Ubisoft據報有反騷擾對應計畫,《刺客教條:暗影者》監控宣傳內容且準備法律行動
Ubisoft Reportedly Has A Plan To Protect Devs From Harassment When Assassin's Creed Shadows Launches:If you 'harass' Ubisoft in the wake of the AC: Shadows launch, they are readying teams of lawyers to sue you.How are we feeling about this? pic.twitter.com/HSFZO7f0gQ
— Pirat_Nation 🔴 (@Pirat_Nation) March 17, 2025
根據法國媒體 BFMTV 報導,其訪問了匿名內部員工,稱官方這次有對應騷擾計畫,因為該作品導致開發人員被攻擊辱罵遠遠超過其他系列作,Ubisoft 官方要求員工不要過度在社群透漏自己《刺客教條:暗影者》開發者身分,並且會監控《刺客教條:暗影者》相關社群內容,一但確認騷擾或威脅屬實,將動用法律團隊展開行動,但也提到了要是《刺客教條:暗影者》真的賣不好,4 月開始的新財政年狀況肯定會很糟糕。
當然這種方法肯定社群不會領情,也懷疑現在財政狀況搖搖欲墜的 Ubisoft 是否還有能力搞這種事。官方應該想到是,為何《刺客教條:暗影者》從聲稱自己填補的真實歷史、抄襲與未授權內容、季節到各種日本物品的嚴重錯誤等導致這些問題,這樣繼續將錯就錯只會更難挽回名聲。

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Associated Press
4 days ago
- Associated Press
Fire at French holiday home for people with disabilities leaves 1 dead, 4 missing
PARIS (AP) — A fire swept through a holiday home housing people with disabilities and their carers in southwest France on Monday, killing at least 1 person, critically injuring another and leaving 4 people missing and feared dead, authorities said. The blaze erupted at around 4:30 a.m., destroying part of the guest house in Montmoreau in the Charente region, the local prefecture said. Two dozen fire engines and around 80 fire officers rushed to tackle the blaze, which brought down parts of the roof, exposing charred beams. Sniffer dogs didn't find traces suggesting that the four missing people escaped the flames, Jean-Charles Jobart, secretary general of the Charente prefecture, told broadcaster BFMTV. 'Most of them are surely still under ruins, doubtless dead,' he said. The fire's causes are under investigation but are presumed to be accidental, he said.
Yahoo
24-07-2025
- Yahoo
Ubisoft reports first-quarter 2025-26 sales
UBISOFT REPORTS FIRST-QUARTER 2025-26 SALES In €mQ12025-26 Reported change vs.Q1 2024-25 % of total net bookings Q1 2025-26 Q1 2024-25 IFRS 15 sales 310.8 -3.9% NA NA Net bookings 281.6 -2.9% NA NA Digital net bookings 250.2 -2.7% 88.8% 88.7% PRI net bookings 151.8 -4.3% 53.9% 54.7% Back-catalog net bookings 260.4 +4.4% 92.5% 86.0% Q1 Net Bookings reached €281.6m, below expectations, reflecting a lower-than-expected performance for Tom Clancy's Rainbow Six® Siege, a partnership that is now expected to materialize in Q2 and, to a lesser extent, an unfavorable foreign exchange impact. Progress on Group transformation: Ubisoft to reorganize into Creative Houses. These business units will enhance quality, focus, autonomy and accountability while fostering closer connections with players. The first Creative House is the new subsidiary announced in March with a recently appointed dedicated leadership. Closing of the transaction with Tencent is progressing well and, subject to regulatory approval, continues to be expected by the end of 2025. 2025-26 targets confirmed: Stable net bookings year-on-year, approximately break-even non-IFRS operating income and negative free cash flow. Following the closing of the Tencent transaction, the Group expects to maintain a consolidated non-IFRS net debt position of around zero. PARIS - July 22, 2025 – Today, Ubisoft released its sales figures for the first quarter of fiscal 2025-26, i.e., the three months ended June 30, 2025. Yves Guillemot, Co-Founder and Chief Executive Officer, said 'The first quarter delivered mixed results. On the positive side, Assassin's Creed Shadows delivered on its expectations, with now more than 5 million unique players since its launch, and Rainbow Six Siege X received highly positive player feedback thanks to its renewed gameplay and enhanced features that drove significant player engagement growth. However, player spending in Rainbow Six Siege faced temporary but significant disruptions due to technical pricing issues, which have now been identified and addressed. Despite this one-off setback, the growth potential of the game is strong with solid traction on activity and in-game spending. We also continued to make meaningful progress on Ubisoft's transformation by outlining a new operating model built around business units, called Creative Houses. These units will reflect our diverse types of gaming experiences and will allow for enhanced quality, focus, autonomy and accountability. Over time, each of these Creative Houses will boost creative vision and business performance. The new Subsidiary announced earlier this year and overseeing our flagship brands – Assassin's Creed, Far Cry, and Rainbow Six – is the first of these Creative Houses. The recent announcement of its leadership team marks an important milestone as we move toward a more agile and focused organization while ensuring necessary long-term stability and creative vision.' Q1 ACTIVITY Overall, first quarter net bookings reached €282m, below the guidance, reflecting a lower-than-expected performance for Rainbow Six Siege, a partnership that is now expected to materialize in Q2 and, to a lesser extent, an unfavorable foreign exchange impact. Back Catalog net bookings stood at €260m, up 4% year-on-year and 6% excluding partnerships. Assassin's Creed® Shadows performed in line with expectations and recently crossed the 5 million player mark. Ongoing additions continue to enhance the player experience, most notably the recent Parkour update, which introduced new interactions for both Naoe and Yasuke and was well received by players. Ahead of the Holiday season, the mid-term potential of the game will be supported by the Claws of Awaji expansion, coming in Q2, that will introduce more than 10 hours of new content along with a new weapon, skills and abilities, further expanding and enriching the game experience. The Rainbow Six Siege X update was launched on June 10, alongside Year 10 Season 2, introducing a significant evolution to its business model, major upgrades to core systems including gameplay improvements, a permanent new 6v6 game mode called Dual Front and enhanced player protection features. The launch received strong community feedback, with players praising the visual upgrades, modernized maps with new environmental destruction and the improved onboarding mechanics. While resolved in June, player spending this quarter saw a significant impact from a pricing exploit with prepaid currency cards that temporarily inflated virtual currency wallets. However, the momentum since launch is encouraging with acquisition levels trending around 5 times above the same period last year. Session Days were up 25% year-on-year in June since launch and 65% compared to the 3-prior week's baseline. Overall, June delivered the third-strongest MAU performance in the game's history, trailing only the two peak months during the Covid period in Spring 2020. Session Days have continued to grow 20% in July to date. Despite the one-off pricing setback, in-game spending has also shown positive traction, with the Valkyrie Paragon becoming the highest-performing bundle launch in terms of currency spend. These developments reflect growing sustained interest in the game and indicate that the evolving content and engagement strategies are resonating with players. Thanks to its engine upgrade, the ambitious Siege X update will enable much stronger quality and velocity of content releases, setting the foundations for the years to come. It is not viewed as a single moment, but as the beginning of a longer journey, and the long-term growth trajectory of the title is very promising. Tom Clancy's The Division® 2 had a very strong start to the fiscal year with the launch of Year 7, the Battle for Brooklyn DLC release, a new Season and its inclusion in the Game Pass that drove significant growth in acquisition and engagement, reaching its highest activity performance since May 2020. Elsewhere in the catalog, Star Wars Outlaws™ released its second DLC, A Pirate's Fortune, in mid-May. The update received positive reviews, with players praising the return of legendary pirate Hondo Ohnaka, the story and new gameplay elements. The game is also set to reach a broader audience with its upcoming release on the Switch 2 console on September 4. PROGRESS ON GROUP TRANSFORMATION - CO-CEOs APPOINTED TO LEAD THE NEW SUBSIDIARY As part of the ongoing work to reshape its operating model led by an internal Transformation Committee, the Group will reorganize into autonomous Creative Houses – agile business units designed to reflect the diverse types of gaming experiences they offer. Each of them will have its dedicated leadership team, objectives and roadmap. This change aims to enhance quality, focus, autonomy and accountability while fostering closer connections with players and driving disciplined capital allocation. The new organization will be announced by the end of the year. Christophe Derennes and Charlie Guillemot have been appointed as co-CEOs of the newly formed subsidiary, the first of these Creative Houses, and will play a pivotal role in accelerating the growth of the Assassin's Creed®, Far Cry® and Tom Clancy's Rainbow Six® franchises. With complementary backgrounds, they bring strong industry expertise, a modern understanding of gamers' motivations, deep knowledge of the Ubisoft ecosystem, a relentless focus on quality delivery and a bold creative vision. Together, they will lead the new subsidiary in building evergreen, multi-platform game ecosystems. The closing of the transaction with Tencent, subject to regulatory approvals, is progressing well and continues to be expected by the end of 2025. 2025 AGM – APPOINTMENT OF TWO NEW INDEPENDENT DIRECTORS Ubisoft shareholders approved all resolutions on the agenda of its Annual General Meeting held on July 10 by a large majority showcasing the broad support of the shareholders in Ubisoft's strategy. In particular, the shareholders voted for the appointments of two new independent directors, Axelle Lemaire and André Loesekrug-Pietri, both of whom bring a wealth of experience and are widely respected for their leadership and expertise in Technology and Public Affairs. Ubisoft welcomes them to its Board of Directors and looks forward to benefiting from their respective experiences, which will contribute to support Ubisoft's strategy and its transformation over the coming years. The vote also led to the renewals of Claude France, Ubisoft's Lead Independent Director and Chair of the Audit & Risk Committee, as well as the mandates of Christian Guillemot and Michel Guillemot. The Group presents indicators which are not prepared strictly in accordance with IFRS as it considers that they are the best reflection of its operating and financial performance. The definitions of the non-IFRS indicators are appended to this press release. Sales and net bookings In € millions Q1 2025-26 Q1 2024-25 Sales (IFRS 15) 310.8 323.5 Restatements related to IFRS 15 (29.1) (33.5) Net bookings 281.6 290.0 IFRS 15 sales for the first quarter of 2025-26 came to €310.8 million, down 3.9% (1.6% at constant exchange rates1) compared with the €323.5 million generated in the first quarter of 2024-25. The first quarter of 2025-26 net bookings totaled €281.6 million, below the target of around €310.0 million and down 2.9% (0.5% at constant exchange rates) on the €290.0 million figure for the first quarter of 2024-25. Outlook Second-quarter 2025-26 Net bookings for the second quarter of 2025-26 are expected to come in at around €450 million. Expected growth vs. Q1 is driven by strategic B2B partnerships, including new ones, growing Rainbow Six Siege X contribution and material TV Series milestone-based revenues. Full-year 2025-26 The Company confirms its financial targets. It expects stable net bookings year-on-year, approximately break-even non-IFRS operating income and negative free cash flow. Following the closing of the Tencent transaction, the Group expects to maintain a consolidated non-IFRS net debt position of around zero. The line-up for the rest of FY26 includes Anno 117: Pax Romana™, Prince of Persia™: The Sands of Time remake, Rainbow Six® Mobile and The Division® Resurgence. A couple of titles will be announced at a later stage. Conference call Ubisoft will hold a conference call today, Tuesday July 22, 2025, at 6:15 p.m. Paris time/5:15 p.m. London time/12:15 p.m. New York time. The conference call will take place in English and can be accessed live and via replay by clicking on the following link: Contacts Investor Relations Alexandre Enjalbert Head of Investor Relations+33 1 48 18 50 78 Press Relations Michael Burk VP, Corporate Communications+33 1 48 18 24 03 DisclaimerThis press release may contain estimated financial data, information on future projects and transactions and future financial results/performance. Such forward-looking data are provided for information purposes only. They are subject to market risks and uncertainties and may vary significantly compared with the actual results that will be published. The estimated financial data have been approved by the Board of Directors, and have not been audited by the Statutory Auditors. (Additional information is provided in the most recent Ubisoft Registration Document filed on June 19, 2025 with the French Financial Markets Authority (l'Autorité des Marchés Financiers)). About UbisoftUbisoft is a creator of worlds, committed to enriching players' lives with original and memorable entertainment experiences. Ubisoft's global teams create and develop a deep and diverse portfolio of games, featuring brands such as Assassin's Creed®, Brawlhalla®, For Honor®, Far Cry®, Tom Clancy's Ghost Recon®, Just Dance®, Rabbids®, Tom Clancy's Rainbow Six®, The Crew® and Tom Clancy's The Division®. Through Ubisoft Connect, players can enjoy an ecosystem of services to enhance their gaming experience, get rewards and connect with friends across platforms. With Ubisoft+, the subscription service, they can access a growing catalog of more than 100 Ubisoft games and DLC. For the 2024–25 fiscal year, Ubisoft generated net bookings of €1.85 billion. To learn more, please visit: © 2025 Ubisoft Entertainment. All Rights Reserved. Ubisoft and the Ubisoft logo are registered trademarks in the US and/or other of non-IFRS financial indicators Net bookings corresponds to the sales excluding the services component and integrating the unconditional amounts related to license or distribution contracts recognized independently of the performance obligation realization, and restated for the impact of financing (financing component and price reductions). Player Recurring Investment (PRI) corresponds to sales of digital items, DLC, season passes, subscriptions and advertising. Non-IFRS operating income calculated based on net bookings corresponds to operating income less the following items: Stock-based compensation expense arising on free share plans, group savings plans and/or stock options. Financing component on sales contract. Depreciation of acquired intangible assets with indefinite useful lives. Non-operating income and expenses resulting from restructuring operations within the Group Breakdown of net bookings by geographic region Q1 2025-26 Q1 2024-25 Europe 35% 32% North America 49% 53% Rest of the world 16% 15% TOTAL 100% 100% Breakdown of net bookings by platform Q1 2025-26 Q1 2024-25 CONSOLES 50% 50% PC 26% 27% MOBILE 10% 10% Others* 14% 13% TOTAL 100% 100% *Ancillaries, etc. Title release schedule2nd quarter (July – September 2025) DIGITAL ONLY ASSASSIN'S CREED® SHADOWS: Claws of Awaji Expansion AMAZON LUNA, MAC WITH APPLE SILICON, PC, PLAYSTATION®5, XBOX SERIES X/S THE CREW® MOTORFEST: Season 7 AMAZON LUNA, PC, PLAYSTATION 4, PLAYSTATION 5, XBOX ONE, XBOX SERIES X/S FOR HONOR®: Year 9 Season 3 PC, PLAYSTATION 4, XBOX ONE HEROES OF MIGHT & MAGIC OLDEN ERA PC THE ROGUE PRINCE OF PERSIA PC SKULL AND BONES™: Year 2 Season 2 AMAZON LUNA, PC, PLAYSTATION 5, XBOX SERIES X/S TOM CLANCY'S RAINBOW SIX® SIEGE: Year 10 - Season 3 AMAZON LUNA, PC, PLAYSTATION 4, PLAYSTATION 5, XBOX ONE, XBOX SERIES X/S TOM CLANCY'S THE DIVISION® 2: Year 7 Season 2 AMAZON LUNA, PC, PLAYSTATION 4, XBOX ONE STAR WARS™ OUTLAWS NINTENDO SWITCH 21 Sales at constant exchange rates are calculated by applying to the data for the period under review the average exchange rates used for the same period of the previous fiscal year. Attachment Ubisoft reports first-quarter 2025-26 salesSign in to access your portfolio
Yahoo
22-07-2025
- Yahoo
Ubisoft unveils 'Creative Houses' model as first-quarter bookings miss expectations
By Leo Marchandon and Noemie Naudin (Reuters) -France's lead videogame maker Ubisoft announced on Tuesday a sweeping reorganisation of its internal structure, shifting to autonomous "Creative Houses" tailored to specific gaming genres, as it reported first-quarter net bookings that fell short of expectations. The company said in a call that the leadership of each Creative House would be selected based on specific gaming genres, and could include those from creative or technical backgrounds, as part of the new approach. "These units will reflect our diverse types of gaming experiences and will allow for enhanced quality, focus, autonomy and accountability," CEO and co-founder Yves Guillemot said in a statement. The first such unit, jointly owned with China's Tencent, will manage flagship franchises including Assassin's Creed, Far Cry, and Rainbow Six. Co-CEOs Christophe Derennes and Charlie Guillemot will lead brand development across multiple platforms. Ubisoft plans to roll out the full organisational changes by the end of the year. The company reported first-quarter net bookings of 281.6 million euros ($305.7 million), missing its target of around 310 million euros and marking a 2.9% decline from the same period of last year. It attributed the shortfall to a weaker-than-expected performance from the Rainbow Six Siege game and the delay of a partnership now expected in the second quarter. Despite the miss, Ubisoft reiterated its full-year guidance and forecast second-quarter net bookings of approximately 450 million euros. Upcoming releases include Anno 117: Pax Romana, a Prince of Persia remake, and mobile titles Rainbow Six Mobile and The Division Resurgence. Error while retrieving data Sign in to access your portfolio Error while retrieving data Error while retrieving data Error while retrieving data Error while retrieving data