Microsoft announces Surface Laptop 5G for Business
As for the additional specs, the Surface 5G is a 13.8-inch machine kitted out with Intel Core Ultra (Series 2) processors. It promises a Neural Processing Unit of more than 40 trillion operations per second (TOPS) as required to be part of Microsoft's Copilot+ PC program. Pricing information was not shared at this stage, but the Surface Laptop 5G is slated to begin shipments on August 26.

Try Our AI Features
Explore what Daily8 AI can do for you:
Comments
No comments yet...
Related Articles
Yahoo
3 hours ago
- Yahoo
Is Visa (V) a Smart Buy and Hold Stock in the Tech-Driven Market?
Visa Inc. (NYSE:V) is included among the 10 Best Dividend Stocks to Buy and Hold Forever. siam sompunya The company is embracing AI to stay ahead, launching its Intelligent Commerce platform that uses AI agents for shopping, digital credentials, and personalized payment insights. It's working with top tech firms like OpenAI and Microsoft, and has upgraded its platform with AI features. Visa also acquired AI-based fraud detection firm Featurespace to boost security. On the financial side, Visa Inc. (NYSE:V) is a strong dividend stock with 17 years of consecutive increases and a low 18.5% payout ratio. As a payment processor, it profits from card usage without lending risk, making it a reliable stock in any economy. Over the past decade, the company has delivered an impressive annualized dividend growth rate of 17%. While recent increases have been slightly more modest, the one-, three-, and five-year growth rates all remain above 10%, making Visa a strong pick for dividend growth investors. On July 29, Visa Inc. (NYSE:V) declared a quarterly dividend of $0.59 per share, which fell in line with its previous dividend. As of July 31, the stock has a dividend yield of 0.68%. While we acknowledge the potential of V as an investment, we believe certain AI stocks offer greater upside potential and carry less downside risk. If you're looking for an extremely undervalued AI stock that also stands to benefit significantly from Trump-era tariffs and the onshoring trend, see our free report on the best short-term AI stock. READ NEXT: and Disclosure: None.
Yahoo
4 hours ago
- Yahoo
A new MMO in development at Elder Scrolls Online studio ZeniMax has been cancelled as Microsoft puts thousands more people out of work
When you buy through links on our articles, Future and its syndication partners may earn a commission. Microsoft's latest round of layoffs has seemingly resulted in the cancellation of a new MMO that was in the works at Elder Scrolls Online developer ZeniMax Online Studios. The cancellation of the game, codenamed Blackbird, was first reported by Jason Schreier of Bloomberg, who said on Bluesky that the unannounced MMO—an entirely original project—had been in development since 2018. There's been no official announcement at this point, but multiple ZeniMax employees have indicated on LinkedIn that the report is accurate. Lead engineer Aaron Barnett, whose profile indicates he's "open to work," posted a message quoting and linking to Schreier's message, while senior character artist Eric Hall, who has also apparently been laid off, wrote separately, "Looks like the project I've been working on for the past 5+ years has been cancelled." Senior producer Chris Linn also wrote that "our amazing MMO project was just cancelled," and he is out of job. Principal economy designer John Hartzell hinted at disarray in the layoff process in his own confirmation of the layoffs: "My Slack [corporate chat account] was deactivated as I write this so I assume my time here is over as well." It's not yet known how many people at ZeniMax and other Microsoft-owned studios are being put out of work, but game director Ben Jones indicated that the unannounced MMO's entire development team has been let go. Massively Overpowered reported in 2022 that the development team on the game had grown to 200 people, and ZeniMax was continuing to recruit after that—in fact the studio's website still links to a "kickass new projects" page that encourages people to "join us and make your mark on an incredible new project." Microsoft announced the layoff of approximately 9,000 employees earlier today, many of whom worked in the company's gaming division. Xbox boss Phil Spencer said in a memo to employees that the cuts "come at a time when we have more players, games, and gaming hours than ever before," and the Xbox "platform, hardware, and game roadmap have never looked stronger," which is an absolutely miserable thing to say when you're putting literally thousands of people out of work and something I hope we all remember the next time we're tempted to get excited about his latest t-shirt or well-stocked shelf. Microsoft reported a net income of $88.1 billion in 2024, a 22% increase over the $72.3 billion profit it recorded in 2023, in case you're curious about these things. Rare's Everwild project, first announced in 2019, has also reportedly been cancelled as a result of the Microsoft layoffs. I've reached out to ZeniMax for comment and will update if I receive a reply.
Yahoo
4 hours ago
- Yahoo
Microsoft made $27.2 billion in 3 months and still chose to lay 9,000 people off, in case you thought there was simply no other way
When you buy through links on our articles, Future and its syndication partners may earn a commission. Every time I feel like I'm getting a handle on the growth-based nature of capitalism—the idea that the number has to go up, and simply making a profit isn't enough, yadda yadda—a stat in an earnings report clocks me over the head and uproots me from whatever mooring I thought I had. For example, did you know that Microsoft made $27.2 billion in net income in its most recent financial quarter? That's 27,000 million dollars, or roughly 0.39 Blizzard acquisitions. If we take Glassdoor's median average game developer salary of $81,000 a year at face value, that's enough to pay the salaries of 335,802 developers for a year. If I do any more napkin math I'm gonna make myself too sad. That's per the Q4 earnings release (thanks, GamesRadar) which compares itself to the same three-month period of last year. Here are the full stats—the harsh industry conditions under which Microsoft made the decision to put 9,000 employees across the company out of work. Revenue was $76.4 billion and increased 18% (up 17% in constant currency) Operating income was $34.3 billion and increased 23% (up 22% in constant currency) Net income was $27.2 billion and increased 24% (up 22% in constant currency) Diluted earnings per share was $3.65 and increased 24% (up 22% in constant currency) As for the entire fiscal year, Microsoft had a net income of $101.8 billion, an increase of 16%. At the very least, this is congruent with Microsoft continuing to boast about how well it's doing, so well in fact that it cancelled Rare's Everwild, called curtains on ZeniMax's shuttered MMO, shoved a pillow over the head of the Perfect Dark reboot, and stilled Warcraft Rumble. If we take Microsoft chairman and CEO Satya Nadella's words from late last month for granted, this is all due to something called the "enigma of success in an industry that has no franchise value", which is "dynamic, sometimes dissonant, and always demanding." Looking at the stats above, I'm not sure it's actually that enigmatic—there's no real conspiracy here. Microsoft's net income increased 24% compared to the same window of time last year. It has made, in the past three months, more money than any of its laid-off developers and employees will ever see in their lives. Multiple thousand lives, in fact. 4,197 if we assume they work 80 years at that median salary and then die. I told you the math was making me sad. Things are even more grim if we take The Verge's report on the fallout of all this as gospel, where one employee claimed that "Microsoft's leadership team had the choice between reducing investment in AI infrastructure for the upcoming financial year or deeply cutting its headcount and operating expenses." Over the past couple of years, Microsoft's presided over the closure of multiple studios, shut down multiple games, and laid off thousands, and whether The Verge's report is right or not, I think we can conclusively say that it's probably not an enigma. It's probably because it didn't want to make slightly less money than it could've been making. Heaven forbid we only increase our quarterly net income by 14%, the horror. Ugh. Put it on the list. Sign in to access your portfolio