Xbox's ‘S.T.A.L.K.E.R. 2' Coming to PlayStation; Wizards of the Coast's Jess Lanzillo Heads to White Wolf (Gaming News Roundup)
Following its November 2024 global launch on PC and Xbox Series X and S, the GSC Game World-developed title will be released on Sony's PlayStation 5 and PlayStation 5 Pro in late 2025.
More from Variety
Netflix's 'Squid Game' Mobile Game Adds Season 3 Competitions, Including Hide and Seek and Sky Squid Game (Gaming News Roundup)
Xbox's Next-Gen Console to Be Powered by AMD (Gaming News Roundup)
Remastered 'Backyard Baseball '97' Heads to Switch, PS5 (Gaming News Roundup)
This news comes on the heels of last week's announcement that 'Helldivers 2,' a PS5 video game, will soon be available to play on Xbox Series X and S. These moves mark the latest shifts across devices as the gaming industry takes notice of consumers' habits and desires to be more title focused and less beholden to what's available on one pricey hardware platform.
Per the description for 'S.T.A.L.K.E.R. 2,' which was completed by Ukrainian game developer GSC Game World over the past few years during Russia's ongoing invasion in the country, the game 'is set in a fictional, reimagined Chornobyl Exclusion Zone.'
'The nuclear disaster at the Chornobyl Power Plant in 1986 was not the only incident, as a second explosion struck the reactor in 2006, giving rise to the Zone,' according to the synopsis. 'This dangerous region is inhabited by mutated creatures, hostile anomalies, deadly radiation, and an enigmatic, anomalous energy. Bounty hunters venture deep into the Zone, drawn in by the temptation of its treasures and mysteries. Some are fleeing their past, others are driven by greed, and a few are determined to uncover the truth behind the Zone's darkest secrets.'
Watch the trailer announcing 'S.T.A.L.K.E.R. 2' making its way to PlayStation in the video below.
See more gaming news from this week in Variety's roundup.
'World of Darkness' IP ('Vampire: The Masquerade, 'Werewolf: The Apocalypse' and 'Hunter: The Reckoning') holder White Wolf has tapped Wizards of the Coast vet Jess Lanzillo as its new creative director.
Before joining White Wolf, Lanzillo served as vice president of franchise and product for Wizards' Dungeons & Dragons brand, following years of franchise creative direction for Magic: The Gathering.
As White Wolf's new creative director, she will lead the vision and IP development for World of Darkness story worlds across its transmedia catalog, encompassing TTRPG sourcebooks, video games, and other media.
'World of Darkness has been my creative north star since the '90s, and I've seen firsthand how these games create communities and inspire storytellers,' Lanzillo said. 'My focus is on supporting and amplifying what makes these worlds special—the rich lore, the player agency, the mature themes—while ensuring they reach everyone who would love them. World of Darkness is so much more than just games; it's a cultural touchstone with a passionate community and incredible untapped potential.'
'Bringing Jess on board to shape the creative future of World of Darkness is a big win for White Wolf,' White Wolf executive vice president Marco Behrmann added. 'She's a world-class Creative Director with deep roots in developing transmedia properties and a sharp instinct for audience-first storytelling. Jess's experience makes her the perfect fit to lead White Wolf in bold, ambitious ways. Jess is a key pillar of our expanding studio, helping drive a strong and clear creative vision from the heart of our team. Her arrival underscores Paradox's long-term commitment to White Wolf and our goal to make World of Darkness the number one horror entertainment brand in the world.'
Krafton's forthcoming game 'Subnautica 2' has announced a delay in release following the July 2 exit of the game's co-creators, Ted Gill, Charlie Cleveland and Max McGuire, from studio Unknown Worlds. The trio, who were also the co-founders of the game studio, were replaced by Striking Distance Studios vet Steve Papoutsis, who was appointed CEO upon their departure.
According to tghe South Korea-based Krafton, the game's delay to 2026, which was revealed Wednesday, 'had already been under discussion prior to recent leadership changes' at Unknown Worlds.
'During playtests for 'Subnautica 2,' we received valuable feedback from our community that reinforced our confidence in the game's direction,' Krafton said in a statement to Variety. 'At the same time, the feedback highlighted a few areas that could benefit from further refinement before release. As community voices play a central role in how we shape our games, we've made the decision to give the development team more time to implement that feedback and deliver a more complete experience. As a result, 'Subnautica 2's Early Access launch has been rescheduled for 2026. This decision was based solely on our commitment to quality and to delivering the best possible experience for players. It was not influenced by any contractual or financial considerations.'
On Tuesday, new studio Opus Major announced its debut project, 'MAJJAM.' Described as a 'multiplayer adventure game where music shapes the gameplay, from movement and combat to exploration and interaction,' the title is being developed as 'a vibrant co-op adventure inspired by the communal creativity of a live jam session, where players can build their own expressive arsenal of melodies, rhythms, and harmonies to explore and rescue a vibrant and ever-evolving world.'
Watch the trailer for 'MAJJAM' below.
On Thursday, Samsung revealed a new product for gaming advertisers, Mobile Conversion, which aims to help 'mobile gaming brands turn TV viewers into mobile gamers.'
Per Samsung ads, 'Designed specifically for mobile-first and gaming brands, Mobile Conversion is a performance-driven solution that empowers game publishers to find CTV viewers with a high propensity to convert or download gaming apps using advanced machine learning and AI.'
According to Samsung's beta testing, Samsung Ads exceeded client ROAS goals by up to 150% on Day 7, 'demonstrating CTV's effectiveness in driving mobile game installs.'
Best of Variety
Oscars 2026: George Clooney, Jennifer Lopez, Julia Roberts, Wagner Moura and More Among Early Contenders to Watch
New Movies Out Now in Theaters: What to See This Week
'Harry Potter' TV Show Cast Guide: Who's Who in Hogwarts?
Hashtags

Try Our AI Features
Explore what Daily8 AI can do for you:
Comments
No comments yet...
Related Articles


CNET
2 hours ago
- CNET
Ready, Set, Game: Fix Your Lag With These Tips
According to a report from Liquid Web, over 95% of users who were surveyed in a pool of 1,000 complained about experiencing latency issues while gaming. That same report showed that these gamers were known to play games on PC, Xbox, PlayStation and Nintendo. Anyone who's spent time gaming online knows the frustration -- you pull the trigger or dive for a tackle, but thanks to lag, your action lands way too late. That's high ping in action, and it's a serious problem. It doesn't just slow you down, it gives everyone else an edge while you're stuck playing catch-up. A strong, stable connection with low ping isn't a luxury for online gaming -- it's a necessity. With the tech available today, there's no reason to settle for a laggy experience. There are ways to optimize your internet connection. If you're dealing with high ping, the first move is figuring out how bad it is. Once you've measured it, you can take steps. Whether that's tweaking your setup or upgrading your equipment to lower your ping and keep your games fast and responsive. First off, what is ping? Put simply, ping is a test of latency, or how long it takes your computer or console to send data back and forth from a specific server somewhere on the internet. Think of it as a courier. Whenever you use the internet for anything, you're sending a courier out to fetch whatever data you need to stream a show, use an app or play a game online. In this sense, your internet speed represents how much data can be carried at once, typically in megabits per second, or Mbps. Meanwhile, the ping tells you how long -- the latency -- the trip takes in milliseconds. Locating local internet providers You'll want to shoot for a ping of around 50 milliseconds or lower for online gaming. Over 50ms isn't terrible, but you definitely want to land under 100ms. After that, lag can become an issue. A good speed test will indicate where your ping is. There are plenty of free speed tests that can provide a detailed assessment of your home network's performance. Screenshot by Ry Crist/CNET Take a quick internet speed test Better yet, do a series of them -- and at different times of day, if you can. Your goal is simply to get a baseline sense of what your average speeds and ping look like before you start making changes. Oftentimes, the right set of tests can point you in the right direction as you start trying to speed things up. For instance, running speed tests on a computer that's wired to your modem and then comparing those results with what you see when you're wired to the router can help you figure out if it might be time to get a new one. Enlarge Image Looking to measure the ping to a specific site or server? Windows users can open the Command Prompt and typing "ping" followed by a space and then a URL or IP address. Screenshot by Ry Crist/CNET There are lots of free speed testing tools on the web these days. Claiming over 55 billion speed tests since 2006, the most popular is probably the Ookla Speedtest -- it's fast, simple and easy to use, and I like that it gives you control over which nearby server you're using. (Disclosure: Ookla is owned by the same parent company as CNET, Ziff Davis.) The speed test is another good option that includes a latency measurement, and if you'd like, SpeedSmart's speed test lets you measure the ping to servers all over the globe. For example, I was able to measure a latency of 30ms to a server about 750 miles away from me in New York, then 290ms to a server located in Sydney, roughly 10,000 miles away. The distance makes a huge difference. Whichever speed test you're using, start fresh by rebooting all of your hardware first -- then grab an Ethernet cable and connect your laptop or console directly to your router. From there, a speed test will tell you what your ping looks like before your router starts transmitting the signal throughout your home. After that, you can unplug and do several Wi-Fi speed tests at different spots around the house to see how much the numbers change. Enlarge Image If you switch from a wireless to a wired connection, you'll see faster speeds and reductions in ping in your speed tests. How big of a difference depends on your router and the speed of your connection. Ry Crist/CNET Play plugged in, if possible In my home, the ping went up by about 20% after unplugging and doing a wireless speed test at close range. It likely would have gone up even more if I had tested the wireless connection at a greater distance. A good set of powerline adapters can deliver speeds and latency close to what you'd expect from a direct, wired connection with your router. Josh Miller/CNET That's why most online gamers will tell you to use a wired connection whenever possible. That's all well and good if your computer or gaming console is in the same room as your router. Experts recommend placing your router is at a central location. However, if you're using a bedroom or a back room for gaming, then the wired approach probably sounds less feasible. One potential solution is mesh router systems. A mesh router isn't quite as good as plugging directly into the router, but a wired Ethernet connection from a mesh node to your gaming system will be better than a completely wireless connection. Check your cables While we're talking about the importance of a wired connection -- it's worthwhile to make sure that you're using up-to-date cables that can support today's top internet speeds. Just don't expect them to do much of anything as far as ping is concerned. In fact, during a recent run of speed tests, I tested both a 300Mbps fiber connection and a 50Mbps cable connection using multiple speed-check services at different times of day. I ran each round of tests four times -- once with the laptop connected to the modem via Wi-Fi, and then once again using a wired connection to the modem with each of the three most common types of Ethernet cables: Cat 5, Cat 5e and Cat 6. On both networks, the Cat 6 cable connection returned the highest average download speeds, but the type of cable didn't have a noticeable effect on ping, with all three averaging out to within 2ms of one another. Still, Ethernet cables with the Cat 5e or Cat 6 designation are your clear best bet, as they're made to handle top speeds of up to 1,000 or even 10,000Mbps. Outdated Cat 5 cables aren't designed for speeds higher than 100Mbps, and they don't do as much to prevent interference as signals pass through the copper wiring inside. If you're using cables like that, then it's worth picking up some new ones. Optimize your wireless setup Proper cabling is nice, but maybe you're playing a game on your phone, tablet or another device that can't easily benefit from a wired connection. In that case, upgrading to a better router might be the right play -- but you'll want to make sure that you're getting the most out of your current setup first. To bring our metaphorical data courier back into it, stronger signal strength in your home makes the first and last leg of his journey easier and faster, which can help bring your ping down. To do so, follow the basic best practices for optimizing your network's signal strength. Start by making sure you've got the router in a good, open spot that's free from immediate obstructions. Wi-Fi signals tend to angle downward, so the higher you can get it up off of the floor, the better. The angle of the antennas can make a difference, too. If you can, try staggering them at 45-degree intervals: one straight up, the next diagonal, the next straight back. It might take some experimentation, but you might be able to find a much steadier connection with just a few quick tweaks. Once you've done everything you can to optimize your router's performance, you'll want to run some final speed tests to see how much of a difference your efforts made. If you aren't able to get your ping below 50ms or so for a routine speed check to a server that's within a few hundred miles of you, then it's probably time to upgrade your equipment or internet provider. Is might be time for an equipment upgrade Upgrading to a good gaming router can definitely help, too. Along with fast speeds and powerful processors, most high-end options can prioritize gaming traffic above everything else to help keep your roommate's Netflix binge from slowing you down. Others promise to route your signal on the fastest possible path to whatever server your game is hosted on. That said, you'll want to be sure to understand the other factors in your home that might be affecting things before you spend hundreds on new networking hardware. Final option: Splurge on a new router Like I said, a fancy gaming router can help guarantee that your home's connection is optimized for gaming. If you're thinking about upgrading, start by looking for a feature called Quality of Service. It'll let you tell the router to prioritize gaming traffic above everything else, which comes in handy if you're sharing bandwidth with roommates or family members. CNET recommends the Linksys Velop Pro 6E. It performed the best in terms of overall jitter scores out of all the routers we've tested. Spending hundreds on a high-end gaming router is probably overkill for most people. However, some features could be worth it. Gianmarco Chumbe/James Martin/CNET Most gaming routers are aimed at die-hard gamers willing to spend big on their setups, so they aren't casual investments. Prices for current-gen models typically range from around $150 to as high as $500 or even more. That's a lot to pay for a bit less ping. That's why I'd rather try to improve my home's network conditions with a powerline adapter or, if I'm struggling with something that's at least 5 years old, with a more modest router upgrade.


UPI
3 hours ago
- UPI
SpaceX launches 24 satellites to polar areas to boost internet access
1 of 2 | SpaceX launched a Falcon 9 rocket Saturday night from Vandenberg Space Force Base near Lompoc, Calif. Photo courtesy of SpaceX July 27 (UPI) -- SpaceX launched a Falcon 9 rocket Saturday night from Vandenberg Space Force Base near Lompoc, Calif. The mission put 24 Starlink satellites into low Earth orbit. It will deploy the satellites into a polar orbit to boost internet service in polar regions. The Starlink 17-2 mission launched from Space Launch Complex 4 East at 9:31 p.m. PDT. The Falcon 9 ship with tail number B1075 took its 19th trip to space, including 16 Starlink missions. About 8 1/2 minutes after liftoff, the ship landed on the droneship "Of Course I Still Love You," in the Pacific Ocean. It was the 142nd landing for this vessel and the 481st booster landing for SpaceX. There are more than 8,000 Starlink satellites in orbit, according to astronomer Jonathan McDowell. On Thursday, Starlink users reported a rare full network outage of internet service. It began at 4 p.m. About 2 1/2 hours later, SpaceX announced most service had been restored. Then, 1 1/2 hours later, full service was back, Starlink reported.


Tom's Guide
6 hours ago
- Tom's Guide
The Asus TUF Gaming H1 Gen II is a good headset that could have been great — here's what I'd change
What do you do to relax and unwind after the working day is done? Me? I love spending the evening being silly with my partner or, when she isn't around, playing video games on my PS5 Slim. But when she's around and doing her own thing, I don't want my console to disturb her, so I always have one of the best gaming headsets at hand. I won't lie, I love the freedom a wireless headset provides as I don't have to contend with annoying cables, but wired sets of cans are great too, of course. I recently tested one such headset that I liked and, deep inside, wished I loved: the Asus TUF Gaming H1 Gen II. It sounds fantastic, it's comfortable, it's got an awesome mic, so why don't I love it? Lightweight and comfortable, the Asus TUF Gaming H1 Gen II is a fantastic headset that doesn't break the bank. It boasts a wide soundstage thanks to powerful 40mm drivers, and features 7.1 virtual surround sound that makes games more immersive. However, there's no companion software, the design is divisive, the in-line controls are frustrating, and it's a wired-only headset. If the H1 Gen II was a wireless headset, I wouldn't have as many qualms. As it stands, its wired connectivity and in-line controls grinds my gears as does the anime-themed Hatsune Miku design which I just cannot stomach. To take it from good to great, here's what I'd change about the H1 Gen II. The Asus TUF Gaming H1 Gen II headset is fitted with a cable that's 2 metres long — the same amount of distance they wanted us to maintain during the pandemic in the U.K. The distance between my PS5 Slim and my couch is 3 metres, so to test the headset, I had to pull a chair up to the halfway point. What's worse is that the headset needs to be plugged into a USB-A port which is located on the back of my PS5. Realistically, you can use the H1 Gen II only if your console (or PC) is on a desk or your couch is flush against your TV. This is why I would have loved a longer cable. And speaking of, I wish the H1 Gen II's buttons were located on the earcups and not included as an in-line remote that's located halfway down the cable. Having to pull up the cable every time I wanted to adjust the volume or toggle 7.1 virtual surround sound proved frustrating and tedious. It did make me feel like I was a doctor adjusting a person's IV drip flow, though, which was cool. I'm an emo kid at heart so if I was buying the Asus TUF Gaming H1 Gen II headset, I'd go for the black model. But I also can't deny the charm of a colorful headset, like the Cooler Master CH351. The H1 Gen II comes in a Hatsune Miku Edition, sporting near-identical colors as the CH351. As I noted in my H1 Gen II review, prior to testing this headset, I did not know who Hatsune Miku was, but turns out she's a 'Vocaloid software voicebank' represented by a 16-year-old girl with long, turquoise twintails... and I do not like it. To each their own, of course, but anime has never been my thing and I really don't like that her silhouette graces one of the earcups. Personally, I'm not comfortable with the portrayal of Hatsune Miku in this context, given the character is canonically a minor. So yes, if the headset sported just the Asus TUF Gaming logo with the teal and pink colors, I would have liked it much, much more. One thing I love when using a gaming headset is customizing the equalizer and trying out different lows, mids and highs to achieve the best sound possible — and I wish I could do that with the Asus TUF Gaming H1 Gen II. At the time of writing, there's no app support for the headset, which is a shame because Asus' other headsets (like the Asus ROG Pelta and the Asus ROG Delta II) allow for extensive customization. I think Asus missed a trick here. Letting users customize a headset that doesn't cost over $100 would have been brilliant and a game-changer in the budget market. I do hope this changes in the future because having a companion app would take this headset from being a 3.5-star product to a 4-star product. Of course, the H1 Gen II absolutely rocks when it comes to sound quality in games, as I discussed in detail in my H1 Gen II review. All of the flaws I've listed are subjective, and what I don't like, you may love, so take this with a grain of salt. A personal opinion of mine, if it were up to me, I'd make the design more minimalist and without the 16-year-old girl on the earcups, extend the cable, and add companion software. Then we'd have a winner on our hands.