Camera tracking puts the players into the game so you can watch everyone's reactions as the coaster weaves and bobs, and you can also bank a few extra seconds by raising your hands above your head when the coaster goes downhill. In addition to some new rulesets (Tag-Team and Frenzy Rules), the updated Mario Party experience can use the USB-C camera to put your mug in the game, which is a fun new addition to an already beloved family pastime. I will admit, though, that readjusting our camera so that we could sit comfortably on the sofa while we made our way around the game board did reveal a little quirk. Specifically, Super Mario Party Jamboree – Nintendo Switch 2 Edition + Jamboree TV kept confusing me, a tattooed middle-aged man, with a tatty rack of coats about eight or so feet behind me. Which is, y'know, a little hurtful, though it didn't really detract from the actual gameplay. I do wish there were an easier way to fine-tune my Switch 2 Camera for individual participants, but overall, I have nothing but praise for the way in which the camera, microphone, and Joy-Con 2 controllers perform in tandem to make Mario Party an even weirder, wilder, and more wonderful ride. As cool as the other content is, my heart belongs to Carnival Coaster. image: NOA Admittedly, I've spent a lot of time with my Switch 2 in solo pursuits, smashing rocks as Donkey Kong or cruising through the mean streets of Night City in handheld mode. For me, this is where the hardware excels; I'm able to explore beautiful, fully realized game worlds even on the go. But Nintendo's motto—All Together, Anytime, Anywhere—reminds me that there's more to the Switch 2 than just that. Super Mario Party Jamboree – Nintendo Switch 2 Edition + Jamboree TV , with its classic couch co-op and robust online and GameShare support, further serves to make this a perfect example of how my shiny new gaming system can also serve as a family entertainment hub, just like the consoles of old. Albeit with a host of interesting new features that further redefine the modern gameplay experience. Review materials provided by Nintendo of America. This post contains affiliate links. If professional Carnival Coaster ever becomes a thing, I think my youngest kid and I could be real power players in the regional scene. Liked it? Take a second to support GeekDad and GeekMom on Patreon!