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Bad News About The ‘Demon Slayer: Infinity Castle' Part 2 And 3 Release Dates

Bad News About The ‘Demon Slayer: Infinity Castle' Part 2 And 3 Release Dates

Forbesa day ago
Demon Slayer
Demon Slayer: Infinity Castle is currently demolishing box office records in Japan, records set originally by Demon Slayer: Mugen Train, years earlier. They really like Demon Slayer.
But fans know that this first Infinity Castle film is only Part 1, and Parts 2 and 3 are separate movies, a trilogy that is going to be the end of the entire series. A series that will…span an entire decade, according to new reports about the release dates for Infinity Castle Parts 2 and 3.
A new report from AniRave says a source they trust has informed them that Infinity Castle Part 2 will air in 2027 and Infinity Castle Part 3 will air in 2029. That would be around ten years since Demon Slayer first debuted in 2019, and the end result of this would be a total of four seasons of a show and three movies.
Fans have not liked hearing these are the dates, and were hoping the movies would get here faster. After all, it took just five years for there to be four seasons of the show which is a whopping 63 episodes in total. At 2 hours and 30 minutes, Infinity Castle is roughly 7.5 episodes. So 7.5 episodes every two years? Why is it taking so long?
Demon Slayer: Infinity Castle
Well, the main issue is going to be production quality and just how much work the above-and-beyond animation is going to be for the films. Those who have seen the first one can attest to how great it is.
While these dates are not official, fans hoping that maybe the 'real' dates are closer together are in for disappointment. If anything, it's possible the actual gaps between Part 1 and 2 and 2 and 3 may be even longer than this. Ufotable has said that production on just Part 1 took 3.5 years, started while the old seasons were still airing. Not to say that every movie is going to take 3.5 years from the release of the last one, putting us at 2032, but one every two years is sort of a blessing, in that context, as frustrating as it may be for fans.
It's frankly a miracle that Demon Slayer got 63 episodes out in five years with its animation quality, and while it's understandable fans may be confused about the delay with the movies, there's no real getting around it. I'm seeing some say the 'hype will be dead,' but the time the series finishes in 2029, but I mean, this is Demon Slayer, hype for it does not die.
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Pick up my sci-fi novels the Herokiller series and The Earthborn Trilogy
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Super Mario Party Jamboree – Nintendo Switch 2 Edition + Jamboree TV review: a few too many barriers for a decent afterparty
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Digital Trends

time21 minutes ago

  • Digital Trends

Super Mario Party Jamboree – Nintendo Switch 2 Edition + Jamboree TV review: a few too many barriers for a decent afterparty

Super Mario Party Jamboree – Nintendo Switch 2 Edition + Jamboree TV MSRP $79.99 Score Details 'Super Mario Party Jamboree – Nintendo Switch 2 Edition + Jamboree TV keeps the party going, but puts up a few too many roadblocks.' Pros Core game is still a blast and looks and runs better Some excellent new minigames New modes add fun new twists Cons Camera minigames fall flat Bowser Live and Carnival Coaster have little replay value Recommended Videos Last year, Nintendo wrapped up its trilogy of Mario Party games with its most ambitious title yet in Super Mario Party Jamboree. With more minigames, boards, and modes than any entry before it, it was bordering on losing its focus on the core board game gameplay that makes it such a popular and approachable series. That makes it a natural choice for a proper Switch 2 Edition to bring us back for a little afterparty to show off some new tricks. Despite the seemingly obvious potential for DLC, no Mario Party game has gotten any meaningful expansion before now. Super Mario Party Jamboree – Nintendo Switch 2 Edition + Jamboree TV is the perfect opportunity to break that tradition by taking advantage of the new features found on the Switch 2 to add creative new games and modes. It mostly makes good on that promise, but the way they are integrated into the existing experience only exacerbates the main issues the core game had. With so much tacked on to it now, it has started to lose its appeal as a casual party game experience. Jamboree TV isn't as bloated and cumbersome as its full title, but it flies dangerously close. There are some standout new additions that take full advantage of the Switch 2 hardware, but those that miss the mark fall very flat, and there are simply too many barriers between you and the fun to make this an instant RSVP. Menu madness Jamboree TV presents itself as an entirely new menu option from the home screen, doubling down on the segmented structure of the original. The base game already felt oddly divided with its various modes locking certain games and features from the core game, and this only further complicates what should be a simple pick-up-and-play party experience rather than unifying the experience. The fact that there are now two ways to engage in the core Mario Party mode, but I can only select the new rules if I engage it from within the new Jamboree TV package, or transition over to the Rhythm Kitchen or Bowser Challenges from the original Super Mario Party menu, is needlessly convoluted. It's like hosting a party and having the drinks in the kitchen and snacks in the shed out back. swapping between the new Jamboree TV and classic modes is as much of a momentum killer as swapping between different games The original experience was already the most segmented Mario Party yet, with its various islands housing unique modes and minigames. Jamboree TV adds even more of these smaller, supplemental ways to play to complement the main game, but cordons them off in a way that kills off any desire to swap between them once I started playing. Whether it is with friends locally or online, swapping between the new Jamboree TV and classic modes is as much of a momentum killer as swapping between different games. That might not sound like a big deal, but for a game built around the idea of a group of friends picking up some controllers and having a good time, these barriers throw a major wrench in the gears. That core game is still just as solid as ever. 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