
Front Mission 3: Remake has updated its graphics with AI slop and fans are angry
The remake of PS1 game Front Mission 3 has replaced its 2D artwork with generative AI images, that have made a mess of everything.
Even before the first Front Mission remake came out, Polish publisher Forever Entertainment committed itself to also remaking the second and third games for the Nintendo Switch.
This was a big deal, since the first two games had never seen a European release (the second game never even left Japan), while Front Mission 3 hasn't been re-released since the original PlayStation version in 2000.
The first two remakes were fine enough updates, albeit skin deep and just as old-fashioned as the originals, but any excitement for the third has evaporated due to what seems to be AI generated artwork.
The Front Mission 3 remake only launched today but screenshots have already been making the rounds on social media, comparing the remake's visuals to the original game.
These screenshots come courtesy of RPG Site and when shared side-by-side with the original version, it does appear that a lot of 2D artwork wasn't simply upscaled to be less blurry but outright replaced.
Aside from background art, photos from the Network (an in-universe web browser that provides extra worldbuilding and lore) have been recreated and the results are frankly horrendous.
Sign up to the GameCentral newsletter for a unique take on the week in gaming, alongside the latest reviews and more. Delivered to your inbox every Saturday morning.
Even without comparisons, a lot of these photos simply don't look natural, like one man's bizarre hand gestures or the example at the top of this page, of a soldier holding an already weird looking gun like a camera.
Some of the new images don't even accurately depict the original illustrations. One especially egregious example is of what's meant to be a crashed Wanzer, a type of mech in the Front Mission series, being turned into a parked helicopter.
Everything points to the original art being fed into an AI algorithm and, since the originals are blurry and pixelated, creating hallucinations and things that were never there to begin with.
At least we hope that's what's happened, because if these were designed by actual humans, with no AI involved, it'd be extra shocking they were ever approved.
There's no mention of generative AI being used for the remake's development in the credits and we can't recall ever spotting AI art in the first remake when we reviewed it. Although that was based on a SNES game, whereas Front Mission 2 and 3 are PS1 titles.
As you can imagine, fans are not happy, with CheeseGX on X describing it as a 'a new all time low when it comes to video game remakes.'
'It's a damn shame to see that the remake team apparently used s***** AI art upscalers to replace a lot of the lower resolution 2D art assets with completely bizarre looking people, tech and landscapes. Definitely won't be buying this!' says JCP Designs on Bluesky
'This isn't even AI upscaling like I assumed, they went and gen AI'd wholly new images using the originals as a base. Legit worst case scenario outcome for this game,' adds Matt B on Bluesky.
We've contacted Forever Entertainment for clarification on whether any generative AI was used and will update this article should we hear back. More Trending
Despite enthusiasm for using generative AI for game development amongst some companies, including Microsoft, it remains an extremely contentious subject with gamers.
Just yesterday, it was discovered the new Everybody's Golf game, which launches this in September, is using generative AI for leaf and tree textures, which is enough of a dealbreaker for some to swear off buying it.
The upcoming Jurassic World Evolution 3 came under similar fire for advertising the use of AI generated scientist portraits, but fans must've kicked up enough of a stink because those portraits will now no longer be included.
'Thanks for your feedback on this topic. We have opted to remove the use of generative AI for scientist portraits within Jurassic World Evolution 3,' reads a statement from developer Frontier Developments on the game's Steam community page.
Email gamecentral@metro.co.uk, leave a comment below, follow us on Twitter.
To submit Inbox letters and Reader's Features more easily, without the need to send an email, just use our Submit Stuff page here.
For more stories like this, check our Gaming page.
MORE: Xbox AI plans already getting roasted by devs: 'Nobody will want this'
MORE: As Xbox triples down on generative AI, multiple indie devs reject it
MORE: Leaked Sony AI video makes the future of PS6 and next gen Xbox plain
Hashtags

Try Our AI Features
Explore what Daily8 AI can do for you:
Comments
No comments yet...
Related Articles


Metro
a day ago
- Metro
I bought GTA 5 for the third time and it's still one of the best games ever
A reader reveals how the wait for GTA 6 led him to buy GTA 5 for the PS5, as he insists the 12-year-old game is still the best entry in the series so far. I love Grand Theft Auto. I'm in my fifties now and I don't often play video games anymore. If I have any spare time, I prefer to watch decent films or well scripted television series, like Succession. Video games require effort and physical interaction and I'm not really up for that after a week at work. Up until this year, due to my overall gaming lapse, I'd resisted upgrading to the current generation of consoles, but I've now purchased a PlayStation 5 for one reason alone. I have to play Grand Theft Auto 6. It's like an overpowering urge akin to when you're ravenous and you see a big tasty-looking cake. You want that cake. There's no debate in your head. That cake must find its way into your mouth. That's how I feel about Grand Theft Auto 6. When the new Grand Theft Auto game was delayed until next year I was utterly heartbroken, especially since I bought a new console for the sole purpose of playing it. The current instalment in the franchise, Grand Theft Auto 5, is relatively cheap at the moment (about 15 quid) and the old/current game began to look quite appealing to me as a stopgap until I could play the new game, but I held back from buying GTA 5 because I already own two copies on other formats. How could I possibly justify buying and playing Grand Theft Auto 5 again? Years ago, I bought and played GTA 5 extensively on the PlayStation 3. I purchased the game a second time on the Xbox One. In that enhanced version of the game there were notable improvements. Mainly, I'm thinking about first person view being an option in every vehicle. Grand Theft Auto 5 on PlayStation 5 seemed so unnecessary to me. Apparently the PlayStation 5 version wasn't much of an improvement, and wouldn't it be better and more adventurous to branch out and play something else? But then, as I've mentioned above, GTA 6 got delayed and I needed to satisfy my hunger for the franchise, and so I found myself buying the same game a third time. After this purchase I rather regretted surrendering to my urges, that is until I installed Grand Theft Auto 5 and actually started playing it. Sign up to the GameCentral newsletter for a unique take on the week in gaming, alongside the latest reviews and more. Delivered to your inbox every Saturday morning. From my hands-on experience of the PlayStation 5 version, I have to say that Grand Theft Auto 5 is still a right laugh and in many respects I think it might be the best entry in the series. The missions in 5 are a major improvement on the previous games, in that they're fun and often spectacular. All too often in the other games, some of the missions regressed into becoming a major chore. That remote control helicopter mission in the multi-story carpark in Vice City sticks in my head as a serious blight in an otherwise enjoyable experience. Grand Theft Auto 5 is far more accommodating. If you keep failing the game offers you a chance to skip a mission, which is probably sacrilege to hardcore gamers but I think a bit of all-abilities inclusion is an excellent idea. I'm still barely into my latest playthrough and already rescuing Michael's son from his hijacked boat was/is so cool. You're chasing down a stolen yacht that's being towed in a trailer. Franklin jumps onto the yacht while it's in motion and you have to then catch him and Michael's dangling son. Brilliant stuff. I can't immediately remember missions with that kind of scope in the earlier games. I also love the random incidents that occur throughout the map while you play. After you've darted over to intervene in a theft, in true Grand Theft Auto style you can either give the money back to its rightful owner or keep it for yourself. The Strangers and Freaks side missions are a great addition too. Grand Theft Auto 5 offers a multitude of tempting distractions, other than simply running amok until the police take you down, which although fun can become a rather aimless and morally troubling activity. On this latest playthrough of GTA 5 I've only noticed a couple of downsides. I've been forced to remember how much I hated Franklin's mate Lamar. Just a horrible, moaning character with dialogue that's littered with offensive expletives. I punched Lamar and ran him over and that provided marginal relief but, yes, I still hate him. And the character models in general look a bit crusty and old, which is perfectly understandable given the age of the game itself. And if I'm honest the only improvement in the PlayStation 5 version is that the game loads slightly faster and maybe the environments look marginally better… so was it worth buying the game yet again? More Trending I have to say yes. Playing Grand Theft Auto 5 is still a joy and I'd recommend readers giving the game another go given its cheap price. In my opinion, no other game offers such a multifaceted and amusingly detailed experience. Listening to Cara Delevingne on Non-Stop-Pop FM. Stealing a flashy sports car and then gunning it for miles across the brilliantly realised map. Grand Theft Auto 5 really is the gift that keeps on giving, that is until Grand Theft Auto 6 finally comes out. By reader Michael Veal (@msv858) The reader's features do not necessarily represent the views of GameCentral or Metro. You can submit your own 500 to 600-word reader feature at any time, which if used will be published in the next appropriate weekend slot. Just contact us at gamecentral@ or use our Submit Stuff page and you won't need to send an email. MORE: We have to accept the Nintendo Switch 2 is not for hardcore gamers - Reader's Feature MORE: The 90s and 2000s were the best time for video game creativity – Reader's Feature MORE: I'm going to say it: Mario Kart World is not as good as it should be – Reader's Feature


Metro
2 days ago
- Metro
Capcom goes for cheap tricks with thirsty Street Fighter 6 swimsuits
Cammy, Chun-Li, Luke, and more are set to receive swimsuit outfits in a new update for Street Fighter 6, and very little is left to the imagination. Some fighting game series, like Dead Or Alive, are renowned for their overtly sexual depictions of female characters, and some new outfits in Street Fighter 6 are approaching the same territory. As revealed in the Capcom Spotlight showcase, Sagat is the next DLC character heading to Street Fighter 6, on August 5, 2025. Alongside the new character, Capcom is set to finally roll out some new outfits for some of the other characters, over a year and a half after Outfit 3's launch in December 2023. While many fans have been disappointed by the lack of alternate outfits in Street Fighter 6, when compared to previous entries, Capcom has slammed the bikini panic button in what feels like a desperate cash grab to distract from the lengthy wait. As revealed in the showcase, Outfit 4 for characters Cammy, Luke, Chun-Li, Manon, Jamie, Kimberly, and A.K.I. are all swimsuits. As pointed out by Street Fighter director and designer Takayuki Nakayama on X, the Cammy and Chun-Li swimsuits closely resemble their appearance in artwork produced for the original Street Fighter 2. While we might like to think things have progressed since 1991, when Street Fighter 2 first came out, some of the outfits here are very revealing, especially when you compare the female costumes with the ones for Luke and Jamie. Other characters on the Street Fighter 6 roster are set to receive their fourth costumes at a later date, although it's unclear if they'll also be swimwear. Sign up to the GameCentral newsletter for a unique take on the week in gaming, alongside the latest reviews and more. Delivered to your inbox every Saturday morning. You're gonna need to dry off after this. 🌊Outfit 4 for these 7 characters are all swimsuits and are coming with the Sagat Update on August 5!Here's Cammy, Luke, Chun-Li, and Manon to wet your appetite. — Street Fighter (@StreetFighter) June 26, 2025 A Sagat Fighting Pass will be made available from July 4, 2025, which will include various EX colours, titles, avatar gear, stickers, a playable version of classic game Tiger Road, and other extras. More Trending In other Street Fighter news, a bunch of casting announcements were recently revealed for the upcoming movie adaptation, directed by Kitao Sakurai. According to The Hollywood Reporter, Curtis '50 Cent' Jackson is set to play Balrog, who later tweeted about the news on X. Other reported cast members include Jason Momoa as Blanka, Noah Centineo as Ken, Orville Peck as Vega, Callina Liang as Chun-Li, Andrew Schulz as Dan Hibiki, Andrew Koji as Ryu, and WWE star Joe Joe Anoa'i, aka Roman Reign, as Akuma. A release date is yet to be announced, but production is set to begin in August in Australia. Email gamecentral@ leave a comment below, follow us on Twitter. To submit Inbox letters and Reader's Features more easily, without the need to send an email, just use our Submit Stuff page here. For more stories like this, check our Gaming page. MORE: Capcom show what Resident Evil Requiem was going to be before they changed it MORE: Hotel Dusk director reveals new Switch 2 exclusive 'designed for adult women' MORE: Rematch review – Rocket League without the cars


Metro
2 days ago
- Metro
Capcom show what Resident Evil Requiem was going to be before they changed it
Capcom has explained how Resident Evil Requiem started life as an online open world game, and it's chilling to think about. Before Resident Evil Requiem was officially revealed at Summer Game Fest, rumours claimed it would be an open world game starring Leon S. Kennedy. Capcom has since explained why Leon isn't the protagonist, with game director Koshi Nakanishi highlighting how the character is 'actually quite a bad match for horror' because he's not the kind of person who would 'jump at something like a bucket falling'. As such, Resident Evil Requiem features a new 'introverted' lead, in FBI analyst Grace Ashcroft. Following the Capcom Spotlight showcase, the studio has now confirmed it did experiment with an online, open world for Resident Evil Requiem, but these plans were dropped when it realised it 'wasn't what fans wanted'. Speaking in an extended developer diary, which is available to registered members on Capcom's website, Nakanishi shared a brief, blurry glimpse at the early online experiments for Resident Evil Requiem. 'You might have heard some of the rumours, things like an online Resident Evil or an open world Resident Evil, which we spent some time experimenting with,' he said. 'But in the end, although we had some interesting concepts, we realised that it wasn't what fans wanted to see or play. So we went back to the drawing board and created what led to Resident Evil Requiem.' Sign up to the GameCentral newsletter for a unique take on the week in gaming, alongside the latest reviews and more. Delivered to your inbox every Saturday morning. It's easy to imagine how negative the reaction to an online Resident Evil game would be, because there's already been so many bad examples. Resident Evil Re:Verse was Capcom's last (terrible) attempt to make an online multiplayer title in the series, which is set to be shut down on June 29, after being released as a freebie with Resident Evil Village. Before that, there's been asymmetrical multiplayer jaunts in Resident Evil: Resistance, and co-op games like Operation Raccoon City and Resident Evil Outbreak. Interestingly, the protagonist in Resident Evil Requiem, Grace Ashcroft, is the daughter of investigative reporter Alyssa Ashcroft – a character from Resident Evil Outbreak. To reinforce the point, Capcom highlighted that Resident Evil Requiem is a 'single-player offline game', and presumably no longer open world, although it didn't exactly specify the latter. All of this seemingly corroborates rumours last month, from series insider Dusk Golem, who claimed development on Resident Evil Requiem began in 2017 with Leon S. Kennedy and Jill Valentine as the protagonists. He said it was originally 'trying to be the opposite' of Resident Evil 7, as a 'big open world multiplayer game', but it got a 'heavy reboot' in 2021 when Resident Evil Village was released. Later in the video on Capcom's website, Nakanishi said the sequel takes the emphasis on fear seen in Resident Evil 7 a 'step further', describing the gameplay as 'addictive fear'. More Trending 'For us, an 'addictive fear' means even though you might be scared, you just can't stop playing,' he added. 'You want to see what's next. You die, but wonder, 'What if I tried this? Next time I'll do it differently'. And when you overcome that fear, the sense of accomplishment is huge. 'You want to keep going – as it's almost addictive. That's the kind of gameplay experience that we are aiming for in Resident Evil Requiem.' The upcoming sequel follows Grace as she investigates a series of deaths in Raccoon City, 30 years after it was bombed in Resident Evil 3. It's set to feature both a first and third person perspective, an option only added via DLC for Resident Evil Village. Resident Evil Requiem is slated to launch across PlayStation 5, Xbox Series X/S, and PC on February 26, 2026. Email gamecentral@ leave a comment below, follow us on Twitter. To submit Inbox letters and Reader's Features more easily, without the need to send an email, just use our Submit Stuff page here. For more stories like this, check our Gaming page. MORE: Hotel Dusk director reveals new Switch 2 exclusive 'designed for adult women' MORE: Rematch review – Rocket League without the cars MORE: Call Of Duty: Black Ops 7 leak reveals new modes and screenshots via Xbox app