
Nintendo Switch 2 Welcome Tour review - the dullest Nintendo game ever made
Considering they've had more than eight years to prepare, the Nintendo Switch 2 software line-up feels surprisingly undercooked. Mario Kart World is great, albeit with some caveats, but Donkey Kong Bananza is the only other big name first party title to be announced so far and it's not one of the two Nintendo published launch titles. Instead, that honour goes to Nintendo Switch 2 Welcome Tour.
Nintendo describe Welcome Tour as an 'interactive exhibit' and that's pretty accurate. You could also compare it to a coffee table book but in video game form; except they usually feature vivid imagery and interesting page design, whereas Welcome Tour is presented in the most boring and clinical way possible.
Welcome Tour has already been compared to Astro's Playroom on the PlayStation 5, since both are short form releases available at launch, that are meant to introduce you to the new hardware features of their respective consoles. Except Astro's Playroom is a vibrant, imaginative, and fun-filled diversion, whereas Welcome Tour tries to make the launch of a new console seem as exciting as doing your homework.
The obvious difference here is that Astro's Playroom is a 3D platformer, whereas Welcome Tour isn't really a game at all. We've seen some describe it as a minigame collection but it's not really that either, as there's not many games and they're all designed primarily to illustrate a different element of the Switch 2's design, rather than being created simply to be fun.
Welcome Tour isn't interested in fun – the concept of fun never even seems to cross its mind – as you slowly plod from one exhibit to the next, wondering why you're not playing Mario Kart World instead.
The conceit behind Welcome Tour is that you're visiting an exhibition composed of giant-sized recreations of the Switch 2 and its various peripherals, big enough for you to walk on and in. Much of your time is taken up with reading 'insights', which are text descriptions of how the Switch 2 works, often going into a surprising amount of technical detail about everything from what VRR is to the type of metal alloy the Switch 2 stand is made of.
Sign up to the GameCentral newsletter for a unique take on the week in gaming, alongside the latest reviews and more. Delivered to your inbox every Saturday morning.
It is interesting, on some level, but the text is mostly very dry and your reward for reading a whole section is a multiple choice quiz, which you have to repeat if you get even one question wrong. There're no voiceovers but the text is in British English and occasionally there is a hint of humour, such as when one assistant describes the insight they're in charge of and says, 'doesn't that just sound FASCINATING?' in block capitals. Whether that's meant earnestly or sarcastically is impossible to tell, but we took it as the latter.
You don't technically have to complete any of the quizzes to progress, as instead access to each of the 12 different areas is dependent on you finding all the stamps from the previous area. These stamps relate to different components of a device, like buttons on a controller or the ports on the console, but are hidden until you get very close to them. Often, it's not at all clear where one will be and you have to slowly creep around every inch of the screen until one pops up, because the game refuses to give you any clue as to where they are.
Beyond that excitement, the other two categories of attraction are minigames and tech demos. These can be quite similar sometimes, but the latter generally require no skill and are simply illustrations of a particular feature, like 3D sound, HDR, or super resolution. They're often quite impressive, even if the presentation remains as minimalist and low-tech as the rest of the game. Strangely none of the tech demos are concerned with the overall graphical power of the console, which Welcome Tour only vaguely hints at.
The majority of tech demos and minigames are focused on just two subjects: mouse controls and HD rumble 2. The immediate problem with this is that we can't help thinking that HD rumble 2 is exactly the sort of thing that companies show off at the launch of their new console and then are barely ever heard of again. After all, how many Switch 1 titles can you name with unexpected or inventive use of HD rumble, after launch game 1-2-Switch?
There're generally only one or two tech demos per area, but usually at least double that for minigames. Although calling them minigames doesn't seem quite accurate, as they're essentially just longer and more interactive tech demos, and still usually focused on demonstrating a particular function.
Some are overly technical, like the one where you have to guess the frame rate or spot dead pixels on the screen. Others are more gamified, like a mini-golf game that uses mouse controls and a first person shooter, where you earn up to three medals for how quickly you complete them. However, the time limits for these are peculiarly harsh and even we had trouble getting some of them.
Many of the medals are essentially impossible for a casual gamer and yet collecting medals is the only way to unlock more games or new variants of existing ones, which seems needlessly restrictive. This is especially true as a few, such as what is essentially Twister but with your fingers, can only really be completed with another person in co-op.
The only minigame that even seems remotely suitable for turning into a full title involves filling in shapes with a marker pen, which is a neat demonstration of how the Joy-Con mouse works in conjunction with motion controls, as you twist the angle of your virtual pen.
Oh, and the camera one, where you have to pull the same face as the cartoon person on screen, is very impressive. Ignoring the fact that you need a camera for it to work, it manages to detect subtle facial movements incredibly well, even though we have ours set up in a very sub-optimal space, under the TV and quite a distance from the couch. More Trending
There are some positive things to say about Welcome Tour. We also like the occasional deep cut references to old Nintendo hardware in some of the insights, to the point where we would've been much more interested if this had been some sort of interactive encyclopaedia of Nintendo.
We don't want to give them ideas for a sequel though, as this has been the most bafflingly unentertaining game we've ever played from Nintendo. A great deal of fuss has been made at the fact that Welcome Tour costs money, and isn't free, but that's not really the issue. It last six hours or more and from a certain point of view you do get your money's worth.
The real problem is that even if it was free we still wouldn't advise anyone play it. Not unless you like the idea of Nintendo deflating the excitement of your new console in the most antiseptic and characterless way possible. How on earth this became one of only two first party launch games for the Switch 2 we'll never know, but now we've wasted our time with this review we're going back to Mario Kart.
In Short: A bizarre attempt to celebrate the launch of the Nintendo Switch 2 in the most boringest way possible, with a limp collection of unentertaining minigames made even duller by suffocatingly clinical presentation.
Pros: The insight information and tech demos are genuinely interesting at times and some of the revelations about how the console is made are a real testament to Nintendo's ingenuity.
Cons: None of the minigames are fun and the insights are presented in the most undynamic way possible. Minimalist presentation is very unappealing, and the gating of areas and attractions can be very frustrating.
Score: 3/10
Formats: Nintendo Switch 2Price: £7.99Publisher: NintendoDeveloper: Nintendo EPDRelease Date: 5th June 2026
Age Rating: 3
Email gamecentral@metro.co.uk, leave a comment below, follow us on Twitter.
To submit Inbox letters and Reader's Features more easily, without the need to send an email, just use our Submit Stuff page here.
For more stories like this, check our Gaming page.
MORE: Silksong release date teased for Christmas by Xbox but it could be sooner
MORE: Games Inbox: Does Mario Kart World have the best Nintendo soundtrack?
MORE: Persona 4 remake, Keeper, High On Life 2 and the best of Xbox Games Showcase
Hashtags

Try Our AI Features
Explore what Daily8 AI can do for you:
Comments
No comments yet...
Related Articles


Metro
9 hours ago
- Metro
Games Inbox: When is the next State of Play for PS5?
The Wednesday letters page is shocked at how old Football Manager is, as one reader is very impressed with the money he saved on PS Plus. To join in with the discussions yourself email gamecentral@ PlayStation Direct There's so much chatter about a new Nintendo Direct that I can only assume it will happen this week but since I haven't got a Switch 2 I'm only casually interested. What I am interested in though is when are we going to get a new State of Play? I know no-one knows but it feels like we haven't any proper ones this whole year, given none have had any really big announcements. The June not-E3 one was especially bad, to the point where I really don't know why they even bothered. It seems to be about four months between each one, so I guess we're looking at around September or October for the next? The yea will be almost over by then, especially in terms of video game releases, and then we'll just be relying on The Game Awards to announce new stuff… which Sony doesn't tend to use. At some point they're going to have to announce the PlayStation 6 too, so are they going to try and turn on the charm then or just make the reveal another boring blog? Korbie New name I think the big mistake for Call Of Duty this year is making it another Black Ops. I assume this is because all their studios are out of alignment still, because they're still not taking turns in the same order they used to, but I really think that the same thing twice in a row is just going to emphasise that these are the same games again and again. I guess the logic was that Black Ops is set in lots of different time periods and it'll seem different that way but then why not give it a different name? Make it seem more different even if it isn't really. I'm not even sure what the last original one was. The WW2 game I guess but that barely counts, after that it's… Infinite Warfare? That was a long time ago. Sign up to the GameCentral newsletter for a unique take on the week in gaming, alongside the latest reviews and more. Delivered to your inbox every Saturday morning. If Battlefield 6 puts up more competition than usual, then I think that will be for the best for both series. EA needed to make a real effort with Battlefield and Activision needs a wake-up call to stop letting everything stagnate. Wooshi Battlefield magic RE: Lotto's email on 28th July. I fully agree that I am looking forward to Battlefield 6. I really enjoyed the series up to Battlefield 4 but didn't gel with any of the settings or ideas after that. Call Of Duty can be fun but it's just a bit too arcadey for me. I find Battlefield has a deeper, strategic side which rewards tactics over just reflexes. I also enjoy it being less gimmicky than Call Of Duty, which has ridiculous skins and weapon effects. Not to mention I am looking forward to a game which won't be out of favour 12 months after launching. When you spend so much on a game, knowing that it will be 'old' in a year or less really puts me off. Fingers crossed Battlefield 6 recaptures some of the old magic! Brando Email your comments to: gamecentral@ Too obvious HD Rumble was an incredible addition to the Switch. The marble-counting minigame in 1-2-Switch was incredible, but unfortunately, barely any games truly took advantage of this function, not even Nintendo themselves. I get the feeling the same is going to happen with the mouse controls for Switch 2. But maybe (hard to predict Nintendo, of course) they're going to release a new Super Mario Maker and possibly Zelda Dungeon Maker (expand the one in Link's Awakening?) to showcase the benefits of mouse controls. Mario Paint just dropped on the Switch Online catalogue, so there is hope! ttfp saylow (gamertag) Now playing: Halo: The Master Chief Collection and Zelda: Tears Of The Kingdom GC: We agree that a Super Mario Maker seems a no-brainer, but then again Nintendo rarely does the obvious thing. 80s management I'm going to be honest, I had no idea that Football Manager went back so far. 1982 is crazy for any franchise to still be going today. I can think of a couple of arcade games (including Mario/Donkey Kong) and that's about it. I got curious about it all though, after reading your story, and after a quick search on YouTube came up with this video of Kevin Toms playing the game in the modern day. Fascinating stuff to me as a 32-year-old, as the original game both looks impossibly prehistoric and also strangely similar to the current version. It is still football at the end of the day, I suppose, but still crazy that the concept is that old. DrEd Only in America I actually would've liked to have seen a Horizon spin-off set in China, which seems to have been original idea of this Tencent clone game. I really am sick of playing games set in the US and there are a whole bunch of franchises, like Fallout and GTA that are always set there, for no reason other than that's where the most customers are. Except that probably wouldn't be the case if publishers were more willing to reach out and feature other countries. We've seen how things like Black Myth: Wukong have done on Steam, purely because of China, but do you think GTA 6 is going to do that well over there? Or whatever Fallout game finally comes out next. Europe may be used to putting up with games set in America, because they won't set ones here, but China and India and other emerging markets won't. They'll either make their own games or just ignore the whole concept. It's a shame because everyone would benefit from more variety in settings. I'd much rather the next Fallout was set somewhere else than the US, because it being in the US really isn't important, even though you could make that argument for GTA. But even then a change would be far better than a rest, especially as there already is a GTA game set in London. Mork Retro immersion I really like that Nintendo has released Mario Paint for Switch 2 but I really wish they'd get rid of those ugly borders for their emulated stuff, it is so unnecessary and completely ruins the retro immersion as far as I'm concerned. I'm sure people have been complaining about that for years but Nintendo never listens, which is for good and bad. Mostly good though, so I won't whine too much. I really hope they accelerate their GameCube plans though, because at this rate – and based on how they've been previous generations – the Switch 3 will be knocking on the door an they'll only have got round to the very basics. Scolom Cheap thrills So, I got a PlayStation 5 not long after launch, not owning a PlayStation since the PlayStation 2 I knew there were a few games I'd missed out on but honestly, after I played the excellent God Of War reboot it gathered dust really, as I had an Xbox Series X and was mainly using that until God Of War Ragnarök came out and my dad passed away, which left me a little time off to enjoy that amazing game. Then I sold the PlayStation 5 and my Xbox Series X, as I found out I had a funeral to pay for. I picked up a cheap second-hand Xbox Series S for around £150 and that kept me busy. Then last month my TV broke. So I decided to upgrade to a lovey 65' 120Hz TV which almost looked sad when I plugged the Xbox Series S in. Then I walked past Cash Converters and they had a PlayStation 5 slim disk version for £280, so I put a deposit down and got it about 10 days ago. I have to say, with a £10 subscription to PS Plus, I have blitzed thorough God Of War again, The Last Of Us Part 1, Astro Bot, and started off on Ragnarök, Cyberpunk 2077, and Ghost Of Tsushima. All I can say is how impressed I have been. Had I had a PlayStation 4, maybe I wouldn't be so impressed but with all those under my belt, plus anything I can get through in the next 20 days, I have to admit for £290 I've been absolutely spoilt rotten. And I still have a huge list of games to get through. So thank you Xbox, for making such a mess of this generation and convincing me to jump ship. I have more than enough to keep me busy until the next generation, which I will not be joining early. And people say gaming is expensive! Phil Inbox also-rans Lewis Hamilton was a skin in Call Of Duty: Infinite Warfare?! That was nine years ago! People complaining about unrealistic skins need to realise this stuff has been going on for a lot longer than they realise. Kepler Who says Nintendo games never get good sales? Look at this bargain and it was only released a week ago. Mark Matthews Email your comments to: gamecentral@ More Trending The small print New Inbox updates appear every weekday morning, with special Hot Topic Inboxes at the weekend. Readers' letters are used on merit and may be edited for length and content. You can also submit your own 500 to 600-word Reader's Feature at any time via email or our Submit Stuff page, which if used will be shown in the next available weekend slot. You can also leave your comments below and don't forget to follow us on Twitter. MORE: Games Inbox: Is there a secret Nintendo Switch 2 Christmas game? MORE: Games Inbox: Are gamers too entitled about video games? MORE: Games Inbox: Why has the Nintendo Switch 2 been so successful?


Metro
9 hours ago
- Metro
Playdate Season 2 full review – the best games on the weirdest console
The black and white portable console with a hand crank as a controller has completed its second season and the games have proven just as odd as the hardware. The Playdate handheld, with its perfectly weighted crank and immaculate hardware design has been out for just over three years, and while it hasn't quite set the world on fire it definitely has plenty of devotees. At launch it came with a 'season' of 24 games that arrived as a drip feed of two per week, and made for a delightful introduction to the system, even if we never found ourselves playing any of them after the first few weeks. Season 2 is just over half the size, bringing you 12 games – along with Blippo+ which is more of an interesting curio than a game. Once again, the variety really impresses, with original and highly unusual games that are built for a system with significant and quite deliberate limitations. It's fascinating to see how developers adapt, and this season comes with some real highlights. Week 1 Sign up to the GameCentral newsletter for a unique take on the week in gaming, alongside the latest reviews and more. Delivered to your inbox every Saturday morning. As openers go, they don't get much braver than Blippo+, which isn't a game at all. It's a set of video streams supposedly from the planet Blipp, showcasing bizarre trashy cable TV type content of the sort that used to populate daytime telly in America in the 80s. It takes a while for streams to load on the Playdate, but the slightly grainy content somehow really suits the tiny device. Quite what it's attempting to convey we have to concede we never really figured out, although there are some common themes you start picking up as you watch more of its abject weirdery. Engineered around aiming using the crank, Fulcrum Defender is a circular and completely manual tower defence game from Subset Games, makers of FTL and Into The Breach. Unusually, you have to prevent various shapes, that fly in from the screen edges, from reaching the core in the middle. Enemies employ different flight paths and tactics to avoid your defensive fire, while your advantage comes from power-ups and special weapons, in a fast-paced and precise shooter whose trance beats help augment the sense of being in the zone. One of the most substantial of season 2's games, this has you playing palaeontologist, excavating dig sites in search of dinosaur bones and lore-conferring alien artefacts. Its clever use of black and white textures does a great job of representing the different strata you dig through, while upgrading everything from your shovel to bone-detecting sonar proves pleasantly addictive. An involving game that proves hard to put down once you're in the swing. Week 2 Riding Wheelsprung's tiny trials bike is an exercise in balance, throttle control, and braking to avoid obstacles and ensure you don't hit the ground with enough force to destroy your bike. Its 34 side-scrolling tracks swiftly become extremely challenging, with each requiring multiple attempts even to figure out which way to go and what approach you should take, let alone actually reaching the end. Deep, subtle, and physics-based, it demands dedication to reveal its charms. After an icy but unspecified cataclysm that's wiped out human civilisation, you trudge around its wreckage trying to eke out an existence scavenging through the snowy debris. As usual, the real horrors are other people, some of whom can be friendly but are often horribly bad news. Its melancholy tone and world-building, your character's reminiscences overlaid on your exploration, are punctuated by inventory puzzles and moments of savagery perpetrated by fellow survivors. Your ultra-slow walking pace and continual backtracking are in keeping with the mise en scène but can grate. Week 3 This crank-orientated animal catching game has you controlling a cat with a hoop. Your job is to swing it over an unwary creature and then rapidly turn the crank to encircle it, adding it to your inventory, and capturing multiple enemies if you time it right. Its mechanics and locomotion are unlike anything you're likely to have played before and take some getting used to, giving seasoned gamers a brief glimpse of what it must be like for non-gamers to pick up a controller for the first time. An accurate recreation of the 1987 game, Shadowgate, complete with single channel audio tunes and monochrome still frame graphics, played by selecting an action from a list, then moving the cursor to apply it to something on screen. It's an incredibly clunky control scheme, but it just about gets the job done. Even overlooking the inherent unwieldiness, it's almost unbelievably difficult, with obtuse puzzles that are seemingly immune to logic and instant death around every corner. By today's standards it's all but impossible and in the years before internet walkthroughs it's astounding that anyone could have worked out how to complete it. Week 4 You're an extendable dachshund, the crank stretching your sausage dog body to try and reach pieces of food, each of which makes you longer, a bit like old classic, Snake. The lengthier you get, the better your reach, letting you access previously inaccessible areas, then at the end of each level you crank out a dog egg whose size depends on how much you've managed to eat during your escapades. It's quite the oddity, if not the most compelling of this season's titles. Otto's Galactic Groove is a funky rhythm action game with the messy hip-hop spirit of Jet Set Radio, blended with the otherworldliness of Space Channel 5. Its story is purposely bizarre, even if its rhythm action is more or less as you'd expect, apart from a reliance on the crank to target the notes you tap. You'll also need to use it to hold sustained notes, which slope up and down, and in Extreme difficulty turn into improbable zig-zags that you'll need to track at speed. It features admirably eclectic musical styles, and you can really hear when you miss a beat. Week 5 To destroy the black holes threatening your planet you need to launch black holes of identical size to cancel them out. Adjust the diameter of each hole using the crank, aim and fire, the difference between the size of the one you shoot and the one you hit getting deducted from your health bar. You'll also need to avoid space tourists, amongst other obstacles, by bouncing black holes off the wall to target their harder to reach counterparts, in levels that sadly aren't all that much fun. This season's undoubted star is Taria & Cosmo, a 2D side-scrolling puzzle platform adventure about a girl and her grapple hook robot, which she can fire out and stick onto certain surfaces, letting her swing or suspend herself from them. You use the crank to aim the grapple, then once attached, lengthen and shorten the rope, letting you perform increasingly dazzling acrobatic moves as you get used to the unusual feel of traversal. Despite the small screen some of your antics feel elegant – majestic even – and its narrative is a searing satire of cold-hearted corporate control and the American medical system. More Trending Week 6 You're a small, two-armed turnip, exploring a sizeable map by climbing your way around it, the crank swinging one arm, then the other, as you grip and release. New skills you unlock open up new parts of the map, Metroidvania style, and just getting around is enough of a test on its own until you get the hang of it. You'll soon find yourself becoming more proficient, which is just as well given the lifts, pinball-style plungers, and rows of spikes you'll need to navigate as you explore, making frequent use of the map. Chance the dog's point 'n' click adventure is just under an hour's worth of novelty grade good luck/bad luck scenarios, that see its law-breaking canine anti-hero alternately tormented and rewarded by fate. Starting with a flat tyre and a lost mobile, that prevent him warning his gangster pals of their imminent arrest, he immediately falls down a manhole into the sewer, and that's just the start of his mini-calamities. Set in a city populated by talking dogs, cats and duck-billed platypuses, it makes good use not only of the crank, but also the Playdate's microphone and accelerometer. Email gamecentral@ leave a comment below, follow us on Twitter. To submit Inbox letters and Reader's Features more easily, without the need to send an email, just use our Submit Stuff page here. For more stories like this, check our Gaming page. MORE: PlayStation sues Tencent over Horizon 'clone' Light Of Motiram MORE: Lewis Hamilton admits he's cancelling work just to play new video game MORE: 90s Nintendo classic Mario Paint is now on Switch 2 with mouse controls


Daily Record
20 hours ago
- Daily Record
PS5 Slim falls to cheapest price this year but Amazon can't beat this rival deal
Amazon has slashed £100 off the PlayStation 5 Slim Digital console, but gamers may want to check out this rival deal that comes with a free game. The PlayStation 5 Slim has fallen to its cheapest price this year as two rival retailers slash £100 off the price. Gamers can now pick up the PS5 Slim Digital Console for £329 at Amazon rather than the usual £429.99. This represents a 23% saving and is the lowest price offered since December 2024, according to price tracker camelcamelcamel. However, shoppers can get their hands on a free game by heading to Very, where the PS5 Slim Digital Edition Call of Duty: Black Ops 6 Bundle is now available for the same price. This means Call of Duty fans can get a PS5 console with the latest instalment of the first-person shooter franchise for the same price as the console on its own, but Very says the bundle is 'selling fast'. According to the retailer, Black Ops 6 has been optimised for the PS5 with reduced loading times compared to the PS4, as well as 4K visuals, adaptive triggers and haptic feedback support. Sony launched the PS5 Slim in November 2023 as a more compact version of the original PS5 console. It's 24% lighter and 30% smaller than its predecessor, but boasts 1TB of storage compared to the PS5's 825GB. It also features a second USB-C port, plus 4K graphics and HDR technology, with haptic feedback and adaptive trigger functionality on the DualSense wireless controller. The PS5 Slim is an alternative for shoppers still struggling to get their hands on the Nintendo Switch 2. Since launching in April, some retailers such as GAME and Smyths Toys are still out of stock of the console and are only offering the Nintendo Switch 2 and Mario Kart World bundle. But for PlayStation fans, the PS5 Slim Digital has achieved a 4.7-star rating after more than 1,000 Amazon reviews. One buyer said: 'Not disappointed. So quick to download, great graphics and good build quality. Upgrading from my PS4 was a breeze and transferred over so quickly. The games with a PS5 version downloaded without me doing anything. So happy.' Another said: 'The PS5 is the next gen console we had all been hoping for. The load times are lightning fast and the ability to switch between the home screen and game has virtually no lag. The games play remarkably fast with no slow down or poor rendering. The sound is also great.' This buyer had an issue with their PS5 controller, saying: 'Console is great, controller is not. After three to four months, I can't play anything because of the controllers Sony are making now - way too much stick drift.' It's worth noting that consumers can purchase spare or additional controllers if they do experience issues. This five-star review said: 'Great console. I have been needing to upgrade from a PS4 for a while and finally decided to go for it. Best decision I've made in a while. It's so much faster and for the games I've tried the loading times are basically non-existent. Couldn't really ask for more.'