
Is Marvel Cosmic Invasion cross-platform?
Does Marvel Cosmic Invasion have cross-platform support?
Yes, Marvel Cosmic Invasion does indeed have cross-platform support. Featuring a roster of 15 heroes from across the Marvel universe, players on PS4, PS5, Xbox One, Xbox Series X/S, Switch, Switch 2, and PC can enjoy drop-in, drop-out co-op regardless of platform. Even though Marvel Cosmic Invasion does feature a unique tag system where each player can swap between two heroes, this is a game that is best enjoyed with friends working together and pulling off heroic combos on the enemies. You can still enjoy the game alone, but you shouldn't have to thanks to it being available on both current and last-gen consoles.
Recommended Videos
There has been no official word on whether Marvel Cosmic Invasion has any form of cross-progression, but my instincts tell me it will not. There doesn't appear to be much to unlock or progress to carry over in this game since all the characters are readily available so I don't know what there even would be to move between platforms. Of course, if I learn a definitive answer to this question I will update this article so you won't be surprised when you pick the game up.
Hashtags

Try Our AI Features
Explore what Daily8 AI can do for you:
Comments
No comments yet...
Related Articles


Tom's Guide
an hour ago
- Tom's Guide
'Fantastic Four: First Steps' proves why the MCU needs to get weirder to shake its post-'End Game' slump
I fell off the MCU hard after "Avengers: Endgame" — and I'm far from the only one. Marvel has struggled to regain its momentum post-Thanos snap, a fact made crystal clear last year when Robert Downey Jr. was announced to rejoin the franchise. Between a convoluted jumble of multiversal plotlines and TV spin-offs, the prominent exit of the MCU's next big bad, and extensive reshoots that left big-ticket sequels like "Captain America: Brave New World" a hot mess, the MCU is facing a reckoning. Don't think that the MCU's stumbling means audiences are any less hungry for superhero flicks. The success of James Gunn's 'Superman' proves there's still a strong appetite for caped crusaders. It's the highest-grossing solo Superman film to date after earning $292.4 million domestically at the box office, overtaking the $291 million total of the 2013 "Man of Steel." The critical success of recent MCU entries like "Thunderbolts" is a promising sign that Marvel may be close to finding its groove again. After seeing "The Fantastic Four: First Steps" in the theaters, I'm confident Marvel can keep this momentum going — but only if it commits to getting weirder from here on out. When it comes to the MCU, weird works. That much was clear even before "Endgame." Taika Waititi's "Thor Ragnarok" was a huge middle finger to the previous Thor movies, steeped in '80s rock opera camp with a comedic bent. It injected new life into one of the most underdeveloped Avengers after his snoozefest of a second film. In that same vein, "Wandavision" is the jewel of the MCU's catalogue of shows on Disney Plus, and it marked a stark departure for the franchise with its mix of sitcom shenanigans, fourth-wall breaking, and horror vibes. I wasn't surprised to learn the show's director, Matt Shakman, is in the director's chair for "First Steps, because both the TV show and the movie share a seriously impressive commitment to a distinct aesthetic. With the Fantastic Four's track record of big-screen adaptations, I wasn't looking forward to this summer's "The Fantastic Four: First Steps." Then I saw the trailer, and I was immediately sold on the look, if nothing else. As a huge "Fallout" fan, the retro-futuristic aesthetic instantly caught my attention. Marvel was able to craft such a unique style for "First Steps" because it's set on a new Earth apart from the rest of the MCU, one where the Space Age never came to a close. And that fact shines through in every shot of this strange, colorful retrofuturistic version of Manhattan. It feels straight out of a comic book, a fever dream of mod fashion, Flash-Gordon-inspired rocket ships, flying cars, and midcentury modern pizzazz. It's visually distinct from anything in the MCU we've seen so far, and I sincerely hope it paves the way for even more stylish (and strange) versions of Earth in future MCU outings. Follow Tom's Guide on Google News to get our up-to-date news, how-tos, and reviews in your feeds. Make sure to click the Follow button.


Forbes
2 hours ago
- Forbes
‘Dragon Quest I & II HD-2D Remake' Continues To Look Really Lovely
The upcoming Dragon Quest I & II HD-2D Remake still continues to impress and look lovely in its latest trailer. While the Western version of the Nintendo Direct omitted any mention of Dragon Quest I & II HD-2D Remake, the Japanese version covered the game quite a bit. Thankfully, Square Enix uploaded the trailer to their channel and in English, too. Unlike the Dragon Quest III HD-2D Remake, this new instalment combines the first two games into one package. This makes sense, as the first two games were a lot shorter than the third game in the series. Moreover, Dragon Quest III was the narrative start of the original Erdrick trilogy, before Dragon Quest XI came along at least, and it makes sense storywise that the first two Dragon Quest games would follow the third for these remakes. It's also important to point out that in the first Dragon Quest, you only play as one character, that of Erdrick. Or, more accurately, the descendant that gets to use that name. FEATURED | Frase ByForbes™ Unscramble The Anagram To Reveal The Phrase Pinpoint By Linkedin Guess The Category Queens By Linkedin Crown Each Region Crossclimb By Linkedin Unlock A Trivia Ladder The second game includes more characters for your group, but the first Dragon Quest is a more solitary endeavor, and it will be interesting to see how that plays out in this new remake. I am also loving the very British voice acting and dialogue. It fit really well for the Dragon Quest III HD-2D Remake, and this looks to be just as good, if not better. The other big news is that Dragon Quest I & II HD-2D Remake will also be released on Switch 2, as well as the original Switch, which I think is great. Dragon Quest has a very Nintendo-specific heritage to it, and it just feels right that Nintendo's latest console would also be supported for a game like this. Dragon Quest I & II HD-2D Remake will be released on October 30 for Switch, Switch 2, PlayStation 5, Xbox Series X|S, and PC, via Steam. Follow me on X, Facebook and YouTube. I also manage Mecha Damashii and am currently featured in the Giant Robots exhibition currently touring Japan.
Yahoo
3 hours ago
- Yahoo
Gearbox's Randy Pitchford celebrates Borderlands 4 going gold by explaining what that means: "The moment we're done is about as monumental as anything we experience in our lives"
When you buy through links on our articles, Future and its syndication partners may earn a commission. Borderlands 4 has officially gone gold, Gearbox has announced, and just in case you don't know exactly what that means, let studio head Randy Pitchford put his reading glasses on, lean back in his creaky wooden rocking chair, and tell you the origin story behind the phrase. Alternatively, if you're short on time, I can just tell you real quick: it means the game's done, theoretically anyway. These days, developers continue working on games up to and through release, fixing bugs and working on future content releases. But, essentially, it means Gearbox has a master copy of the game that's, again theoretically, ready for launch. Back in the days of the disc, though, things were different. "For videogame development, where a lot of emotion and creativity from a group of hardcore devs working together on a team, the moment we're done is about as monumental as anything we experience in our lives," Pitchford said, prefacing a tweet thread with some insights into the process of securing that coveted gold certification clearing the way for launch. "So, when is the exact *moment* that a video game is 'done'?" As Pitchford explained, back when games were still only released on physical discs and sold in stores, but recent enough that information largely traveled via the internet instead of magazines and retail endcaps, devs would send those physical discs often by mail to press, tech companies, and most importantly, first-party hardware companies like PlayStation, Xbox, and Nintendo for certification. "When we were ready, we'd submit a build of the game as a candidate to be the 'final' version," Pitchford said. "The 1st party would receive the game and make master discs that they would run through their tests and, hopefully, approve it for licensing and manufacturing. "When the first parties approved the build, they would create a new master copy of that software to be sent to the physical media manufacturer to be replicated onto the discs that would be packaged and sold to customers," Pitchford said. "Those master discs were literally gold colored." So there you have it. In case you hadn't already heard the origin story a thousand times, the phrase "gone gold" is from back in the day when there were actual gold-colored discs. Thanks, Randy. "Today, the process doesn't involve burning builds onto gold colored discs the way it once did," he added. "But, we still use the term 'gone gold' to describe the *moment* the game is finished. Today 'Gone Gold' means that the video game has been approved for launch on all platforms." Borderlands 4 boss confirms "there will be a download, even for physical copies" on Switch 2, which will "mostly" run at 30 FPS "with some dips"