Suda51 returns with a sword-swinging, gun-slinging, sci-fi action game
By the time I finished watching the debut trailer for Romeo is a Dead Man , I'd completely forgotten that it started out with a hand-drawn cartoon family enjoying a nice curry dinner. It quickly devolves into a black-, white- and red-splattered fever dream of exploding heads and doorway demons, providing the first hint that this is definitely a Suda51 project. Grasshopper Manufacture's previous games include Killer7, No More Heroes , Lollipop Chainsaw and Killer is Dead , and its latest release seems to fit right in with these titles. To view this content, you'll need to update your privacy settings. Please click here and view the "Content and social-media partners" setting to do so.
Romeo is a Dead Man is a third-person action game, and it's due to hit PlayStation 5 in 2026.
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Geek Vibes Nation
2 hours ago
- Geek Vibes Nation
'Frailty' 4K UHD Blu-Ray Review - Bill Paxton Crafts One Of The Finest Psychological Thrillers Around
Frailty, Bill Paxton's striking directorial debut — now in chilling 4K for the first time — centers on the God's Hand Killer, who terrorized a small Texas community with his axe-wielding butchery. Years after the murders, Fenton Meiks (Matthew McConaughey) walks into an FBI office with a shocking revelation: he not only knows who the killer is, but where the bodies are buried. Fenton recounts how his father (Paxton) received an angelic vision commanding the destruction of demons in human form, and enlisted Fenton and his brother, Adam, to aid in the divine purge. What the boys witnessed tested the limits of their minds and souls, fusing family, retribution, and redemption in horrifying, unsettling ways. For thoughts on Frailty, please check out my thoughts on No Streaming Required: Video Quality Frailty debuts on 4K UHD Blu-Ray with a 2160p/Dolby Vision presentation in 1.85:1 which allows the film to look absolutely spectacular. The previous Blu-Ray released in 2009 looks awful in comparison with its ancient, processed master. At long last, this gem from Bill Paxton is being treated with the proper respect, and the results are astounding. The new 4K presentation unlocks an invaluable amount of detail in the smallest facets of the rustic production design, clothing, and makeup effects. The increase in detail is a blessing in the exploration of textures, including the beads of perspiration on foreheads. Skin tones appear to be consistent throughout and show a notable amount of facial detail including stubble and blood splatter. Color refinement is another area of significant improvement in comparison to the Blu-Ray thanks to the implementation of Dolby Vision. Colors look more natural and complex, especially with such lush greenery around the farm. The most worthwhile upgrade comes in the handling of the contrast. With so much of this narrative occurring at night or in shadows, it would be easy to succumb crush and banding, which it often does in the standard Blu-Ray presentation. The 4K UHD Blu-Ray shows off with particularly deep black levels with digital noise nearly completely absent from the screen. The presentation also holds up with a firm handling of the highlights that show no evidence of blooming. This is an unbelievable 4K UHD upgrade that is not to be missed. Audio Quality This disc gets an upgrade with a phenomenal Dolby Atmos presentation that entrenches you in this spiritual nightmare. Sounds are faithfully deployed with the sharpest directionality from the more thrilling moments to the interpersonal exchanges. The effective score from Brian Tyler flows through you to make you feel more unsettled than ever. The sound design is not required to deliver an action-packed assault, but it is appropriately lively in order to make everything feel authentic. The low end gets activated more so when there are sound effects such as thunder or when visions are triggered. The mix here is respectfully expanded with noble engagement of all the channels, so those with a proper system should be pleased. Dialogue is presented clearly without ever being overwhelmed by any of the competing sonic elements. This track is often immersive, such as the sounds of rain coming down from the overhead channels. Lionsgate has made this audio experience really sing. Optional English, English SDH, and Spanish subtitles are provided. Special Features This release comes in an incredible new Collector's Set exclusively at Lionsgate Limited that is quite fetching in person. The set features a hard slip box case and a printed reproduction of director Bill Paxton's complete original shooting script, with handwritten notes throughout. Video of the release can be found at the top of this review. Father Figure: A new 34-minute featurette that weaves in both new and archival interviews with Bill Paxton, Matthew McConaughey, writer Brent Hanley, producer David Kirschner, producer David Blocker, Bill Paxton's son James Paxton, and more. In this piece, you get great insights into the production of the film, the directorial vision of Bill Paxton, the relationship between the performers, the music of the film, and more. Establishing Shot: A new seven-minute featurette that delves into the care put into the 4K restoration of the film. More Stories from the Frailty Set: Another new 19-minute featurette in which many of the subjects providing new interviews from the first piece relay more stories that could not fit neatly into that piece. There are great anecdotes about inviting James Cameron to watch the movie, Bill Paxton imparting acting wisdom to the young performers, and more. There is even a nice reunion between Matt O'Leary and Jeremy Sumpter. Teaser Trailer (1:04) Theatrical Trailer (2:07) Legacy Special Features: This new disc carries over the features from the 2009 Lionsgate Blu-Ray release. Audio Commentary #1: Director Bill Paxton Audio Commentary #2: Editor Arnold Glassman, Producer David Kirschner, and Composer Brian Tyler Audio Commentary #3: Writer Brent Hanley Anatomy of a Scene – Featurette Courtesy of Sundance Channel (25:58) The Making of Frailty (19:29) Deleted Scenes with Optional Director Commentary (8:28) Storyboard Gallery (3:02) Photo Gallery (1:35) TV Spots (0:48) Final Thoughts Frailty is a terrific directorial effort from the late, great Bill Paxton, who is likewise delivering some of his best work in front of the camera, as well. This psychological tale keeps you on your toes as you try to decipher whether the horror you are witnessing is man-made or from a higher power. The tension is sustained very well throughout, and every performance lends a significant amount of authenticity to the proceedings. Even with its acclaim, it is an underrated piece of cinema. Lionsgate Home Entertainment has released a 4K UHD Blu-Ray that sports a top-tier A/V presentation and a valuable section of special features in lovely packaging. This is as respectful of a tribute to Bill Paxton as you could wish for. Highly Recommended Frailty is currently available to purchase exclusively at Lionsgate Limited on 4K UHD Blu-ray. Note: Images presented in this review are not reflective of the image quality of the 4K UHD Blu-Ray. Disclaimer: Lionsgate Home Entertainment has supplied a copy of this disc free of charge for review purposes. All opinions in this review are the honest reactions of the author.
Yahoo
10 hours ago
- Yahoo
I Dropped $50 on This Rare Gran Turismo Demo and I Regret Nothing
If you're reading this website, you're probably nerdy about something—and I'm willing to bet it's not just cars. Maybe that leads you to hoarding memorabilia or working far too long on a project, never content to put the tools down. Oftentimes, such passions manifest in questionable financial decisions. I made one such purchase last weekend, when I dropped $50 on an old Gran Turismo demo disc with one car and one track, in a race the game won't even let you finish. Why would I do this? The disc I purchased at a gaming convention last weekend is called Gran Turismo 2000, and it was kind of a mystical thing back in my youth. After Gran Turismo 2 on the original PlayStation, developer Polyphony Digital naturally set its sights on bringing the smash-hit franchise to Sony's next-generation console. Its initial efforts materialized in builds of a project called GT2000, which first appeared at the Tokyo Game Show in late 1999, ahead of the PlayStation 2's Japanese launch the following March. GT2000 was shown a few more times at events over the next year: Once at Sony's PlayStation Festival 2000 in Chiba, Japan, in mid-February, and then months later at trade shows in the U.S. and U.K. as well. Those PlayStation Festival attendees, however, received GT2000 demo discs they could load into the PS2s they'd soon have, and this iteration of the game is the only one that has ever made its way into the public's hands. That's what I bought. Whether Gran Turismo 2000 was intended to be the third GT's title is unclear, but once the game slipped into 2001, Polyphony naturally chose a new name: Gran Turismo 3: A-Spec. GT3 went on to be a juggernaut, understood to be the second-best-selling PS2 game ever, at least as of the last time anyone bothered to count. But GT2000 is almost nothing like it, even though it was compiled just 14 months before the final game hit stores in Japan. See, this is why I couldn't pass up an opportunity to own a copy of GT2000. With demo discs of yore, you'd typically get a slice of the full game; depending on when the demo was minted, it might even look or play a little differently from the finished article. But, to anyone who knows Gran Turismo, GT2000 barely feels like an early, work-in-progress snapshot of GT3. In fact, it feels more like GT2—and that's what makes it so special. In GT2000, you drive the Mitsubishi Lancer Evolution V around the Seattle Circuit, a track that first appeared in GT2. There are five opponents: a Honda NSX, FD Mazda RX-7, R34 Nissan Skyline GT-R, Subaru Legacy B4, and Toyota Altezza, always in the same colors. The race isn't limited to laps, but rather a 120-second timer that is just about long enough to pass the finish line once. Then you get a replay, and then you're rudely punted back to the title screen. One song plays as you drive— 'Mirage' by Daiki Kasho—and it's kind of infamous for being obnoxious, but I love it. The car select menu (it's honestly more of a color and transmission select menu, because you can't choose another car) spits you out into a race with no countdown—just a rolling start where you immediately have control over your Evo. The first thing you notice is that the vehicle physics are pretty much a match for GT2's. The Lancer feels extremely light and tossable, and you can fling it into corners and pull off some effortless drifts that would require a bit more finesse with GT3's weightier, more nuanced handling model. GT3 drives well, of course, and certainly more realistically, but GT2's liveliness appeals to the arcade racing lover in me, and I have a lot more fun throwing around the Evo here than I do in the final game. This demo is rough, though. For one, walls don't slow you down much at all. If you turn around at the start and drive through a tire barrier, you can easily break out of the course's bounds. Computer-controlled opponents exit most corners wide and strike the guardrails. And the graphics are hardly stellar. Aside from the physics, this is the other big difference between GT2000 and GT3. The car models resemble GT2 assets with slightly more intricate geometry; their windows are still opaque black, just like on the PS1, while they'd be transparent in time for GT3's release. The Seattle Circuit itself also looks rather flat and simplistic, with lower-resolution textures throughout. Comparing key sections of the track across both games, you can see how Polyphony built far more detail into the environment and trackside scenery in little more than a year. The overpass that the circuit runs beneath after Turn 1, for example, is mostly flat in GT2000. In GT3, we see beams and cables in shadows. Further into the lap in GT2000, we pass Seattle's since-demolished Kingdome. In GT3, the Kingdome is still present, but resides next to Safeco Field, known as T-Mobile Park today. The Mariners' new home wasn't finished in time for the environment modelers to get it into GT2, so it's a nice touch that they were able to go back and include it in GT3. Indeed, GT3 is an objectively better experience, and history has proven that few developers were able to harness the PS2's power as well as Polyphony. And yet, there's something fascinating about seeing what is effectively GT2 running on more powerful hardware at double the framerate and a higher (albeit interlaced) resolution. For all its faults, it almost feels like a GT2 'Plus.' Audiences around the time of the demo's release were stunned by the heat haze effect Polyphony was able to convey in replays. It seems quaint now, but Gran Turismo was on the cutting edge of real-time graphics even then. Little details, like how GT2000's cars accurately reflect the environment they're in, rather than the vague, scrolling light effects you'd see in the PS1 games, represent serious steps forward. And all of it would be further refined for GT3. GT2000, then, is a fascinating snapshot of Gran Turismo at a precise moment in time, to a nerd like me. And, as Digital Foundry's John Linneman pointed out in his fantastic retrospective on the series that you ought to watch if you care about stuff like this, what makes GT2000 all the more special is how Polyphony improved upon it so profoundly in GT3. These days, it's sadly not uncommon for our first glimpse at a game to be markedly more impressive than the final shipping product, but Gran Turismo bucked that expectation in a big way. Personally, snagging a copy of this demo represents something else, for me: closure. I remember gaming magazines talking it up when I was a kid, and when GT3 eventually emerged, I wondered what happened to GT2000. Of course, it was never a secret—the final game literally missed the year 2000, and this disc was never released outside Japan—but these kinds of things carry a lot of weight when you're young. And I'm happy to say that there's been a positive development in my securing a copy of GT2000. Remember how I said that you could only drive the Evo in this game? I shared my purchase with members of the racing-game-centric Discord community I run. One of them goes by the name of Silent—he's the developer perhaps best known for fixing old Grand Theft Auto games so they run better than ever on PC. Silent built upon work done by another Gran Turismo modder years back, named Xenn, and is whipping up cheats that can be used in the PCSX2 emulator to remove GT2000's two-minute time limit and let the player drive any of the game's six cars. Neat stuff! It's unclear how many GT2000 discs Sony pressed for that Festival show, whether in the hundreds or the thousands. Either way, they're not impossible to find, and if I really wanted to, I could've scoured eBay for a copy years ago. Yeah, $50 is a lot, but you might be surprised to learn that it's a pittance compared to what some truly rare or high-demand games command nowadays. I could never bring myself to shell out the cash until the chance presented itself in person. Now that I have, surprise, surprise: I regret nothing. Got any memorabilia you love yet spent a stupid amount of money on? Email me at
Yahoo
10 hours ago
- Yahoo
PlayStation獨佔遊戲未來連Xbox都玩得到?新職缺曝光要進軍全平台
一直以來,在自家的 PlayStation 平台上,Sony 與旗下的索尼互動娛樂(SIE)都堅持著平台獨佔策略,會讓許多第一方自家遊戲只能在 PlayStation 主機上玩得到。不過,隨著近年來 PlayStation 平台戰略的轉變,也開始讓《戰神》、《地平線》等第一方遊戲也會登上 PC 平台,而現在 Sony 似乎打算繼續進行戰略調整,被發現正在徵求新的「多平台與帳戶管理資深總監」,來制定 PlayStation 平台新的跨平台戰略,並且要直接對 Sony 集團的副總裁負責。 (Credit:PlayStation) 綜合外媒報導,Sony 最近正在對旗下的 PlayStation 平台尋找新的「多平台與帳戶管理資深總監」,來制定所有 PlayStation Studios 的遊戲作品在所有第三方平台上(Steam、Epic Games Store、XBOX等)的戰略,並且也要直接對 Sony 集團的副總裁匯報。 Sony 並表示,希望新任總監能最大化遊戲利潤,並且能夠領導專注於多平台、與其他平台合作夥伴管理的高效能團隊,也將「監督所有第三方平台上的 PlayStation Studios 作品的戰略,推動營收成長與吸引更多玩家。」,這或許也代表,PlayStation 接下來也將繼續往多平台方向前進,未來可能也不再堅持自己的獨佔戰略,而是希望自家遊戲能登上更多平台,吸引更多玩家遊玩。