The New York Times thinks generative AI is like Pac-Man ghosts and also the Matrix, because nobody gets to be normal about this stuff anymore
The New York Times is being hazed by game dev social media over what I can only describe as one of the most naive articles about AI I've ever seen. The pointing and laughing is happening on BlueSky, among other places, over a paragraph that claims generative AI is being embraced by the videogame industry, which sure, makes sense, because we were giving those funny Pac-Man ghosts AIs in the past. And isn't that the same thing?
No. No it's not—though being wary of simply taking a lone paragraph out of context, I went ahead and read the full thing. It does not get much better. Get out your bingo cards.
The piece immerses us into a nice balmy pot of misunderstanding soup with the sentence "It sounds like a thought experiment conjured by René Descartes for the 21st century." Hoo boy.
Its writer, Zachary Small, then goes on to reference this video that went viral a couple of years ago, wherein a YouTuber gets proportionately freaked out as generative AI NPCs start getting a bit existential in a tech demo by Replica. I'd link to Replica's website, but the company doesn't exist anymore which, to be fair, the article does acknowledge several paragraphs down.
The NYT frames this as some kind of brush with the machine god: "Everything was fake, a player told them through a microphone, and they were simply lines of code meant to embellish a virtual world. Empowered by generative artificial intelligence like ChatGPT, the characters responded in panicked disbelief. 'What does that mean,' said one woman in a gray sweater. 'Am I real or not?'"
This sort of open-mouthed astonishment might've been apropos three years ago, when all of this tech was still relatively new, but AI doesn't actually think or understand anything. It didn't then, and it doesn't now. Here's a solid breakdown by MIT from the time period, which explains:
"In this huge corpus of text, words and sentences appear in sequences with certain dependencies. This recurrence helps the model understand how to cut text into statistical chunks that have some predictability. It learns the patterns of these blocks of text and uses this knowledge to propose what might come next." In other words, what we might call an 'educated guess'.
Replica's AI was trained on text written by people, and people have written about machines becoming self-aware before, which is why the NPCs spat out lines about being self-aware when they were told they were machines. This is like saying Google is sapient because it fed me a link to Isaac Asimov's I, Robot when I searched for it: A program taking educated guesses does not a singularity make.
To be clear, generative AI has been having a major impact on videogames—both in the fact that there are legitimate use-cases being found, and in the fact that excitable CEOs are getting ahead of themselves and mandating employees use it, which is totally a normal thing you do with a technology you're naturally finding use cases for.
The paragraph that active developers are dunking on, however, is this doozy:
"Most experts acknowledge that a takeover by artificial intelligence is coming for the video game industry within the next five years, and executives have already started preparing to restructure their companies in anticipation. After all, it was one of the first sectors to deploy AI programming in the 1980s, with the four ghosts who chase Pac-Man each responding differently to the player's real-time movements."
I'm just gonna rattle off the problems with this statement one-by-one. First up, which experts? Sure, Nvidia's CEO says AI is coming for everybody's jobs, but also, it's sort of his job to sell AI technology. You know who else said we'd all have to adapt to AI? Netflix's former VP of GenAI for Games, who stopped working there four months later.
CEO of Larian Studios Swen Vincke (note: someone who actually makes games) isn't nearly as convinced—while the developer does use generative AI for the early, early stages of prototyping, basically anything thereafter is made by hand. CD Projekt is also steering clear, because the quagmire of legal ownership just isn't worth it.
Some executives have done some restructuring that may or may not be related to AI—I certainly don't doubt that AI plays a part, but widespread layoffs and studio closures are also down to, say, buying a company for $68 billion, or flubbing a $2 billion investment deal. You know. CEO things.
And then there's the coup de grâce on this lump of coal—the comparison to the ghosts in Pac-Man, as if that has anything to do with anything. No, the programming of Pac-Man's ghosts has nothing to do with generative AI or deep learning models, a completely different technology. Tōru Iwatani, a person, gave them their distinct 'personalities'.
"We're gonna be making our games differently, but to say that it'll replace the craftsmanship? I think we're very far from it."
Larian CEO Swen Vincke (GameSpot interview, April 2025)
To be clear, this is about as relevant as saying the videogame industry's adopting AI because Crazy Taxi had a pointing arrow in it that leads to your next objective—it's a loose association by someone who saw the word "AI" twice and assumed those things must be related.
I could continue ribbing on this thing. For example, there's a one-two punch where Small references fretting over gen AI npcs "dying" when a game gets shut down as developers "forgoing those moral questions in their presentations to studio executives," then proceeds to talk about how Sony made an AI Aloy without also noting that the character's voice actor, Ashley Burch, found the whole thing repulsive.
It also happens to suggest that using "AI programs to complete repetitive tasks like placing barrels throughout a virtual village" is novel, when procedural generations have existed for years (and in fact might be a more apt comparison, if we're going to draw a line from point A to point B).
But I think what's really telling is how noncommittal the answers Small receives are. Microsoft's response was the most gung-ho, though it still clarified that "Game creators will always be the center of our overall AI efforts". Nintendo pointed Small in the direction of its prior statements, wherein the company said "would rather go in a different direction".
Even the experts at companies Small quotes are downright tepid, often pointing towards cost and realistic expectations for the things he says are just five years around the corner.
Look—generative AI's gonna have, and already has had, an impact on game development, and will be used inside of it. But I would implore both the writers at the NYT, and just about anyone else, to apply a little bit of skepticism before you believe claims that these models are forming relationships, inventing art styles, or becoming self-aware. That's not how this works. That's not how any of this works.
Hashtags

Try Our AI Features
Explore what Daily8 AI can do for you:
Comments
No comments yet...
Related Articles


Geek Wire
a minute ago
- Geek Wire
Blue Origin and five other companies study how orbital transfer vehicles can aid NASA
An artist's conception shows the Blue Ring space platform in orbit. (Blue Origin Illustration) Jeff Bezos' Blue Origin space venture is among six companies that will be producing studies for NASA looking at low-cost ways to use orbital transfer vehicles to deliver spacecraft to hard-to-reach orbits for the space agency. The awards will support nine studies in all, with a maximum total value of about $1.4 million, NASA said today. 'With the increasing maturity of commercial space delivery capabilities, we're asking companies to demonstrate how they can meet NASA's need for multi-spacecraft and multi-orbit delivery to difficult-to-reach orbits beyond current launch service offerings,' Joe Dant, orbital transfer vehicle strategic initiative owner for the Launch Services Program at NASA's Kennedy Space Center, said in a news release. 'This will increase unique science capability and lower the agency's overall mission costs.' Blue Origin will conduct two studies — one that focuses on potential NASA applications for its Blue Ring multi-mission space mobility platform, and another that focuses on how the upper stage of its New Glenn rocket could be used. The first New Glenn launch sent a test payload for the Blue Ring program into orbit in January. The second New Glenn launch is due to put twin orbiters on a path to Mars for NASA's ESCAPADE mission later this year. Blue Origin's first full-scale Blue Ring spacecraft is currently scheduled for launch in 2026, with Scout Space's Owl space domain sensors among the payloads. The other companies involved in NASA's studies are: Texas-based Arrow Science and Technology , which will partner with Quantum Space to study applications for Quantum's Ranger spacecraft. , which will partner with Quantum Space to study applications for Quantum's Ranger spacecraft. Texas-based Firefly Aerospace , which will focus on potential uses for its line of Elytra orbital vehicles. Firefly acquired Seattle-based Spaceflight Inc. in 2023, and its Elytra vehicles draw upon the heritage of Spaceflight's Sherpa vehicles. , which will focus on potential uses for its line of Elytra orbital vehicles. Firefly acquired Seattle-based Spaceflight Inc. in 2023, and its Elytra vehicles draw upon the heritage of Spaceflight's Sherpa vehicles. California-based Impulse Space , which will produce two studies focusing on its highly maneuverable Mira spacecraft and its high-energy Helios kick stage. , which will produce two studies focusing on its highly maneuverable Mira spacecraft and its high-energy Helios kick stage. California-based Rocket Lab USA , with one study focusing on the upper stage of its Neutron rocket, and the other focusing on a long-life orbital transfer vehicle based on its Explorer spacecraft. , with one study focusing on the upper stage of its Neutron rocket, and the other focusing on a long-life orbital transfer vehicle based on its Explorer spacecraft. Colorado-based United Launch Alliance, which will assess the cislunar mission capabilities of an extended-duration Centaur V upper stage. The studies are due to be complete by mid-September, and NASA will incorporate the findings into its plans for future space missions.


Forbes
2 minutes ago
- Forbes
NYT Mini Hints For Wednesday, August 6: Today's Extra Clues And Answers
Before we get to today's NYT Mini crossword hints, clues and answers, here are Tuesday's: Wondering what ___ Banks, North Carolina might be? Not sure what is unlikely to keep you up at night, in a way? Don't worry, because I'm here to help you with extra hints and the answers for today's NYT Mini crossword. The NYT Mini is a quick and dirty version of the newspaper's larger and long-running crossword. Most days, there are between three and five clues in each direction on a five by five grid, but the puzzles are sometimes larger, especially on Saturdays. Unlike its larger sibling, the NYT Mini crossword is free to play on the New York Times website or NYT Games app. However, you'll need an NYT Games subscription to access previous puzzles in the archives. Here are extra hints and the official NYT Mini Crossword clues and answers for Wednesday, August 6: Spoilers lie ahead, so remember to scroll slowly: NYT Mini Crossword Hints 1 Across: Joint that can be replaced 4 Across: Withering aside, in modern parlance 6 Across: Sci-fi series The _____ Limits 7 Across: Late-night coffee, perhaps 8 Across: The original protagonist of either The Evil Dead or the Pokémon anime 1 Down: Come up with a plan 2 Down: What a work of fiction or home improvement project starts with 3 Down: Spot on, in slang 4 Down: It follows 'baking' or 'cream' 5 Down: Seen on swatches NYT Mini Crossword Clues And Answers 1 Across: Stylish – HIP 4 Across: Something a beach umbrella provides – SHADE 6 Across: ___ Banks, North Carolina – OUTER 7 Across: Unlikely to keep you up at night, in a way – DECAF 8 Across: The eruption of Mount St. Helens released 520 million tons of it – ASH NYT Mini Down Answers 1 Down: Come out of one's shell – HATCH 2 Down: Bright ___ – IDEA 3 Down: "Fab!" – PERF 4 Down: Starry or Squirt – SODA 5 Down: Color tones – HUES It took me 1:38 to complete today's NYT Mini. Can't say I'm overly happy with that time, but I made a couple of mistakes that really slowed me down, so it's entirely on me. I can't explain why I was so confident that HIP would be 'fly.' I also got 7 Across very wrong at first, to the point where I'd be embarrassed to share what my initial guess was. Thanks to those mistakes, it took me an age to figure out HATCH and PERF, even though I got the rest of the Down answers without a hitch. I'm sure I'll get a better time tomorrow! See you tomorrow for more NYT Mini fun! Make sure to follow my blog for more coverage of the NYT Mini and other word games, as well as video game news, insights and analysis. It helps me out a lot! Want to chat about the Mini, Connections and other NYT games? Join my Discord community! And be sure to sign up for my newsletter!


CBS News
2 minutes ago
- CBS News
Sheriff's office in Colorado's high country pilots real-time language translation on body cameras
In the vital first moments of an emergency, officials with the Summit County Sheriff's Office say clear communication can mean the difference between resolution and crisis. Now, by breaking the language barrier thanks to a high-tech upgrade, deputies from the department Colorado's mountains are better prepared to help anyone, regardless of what language they speak. The sheriff's office is one of the first in the world to pilot a new, real-time translation feature built directly into their body-worn cameras. The aim is to foster better communication and build trust within the diverse mountain community. The new system, currently in a trial phase with technology provider Axon, is designed to be seamless. The company boasts that it can identify a language it hears and immediately begin translating, allowing for a two-way conversation between a deputy and a community member, even if they don't share a common language. Your Reporter in the Mountains Spencer Wilson got a firsthand experience watching the device work with almost perfect success conveying not only the message, but the tone, too, of a message. For deputies on the ground, the challenges of a language barrier are a source of constant stress, according to Lt. Mike Schilling. He said traditional methods, like phone-based translation apps, are often impractical in the field. "It's very awkward to pull out your phone, like 'Hang on, I've got to look down, I've got to dig it out, I've got all this stuff on, and then I've got to find just the perfect app,'" Schilling said. "All that is cumbersome." While Schilling emphasized the technology can't replace human connection or the benefit of simply speaking the same language, it provides a vital bridge in urgent situations for those who don't have that skill. "It's still far better to be bilingual, right? We want that personal interaction," he said. "But this really, really helps in a pinch. In a crisis, in the first few minutes of a call, we really need to know what's going on." The sheriff's office provided examples of when that would come into play, when every second counts. "They can tell us what that person looks like and which direction they went," Schilling added. "We can mobilize resources to handle that situation, and you're never going to get that without understanding." The impact of this technology extends beyond simple logistics. For community advocates like Javier Pineta, the Program and Legal Coordinator for Mountain Dreamers, the tool represents a significant step toward building trust between law enforcement and immigrant populations. Pineta, who participated in a demonstration with Schilling, was impressed by the quality of the interaction. "The translation was accurate. It was welcoming, the tone was very soothing," Pineta said. "I think it adds a personal touch because when you have the phone, you're looking down and kind of focused on this activity instead of having eye contact with the people who may need it." In a community as diverse as Summit County (where the school district reports over 40% of students are Hispanic according to Mountain Dreamers) and residents come from all over the world (countries like Senegal, Ukraine, and Russia) -- clear and respectful communication is paramount. "If you're not communicating well at the beginning, that changes the tone, the mood of the rest of the interaction," Pineta stated. "When you're in this mode of stress, you will default to your own language. I think having that tool, that resource right in front of you will help communication. It will help create trust and it will help bridge that overall national kind of stigma about law enforcement." While impressive, the technology isn't perfect. The translation feature relies on a cellular connection, which can be inconsistent in our mountainous region, though Schilling said, "even in Summit County, so far, so good!" The sheriff's office is currently testing the program with one or two devices per shift. Schilling said the office faces a growing need, as interactions with non-English speakers increase every year. "It's a real source of anxiety for our deputies that don't speak that particular language," Schilling acknowledged. "Our goal is to always have bilingual deputies on duty, but it's just not always possible." For now, the trial run will determine the future of the technology in Summit County. But for community leaders, it's a clear sign of progress. "Having that as a tool, for me, it helps the sheriff really know their constituents and really serve the people that they are trying to be helpful for," Pineta concluded. "I think to me, it's the right step in the right direction."