logo
ULTIMATE GAME COMMITS OVER 100 MILLION BAHT TO ADVANCE THAI GAMING INDUSTRY AND EXPAND ACROSS SOUTHEAST ASIA

ULTIMATE GAME COMMITS OVER 100 MILLION BAHT TO ADVANCE THAI GAMING INDUSTRY AND EXPAND ACROSS SOUTHEAST ASIA

Korea Herald13-06-2025

BANGKOK, June 13, 2025 /PRNewswire/ -- Ultimate Game Co., Ltd., a premier Thai-based online game publisher, has unveiled a bold strategic investment exceeding 100 million Baht to solidify its footprint in Southeast Asia's rapidly expanding mobile gaming sector. The initiative underscores the company's commitment to delivering high-quality MMORPG content and driving sustainable regional growth.
Mr. Attachet Chaichanasongkram, CEO and Co-Founder of Ultimate Game, shared the company's vision for 2025: "At Ultimate Game, we are dedicated to offering premium MMORPG mobile games that align with the preferences of Southeast Asian gamers—over 82% of whom prefer mobile gaming, with 65% favoring the MMORPG genre. With more than 15 years of industry experience and the support of global partners like Google, we are confident in our ability to deliver engaging, data-driven content tailored to the region's evolving demands."
The company continues to build on the success of its hit title LUNA ORIGIN, while preparing for the launch of several new titles in 2025. The sizable investment will be directed toward marketing and operations across Southeast Asia, with a target of attracting over 1.25 million players during the launch window.
To support this expansion, Ultimate Game has significantly scaled its multilingual Customer Service operations—including Thai, English, and Bahasa Indonesia—by integrating advanced support technologies and prioritizing exceptional player experience.
"Our long-term ambition is to become a publicly listed company within five years," Mr. Attachet added. "We aim to be a top-tier mobile game provider across Southeast Asia, with at least two major game launches planned for next year alone."
Mr. Kodchawara Vanichayapron, Chief Marketing Officer and Co-Founder, outlined the company's go-to-market strategy: "Our 2025 marketing roadmap focuses on penetrating the Southeast Asian market by engaging three core gamer segments: Hardcore MMORPG enthusiasts, casual mobile users, and esports-driven competitive players. We are aligning game content and community strategies with localized trends and mobile-first behaviors in Thailand and beyond."
The mobile gaming industry in Southeast Asia is projected to grow at an average annual rate of 7.41% between 2025 and 2033, with Thailand expected to see consistent growth of 7–10% per year. Therefore, Ultimate Game is implementing a comprehensive Localization strategy—customizing content and user experiences to meet the specific needs of each market. This is supported by a data-driven Digital Marketing approach, utilizing advanced analytics tools in collaboration with global partners such as Google and Soul M Game to precisely target key demographics. The company prioritizes games with strong IPs, stable infrastructures, and high potential for long-term community engagement, while also leveraging technologies like the Unity Engine, AI, and Big Data to optimize both development and marketing performance.
In 2025, Ultimate Game aims to increase downloads and active user numbers by 20–30%, focusing on brand awareness, community engagement, experiential campaigns, and especially the new MORPGs.

Orange background

Try Our AI Features

Explore what Daily8 AI can do for you:

Comments

No comments yet...

Related Articles

TV Anime "Jaadugar: A Witch in Mongolia" First Super Teaser Visual Revealed!
TV Anime "Jaadugar: A Witch in Mongolia" First Super Teaser Visual Revealed!

Korea Herald

timean hour ago

  • Korea Herald

TV Anime "Jaadugar: A Witch in Mongolia" First Super Teaser Visual Revealed!

Panel Confirmed at Anime Expo 2025, Broadcast set for 2026 TOKYO , June 28, 2025 /PRNewswire/ -- Award-winning historical manga by Tomato Soup, "A Witch's Life in Mongol"—which recently made headlines with its anime adaptation announcement—will officially air in 2026 as "Jaadugar: A Witch in Mongolia". To mark the occasion, the anime's super teaser visual has also been unveiled for the first time. Currently serialized on the Souffle website, "A Witch's Life in Mongol" is a court drama set in 13th-century Mongolia. It follows Sitara (aka Fatima), a former slave girl captured by the Mongol Empire, who meets Töregene, the 6th wife of the Mongolian Emperor—who also harbors complicated feelings toward the empire. Together, they begin to disrupt the very foundation of the empire. The anime will be produced by internationally acclaimed animation studio Science SARU, known for its visually distinctive and high-quality works such as "DAN DA DAN","Keep Your Hands Off Eizouken!", and "DEVILMAN crybaby". The newly revealed teaser visual features a breathtaking starry night stretching across the vast Mongolian steppe—brought to life with Science SARU's signature expressive style and color palette. This visual offers a tantalizing glimpse into the epic historical drama that awaits. Alongside the visual reveal, the anime's official website and X (formerly Twitter) account have also launched. The initial anime adaptation announcement sparked widespread excitement on social media, with fans expressing comments like, "Can't wait!" and "So excited it's Science SARU!". Stay tuned for more updates as this highly anticipated project unfolds. "Jaadugar: A Witch in Mongolia" Joins TV Asahi's Panel at Anime Expo 2025! "Jaadugar: A Witch in Mongolia" will also be showcased at Anime Expo 2025—the largest anime and pop culture convention in North America. The anime will be featured as part of TV Asahi's panel event. Producers Go Inagaki (Science SARU) and Kazuki Endo (TV Asahi) will have a special on-stage discussion to share behind-the-scenes insights and give fans an exclusive early look into the project. Panel Information - Event: Anime Expo 2025 - Venue: Los Angeles Convention Center, California, USA - Date & Time: Saturday, July 5, 2025, 2:45 PM–3:35 PM (local time) - Location: Room 403AB – TV Asahi Industry Panel - Guests: Go Inagaki (Producer, Science SARU), Kazuki Endo (Producer, TV Asahi) - Event Website: Story Jaadugar: A Witch in Mongolia is a court drama set in 13th-century Mongolia. It follows Sitara (Fatima), a former slave girl captured by the Mongol Empire, who meets Töregene , the 6th wife of the Mongol Emperor—who also harbors complicated feelings toward the empire. Together, they begin to disrupt the very foundation of the empire. About Science SARU Science SARU is an animation production company committed to nurturing new talent and implementing cutting-edge creative technology; the company has produced projects across different mediums, including for television, film, and streaming. Some of Science SARU's best-known works include "Lu Over the Wall", "DEVILMAN crybaby", "Keep Your Hands Off Eizouken!", "Inu-Oh", "The Colors Within", and "DAN DA DAN", among others. About TV Asahi TV Asahi Corporation is a national commercial broadcaster in Japan, leading the Japanese content industry and having 23 network affiliate stations covering the nation. TV Asahi produces and airs animation such as "Doraemon" from 1979, "Shin chan" from 1992, and the more recent "The Dangers in My Heart" and "SHOSHIMIN: How to become Ordinary". TV Asahi is also actively expanding into new businesses, including the production of original anime series in India and collaborative projects with partnering studios in Korea, Thailand, Hong Kong, and the US. Title: "A Witch's Life in Mongol" Author: Tomato Soup Previously published: Volumes 1 (Published by AKITASHOTEN in Japan) Available on YenPress

Dahon Founder Showcased New Lineup, Revolutionary Patented Bike Tech at Eurobike 2025
Dahon Founder Showcased New Lineup, Revolutionary Patented Bike Tech at Eurobike 2025

Korea Herald

time7 hours ago

  • Korea Herald

Dahon Founder Showcased New Lineup, Revolutionary Patented Bike Tech at Eurobike 2025

FRANKFURT, Germany, June 28, 2025 /PRNewswire/ -- Led by Dr. David Hon, Founder & CEO, DAHON unveiled a lineup of innovative new products at EUROBIKE 2025, drawing widespread attention with its DAHON 2.0 Campaign backed by its proprietary DAHON-V bike tech promising improved performance across all lines of products. The impressive product lineup attracted major industry figures such as executives from Giant and Golden Wheel Group, along with many of DAHON's European distribution partners. Major cycling media such as Global Cycling Network (GCN) Tech also grace the occasion to report on the product showcase. New Product Highlights K-Feather – Ultralight E-Bike With an ultra-compact design weighing just 12 kg, the K-Feather integrates a high-density hidden battery and torque sensor for up to 40 km of intelligent power output. Its minimalist design makes it a top choice for urban commuters, and a true fusion of technology and aesthetics. Télodon C8 AXS – Carbon Frame Folding Bike DAHON's first single-beam carbon fiber folding road bike features an exclusive internal V-fold mechanism that keeps its folded form as sleek and simple. Combined with patented DELTECH and Super Downtube, it offers enhanced frame stiffness and extended lifetime. Equipped with a SRAM AXS wireless shifting system and UDH, it ensures precise, stable performance at high speeds. Vélodon C8 Di2 – Carbon Frame Roadbike Designed with DAHON-V tech, featuring an aerodynamic frame design and Shimano Ultegra Di2 electronic shifting. Frame stiffness is increased by 20–30% compared to standard carbon road bikes, offering a powerful yet agile ride. DAHON Electric Lineup DAHON's electric lineup marks a new era in powered cycling. With five series ranging in size and use case, ranging from electric-assist bikes to mopeds, e-motorcycles and e-trikes. These smart, user-friendly features reflect DAHON's mission to make everyday mobility easier, smarter, and more enjoyable. Visit DAHON at Booth A12, Hall 12 during June 25 – 29, 2025.

Will Korea's barely-there stand-up scene stir to life?
Will Korea's barely-there stand-up scene stir to life?

Korea Herald

time10 hours ago

  • Korea Herald

Will Korea's barely-there stand-up scene stir to life?

Netflix tried to launch stand-up comedy in Korea years ago. Here's why it didn't work and why it might work now When Netflix launched its first Korean stand-up special in 2018, the strategy seemed solid. The plan was to sign big-name comedians, tap into their star power, and introduce local audiences to a genre that had taken off in the US. But the jokes didn't land. The debut, 'Yoo Byung-jae: Discomfort Zone,' received a lukewarm response. The follow-up specials, 'Park Na-rae: Glamour Warning' in 2019 and 'Lee Su-geun: The Sense Coach' in 2021, didn't perform any better. None generated the kind of buzz Netflix had hoped for. By 2022, the company had quietly backed away from stand-up in Korea. At the time, Yoo Ki-hwan, Netflix Korea's director of content, said, 'The genre just wasn't familiar to Korean viewers.' But comedians now helping shape Seoul's emerging stand-up scene believe the problem wasn't the audience. They say it was the lack of an ecosystem. Stand-up ecosystem: Small clubs, open mics and live audience feedback In the US, stand-up routines are sharpened in small clubs over years of trial and error. Jokes are tested live, rewritten and tested again. In Korea, the comedians featured on Netflix had almost no experience performing stand-up in front of a live audience. What ended up on the screen were essentially rough drafts. 'The problem was showing untested jokes to the public,' said Song Ha-bin, a regular stand-up performer at Meta Comedy Club in Seoul. 'The best material gets shaped onstage. You have to bomb a few times to find what works.' Kim Dong-ha, another Seoul-based comic, put it this way: 'Just because someone is a comedian doesn't mean they're built for stand-up. It's like assuming a soccer player can jump into a basketball game.' At the local comedy club Meta Comedy Club in Hongdae, performers like Song, Kim and Lee Je-gyu now follow the American model of development. The club hosts shows five nights a week, giving comics a space to try new material in front of real crowds. 'You write something funny, try it in a small room, see what works and cut what doesn't,' Lee explained. 'Then you do it again. And again.' That process seems to be paying off. Online success and its limits Comedians are sharing the bits that work online, and many of those clips are going viral. One of Song's recent routines, about men reluctantly tagging along with their girlfriends to Olive Young, a popular Korean cosmetics chain, has racked up more than 2.4 million views on YouTube. 'The jokes we upload weren't written in one sitting,' Song said. 'They've been shaped by real reactions. Now people laugh online, and then they want to see it live. So they come to our shows.' The comics say they've seen a gradual but real shift in how audiences respond. 'When we started, a lot of people didn't even know what stand-up was,' Song recalled. 'We used to hear things like, 'You can't joke about that in Korea' or 'This format just doesn't work here.' But now, people are more open.' Jang Su-yeon, an office worker in Seoul, is among those Koreans warming up to the genre. 'From time to time, I've come across American stand-up clips with Korean subtitles on YouTube,' she said. 'For a while, it was mostly Korean American comedians, but lately I've been seeing more from white comedians.' She was referring to Matt Rife, whose fan-run YouTube channel, created by a Korean viewer, has more than 90,000 subscribers, with its most popular video clip garnering over 6 million views. 'Honestly, I started watching them because they seemed like a fun way to study English. And over time, I think I got used to the rhythm and style,' she added. Naver blogger Yazidor also shared a similar experience. She and her boyfriend started watching American stand-up clips on YouTube shorts, eventually leading them to attend a live show at the Artzit Comedy Club in Seoul. "Two hours had flown by because we were laughing so much," she wrote. "If you're into stand-up comedy, I definitely recommend seeing it live." Banking on growing signs of acceptance for live comedy, comedian Song is now dreaming bigger. He says he wants to help build a genuine stand-up culture in Korea. 'I want to hear people say, 'Let's go to a comedy show after work,'' he said. 'That's the vibe we're working toward.' Still, challenges remain. Lee noted that many younger Koreans prefer to watch comedy online rather than attend live shows. 'Setting aside time, going to a specific venue, buying a ticket and being expected to drink — that whole model can feel like a barrier for younger audiences who are used to consuming content online and are less tied to Korea's drinking culture,' he explained. 'For now, that (online-to-offline flow) actually works in our favor. But looking ahead, we need to start thinking about how to make live comedy more accessible to them (offline).' ssh@

DOWNLOAD THE APP

Get Started Now: Download the App

Ready to dive into a world of global content with local flavor? Download Daily8 app today from your preferred app store and start exploring.
app-storeplay-store