logo
The Triple-i Initiative Returns For Its Second Year on April 10, 2025; Prepare For Some Explosive Reveals…

The Triple-i Initiative Returns For Its Second Year on April 10, 2025; Prepare For Some Explosive Reveals…

Yahoo26-03-2025
The Triple-i Initiative will officially return on April 10, 2025, at 9am PDT/6pm CEST.
The full studio line-up has been revealed, with over 30 game announcements locked and loaded.
BORDEAUX, France, March 26, 2025 (GLOBE NEWSWIRE) -- Evil Empire's Triple-i Initiative will officially return on April 10, 2025, at 9am PDT/6pm CEST, exactly one year after the first showcase burst onto the scene by revealing Slay the Spire 2 and The Rogue Prince of Persia, DLCs for Brotato and Vampire Survivors, and major updates for Risk of Rain 2 and V Rising.
Now they're coming back harder for round two, with 30+ announcements for games such as Enshrouded, X4: Foundations, and Deep Rock Galactic: Rogue Core, and publishers like tinybuild, Playstack, and Hooded Horse.
All participating studios have been revealed, including the returning Stunlock Studios (. 'Last year, being asked to participate in the Triple-i initiative was a great opportunity to reach new players,' said Stunlock Studios (V Rising). 'Combining our efforts with many hugely inspirational and talented peer studios was too good to pass up, and coming back for another year was an easy choice.'
Viewers will be treated to a heady mix of world premieres, gameplay reveals, launch dates, demo releases, and more — all in a speedy 45 minutes with no ads and no hosts. While the show is meant to be short and punchy, viewers can stick around after the showcase to see a post-show segment featuring deep dives with developers eager to share more about their upcoming titles. The showcase will be streamed on YouTube, Twitch, IGN, Gamespot, Steam, and other sites.
Marta Matyjewicz, Marketing Manager at Playstack, adds: 'We had been saving our big announcement for a special showcase. We were amazed by the quality of last year's Triple-i, so when the opportunity came to be a part of it, we knew we had to take it. It's truly an honor to showcase our game alongside so many awesome titles.'
The showcase will also mark the beginning of a week-long sale on Steam and other platforms like Epic, Humble and Heybox, featuring games from both this year's and last year's edition.
New Trailer:YouTube | Download
All Developers Participating in the Triple-i Initiative in 2025:
11bit
91Act
Amplitude
Askiisoft
Coldblood Inc
Digital Sun
DoubleDutch games
Egosoft
Fair Games
FakeFish
Funday Games
Funselektor
Ghost Ship Games
Keen Games
Mechanistry
Mooneye Studios
Panik Arcade
Paper Cult
Pine Studio
Pixelated Milk
Poncle
Screen Juice
Sigono
Sloclap
Square Glade Games
Starward Industries
Strelka Games
Stubby Games
Stunlock Studios
Super Fantasy Games
tobspr games
Toukana Interactive
Trioskaz
Unfrozen
Untitled Studio (yes it's the real name, not a mystery studio)
Weappy Studio
Weird Beluga Studio
will be broadcast on YouTube, Twitch, IGN, Gamespot, and Steam on April 10, 2025 at 9am PDT/6pm CEST.
Follow news and updates on at https://iii-initiative.com/ as more reveals are coming.
About The Triple-i Initiative:
The Triple-i Initiative is a collaborative effort to highlight fan-favorite games and hype up established indie classics and new IPs. The initiative promises to deliver game announcements, reveals, and drops in under one hour, streamed live to respect players' and studios' time. Read more about the event here: https://iii-initiative.com/
Press Contact:
Ron Burgess and Jordanne LauritoUberStrategist for Evil Empireevilempire@uberstrategist.com
A video accompanying this announcement is available at https://www.globenewswire.com/NewsRoom/AttachmentNg/7cdf340e-1f1d-4078-b1f0-ec027bf48f78Sign in to access your portfolio
Orange background

Try Our AI Features

Explore what Daily8 AI can do for you:

Comments

No comments yet...

Related Articles

Steelers Afternoon Drive: How are Ramsey & Slay Fitting Together?
Steelers Afternoon Drive: How are Ramsey & Slay Fitting Together?

Yahoo

time35 minutes ago

  • Yahoo

Steelers Afternoon Drive: How are Ramsey & Slay Fitting Together?

Welcome to the Steelers Afternoon Drive, our new daily podcast featuring all the latest Steelers news and analysis. Alan Saunders and Zachary Smith discuss all things Pittsburgh Steelers. On today's episode, we discuss how Jalen Ramsey and Darius Slay are fitting into the defensive backfield together, the depth of that group, who stands to compete for the kick return job following the release of Cordarelle Patterson, Broderick Jones not suffering a serious injury, if the team should pursue Treylon Burks and how weather can impact a training camp practice/day. Let's go for another Steelers Afternoon Drive and discuss all this! Check out the show on our YouTube page, or find it on Megaphone or wherever you get your podcasts. Got a question for the guys? Leave a comment on YouTube, here on the website, or find them on Twitter at @ASaunders_PGH and @ZacharySmithPGH This article originally appeared on Steelers Now: Steelers Afternoon Drive: How are Ramsey & Slay Fitting Together? Related Headlines Steelers GM Omar Khan Explains Aggressive Offseason: 'Some Things Had to Be Different' Steelers' Aaron Rodgers Glad to Have 'Super Smart' Zach Frazier Steelers Teammates Rave About Jalen Ramsey: 'Real Ones Know' Steelers' Aaron Rodgers Explains Power Dynamic with Arthur Smith

Chrono Odyssey Getting Major Changes Following Closed Beta Feedback
Chrono Odyssey Getting Major Changes Following Closed Beta Feedback

Forbes

time39 minutes ago

  • Forbes

Chrono Odyssey Getting Major Changes Following Closed Beta Feedback

Chrono Odyssey Kakao Games Chrono Odyssey , the highly anticipated MMORPG from South Korean Chrono Studio and Kakao Games, recently wrapped its first global Closed Beta Test a few weeks ago and, as expected, there was a ton of feedback from players online. What's nice to see, though, is that the developers seem to be listening and are taking the response to heart. In a two-part Developer Note over on the Chrono Odyssey Steam page (Part 1, Part 2) they've outlined their plans to incorporate feedback. Admittedly, I did attempt to try out the Closed Beta for myself when it was active, but ran into lots of performance issues. I chalked it up to my PC no longer being top-of-the-line with its aging RTX 2060 Super and Intel i5-9600K CPU, but it seems like a lot of optimizations are underway in any case. Maybe it will fair better for me during the next round. 'Player feedback during the Closed Beta has been invaluable,' said , Chrono Odyssey executive producer Sangtae Yoon said in an emailed press release. 'Our goal is to deliver an MMORPG experience that feels deeply polished, responsive, and worth exploring for years to come. These updates are only the beginning.' You can skim over the two lengthy Developer Notes up above for the full breakdown (the second one in particular is thousands of words long) but it honestly looks like they're aiming to make some significant changes. These aren't your typical change logs and bug fixes, these are quite literally top-to-bottom sweeping updates including combat, world design, content variety, performance and stability, as well as a 'full narrative overhaul' of the game's actual story content. 'We are incredibly passionate about Chrono Odyssey and the potential it holds,' he added. 'MMORPG players have been waiting a long time for a world they can truly call home. We're committed to building that experience the right way — with care, with purpose, and hand in hand with our community.' Chrono Odyssey Kakao Games Here is a list of highlighted changes compiled from the press release: Chrono Odyssey Combat System Overhaul Combat will be rebuilt for sharper responsiveness and more impactful gameplay. Improvements will include: Reduced animation delay and input lag for tighter controls Enhanced hit feedback with improved visuals, synced hitboxes, and clearer reactions A new 'Matrix' system that allows each weapon to evolve into four distinct playstyles that allows each weapon to evolve into four distinct playstyles Smarter AI and dynamic enemy behavior that will enhance challenge and replayability Better weapon switching, lock-on mechanics, camera behavior, and controller support Chrono Odyssey Expansive World and Dungeon Upgrades The world of Setera will become denser and more rewarding: Enhancing region-specific features to strengthen visual identity and introducing new exploration elements such as themed caves and diverse routes Dynamic grass and wind systems that will respond to player movement Improved dungeon replayability with randomized gimmicks, branching paths, and challenge-reward systems Additional hidden quests and branching local storylines, featuring unique gear and collectibles Refined PvE Progression and Balancing in Chrono Odyssey PvE progression is being rebalanced to provide a smoother experience. Updates include: Early-game pacing and tutorial content will be fine-tuned to better prepare players for their first Chrono Gate Optional NPC support will be added for the first Chrono Gate, enabling players to fight with allies Solo and party content will be redesigned: solo challenges will emphasize technical, pattern-based mechanics, while party play will offer cooperative objectives and role-based gameplay Major content will feature clearer indicators for recommended level, gear, and party size Chrono Odyssey Stability, Graphics, and Audio Enhancements The team will also deliver major upgrades to performance and fidelity: Rendering and memory systems will be restructured to reduce GPU/CPU load Dynamic loading based on hardware specs to Visual quality will be enhanced with improved lighting, DLSS/FSR support, and smoother transitions Heavier weapon impact sounds, more immersive music loops, and adaptive environmental audio New Chrono Odyssey Social and Quality-of-Life Features Direct party, guild, and friend invites through chat and interface menus Improved map navigation, quest tracking, and ping-based coordination tools New UI and systems for stat clarity, skill presets, gear swapping, and crafting upgrades Chat system upgrades with persistent settings and color-coded channels As you can see, that's a ton of changes and it still isn't everything mentioned. Now that the Chrono Odyssey developers have made such a specific list, it will be interesting to see how much of this they actually get through prior to the next testing period and, more importantly, before the game's full global launch that was planned for this year on consoles and PC.

VILE: Exhumed is an unjust casualty in Steam's sweeping censorship campaign
VILE: Exhumed is an unjust casualty in Steam's sweeping censorship campaign

Engadget

time2 hours ago

  • Engadget

VILE: Exhumed is an unjust casualty in Steam's sweeping censorship campaign

Over the past few weeks, thousands of video games have been banned, removed and delisted from Steam and The justifications for doing so have been almost comically vague, and at least one highly anticipated title is now unable to be sold despite containing nothing objectionable. It started in early July, when payment processors including Visa, Mastercard and PayPal established new regulations concerning the types of games they would allow to be sold on the PC gaming platforms they support. The exact details of these regulations have not been made public. What we do know is that, in response on July 16, Steam added a sweepingly vague clause to its ruleset banning ' certain kinds of adult only content .' Hundreds of games were removed from the platform. On July 24, rolled out its own rule change and summarily deindexed every adult and NSFW game it hosted, which amounted to more than 20,000 titles being hidden from search and browse pages. is currently auditing this bunch and preparing to introduce new compliance measures for NSFW games. Among the games swept up in this tidal wave of censorship is VILE: Exhumed, the latest project from solo developer Cara Cadaver of Final Girl Games and publisher DreadXP. To view this content, you'll need to update your privacy settings. Please click here and view the "Content and social-media partners" setting to do so. VILE: Exhumed takes place in the files and preserved BBS chatrooms of an old PC, as players hunt for clues in the disappearance of adult film actress Candy Corpse. It's an unsettling psychological experience that's mainly text-based, and it offers pixelated commentary on misogyny, sexual entitlement and parasocial relationships. VILE: Exhumed has been praised in multiple previews , even earning a place in Six One Indie' s Best of PAX East lineup this May. It was slated to hit Steam on July 22. As DreadXP director Hunter Bond and his team continued preparing the game for launch, they noticed it was taking an abnormally long time for Steam to approve its page. They submitted tickets to Steam asking for a status update, but heard nothing concrete back. The day before VILE: Exhumed was supposed to come out, Cara and DreadXP were forced to announce a delay . And On July 28, Cara announced VILE: Exhumed had been removed from Steam and banned from the platform. Steam told Cara that the action was triggered by scenes of 'sexual content with depictions of real people,' a description that she said doesn't apply to her game, since it deals in text and implication. The ban is not eligible for appeal and VILE: Exhumed can not be resubmitted to Steam. This effectively removes it from the mainstream PC gaming conversation entirely, since Steam essentially enjoys a monopoly in the market and there isn't a competing storefront with the same audience reach in town. Losing Steam access is a huge blow for small developers especially. VILE: Exhumed is a deeply personal project for Cara, one that she worked on for years. 'I poured myself into this game — it was an incredibly personal story, made up of bits and pieces of my real-life experiences, my real feelings, and was reflective of that for many other people as well," Cara told Engadget. "Silencing a story about violence, entitlement, and sexual expression (though the sexual content was all implied) shows the age we are living in, and I deeply worry for storytelling and art.' To put it clearly: Steam removed a solo female developer's game about misogynistic violence and banned her from attempting to list it ever again, and the platform's reason for doing so doesn't make sense to anyone who knows what's actually in the game. You can decide that for yourself, too: At least one full playthrough of VILE: Exhumed lives happily on YouTube , a site not known for tolerant views on nudity or adult themes. More confusingly, the original version of Cara's game, VILE , remains available and searchable on storefront, even though it includes much of the same content as Exhumed . This highlights a core issue with Steam and sudden and haphazard censorship plans. Vague rules against 'adult-only content' leave too much room for interpretation and invite overreach — especially in a society that's increasingly hostile to marginalized communities — while simultaneously doing very little to protect the audience from whatever demons the payment processors think they have identified. The rollout of the new regulations has been chaotic and already multiple games, including the horror hit Mouthwashing , have been inaccurately identified as casualties of the situation. Engadget has reached out to Visa, Mastercard and PayPal for information on what their new policies are and why they're being enacted. Only PayPal has responded with a generic statement that it does not comment on individual accounts. Valve has also not returned requests for comment. did not respond to a request for comment in time for publication. This isn't the first time Visa, Mastercard, PayPal and other major payment processors have targeted online communities for censorship. The current PC gaming bans mirror previous efforts to restrict content on PornHub, OnlyFans and Patreon , to name a few targets. This sort of financial censorship, the Electronic Frontier Foundation says , "can heavily influence what kind of speech can exist online.' The International Game Developers Association has lodged its fierce opposition to the censorship campaign, and provides avenues for players to contact Visa and Mastercard directly with their concerns. 'We are alarmed by the vague enforcement of policies delisting and deplatforming legal, consensual, and ethically-developed games, especially from LGBTQ+ and marginalized creators,' the IGDA said. 'Developers deserve clear rules, fair warnings, and the right to appeal.' In the case of VILE: Exhumed , Steam is silencing a game that can help combat gender-based sexual violence, in the name of protecting players from being harmed by these same themes. VILE: Exhumed is uncomfortable, confronting, personal and raw — and that's the beauty of small, independent games. By all accounts, it doesn't belong in the Steam ban, and it's also likely not the only game unfairly swept up in the broad censorship campaigns hitting PC platforms, pushed by payment processors. "Indie development for me has been such a beautiful opportunity to create things and tell stories that mean something to me — and I hate that that freedom of expression is being taken from myself and others," Cara said. She and DreadXP are cooking up a new distribution plan that doesn't include Steam.

DOWNLOAD THE APP

Get Started Now: Download the App

Ready to dive into a world of global content with local flavor? Download Daily8 app today from your preferred app store and start exploring.
app-storeplay-store