A Hellraiser game is in development
Clive Barker's Hellraiser: Revival is a single-player game that has you play as Aidan while fighting your way through an "action survival horror experience." You also must deal with Pinhead, who's known for harvesting human souls — yeah, this is a creepy game. As Saber Interactive states, "The Hellraiser universe is defined by its unflinching exploration of pain, pleasure, and the thin and terrifying line that separates the two. That essence is at the heart of our game." You can see for yourself in the announcement trailer.
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The team at Saber Interactive took an additional step to ensure fans of the movie franchise are happy. They spoke with Clive Barker, himself, to maintain an "authentic" storyline. There's no word yet on exactly when Clive Barker's Hellraiser: Revival will launch, but more announcements should come this year. It will be available on theXbox Series X and S, PlayStation 5, and the PC through Steam.
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Geek Vibes Nation
3 hours ago
- Geek Vibes Nation
'Lord Of Illusions' 4K UHD Blu-Ray Review - Clive Barker Makes Magic A Reality In Bloody Supernatural Thriller
From best-selling author and celebrated director Clive Barker (Candyman, Nightbreed) comes a supernatural thriller that rips apart the boundaries between sanity and madness, and between the art of illusion and the terrifying forces of magic. Harry D'Amour (Scott Bakula, Quantum Leap) is a private detective on a seemingly routine investigation in Los Angeles. But Harry gets more than he bargained for when he encounters an enigmatic performer (Kevin J. O'Connor, Deep Rising) whose amazing illusions captivate the world … but are they really just illusions? Harry isn't so sure as he is thrust into a nightmare of murder and deception from the dark beyond. Famke Janssen (GoldenEye, X-Men) also stars in this thrilling supernatural mystery. Barker's illuminating Director's Cut is now presented in Ultra High-Definition with all-new Special Features. For thoughts on Lord Of Illusions, please check out my thoughts on No Streaming Required: Video Quality Scream Factory presents Lord Of Illusions on 4K UHD Blu-Ray with a stellar 2160p transfer in its original 1.85:1 aspect ratio sourced from a new 4K restoration of the Original Camera Negative with Dolby Vision/HDR. This release contains Clive Barker's Director's Cut of the film, but the theatrical cut is not provided. There is also no accompanying Blu-Ray provided like the label typically provides. The film was previously released by the label on Blu-Ray in 2014 from a dated master. We do not have that release to compare the level of improvement, but we can say with some degree of certainty that this is the best the film has ever looked. The natural film grain remains faithfully intact and brings out all of the unique flourishes in the background. The grain resolves exceptionally with nothing ever feeling splotchy even within the shadowy environments. The deployment of Dolby Vision/HDR for dazzling and pinpoint color output elevates things to ideal levels when it comes to depth and nuance. Audiences can now discern much more shadow detail with figures properly defined instead of blending into the unformed background. Black levels are first-rate with nothing in the way of crush or banding present even in the dark corridors. Highlights are firm with no semblance of blooming in the brightest moments. This disc handles every subtle environmental change with ease. There are no egregious digital anomalies such as compression artifacts or any other such shortcomings. There are some cool, disgusting practical effects at play, but you will also spot some dated digital effects that do not hold up well. This is accurate to the source, though, and not an issue with the transfer. All specks of damage have been cleaned up thanks to the restoration. This presentation is a knockout from the team at Scream Factory. Audio Quality The 4K UHD Blu-Ray disc comes with a DTS-HD 5.1 and 2.0 Master Audio track which both accomplish everything you could want. The score from Simon Boswell has never sounded clearer and more full of life, and it is used deftly to establish the tone of the story. There is never a moment when it threatens to overshadow the competing sounds, and it maintains a respectable balance so that dialogue comes through crisp and clear. This narrative typically delivers a multifaceted approach to sound design that becomes very immersive with the surround mix. Both tracks provide a capable soundscape that accurately captures the artistic intent with a fidelity that is effortlessly translated. Environmental sounds such as fire and gasps from the crowd are rendered well alongside everything else. There do not seem to be any egregious instances of age-related wear and tear. Scream Factory has put forth a great effort for fans. Optional English SDH subtitles are provided. Special Features Audio Commentary: Director Clive Barker provides a very informative commentary track in which he discusses the film in minute detail from his motivations with the disturbing opening credits, his additions to the director's cut, and the journey to the ending. Flesh Is A Trap: Scoring Lord of Illusions – Interview with Composer Simon Boswell: A new 22-minute interview with the composer in which he discusses his background and career around the time of this production, working with Clive Barker, inspirations for the tone of the score, and more. Drawing Boards – Interview with Storyboard Artist Martin Mercer: A 12-minute interview with the artist who discusses getting involved with the project, working with Barker to bring his world to life, memorable moments, and more. A Gathering of Magic: An 18-minute vintage featurette that takes a look at the production of the film through interviews with writer/director Clive Barker, producer JoAnne Seller, and actors Scott Bakula, Famke Janssen, and Daniel von Bargen. Original Behind-The-Scenes Footage: A 62-minute collection of footage that shows some on-set interviews and attempts to create some of the most grotesque moments of the film. Deleted Scenes: A nearly four-minute glimpse at some footage that didn't make the final cut in an unfinished form and commentary from Clive Barker. Photo Gallery (15:53) A Note from Clive Barker: A two-minute text screen message from the director. Theatrical Trailer (1:05) Final Thoughts Lord Of Illusions is somewhat more straightforward for a Clive Barker film, but that does not mean it does not have an edge to it. The gritty film noir about deadly illusionists has many disturbing moments that fit right in line with the output from the filmmaker, and even the presence of some dated special effects does not undercut this. Despite our general appreciation of his work, we are not sure if Scott Bakula was the right choice for the lead, but all of the character actors are suitably memorable. It is a mixed bag of a film, but it is well worth the journey into madness. Scream Factory has provided the film with a 4K UHD Blu-Ray release that boasts a first-rate A/V presentation and a welcome collection of special features. Recommended Lord Of Illusions (Collector's Edition) is currently available to purchase on 4K UHD Blu-Ray. Note: Images presented in this review are not reflective of the image quality of the 4K UHD Blu-Ray. Disclaimer: Scream Factory has supplied a copy of this disc free of charge for review purposes. All opinions in this review are the honest reactions of the author.
Yahoo
6 hours ago
- Yahoo
Hollow Knight Silksong: Everything we know so far
When you buy through links on our articles, Future and its syndication partners may earn a commission. Hollow Knight: Silksong is easily one of the most anticipated new games. In fact, the level of hype surrounding the long awaited sequel has only grow with each passing year. And the big summer summer of announcements only left us wanting more Hollow Knight Silksong, with Team Cherry's new roguelike getting a brief mention during Summer Game Fest Live 2025, before it was followed up by the reveal of the new Deadpool VR game. Then, it popped up during the reveal of the Asus ROG Ally, which was shown during the Xbox Games Showcase 2025. Alongside a massive Steam update just before the Summer Game Fest 2025 schedule kick off, we've only been fed small crumbs, but that hasn't made any of the excitement surrounding follow-up to one of the best Metroidvania games die down. We're still awaiting a major update from Team Cherry and that all important release date, but while we await further news, you can find a recap of all things Hollow Knight: Silksong below. Hollow Knight: Silksong news Hollow Knight: Silksong dev simultaneously backtracks and doubles down on possible DLC, thinks "DLC is likely" despite his last apparent teaser being a joke Hollow Knight: Silksong fans reach as-yet-unheard-of levels of cope as the Metroidvania's Nintendo Switch store page briefly disappears The Hollow Knight: Silksong ARG turned out to be us clutching at straws, but dev says: "the game is real, progressing and will release" 6 years and 1 prolonged delay later, Xbox is still calling "incredible" Hollow Knight: Silksong one of its "upcoming games" Hollow Knight: Silksong developer teases us with a bunch of cryptic Nintendo Switch 2 clues including a cake, Imagine Dragons, and some Australian wine Hollow Knight: Silksong fans tragically trolled by a random Steam update listed as "for beta testing" Hollow Knight: Silksong is "not in dev hell," says tester who finds fan cynicism "disheartening" but agrees developer Team Cherry "should be better" at communicating Taking the mantle from Elden Ring fans, Hollow Knight Silksong hopefuls are going feral over the Metroidvania's first hidden Steam update in 14 months As the wait for Silksong continues, Hollow Knight fans threaten to "sacrifice" their own forum to get the developer's attention Hollow Knight Silksong's agonizingly long road to release might actually be an accidental stroke of genius Hollow Knight Silksong community in shambles after finding something new in 4-year-old gameplay clips Hollow Knight Silksong release date speculation The Hollow Knight Silksong release date has yet to be revealed, but its appearance in a sizzle reel during the Switch 2 Direct in April reiterates a 2025 launch window. Originally Silksong was set for an early 2023 target, before getting pushed back. Team Cherry's Matthew Griffin confirmed the initial delay back in the day, noting in a statement that while "development is still continuing," the scope of the project requires more time. "We're excited by how the game is shaping up, and it's gotten quite big, so we want to take the time to make the game as good as we can," added Griffin. In March 2025, we also heard word from a brief teaser from Xbox that Silksong is still counted as one of its upcoming games to look forward to. In this statement, the game was next to a collection of 2025 titles. So, while we don't have a firm date yet, it seems like Silksong is still on its way and the Nintendo appearance seems to reinforce the year window. Fingers crossed we get a late-2025 release window in the future. Hollow Knight Silksong platforms The Hollow Knight: Silksong platforms have been confirmed as Xbox Series X, Xbox One, PS5, PS4, Nintendo Switch, Switch 2, and PC – via Steam, GOG, and the Humble Store. Following the Switch 2 Direct in April 2025, it was clarified that Silksong will be coming to Nintendo's current and next-gen consoles, which is certainly exciting for those planning to get their hands on a Switch 2 this year. Additionally, Team Cherry has confirmed that a Hollow Knight: Silksong Xbox Game Pass release has been secured, meaning it'll be available to all subscribers on the day of release. Will Hollow Knight: Silksong be on PS4 or PS5? Ever since Team Cherry announced this sequel back in 2019, PlayStation owners have been left asking the same question: Will Hollow Knight Silksong be on PS4 and PS5? And for the longest time it looked uncertain, especially after Xbox owners learned that the game would be coming to Xbox Game Pass. Thankfully, PlayStation has since cleared up any confusion. The platform holder took to Twitter to confirm that Hollow Knight: Silksong will be available on PS5 and PS4. Hollow Knight Silksong trailer Above you can watch the debut Hollow Knight: Silksong reveal trailer, which Team Cherry used to announce the game to the world for the very first time all the way back in February 2019. The two-minute trailer began with Hornet's kidnapping, showing her breaking free to explore lush meadows and dank underground passageways. The trailer showed there are new enemies to conquer, new bosses to fight, brand new friends to meet along the way, and new towns to explore, complete with NPC characters and their associated quests. And now we have this second Hollow Knight: Silksong gameplay trailer to pour over from E3 2022. More gameplay sneak peeks, more bosses and bad guys, and more from our old pal Hornet – who's been promoted from friend and foe of the original game to playable hero. Hollow Knight Silksong gameplay As for Hollow Knight: Silksong's gameplay, initially the only footage we had to go off was from the debut trailer. Despite it being a pure introduction to the sequel, we actually did get to see plenty of clips of protagonist Hornet jumping into action, as she bounds and leaps over enemies with finesse. And now that's been solidified and built upon by the more recent trailer, with everything looking incredibly fluid. It's clear then that Hollow Knight's blend of platforming and 2D combat is returning for Silksong. In fact, Team Cherry looks to have made the platforming distinctly more acrobatic with Hornet than with the Knight in the original game: the new protagonist looks like a gymnast compared to the Knight, deftly flipping over huge enemies with ease. Healing also works differently in Silksong than in Hollow Knight. Instead of slowly refilling her health like the Knight did, Hornet can instantly heal three health nodes, and not only that, but she can also do this on the move. However, Hornet has a Silk metre, and healing three nodes of health immediately empties the bar. Hollow Knight Silksong story If you've played Hollow Knight, you'll no doubt remember Hornet, who frequently got in the way of the player character, but ended up becoming their ally partway through. Hollow Knight: Silksong actually switches out protagonists, replacing the Knight with Hornet for this new adventure. In this new game, Hornet finds herself kidnapped, and spirited away to a kingdom called Pharloom. Said to be "haunted by Silk and Song" according to developer Team Cherry themselves, Silksong's basic plot puts Hornet right at the bottom of this new kingdom, and tasks her with ascending to the top of the kingdom and reaching a shining citadel to find out the truth behind her kidnapping. Additionally, there's also going to be side quests for Hornet to take on. These sound a lot more fleshed out than in the original Hollow Knight, as Silksong actually allows you to keep track of all your side quests in a journal. Perhaps this is an opportunity to tell more stories outside of the main plot of Silksong. Hollow Knight Silksong development Hollow: Knight: Silksong actually began development as another DLC chapter for the original Hollow Knight. Set to star Hornet, developer Team Cherry quickly realized the scope of the DLC was far bigger than they anticipated, so they actually carved out the space for a full-blown sequel starring Hornet instead. Looking at the sequel now, it's not hard to see why. Hollow Knight: Silksong's debut trailer boasted of over 150 brand new enemies, including new bosses to fight in addition to this. In fact, there's brand new features for the sequel, like the ability to craft weapons, tools, and traps from materials gathered off of fallen enemies. If you liked the music of the original game, then we've got good news for you. Original composer Christopher Larkin has returned to collaborate with Team Cherry to score Hollow Knight: Silksong, which means the new adventure promises to have memorable tunes for punchy moments. Can't stand the wait for Hollow Knight: Silksong? Then you might want to check out one of the best roguelike games, or even some of the fantastic games like Hollow Knight that are out there just waiting to be played today.
Yahoo
6 hours ago
- Yahoo
"My savings had run out": In a few months, a Sonic 3 animator made an N64-style game based on an iconic Animal Crossing mechanic and chucked it onto Steam because "I needed to pay rent," and it worked
When you buy through links on our articles, Future and its syndication partners may earn a commission. A few months ago, a cute little game called Merchant 64 was released on Steam to modest acclaim and success. Its developer, Brent Lattery, who goes by SuitNtie online, bashed it together in just "three to four months," he tells GamesRadar+, and it was released in large part because he "needed to pay rent." Lattery has a background in visual effects and animations – a skill set that previously landed him a role on the end credits animation for the Sonic 3 movie – and had worked on mobile games before. He'd also made his own Game Boy game, though it didn't end up selling very much. With Merchant 64, he says he wanted to tap into the nostalgic feel of inspirations like Harvest Moon, as well as a very specific corner of gaming: cozy gamers. It's not that cozy gamers will play anything, but Lattery reckons "cozy games have a very forgiving and wonderful fan base. Your cozy game doesn't have to be super good as long as it looks nice and the vibes are there." "I keep joking with my brother that I'm like, I can make the game look good, but I haven't been able to make it truly fun yet," he says. "So that's my ultimate goal, to make a fun game and then make it look good after that." Lattery says he's still learning some game design fundamentals as well as finer details like UI, and is the first to say "people offer a lot of grace" to Merchant 64. "I, personally, the person who made it, would review it pretty low in terms of fun and gameplay. It's really cute, it's quaint, it invokes good energy and stuff, but there's not too much going on there. It's very simple." "Merchant 64 is basically the turnip trading mechanic from Animal Crossing, and that's, like, the whole game," he adds, championing the type of short and condensed games he wants to make. "And that's totally fine." Merchant 64 is $6.99 at full price, with Lattery trying to balance a reasonable base price with the knowledge that "people pretty much only buy Steam games while they're on sale." (If it "was $30, like, get out of here, don't do that" he jokes.) It's a few hours long, it nails the Nintendo 64 aesthetic, and its 'make number go up' hook is enough to fill out the experience. It isn't one of the best simulator games ever made, but it doesn't have to be. Part of development here was balancing personal tastes with what sells, particularly what sells on Steam. Lattery's process, and recommendation, is straightforward: "Maybe you want to look at what sells, but then look at, what would you do in that area?" The art style of Merchant 64 gave it a cozy Harvest Moon vibe, he says, even when he wasn't strictly looking to make a cozy game, and he says he enjoyed the development process. "Don't just do it cynically," he says. "Oh, you know, Steam Charts says these games sell well, like a deck building game, or visual novels still do pretty well for their tiny little review counts. It's like, how would you do a visual novel? What would you put in there and then try to have fun with?" Lattery released Merchant 64 when he did, he says, because "I needed to pay rent, like my savings had run out. And I'm like, yeah, hopefully this makes me money, so I have to release it now." It worked. Mostly. At first, Merchant 64 got off to a slower start than Lattery might have hoped with around $2,000 in sales in the first few days, but he showed in a video that it grossed over $4,000 within a week. Lattery says it's continued ticking along during sale or bundle opportunities, earning more than expected in the long run. "But it slowly kept rolling in, and it made it past the mark that I wanted it to, just a little bit more over time. So in that sense, I was very pleased. In hindsight now, I'm looking and I'm like, that's great. I'm very happy with it." The dream of many game devs is to make enough money from each game to fund the next game, and Lattery says he's working toward the dream of having a few small games cruising the Steam superhighway to fund sustainable full-time development. For the time being, he's back to a full-time dev job elsewhere, but he's still got ideas for his own projects. His story provides a fascinating look under the hood of Steam and shows one of the many ways that game development plays out. "I think a lot of people have aspirations to make a big Stardew Valley or something," he says. "But that's definitely not it. If I was getting the exact same amount of attention that I am now, where it's like, just little stuff and cool people like yourself will maybe reach out, that's totally fine if the games are still generating money for me to keep doing them. I don't really want to grow into a studio. Some people want to make an indie studio, hire a couple of people, something like that. I wouldn't really want that. I have a couple of dream projects. "I know I made a little cozy game, but I love action games. I grew up on God of War for PS2, Kingdom Hearts, and I recently played through the Devil May Cry games. So I would like something like that, for sure. That's kind of that background, something I can work towards." "Anything related to Silksong releasing would be the doom of the project," lead on gorgeous Hollow Knight fan game once worried, but after 2 years of work it looks like it will launch this year.