Xbox's next-gen console coming way sooner than we'd have liked
The Xbox Series X/S launched in 2020 and has graced us with first-party titles such as Forza Horizon 5, Starfield and Halo Infinite. More recently, we were treated to the surprise hit that is South of Midnight from Compulsion Games.
Check out the South of Midnight trailer below!
By console generation standards with Xbox Series X/S being five years old, it's still relatively young. For example, the last generation, Xbox One, lasted from 2013 to its discontinuation in 2020.
The original Xbox had a slightly longer life span from 2001 to 2009. However, Microsoft's most successful console, the Xbox 360 lasted over a decade from 2005 to 2016.
So, to be fair, it shouldn't come as much of a surprise that the next-gen Xbox console could be around the next corner. With that in mind, a game intended to release on the next Xbox and PlayStation 6 has reportedly been cancelled.
As reported by Eurogamer (via Insider Gaming), the game in question is based on the iconic Ridley Scott sci-fi movie franchise, Blade Runner.
Interestingly, the game called Blade Runner: Time to Live was being developed by Until Dawn studio, Supermassive Games. So, it might be safe to assume that its estimated 10 to 12 hour story campaign would offer multiple choice scenarios and alternative endings.
Players reportedly would have been the last Blade Runner bounty hunter alive in 2065, assuming the role of So-Lange, a vintage Nexus-6 model android, said to be 'inexplicably still alive well beyond your limited lifespan.'
Its story would also have focused on 'the philosophical themes of Blade Runner with kinetic action-adventure gameplay.'
What's more, documents obtained by Insider Gaming read: 'Journey from the teeming undercity of New Zurich 2065 to the eerie remnants of the forgotten world beyond.'
'Under orders to retire, Rev, the mysterious and ruthless leader of an underground replicant network, you are betrayed and left for dead in a brutally hostile environment.'
It's claimed that Blade Runner: Time to Live had entered pre-production in September 2024, with its prototype build aimed to have been completed by March this year.
Blade Runner: Time to Live was expected to be released in 2027 and was not only intended to launch on PC and next-gen consoles but also PlayStation 5 and Xbox Series X/S.
Hashtags

Try Our AI Features
Explore what Daily8 AI can do for you:
Comments
No comments yet...
Related Articles


New York Post
an hour ago
- New York Post
Melinda French Gates says ‘outside' factors in Bill Gates marriage led to divorce: ‘I kept pushing it away'
Melinda French Gates has opened up about her decision to divorce her longtime husband, Bill Gates, after 27 years of marriage. The 60-year-old philanthropist revealed that despite the high stakes the divorce had brought about, her decision ultimately came from a personal place. 'When that voice would come — and it would come at different times because of things that had happened outside the marriage that I would later come to learn about — I kept pushing it away,' French Gates said on the 'How to Fail with Elizabeth Day' podcast Wednesday. 4 Melinda French Gates has opened up about her decision to divorce her longtime husband, Bill Gates, after 27 years of marriage. How To Fail with Elizabeth Day / YouTube She admitted to feeling pressure to maintain the relationship for their three children and their joint philanthropic venture, the Bill & Melinda Gates Foundation. 'We had a foundation and that was big and I believed in that work. I still believe in the work of the foundation,' she said, adding that her inner voice eventually became too loud to ignore. 'At some point I had to turn towards it, and I just knew it and I knew it in my soul,' she explained. French Gates added that it took her a long time to conclude that her marriage to the Microsoft co-founder was beyond repair. 4 The pair announced their divorce in 2021 after secretly separating the year before. AP 'I took marriage — and I still do — very, very seriously and it wasn't just two of us involved, it was five of us,' she said, referring to the pair's kids Jennifer, 28, Rory, 25, and Phoebe, 22. The exes met in 1987 during a Microsoft sales meeting when Melinda was a product manager and Bill was the company's CEO. After he reportedly asked her out on a date in a parking lot, the pair's romance blossomed and saw them tie the knot on New Year's Day 1994. 4 The 60-year-old philanthropist revealed that despite the high stakes the divorce had brought about, her decision ultimately came from a personal place. REUTERS The pair announced their divorce in 2021 after secretly separating the year before, saying they could no longer 'grow together as a couple in this next phase of life.' The following year, Bill admitted that he 'caused pain' to his family when 'Today' show anchor Savannah Guthrie asked the tech leader if infidelity played a role in the divorce. Start your day with all you need to know Morning Report delivers the latest news, videos, photos and more. Thanks for signing up! Enter your email address Please provide a valid email address. By clicking above you agree to the Terms of Use and Privacy Policy. Never miss a story. Check out more newsletters That same year, Melinda went on 'CBS Mornings' and hinted that her then-husband's working relationship with sex offender Jeffrey Epstein was also a factor in their split. 'I did not like that he had meetings with Jeffrey Epstein, no. I made that clear to him,' Melinda said at the time. 'He was abhorrent. He was evil personified.' 4 The exes share three kids together: Jennifer, 28, Rory, 25, and Phoebe, 22. melindafrenchgates/Instagram Following their split, the pair have since moved on romantically, with Melinda finding love with her entrepreneur boyfriend, Philip Vaughn. Bill, for his part, kickstarted a relationship with Paula Hurd, a former tech executive at NCR Global and widow of Oracle CEO Mark Hurd, in 2023.


Forbes
2 hours ago
- Forbes
‘Mecha Break' Is Finally Here, Get Ready For Some Epic Mecha Action
'Mecha Break' is finally out and available to play on PC and Xbox Series X|S. It's been a long while, but Mecha Break is finally here, and it delivers. With stunning visuals and fast-paced mecha combat, it's a blast to play. With multiple open betas and a long, troubled development history, it's taken a good while for the game to find its feet, but Mecha Break is now finally available to play on general release. It's also playable on Xbox Series X|S, and I've been giving it a proper go. It holds up surprisingly well on console with a pad, and it will be interesting to see how it does long-term. This is because, with the styling of the mecha designs and general high-speed aerial gameplay, I think that Mecha Break will find its audience mostly in Asia. So the choice of Xbox Series X|S to start with seems a bit strange, as the Xbox brand has never been popular in places like Japan, but a PlayStation 5 version is apparently still planned. You can also pick up the game over on PC via Steam, which is where I assume the bulk of the initial players will be. In any case, Mecha Break is a big and unashamed mecha game. Not a Gundam game trying to be an Overwatch clone, or a shooter with dudes cosplaying as mecha. FEATURED | Frase ByForbes™ Unscramble The Anagram To Reveal The Phrase Pinpoint By Linkedin Guess The Category Queens By Linkedin Crown Each Region Crossclimb By Linkedin Unlock A Trivia Ladder It's a proper mecha game, and hopefully one that will find its audience. In the meantime, feel free to check out my recent interview with Kris Kwok of Amazing Seasun Games about Mecha Break. Follow me on X, Facebook and YouTube. I also manage Mecha Damashii and am currently featured in the Giant Robots exhibition currently touring Japan.


Tom's Guide
7 hours ago
- Tom's Guide
5 reasons I still love my Xbox — even if the hardware is 'dead'
Laura Fryer, one of Xbox's founding members, recently declared that "Xbox hardware is dead." As someone who helped create the original Xbox and produced Gears of War, her words carry weight. She argues that Microsoft is slowly exiting the hardware business, pushing everyone toward Game Pass while partnerships like the ROG Ally Xbox edition signal a retreat from traditional consoles. I get it. The writing seems to be on the wall, and Microsoft's strategy does appear focused on services over hardware. But here's the thing — I still love my Xbox, and I'm not ready to declare its hardware dead just yet. While the future might be uncertain, there are compelling reasons why my Xbox remains an essential part of my gaming setup, regardless of what corporate strategies suggest. Yes, Microsoft wants everyone on Game Pass, and Fryer acknowledges the service has "a lot of value." That's an understatement. Game Pass has fundamentally changed how I discover and play games. Instead of agonizing over $70 purchases, I can try dozens of games I'd never have risked buying. I've discovered indie gems, played day-one releases of major titles, and revisited classics all for one monthly fee. The service makes gaming feel more experimental and less precious. When I'm not invested financially in each individual game, I'm more willing to try different genres, give weird indie titles a shot, or jump into multiplayer games with friends. Whether this is Microsoft's master plan or not, the end result is that I'm playing more diverse games than ever before, and that's genuinely valuable regardless of hardware politics. Microsoft's push toward "Xbox Anywhere" might feel like marketing fluff, but the practical benefits are real. I can start a game on my Xbox, continue it on my PC, and even pick it up on my phone through cloud gaming. My saves sync automatically, my achievements carry over, and my friends list spans every device I own. This isn't theoretical convenience, it's something I use regularly. When someone else wants the TV, I can seamlessly switch to my laptop. When I'm traveling, I can continue my progress through cloud gaming. The ecosystem integration that Microsoft has built works so well that going back to platform-locked gaming feels antiquated. Even if the Xbox hardware disappears tomorrow, this foundation makes the platform valuable. Voted the best budget headset in our gaming headsets buying guide, the Arctis 1 Wireless costs less than $100 boasts excellent wireless connectivity, and sound quality is way better than you'd expect at this price. Hardware might be "dead" according to industry insiders, but the Xbox controller represents decades of refinement that's hard to replicate. The build quality, ergonomics, and button layout feel perfect after years of iteration. The triggers have just the right resistance, the analog sticks hit the sweet spot between precision and comfort, and the overall weight distribution feels natural during long gaming sessions. More importantly, Xbox controller compatibility extends far beyond Xbox consoles. It works seamlessly with PC games, cloud gaming services, and even mobile gaming. If Microsoft's future really is hardware-agnostic, then perfecting the controller was smart long-term thinking. A sophisticated yet affordable pad that has rear paddles, hall effect sensors and hair triggers and ll for less than $50. It looks fantastic and has a long cable to accommodate for couchplay. Its lightweight design also feels great. While other platforms focus on remasters and re-releases, Xbox has quietly built the most comprehensive backward compatibility program in gaming. I can play original Xbox games from 2001 on my current console, often with enhanced performance and visual improvements. My digital library stretches back over two decades, and it all works on current hardware. This backward compatibility represents real value that transcends hardware generations. Even if Microsoft moves away from traditional consoles, they've demonstrated a commitment to preserving gaming history that makes me confident my game library will remain accessible. That's not something you can say about every platform, and it makes my Xbox feel less like a disposable device and more like a long-term investment. Despite all the industry drama and strategic pivots, my Xbox still does what I bought it for: it plays games really well. Load times are fast, performance is consistent, and the user interface gets out of the way. I can jump into multiplayer matches quickly, browse my massive Game Pass library efficiently, and switch between games without frustration. Whether Microsoft views Xbox as a hardware business or a services business doesn't change the fact that my current console provides an excellent gaming experience. The games look great, run smoothly, and the overall system feels polished and responsive. Until that changes, I'm not particularly concerned about corporate strategy or industry predictions. Laura Fryer might be right about Xbox hardware's long-term prospects, and Microsoft's shift toward services over consoles seems undeniable. But from where I'm sitting, my Xbox continues to provide exceptional value through Game Pass, seamless ecosystem integration, and a gaming experience that works exactly as advertised. Maybe the future of Xbox doesn't include dedicated hardware. Maybe we're all heading toward a streaming-first, device-agnostic gaming world. But right now, in 2025, my Xbox delivers on its promises. Whether that makes me nostalgic for a dying platform or an early adopter of Microsoft's real vision, I honestly don't care. I'm having too much fun gaming to worry about it.