
How to bring timeless British interior design trends into your home
Modern botanical
Ben Pentreath, the King's designer of choice, is known for creating timeless, layered rooms that are full of interest and detail, but never overwhelm. Floral prints are a recurring theme in his work: 'Floral patterns have enduring appeal because they so beautifully relate a room to the nature that abounds just beyond the windows or doors,' he says.
Here, at a cottage on the Cornish coast that he decorated for a family, he has brought in a blend of patterns and colours that feel both classical and fresh. In the guest bedroom, a Chesterfield sofa covered in a Robert Kime suzani print has been teamed with a willow-motif wallpaper and floral curtains by Morris & Co, whose designs he favours because 'the balance of scale, leaf, form, and repeat is essentially serene'. A dark wood antique side table completes the look.
Idea to steal: Counterbalance a floral or botanical scheme with a monochrome artwork: here, a set of William Kentridge engravings has been hung against the Morris wallpaper, striking a note of modern contrast.
Floral maximalism
It takes a certain confidence to mix several different floral prints successfully, as the textile designer Nathalie Farman-Farma has done at her family home, a Georgian townhouse in London. In the main bedroom, several different patterns have been used on the walls and the bed, yet the overall effect is calming, thanks to the designer's clever choices, and the symmetry of the pictures hung above the bed.
Idea to steal: When mixing prints, choose one to use as the starting point: here, colours from the floral fabric on the headboard have been picked out in the burgundy-and-white wallpaper, and the blue-and-white bedspread.
Matchy-matchy
In the dining room of the same house, Farman-Farma lined the walls and the windows in the same, punchy print – a toile by the French brand Braquenié – so that when the curtains are drawn in the evening, the room is enveloped in the pattern. She has hung mirrors and framed fabric samples on top of the wallpaper – again, symmetry comes into play with their arrangement – and antique bobbin chairs add a playful touch. The round dining table encourages conviviality and conversation, and makes the best use of space in the square-shaped room.
Idea to steal: Farman-Farma chose a rich, rusty red paint for the fire surrounding and the panelling on the lower part of the wall, which matches the colour of the largest flowers in the print on the wallpaper and curtains. Picking out one shade from a patterned wallpaper in this way, to use on skirting boards and window frames, helps to tie the decor of a room together.
Monochrome
Decorating in a monochrome palette needn't result in a bland, boring room, as long as you pay attention to texture. This living room in a London house was previously painted white, which made it feel 'cold, dark and slightly unloved', according to designer Clare Gaskin, who coated it in a deep navy blue. The fireplace, the panelling on the lower part of the wall and the cornice are painted in Dock Blue by Little Greene, and a matching seagrass wallcovering by Thibaut has been applied above the dado rail. 'The layering of textures played well with the natural and artificial light in the room,' she says. The colour has also been used on furniture and furnishings, including the footstool and cushions, to enhance the cosy feel of the room.
Idea to steal: Metallic accents, as in the drinks trolley, floor lamp and side table here, help to lift a dark and moody monochrome scheme. Deep-coloured walls are also an excellent foil for fresh greenery, which pops against the navy blue in this room.
Timeless with a twist
A smattering of antiques is essential to the work of designer Henriette von Stockhausen. 'Antiques tell a story, providing a lived-in look that many country houses achieve naturally as they're handed from one generation to the next,' she says. 'Here they help the room feel settled and lived-in, despite the fact that it's been newly created.'
The room in question is a bedroom in a Georgian country house in Wiltshire, and its decorative jumping-off point was the antique suzani covering the headboard of the bespoke four-poster bed. 'I pulled all the other colours, accents and general feeling for the room from there,' says von Stockhausen. Other key pieces include a Gustavian-style chest of drawers painted blue, a chinoiserie writing desk and an Italian-style armoire: the mix of antiques from different periods prevents the room from looking stuffy or overly traditional.
Idea to steal: While not every bedroom can accommodate a four-poster of this size, the cosseting effect of the deep blue interior of the canopy here could be recreated on a smaller scale with a simple mini canopy above the bed – see interior designer Beata Heuman's bedroom for inspiration.
Rustic farmhouse
When model and writer Saffron Aldridge found this early twentieth century Hebridean farmhouse, her aim was to revive it from its formerly ruinous state, without losing its original character. She teamed up with designer Scarlett Supple (the pair have since formed the design practice Aldridge & Supple) to work on the renovation, which involved rebuilding the fireplace wall in the sitting room. The sandstone used for the wall was left raw, giving it an aged look, heightened by the limewash walls and wooden floors. 'To soften these materials, we used a mixture of textiles, layering heavy weaves, wool and textured linens to create a cosy and warm feeling,' says Supple.
Key to the comfortable look is the mix of rough and smooth surfaces – for example, the contrast between the well-worn coffee table and the sleek, wool-covered sofa and leather armchair.
Idea to steal: In a high-ceilinged room, an oversized accessory works wonders: the table lamp on the side table acts as a stylish punctuation mark.
Tailored
Men's suiting was partly the inspiration for this home by interior designer Natalia Miyar – a very chic version of a modern bachelor pad. Her client's art collection also provided visual cues, for example in the palette, which is mainly cream, warmed by accents of soft brown and blue. The mix of textures adds richness: from the bouclé sofas, leather chairs and fumed-wood coffee table to the rugged vases and cosy wool throw. 'A space should appeal to all the senses,' she says. 'When each item has its own texture, it creates something tactile and one-of-a-kind when combined. Even the scent of natural materials can be evocative.'
Idea to steal: Most rooms can take a black accent or two, particularly one with off-white walls, as here. The black side tables, picture frames and candlesticks contrast with the softer colours and bring a little energy and edge.
Organic modern
One might think the modernist look is all straight lines and sharp corners, but not so in the library of this London apartment by architect Sally Mackereth. While the envelope of the room – its 1960s aluminium-framed windows and double-height bookshelves – introduces a clean-lined verticality, the organic forms of the furniture act as a pleasing counterpoint. The curved sofa is Verner Panton's Cloverleaf design from 1969, while the yellow sofa is the Relax model by Florence Knoll, from the 1950s; the animal-print cushions add a dash of playful pattern.
Idea to steal: The bookshelves here are a lesson in effective arrangement: books are displayed in different ways – some standing, some stacked – and interspersed with the odd lamp, picture or sculpture for visual interest.
Moody
An 'in the gloaming' vibe was the mood designer Faye Toogood wanted to create in this London bedroom. The polished-plaster walls and oak parquet floors are drenched in a palette of dusky hues that changes with the light, creating an atmosphere dedicated to promoting sleep. The bespoke tapestry above the bed, by craftsman Philip Sanderson, completes the textural palette.
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Daily Mirror
28 minutes ago
- Daily Mirror
'New type of terror thrilled my kids at theme park two hours from UK'
Futuroscope is a theme park with a difference – the rides are shows too, awakening all your senses on this sprawling French site, which boasts futuristic-style architecture. Think 4D and IMAX motion simulators, and terrifying rides combined with huge screens, so the tornado chaser takes you right into the eye of a (digital) storm. I booked a two-night break with my 11-year-old son, Otto, and we were keen to try an alternative type of terror. The park is in southwest France, a few miles from Poitiers, and also includes a 'digital' water park. Arriving at the theme park, we picked up translation headsets first – the screens that accompany almost every ride have commentaries. We ventured into The Time Machine and sat on a moving conveyor, facing the 4D film with the Raving Rabbids, feeling the wind and travelling into a snapshot of the future. Do you have a travel story to share? Email webtravel@ Most kids will recognise the Rabbids from the video-game series, and they are a huge feature of the park – naughty rabbit-like creatures scream and gibber at you from screens around the site. Next up was the €20million attraction, Destination Mars. We become astronauts at the space training centre, before bracing ourselves for a shuttle ride into orbit. The roller-coaster carriages spin you senseless and launch you down an indoor, vertical free-fall drop, right at the end. Looking back on the Earth, as we hurtled away, added a great touch. I staggered out, dazed, and Otto dragged me to one of the omnipresent burger stands. A huge theatre with a 4D nature documentary didn't just provide respite from the adrenaline adventures. The screen rolls under your feet as you fly over mountains and immerse yourself in life under the sea. Danse Avec Les Robots had all the mad futuristic feels you could hope for – giant robotic arms flipped us upside down and high into the air. Dancing to the thumping beats, attached to the arm of this monster, was one unpredictable ride. We watched Cosmic Collisions in the Planetarium and sat back in reclining seats, staring at a journey around the planets, on the ceiling, all translated via the app into headsets. At the Space Loop restaurant, meals hurtle down from the kitchen on a mini roller coaster towards sets of tables, some doing a loop the loop. Get them quick because incoming containers knocked a few of our side dishes off the track. Retrieving them from the floor, we roared with laughter alongside the other diners served by the same metal track, trying to work out which meal was spiralling down at us at an alarming rate. You order through the screens on each table – and the blue-bunned burgers are fun. Having walked around what felt like every inch of the 148-acre park, we headed, with aching feet, to the nearby Eco Lodges, set around a lake with a small waterfall. The wooden hut has a separate kids' sleeping area and glass doors open out on to a balcony, overlooking water. So far, so good. I was longing for a cup of tea, but in true environmental style, there are no kettles. The lack of a TV was refreshing, though, and I decided to have a long, hot shower and sit outside, in the tranquillity of nature, after a day of non-stop thrills. A firm advocate of the sacrifices we must all make in the face of climate change, the Eco Lodge quickly showed me up to be a complete fraud. We were in for a short, sharp shock. After a few moments of bliss, the shower turned cold as hot water is limited to a few minutes to keep the carbon footprint low. Otto screamed his way through his freezing wash! At night the lodge was sweltering. I opened the French doors at around midnight and the cold air was a delight. I even noticed three frogs on our balcony. Breakfast arrived – croissants and yogurt – in a wicker basket and the tea and hot chocolate we had ordered came in flasks. Unfortunately, the drinks were stone cold. I bought a cup of tea at the lodge reception area and armed with swimming gear, we walked to Aquascope water park. There's a choice of eight huge waterslides, with light displays as you whizz down the tunnels. The Rocket involves a 400ft free fall. The Lazy River circles the whole site, and Aquadynamic's currents push you through an outside 'river'. There's a fun tots' area too. It was very busy and we jostled into others in the wave pool, before discovering the magical cavern around the corner. Ideal for younger swimmers, a huge aquatic cinema envelops the pool, showing a mix of cartoons and the ocean, set against a starry night sky. There are underwater lights and random bubbles and we watched the sun rise on the screen, floating, mesmerised. I honestly felt as if I was in the sea. We've enjoyed a number of family holidays with water slides in Europe, but have never been to a digital water park. It's impressive and very clean but the queues were long. We visited at Easter, but careful timing could avoid the region's school holidays and crowds. We rounded off our trip with the late-night light show at the theme park, which takes place in an open-air arena. The seats filled up quickly, and no wonder. The display, which played out on giant screens over water, was an explosion of digital illusion and sound. It was absolutely spectacular. Futuroscope is the ideal place for space-mad pre-teens and theme-park fanatics because it's totally different from anything the UK has to offer. I'd recommend Hotel Ecolodgee for true climate zealots, but there are hotels dotted around the site, including a space-themed one, so you can truly carry on embracing that Futuroscope feeling. The fun definitely landed. Book the holiday Fly from Stansted or Edinburgh to Poitiers, or get the Eurostar from London St Pancras International to Lille Europe then connect via a TGV to Poitiers. Stay two nights at Futuroscope Experiences from around £724 for a family of two adults and two children under 12. Includes two nights at Ecolodgee on B&B, two-day tickets to Futuroscope and tickets to Aquascope. Price based on September dates.


Metro
2 hours ago
- Metro
The 20 best Commodore Amiga games to celebrate the 40th anniversary
GameCentral lists the most iconic games ever made for the Amiga home computer, back in its glory days of the 80s and 90s. It may not be much of a household name nowadays, but anyone who grew up gaming in the late 80s knows that, here in the UK, the Commodore Amiga series of home computers was one of the most popular formats of the time. Its success was one of the reasons the belated release of the NES never took off, something which has affected Nintendo's popularity in the UK ever since. However, once the Mega Drive and SNES launched in the early 90s, the Amiga slowly became overshadowed and, eventually, all but forgotten, apart from a mini-console release in 2022. The Amiga celebrates its 40th anniversary on June 23, but because it was only ever really popular in Europe its legacy is a difficult thing to honour, with only the occasional remaster or reboot for any of its games. But nevertheless, here are 20 of its most memorable titles – almost all of which were originally made in the UK. One of the very first games developed by long-running British studio Team17 – who are still going today as an indie publisher – this top-down shooter is heavily inspired by the movie Aliens and remains an all-time favourite amongst Amiga fans. Sign up to the GameCentral newsletter for a unique take on the week in gaming, alongside the latest reviews and more. Delivered to your inbox every Saturday morning. Its initial success led to a long line of sequels and spin-offs but while it attempted to segue into being a 3D shooter it was never able to compete with new challengers such as Doom. The attempts at a modern reboot never took off either, which currently leaves the franchise in limbo. When you think of cinematic games, your mind probably goes to big budget PlayStation games like God Of War and Uncharted. But in the 90s, that term was being used to describe 2D platformer Another World and its spiritual successor Flashback. While Another World was all style and little substance Flashback, which also appeared on contemporary home consoles, was way ahead of its time in terms of storytelling in an action games and including a relative amount of non-linear gameplay. A remake and a sequel have both been attempted but the original was very much of its time and even its spiritual sequel, 1995's Fade To Black, wasn't a hit, despite being one of the very earliest third person shooters. The Amiga would have been a far less exciting format without British developer Sensible Software, who have no less than three entries in this list. Cannon Fodder is arguably their greatest creation and something completely unique both then and now. It's essentially a top-down squad based action game, controlled by a mouse (all Amigas came with a mouse – it was the joystick you had to buy separately) where squad-mates would drop like flies, to later be memorialised in an in-game cemetery. The game was heavily criticised by the Daily Star for using images of a poppy but while Sensible were clearly goading tabloids into giving them free press, which they got, the game itself is very clearly anti-war and quietly poignant in terms of the fate of its virtual soldiers. When the Amiga first arrived in 1985, 3D polygonal graphics were all but unknown on home consoles, with even the milestone release of 1993's Starwing (aka Star Fox) on the SNES requiring a more expensive cartridge with extra processing power. And yet the Amiga was filled with hugely ambitious 3D games – all made by British developers and including the likes of Cybercon III, Infestation, Starglider, and Damocles. They all ran with horrendously low frame rates but despite that, Frontier still managed to simulate astronomically accurate solar systems and physics. Like many pioneering games on the Amiga, including 2D titles such as Shadow Of The Beast, Frontier wasn't actually much fun but it was always interesting to explore and play around with. And then when you got bored of that you could play the Amiga version of the original Elite, which was a lot more enjoyable. Speaking of hugely ambitious 3D games with terrible frame rates, that are no fun to play, Hunter was essentially GTA 3 but almost 25 years earlier. The story campaign had you trying to assassinate an enemy general but there's also a sandbox mode where you can take on targets in whatever you like, across an archipelago of islands. This involved driving around in a wide range of vehicles, that you could get in and out of at any time, as well as walking, swimming, and fighting on foot. It was horribly difficult but shared similarities with Midwinter and Carrier Command, in that all three games were decades ahead of their time, in terms of sandbox gameplay, and made by British developers that are now all but forgotten by the wider industry. Although Street Fighter 2 didn't appear until 1991 (there were several versions on the Amiga but none of them were very good), one-on-one fighting games weren't an entirely unknown concept before that, not least because the original Street Fighter came out in 1987. That very same year, the sequel to International Karate, by Jimmy White's 'Whirlwind' Snooker creator Archer Maclean, appeared and it's fascinating how different a concept it is, not least because there's actually three people fighting at a time. It'll forever be most famous for the cheat code that lets you drop the fighters' trousers but that doesn't negate the fact that this is probably the best pre-Street Fighter 2 fighting game on any format. Once one of the biggest gaming franchises of the 90s, Lemming sadly fell out of favour, and drifted into obscurity in the ensuing decades, primarily because it's best played with a mouse, which most consoles never had. It's a puzzle game where you have to stop swarms of lemmings falling to their death, as you block off and dig through the landscape to help them. The series was considered important enough to appear on a Royal Mail stamp, although it's now most famous for being an early work by DMA Design – the studio that went on to become Rockstar North. Without the financial success of Lemmings there would never have been a Grand Theft Auto, which is a sobering thought. Although Sony owns the franchise now, after buying original publisher Psygnosis. Rainbow Islands may be an arcade conversion, of one of the many games claiming to be the sequel to Bubble Bobble, but its true home has always been on the Amiga. It's certainly the only place it's ever enjoyed the degree of fame it deserves, thanks to a near perfect port by legendary developer Andrew Braybrook, creator of Uridium and Paradroid (Commodore 64 games which both had sequels on the Amiga). We know what it looks like, but Rainbow Islands is an incredibly nuanced action platformer, that's filled with secrets and enjoys one of the most flexible weapon systems in any 2D game. The rainbows you shoot out are at once projectiles, traps to catch enemies beneath you, and platforms to be traversed. It's a genius concept that cannot be re-released today in its original form because its soundtrack is technically a knock-off of Somewhere over the Rainbow. Arguably the first ever combat flight simulator, this went unnoticed by many even at the time, although it's a wonderfully imaginative evolution of games like Elite, that focuses solely on combat and arrived a full year before Wing Commander. It features a relatively realistic, physics-based control system and surprisingly involved story missions, obviously inspired by the previous year's Star Trek IV: The Voyage Home. Developer Glyn Williams went on to make the Independence War games, which acted as spiritual sequels, but sadly they're almost completely forgotten too. In some ways it's a shame that Sensible Soccer was so successful, because it meant Sensible Software never got around to making other more experimental titles, like Cannon Fodder and Wizkid. An evolution of earlier game MicroProse Soccer, this was a direct rival to the otherwise popular Kick Off series and was very much the EA Sports FC of its day, except with a sense of humour and played from a top-down perspective. It has a spiritual sequel today, in Sociable Soccer by original creator John Hare, that's seen some success, but nothing like Sensi in its heyday. Although the Amiga rarely got the same games released on contemporary consoles, it did get lots of arcade conversations and PC ports. The PC didn't really come into its own as a games format until the mid 90s but there were notable titles before that time, including the original Civilization in 1991. A franchise so successful the most recent sequel came out just this year. The Amiga version was a bit slower, because of the limited processing power, but it worked very well and so did seminal real-time strategy game Dune 2 and UFO: Enemy Unknown – what would later become known as X-COM. Its predecessor Laser Squad was also a cracking turn-based game, even if it still looked like a ZX Spectrum game. Unsurprisingly, top-down racing games are not something you see much of nowadays, even from indie developers, but there were lots on the Amiga, including arcade conversion Ivan 'Ironman' Stewart's Super Off Road and the excellent Skidmarks series. Super Cars 2 is most people's favourite though, not because it does anything particularly original but simply because it does it very well. The inclusion of weapons is relatively unusual though and ensures multiplayer matches are always glorious chaos. It was also essentially a sister series to the equally popular Lotus Esprit Turbo Challenge games. This list of games isn't in any particular order but the two frontrunners for our favourite Amiga games of all-time are Rainbow Islands and this: the best game the Bitmap Brothers ever made and still the definitive example of a future sports game. It's basically a hyper violent version of handball crossed with hockey, where you aim to get the ball into the goal by any means necessary, including punching your opponents to the floor and creating score multipliers by throwing it at devices at the side of the arena. A follow-up has been attempted multiple times, with a new one currently in early access from Rebellion but nothing has matched the elegant simplicity of the original… or its amazing theme tune. As much as his reputation has been tarnished nowadays, Peter Molyneux was on fire during the Amiga era, doing all his best work while at now defunct developer Bullfrog, with titles such as Flood and Syndicate. Populous was his most famous game at the time and along with SimCity (which was also available on the Amiga) helped create the now largely abandoned god game genre. It's arguable how much real strategy was involved in the gameplay, but at the time Populus' open-ended nature and isometric graphics were a revelation. The sequel never added any real depth to the concept though and the franchise has been mothballed for almost two decades now. We've already discussed many of the Amiga's most innovative 3D games but arguably the most impressive is Starglider 2. Rather than being a straight shooter, like its predecessor, it is a completely open-ended sci-fi adventure where you can travel anywhere in a solar system, nominally in an attempt to blow up an enemy space station with a special bomb. No one ever bothered with that though and instead spent their time exploring the fascinating 3D worlds that featured no loading screens and flat-shaded (as opposed to wireframe) polygon graphics, as you travelled from outer space, through the atmosphere, and onto a planet's surface. The highlight was undoubtedly listening to the space whales in the atmosphere of the system's gas giant but the whole game was a technical marvel, with many of the team going on to develop Starwing for Nintendo. While the Amiga had plenty of its own exclusives, and many titles shared with rival home computer the Atari ST, much of its portfolio was made up of ports from other formats, whether it be arcades, the PC, or earlier 8-bit computers. Exile is one such game, having first appeared on the BBC Micro and Acorn Electron. That means nobody outside the UK has ever heard of it and yet it's a fantastically ambitious action adventure, with completely open-ended gameplay, a realistic physics engine, and clever artificial intelligence. Perhaps if it had had modern style signposting, and a lower difficulty, it might be better known today but the unfortunate truth is that if a game isn't popular in the US or Japan it's rarely ever seen again. Lucasfilm Games were a loyal supporter of the Amiga and while their later point 'n' click adventures had increasing trouble running on the format the original Monkey Island worked perfectly and thanks to the Amiga's excellent sound chip was arguably the definitive version at the time. Still one of the funniest games ever made – which says just as much about its level of competition as it does the game itself – this is both a charming screwball comedy and a graphic adventure whose puzzles are perfectly pitched as difficult but not impossibly illogical. As a bonus, the series is still going today, thanks to the 2022 soft reboot. If this were a list of most underrated Amiga games, The Sentinel would comfortably sit at the top since, even at the time it came out, very few people had ever heard of it. And that's despite it having been released previously on various 8-bit formats. The Sentinel is a remarkably unique stealth game, where you control an immobile robot and must avoid the glare of the titular Sentinel by teleporting from one spot to the other across an abstract 3D landscape. It was the creation of SIr Geoff Crammond, but as good as Stunt Car Racer and Formula One Grand Prix were, it's The Sentinel which stands as his greatest achievement. This is the main reason we semi-resent the existence of Sensible Soccer, as it's the weirdest and most experimental game Sensible Software ever made. It's nominally a sequel to their earlier 2D shooter Wizball, which was also ported to the Amiga, but has almost nothing in common with that in terms of gameplay. More Trending You play as the disembodied head of Wizkid in what could vaguely be described as a mix of Arkanoid and Rainbow Islands, as you knock tiles and other objects onto enemies below you. It's when you rejoin your body that things get really weird though, in what is one of the most thoroughly British video games ever made. No Amiga list would be complete without Worms, which was initially made as part of a programming competition run by the magazine Amiga Format. At heart, it's a pretty simple riff on Artillery games, where you have to judge the trajectory of shells fired from fixed gun emplacements, but here you can move and there's a much wider range of weapons. More importantly, it's filled with very British humour and a fantastic multiplayer mode. The series continues to the current day, although after the failure of battle royale spin-off Worms Rumble the next mainline entry has been reduced to an Apple Arcade exclusive called Worms Across Worlds. Email gamecentral@ leave a comment below, follow us on Twitter. To submit Inbox letters and Reader's Features more easily, without the need to send an email, just use our Submit Stuff page here. For more stories like this, check our Gaming page. MORE: The A500 Mini console review – all 25 Amiga games reviewed from Alien Breed to Speedball 2 MORE: A classic 90s Amiga video game has got an unexpected reboot on Steam MORE: Flashback 2 review – from Amiga classic to modern calamity


Time Out
2 hours ago
- Time Out
Gatsby at the Green Light
This raucous show could be the closest you'll get to spending a whirlwind evening inside an extravagant Baz Luhrmann flick. Taking over The Studio in the belly of the Sydney Opera House, Gatsby at the Green Light is a sauced-up variety show that transports audiences into a pop-up, vintage-inspired night club (complete with a functional bar). Think of this production as a sort of live concept album – featuring a smorgasboard of circus acts, top-shelf burlesque, evocative live singing, and impressive aerial artistry – with the rare art of hair-hanging to boot. Gatsby cherry-picks from the glitz and glamour of one of Jay Gatsby's famous parties, remixes it, and serves it up as an escapist fantasy where the roaring '20s meets the 2020s. In doing so, this show masters the timeless allure of a particular niche of spectacle: watching profusely talented and beautiful people performing seriously difficult tricks and dangling precariously in the air (before elegantly dismounting with a brazen wink). ARIA-nominated singer Odette is a stand out member of the ensemble, the earthy and mystical vocal quality of the siren of the Inner West providing a soulful connective thread to the mixed bag of acts. Odette collaborated with musical director Kim Moyes (best known as one-half of iconic Australian electronic duo The Presets) on an original song for the production – although, it's her covers of hit songs that will continue to play on repeat in your mind (her audacious take on 'Money (That's What I Want)' is worth the price of admission alone). Unlike some other takes on F. Scott Fitzgerald's ever-popular 1925 novel, this fanciful interpretation skims past the more meaningful class commentary in the source material. The tragic story of Gatsby and Daisy's forbidden love is woven in by way of broad gestures and snippets of pre-recorded dialogue, with Spencer Craig taking on the eponymous role of Gatsby in this year's production. If you know the original story, you can fill the gaps – the narrative is thin here, but it is secondary to the atmosphere and the sideshow stunts. That said, this show is surprisingly queer – particularly when it comes to the sapphic humour that commanding burlesque siren Bettie Bombshell brings to the stage. (Her act will have you either questioning or affirming your orientation). With Gatsby, director Craig Ilott confirms his talent for pulling together exciting, variety-filled extravaganzas. After all, he is the same mastermind behind last summer's French-infused theatrical dinner cabaret experience L'Hôtel, disco-spectacular Velvet Rewired, and five-star blockbuster Amadeus. This is a guaranteed evening of escapist fantasy. Gatsby ain't no one-size-fits-all experience, with multiple ticketing options to choose from. To feel truly immersed in the action, go for the VIP Package ($144.90-$184.90) – this gets you stage-side cabaret table seating and a 1920s-style cocktail and canape package* served by the cast (*the quality and tastiness of the canapes on your plate will vary). For a cheaper option with a clearer view of the action (minus snacks), go for regular theatre seating ($59.90-$119.90). Gatsby at The Greenlight is playing at the Sydney Opera House from Saturday, December 13 2025 until Sunday, March 1, 2026. Snap up tickets over here. And here's what's on in Sydney this week.