
Yes, You Can Still Get Games for Less Than $50. These Are the Best I've Played
Though it's a little rough around the edges -- my time with the game has included a number of bugs and crashes -- it has really solid bones, and the team behind it is actively working on patching things.
The magic system, itemization and world building are all good. You can really tell Questline has a love for games like Oblivion. I happily paid the $45 to support the studio, and I'm excited to see how it continues to iterate and improve on the game as development continues.
Genre: RPG, first- or third-person
Number of players: Single player
Platform: PlayStation 5, Xbox Series X/S, PC
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Gizmodo
4 hours ago
- Gizmodo
‘Monster Island' Feels Like a ‘Predator' Movie Set During World War II
Near the end of World War II, a ship carrying POWs captured by Japan comes under attack. Somehow, despite being shackled together at the ankles, two prisoners manage to swim to a nearby island. Saito (Dean Fujioka) is Japanese, and Bronson (Callum Woodhouse) is British, which means they obviously clash at first. But survival requires them to work together—especially when they realize the island is… well, the movie's called Monster Island, so you know what's coming. With just enough backstory for these characters—the sensitive Saito has been branded a traitor, while the more brash Bronson is a known escape artist—and performances that quickly flesh them out into people who feel real despite the rather unreal circumstances they find themselves in, Monster Island clearly establishes what's at stake from the start. We like these guys, who go from trying to punch each other's lights out to realizing they make a good team pretty quickly. There's a language barrier, but the film gets around that by implying that Saito and Bronson have sort of an intuitive understanding. What they're trying to say to each other is mostly variations on 'Hey, let's do this' anyway, especially when a couple of fellow survivors stumble onto their beach, including Japanese officers still brandishing weapons. Seeing as how both soldiers have recently escaped from prison, they're in no hurry to be recaptured—but those worries are soon replaced by a much more vicious problem when the thing we've been sensing has been watching them makes its presence fully known. There's an almost Predator feeling to the build-up. We get stealth POV shots, a distinctive sound cue whenever the creature is lurking, and very early on we see a scaly arm try to grab Bronson. While the island is full of thick jungle, sheer cliffs, spiky trees, and at least one enormous alligator, its greatest threat is something far more cryptid in nature—or even mythological, as one of the men with the officers shrieks in fright as he realizes it's 'Orang Ikan!' Orang Ikan happens to be Monster Island's original title—clearly it was changed to be more universal, since many Shudder viewers likely aren't familiar with figures from Malay folklore. But a more recognizable touchstone stateside is another one of writer-director Mike Wiluan's acknowledged inspirations: The Creature From the Black Lagoon, which the Orang Ikan strongly resembles. The story setup is similar, too, as outsiders barge into an isolated habitat and disrupt the natural order of things, infuriating the resident monster holding down the top of the food chain. Just imagine the Gill-Man with many more razor-sharp teeth and claws, plus a spine-tingling vocalization, somewhere between a shriek and a wail, that echoes across the landscape. The war Saito and Bronson left behind was hell, but their new foe is just as gruesome. And once Monster Island rips the bandage off with its creature reveal, which happens early on, the monster fully becomes the third main character. There's no hiding in the shadows; we see it from head to toe and are made well aware of its violent power. The suit work and attendant special effects are fantastic, as the Orang Ikan chases the men around a wild environment that'd be treacherous even without a territorial sea monster. The terrors of the plot are further enhanced by the looming specter of war, which haunts both soldiers and has also left wreckage and other debris upon the island, letting us know this isn't the first time the creature has tangled with unwanted visitors. And while the Orang Ikan clearly the antagonist here, Monster Island also makes room to show us why it's behaving with such aggression—for reasons the viewer will certainly sympathize with, even if Saito and Bronson don't as they fight for their lives. At just over 80 minutes, Monster Island offers a fast-paced race to the end. You almost wish there wasn't a coda that contains flashbacks to scenes we just saw, but it also gives a conclusion that's both satisfying and leaves the potential for more. And for what it's worth, Return to Monster Island is definitely something we'd be interested in after this first visit. Monster Island streams on Shudder starting July 25. Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what's next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.


The Verge
5 hours ago
- The Verge
Wheel World is the feel-good game of the summer
Momentum is what Wheel World does best. It is the feeling of reaching a downhill section of road, a pristine Sega-blue sea stretching out in the far distance, and letting gravity, the weight of your bicycle, and slope do all the work. Release the right trigger, the button used to peddle, and simply careen down the gently curving asphalt. It's as if you're flying — the wind in your hair and shirt fluttering on your back, coasting to wherever the road takes you. Wheel World is an undeniably feel-good video game. But this wasn't always the case. It started life with the title 'Ghost Bike,' casting you as a deceased cyclist making their way to bicycle Valhalla. One name change later (and probably a lot of behind-the-scenes wrangling), it arrives as a game about the unmitigated joy of riding a bicycle through a Mediterranean island. The roads here are lined with cypress trees, the beaches are white and sandy, and you'll come across many chic cyclists lounging in cafes. The atmosphere is so vividly rendered that I can practically taste the vacation Coca-Cola as I play. Summer itself seems strewn across the screen. You play as Kat, a rider chosen by a cycling spirit named Skully to enact an ancient ritual. This is achieved by accruing parts of a so-called legendary bicycle: frame, wheels, chain, and more, which have fallen into the hands of rival cycling gangs. So you race these teams (which have superbly off-beat names like the 'Nude Dudes' and 'Shimmy Squad'), moving across a mix of dirt and road tracks. You encounter other cycling spirits residing in gigantic sculpted bike bells along the way. Ringing your bell at one of them causes the stonework to crack, thus revealing said spirit. You chat and gain an extra few bars on your boost gauge, before a portion of the map is revealed with tiny little icons indicating where you should pootle to next. That's right: Wheel World, from California-based studio Messhof, maker of the excellent Nidhogg sword-dueling games, is structured like an open-world behemoth from Ubisoft. But expectations should be kept in check. There isn't a blockbuster's worth of content here. Rather, across the roughly seven hours of playtime, you'll take part in races, duke it out with lone cyclists, and meet cute little dudes with boxes on their heads who point you in the direction of new gear. Oh, and there are strange hovering drones which dole out rewards for classic checklist completion stuff (like finding hidden jumps and lost members of cycling crews). You could argue the game is a little slight in its array of things to do. But that's not quite right. Rather, Wheel World requires you to rethink traditional definitions of content — to move beyond markers on a map. Content, for example, is every highway and path whose varying terrains cause your bicycle to handle differently. It is the shaky, unstable feeling that is channeled from screen to hand to brain via the controller when you veer onto the little slip of gravel next to the road. Content is also watching Kat as she strains to surmount a hill with a gradient that would cause a heart attack in most. Our hero remains stoic: I marvel at her thighs of steel! Wheel World is filled with many more beautifully animated details. You're able to hop off your bicycle and push it around on foot. Maneuvering in a tight space, Kat does a kind of swivel trick with her handlebars, essentially spinning the bike frame around in one effortless motion. Another deftly rendered moment: when Kat dismounts, lifting her right leg over the bike, resting it next to her left, and then freewheeling to a gentle stop while standing upright. If you're a cyclist, this move will likely already be familiar to you: it means every journey ends with nonchalant cool (or so you likely imagine). I've never seen it reproduced in a video game before. All this serves to make ambling around the island an exquisitely elegant thing. It's a shame, then, that the racing is a little more chaotic, a little less refined. Showdowns on wide open roads are, for the most part, a joy. Those that take place in tight city streets can be finicky, Kat bouncing awkwardly off AI cyclists, world geometry, and oncoming traffic. The difficulty also feels a touch wonky: races are too easy for much of the game before an unexpected spike arrives in the last hour or so (exacerbated by a chugging frame rate on the PlayStation 5). Still, these moments of frustration only made me pine all the more for the relative serenity of the open (world) road. Upon rolling credits, I dived back in to check off remaining objectives while soaking up the picture-postcard vibe again. This, I think, is the true mark of a game like Wheel World: the extent to which the core mechanics might cajole you back. Galavanting during my post-credits session, I thought about another notable racing title with light open-world design: Mario Kart World. The latest in Nintendo's flagship kart racer is a cascading stream of serotonin hits induced by cotton-candy skies, soaring backflips, and delightful wahoos. It is a pure pleasure machine. Wheel World, on the other hand, doles out joy with a little less machine-like efficiency. It is more languid, massaging your eyeballs, ears, and brain with great blocks of warm, cel-shaded color, nostalgia-tinted electropop, and, of course, beautifully tactile cycling. What mileage there is in simply ebbing and flowing across the gorgeous sun-kissed land, carried along by both cool breeze and smooth tarmac. Freewheeling, it is practically impossible not to break out in a smile. With every descent, those smiles only widen. Wheel World launches July 23rd on PC, PS5, and Xbox. Posts from this author will be added to your daily email digest and your homepage feed. See All by Lewis Gordon Posts from this topic will be added to your daily email digest and your homepage feed. See All Entertainment Posts from this topic will be added to your daily email digest and your homepage feed. See All Games Review Posts from this topic will be added to your daily email digest and your homepage feed. See All Gaming


Forbes
7 hours ago
- Forbes
Disneyland Abu Dhabi Could Be Disney's Largest Theme Park
Disneyland Abu Dhabi has the potential to become Disney's biggest theme park Theme park announcements usually give fans the most important details about upcoming attractions such as when they will open, what they are called and where they will be located. The announcement that a Disney park will be built in Abu Dhabi is an exception. When Disney made the announcement in May it only distributed two pieces of extremely eye-catching but obscure concept art along with a press release containing precious few details. Like a classic fairytale, it kept fans guessing by raising more questions than answers. The biggest question on everyone's lips was when the park will open. On the day of the announcement, Josh D'Amaro, chairman of Disney's Experiences theme park division, told Reuters that a project of this scale could take a year or two to design, and another four to six years to build. On the same day, Disney's chief executive Bob Iger was interviewed by CNBC about the development of its theme parks and said "it typically takes us between 18 months and two years to design and fully develop and approximately five years to build." In contrast, just a few hours later Disney's publicity team told this author that "we have not been giving an estimated opening date" for the park. As this report revealed, the details on the invitation to the Disneyland Abu Dhabi announcement said that it would showcase the "vision for the next five years" of Yas Island, the entertainment destination where the park will be built. This suggested that the earliest it could swing open its doors is 2030, one year ahead of a new park in Britain being developed by Disney's arch rival Universal Studios. This reflected D'Amaro's timeline though Disney's public relations agency was quick to point out that the promise of an announcement about the vision for the next five years of Yas Island was simply a way of inviting media "without mentioning Disney" in order to keep the project under wraps. Even the official name of the park has yet to be revealed. Disney's media site links to fact sheets about its parks with each one showing its official name. In contrast, the tab for its upcoming outpost is simply marked 'Abu Dhabi'. It goes through to the announcement press release which includes a quote from Iger referring to "Disneyland Abu Dhabi" whereas the page about the park on the Yas Island website describes it as "Disney Abu Dhabi". Both 'Disneyland' and 'Disney' are used in the official names of the Mouse's other resorts so both are possibilities. Perhaps mindful of this, the Abu Dhabi government's release refers in general terms to "the Disney Theme Park Resort project" which further suggests that an official naming announcement is still to come. Surprisingly, internet records show that a seemingly unconnected individual registered the domain back in April whereas Disney registered and on May 6, the day before the official announcement. There is good reason why this was done so late. Unlike the majority of Disney's resorts, it won't own or operate the one in Abu Dhabi. Instead, it will be controlled by Miral, comfortably the world's leading dedicated theme park management company. Miral will pay licensing fees and royalties to Disney in return for the right to run the park and use its characters in it. They are in safe hands. Yas Island's current attractions include the Ferrari World theme park (Photo by Beata ... More Zawrzel/NurPhoto via Getty Images) Miral manages a collection of four parks on Yas Island and they are widely renowned for being the best in the world outside Disney and Universal. It began working its magic in 2010 with the opening of Ferrari World Abu Dhabi. The park is home to the world's fastest roller coaster and the latest generation of ride from the company behind many of the most immersive attractions in Disney and Universal parks as this report explained. Ferrari World was followed in 2013 with Yas Waterworld, a water park awash with innovative features including a suspended roller coaster which weaves between the slides and a flooding 3D theater outlined in this report. Five years later, Warner Bros. World made its debut and later became the first theme park in the Middle East to appear on the Global Attractions Attendance report with 1.8 million visitors streaming through its turnstiles in 2023 as this author reported in local newspaper The Khaleej Times. Miral's latest park, SeaWorld Abu Dhabi, also launched in 2023 and immediately made a splash with a first-of-its-kind ride described in detail here. The park aces every other SeaWorld and blows the Living Seas pavilion at Walt Disney World in Orlando out of the water. Iger liked what he saw so much that it only took him a matter of months to decide to entrust Disney's brand to Miral. SeaWorld opened on Yas Island in 2023 He told CNBC that he first started considering expanding in the Middle East in 2017 or 2018 but according to Miral's chief executive, Mohamed Al Zaabi, the Disney team only made its first visit to Abu Dhabi in 2024. "For some of them, it was their first time ever to visit this region, and they were saying they could not believe it. That was their reaction," he said in an interview with local title Forbes Middle East. In the CNBC interview, Iger added that he had visited Abu Dhabi three times in the past nine months culminating in the deal with Miral which was signed on April 29 as Al Zaabi revealed on Instagram. It left such a short amount of time to hit the announcement deadline of May 7 that the Miral team had to get to work on the unveiling event before pen had been put to paper. Rafae Ali, Miral's head of brand marketing, events and activations revealed that he and his team only had 14 days to deliver the Disney announcement celebration event which is an extraordinary feat given how elaborate it was as this author reported. When the park will open and what it will be called aren't the only questions which were left unanswered by the announcement. There's also the matter of exactly where it will be located on Yas Island. All Disney and Miral disclosed is that it would be a waterfront park and this was reflected in the concept art which showed the park's gleaming crystalline castle standing right next to the sea. "We'll be able to pull water in and play with it in a completely new and unique way," explained D'Amaro without saying exactly where the park will be located. However, this soon became clear thanks to some detective work by Themeparx, the leading source of attraction construction photos. It noted that the site of the announcement has been described as the future location of the park. The website correlated the buildings in the background of the announcement photos with ones on Google Maps and concluded that it was on the beach in the north of Yas Island. This happens to be the largest area of clear land on the coast of the island so it would make sense for the new park to be located there. There is more than enough space for it to have a happy ending. In the wake of the Themeparx post, a number of other outlets began reporting on the likely location of the new park. They included TheWrap which recently wrote that although "Miral and Disney haven't officially announced how big the park will be, there is a 300-acre parcel of land waiting to be developed on the island. As pointed out by someone working on the project, if that 300-acre parcel is indeed used, this would make it the smallest Disney theme park in the world, just a few acres less than Hong Kong. "It constrains what they can do," an individual who has been shown plans told TheWrap." It is unclear if the outlet was referring to the north Yas site or another one but if it is the former, it seems that it didn't cross reference its information with a map. Drawing a boundary around the north Yas site on Google Maps reveals that it isn't 300 acres but 1.94 square kilometers or 479 acres as can be seen below. That's not all. The reported site of Disneyland on Yas Island is around 479 acres Disneyland Abu Dhabi will be the only Disney park located in a resort which is also home to outposts of rival operators like SeaWorld and Warner Bros. The resort is Yas Island and the north beach site isn't the only area of available space on it. Indeed, two years ago, Al Zaabi told this author that "I would say 60% [of Yas Island is developed already]. Still 40 to go." Accordingly, unlike the majority of Disney's resorts, its themed hotels and dining and entertainment district don't have to be located right next to the park. One of the few exceptions is Walt Disney World where the Disney Springs shopping and dining district is around a 15-minute drive from Disney's Hollywood Studios theme park which, in turn, is also around 15 minutes away from the futuristic Contemporary, the tropical Polynesian and the turn-of-the-century Grand Floridian hotels. If Disneyland Abu Dhabi follows this model then the north beach site could be used exclusively for the theme park which could make it one of the biggest in the world. As the list below shows, measuring the area on Google Maps reveals that each of Disney's existing theme parks should comfortably fit into the north Yas site with more than 100 acres to spare. The size of Disney's theme parks The only possible exception is Disney's Animal Kingdom in Orlando as it isn't possible to distinguish whether some of the backstage land is unused or is a grazing area for animals. Animal Kingdom's area comes to around 340 acres but according to Disney, it spans more than 500. It isn't clear if that includes car parking spaces, bus stops and other areas outside the berm of the park which could be located elsewhere on Yas Island. Disney also says that its Magic Kingdom in Orlando could fit in the Kilimanjaro Safaris ride in Animal Kingdom which is perfectly possible as the former is 155 acres and appears to be around half the size of the latter park. The areas were all calculated by drawing around the perimeter of the park, including backstage buildings but excluding car parks which could be located elsewhere on Yas Island. Accordingly, although the overall resort in Hong Kong (including three hotels) is around 310 acres, the theme park itself is only 150 acres. It is important to note that just because there is enough space on Yas Island to build Disney's biggest park, that doesn't mean to say this is what Miral will do as its size has not yet been revealed. Miral could of course build multiple parks on the land which is three times bigger than Tokyo DisneySea, widely considered to be the world's most immersive and engrossing theme park. Likewise, it could also build a small park on the site but it has much more reason to do the opposite. When Warner Bros. World opened it earned the accolade of being the world's largest indoor theme park and it wasn't just to boast. Miral is backed by the Abu Dhabi government which is using the vast resources it amassed from oil to build a leisure infrastructure and diversify its economy due to dwindling fossil fuel reserves. In April last year Abu Dhabi approved new plans to boost visitor numbers to 39.3 million by 2030 in order to increase the amount that travel and tourism contributes to its Gross Domestic Product (GDP) – the value of all of the goods and services it produces. Non-oil GDP is expected to rise from $13.3 billion in 2023 to $24.5 billion in 2030 and theme parks are at the vanguard of this expansion as they are magnets for tourists. Warner Bros. World opened with the accolade of world's biggest indoor theme park (Photo credit ... More GIUSEPPE CACACE/AFP via Getty Images) Ensuring that Warner Bros. World was the world's largest indoor theme park drove publicity and made the park more desirable which attracted more tourists. Similarly, the better the parks are, the more tourists they attract which is why Miral's attractions are immaculate. The Abu Dhabi government has even deeper pockets than movie studios do so this is a magic formula to create the best of the best attractions without any need to cut corners. Cutting corners defeats the object of the theme parks for the government as if guests aren't happy with the experience, they might not come back to the city. The bigger the brand, the more tourists the park is likely to attract and the farther they are prepared to travel to get there. Although Disney is facing stiff competition from Universal, it still dominates the theme park industry which makes it a dream ticket for Miral. The only hurdle is Disney's home-grown competition. Abu Dhabi is in a sweet spot with one-third of the world's population located within a four-hour flight. It is also part of the largest global airline hub in the world, with 120 million passengers traveling through Abu Dhabi and nearby Dubai each year. The closest Disney park is currently in Paris which is a seven hour flight away giving Disneyland Abu Dhabi a catchment area with a huge untapped audience. However, Abu Dhabi's ambitions are greater than that. It aims to be the world's leading theme park destination and in order to take that crown it will have to attract guests from far and wide which will put its Disney outpost in competition with all of the others. To tempt tourists to Abu Dhabi instead, its Disney park will have to be better than the rest which explains why Iger made the bold claim that it will be "the most technologically advanced theme park that we've ever built." It could also be why it might end up being the biggest.