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PlayStation boss Hermen Hulst wants to develop Astro Bot into an enduring series, calling it one of the consoles "most exciting recent successes"

PlayStation boss Hermen Hulst wants to develop Astro Bot into an enduring series, calling it one of the consoles "most exciting recent successes"

Yahoo20-06-2025
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PlayStation boss Hermen Hulst has praised Astro Bot, calling it one of PlayStation's "most exciting recent successes."
Astro Bot was a breath of fresh air for Sony's first-party output which has been relegated to cinematic third-person action games for the longest time, and embodied the spirit of Japan Studio (it getting shut down is probably the biggest blunder of Sony's 2020s, if you ask me). Since then the game has become one of the most beloved platformers of all time, winning Game of the Year at the BAFTAs and The Game Awards.
Sony Interactive Entertainment's business group CEO Hermen Hulst gives the game praise during a recent video presentation (via Genki_JPN). During the talk, he calls Astro Bot one of PlayStation's "most exciting recent successes."
Hulst adds: "Astro Bot was a smash hit, achieving universal acclaim among players and critics and sweeping industry award shows." When speaking about growing game IP into franchises, Astro Bot is listed as an "emerging IP," hopefully meaning that we should be getting more Astro in the future, (thankfully).
Hopefully the success of Astro Bot shows PlayStation the value in having franchises that don't quite fit into that prestige AAA mold or the live service world. After Japan Studio was shuttered in 2021, it meant the studio which were constantly pumping out unique games and ideas were all but gone (the studio was merged into Team Asobi).
But, in an era where big Sony series are taking longer to come out (the PS5 generation will probably almost be over by the time the next Naughty Dog game releases), little games like Ape Escape, Gravity Rush, and Patapon would go down a treat.
Sony is "really thoughtful" about bringing PlayStation franchises like God of War and The Last of Us off console, and PS5 games going to PC is a matter of "if", not when.
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I finally gave Roblox an honest shot and I totally get it now
I finally gave Roblox an honest shot and I totally get it now

Digital Trends

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  • Digital Trends

I finally gave Roblox an honest shot and I totally get it now

Even as someone whose job it is to cover games, it is impossible not to have a few blind spots. I can hold my own in a discussion about League of Legends, know the history and general pulse in the Destiny community, and keep up with the latest goings on in Fortnite out of curiosity, but I couldn't tell you almost anything about Roblox before this week. I knew it was both a game and a creation engine that was quietly one of the most popular games in the world, but that's about it. As a 33-year-old man, I ignorantly assumed I was out of the game's demographic without ever giving it a shot. I spent this past week righting that wrong to see for myself if Roblox really is something just for the younger generation. At the very least, I wanted to see if I could understand the appeal of the game even if it wasn't for me. I have come away not only fully understanding why Roblox is the cultural phenomenon it is, but it feels like the next evolution of one of my most formative eras in gaming. The new Flash games Between the ages of 8 and around 13 or 14, I was obsessed with Flash games. I loved my console games, don't get me wrong, but I could only get a new N64 or PS2 game so often. Flash games were free and endless. I spent an embarrassing number of hours after school and on weekends browsing through sites like AddictingGames, Newgrounds, and Kongregate to see what new experiences awaited me. Before the big indie explosion on consoles, this was the wild west of gaming. Anyone with a vision and the dedication to make a game could, no matter how weird. I won't lie and say they were all amazing — I can't tell you how many generic tower defense games, basic puzzlers, and lifeless 2D platformers I must have played — but every now and then I would stumble upon a game that was a clear passion project that had real talent behind it. Recommended Videos Sadly, Flash games started to fall out of favor a bit, and eventually the entire platform was shut down. 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I don't begrudge creators from monetizing their work — some of these games are clearly high quality and deserving of some compensation — but the method sets a terrible precedent. Even when I found a game I could see myself enjoying for a few hours I would be hit with roadblocks that were designed not to be overcome naturally, but through my wallet. I don't know if Flash games would've evolved into this type of pay-to-win model, but they certainly would move towards monetization. Just jumping around and sampling Roblox games for a half hour or so before bouncing to the next one is a great experience. I totally understand how the breadth of experiences all within one singular — and free — game available on any device would capture such a sweeping audience of young players. 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Throat singing duo PIQSIQ celebrates Inuit culture at Japanese festival
Throat singing duo PIQSIQ celebrates Inuit culture at Japanese festival

Yahoo

timean hour ago

  • Yahoo

Throat singing duo PIQSIQ celebrates Inuit culture at Japanese festival

Yellowknife-based throat singing duo PIQSIQ says performing for Japanese fans was a unique celebration of Inuit culture and finding similarities between Arctic and Japanese traditions. Sisters Inuksuk Mackay and Tiffany Ayalik performed in Osaka in June as part of the World Expo. "The culture is so generous and so respectful and open, and it just felt like we were able to talk about our culture and what it's like to be Inuk and living in the North, and a little bit about history in a way that was really celebrating," Ayalik said. "Sometimes when we talk about culture here, there's just like a different context in Canada, and it's always about reconciliation and it can be really heavy." The pair said that travelling to Japan is something they've dreamed of since childhood, and they got to share it with their family as well. Mackay's husband and sons travelled with PIQSIQ to perform demonstrations of Inuit games. Mackay said that some audience members had visited the Arctic or read up on Inuit culture and had lots of questions for them about life in the North. "So that was really cool to know that across the world, there were people who were really interested in culture," she said. Mackay said there were lots of commonalities between Inuit and Japanese cultures too, like respect for elders and children and the value they both place on culture itself. Beyond their performances, the sisters and their family spent time exploring a new country. They said visiting Nara, a city known in part for its temples and the deer that roam around, was one highlight. Ayalik says sharing that with family up North made her laugh. "I sent videos to other family in Nunavut and they're just like 'this food is just walking around,'" she said. The pair said the experience is one they won't soon forget. They hope one day to come back and travel to the north of Japan to collaborate with Ainu singers, a traditional Japanese music. And if it's up to her family, Mackay says that trip could happen before long. "My sons are already trying to learn Japanese on Duolingo," she said.

Forget the AirPods Max 2 — I'm more excited about the Nothing Headphone (1)
Forget the AirPods Max 2 — I'm more excited about the Nothing Headphone (1)

Tom's Guide

timean hour ago

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Forget the AirPods Max 2 — I'm more excited about the Nothing Headphone (1)

Nothing just launched its brand new pair of aptly-named Headphone (1), and it's already rocketed up to my most exciting over-ear audio designs to date. While other popular audio makers boast improved performance and more features, there's something about the Nothing Headphone (1) that has me totally entranced. It's not just its design, but also the AI features the Headphone (1) brings to the table. With the Nothing Ear (open) being my go-to running buds, this should come as no surprise. After tackling the best wireless earbuds, Nothing has set its sights on the over-ear headphones realm — and its Headphone (1) could push the market to new heights. Despite some serious competition from Sony, Bose, and Apple, here are all the ways the Headphone (1) are my most anticipated audio tech of the year. Nothing has a particular look and style to its products. From earbuds to even some of the best cheap phones, you'll know when you're looking at a Nothing design as it typically adds a touch of transparency, mirroring my atomic purple GameBoy from 1999. Boy, do I miss it. While Nothing didn't go with any colorful hues like Nintendo, its Headphone (1) will be available in either white or black — and both have their own spectacular chic to them. As with most of its products, you can see into the back of the headphone cups, which are built around a square design. This largely steers away from other headphones you'll see in the tech world. The big change is the square look, which might not be as appealing for some at first glance. I find it totally interesting. They don't look like headphones — they look more like cyberpunk earcups for citizens living on Mars. These are the type of headphones people will stop to ask, "What are those?" and that speaks volumes to Nothing's way of thinking when it comes to style. I do wish Nothing introduced a bit more to them, specifically the glyph design as seen on Nothing's phone lineup. This would set them in a realm far apart from their rivals (I personally don't know of many other premium headphones with flashing lights on them). But I could see this being a bit too flashy for some buyers. Overall, I really like how Nothing sets itself apart from the rest here. Where most headphones tend to look mostly the same, sharing that oval shape and mostly identical colors, the Nothing Headphone (1) is a breath of fresh air. It says a lot that Nothing isn't afraid to go against the grain. A big part of my infatuation with Nothing audio products is its ChatGPT integration. Say what you will about AI no sooner ruling our lives, but having that extra bit of knowledge at my fingertips — or, more accurately, earlobes — is a pleasant feature few others provide. ChatGPT can be used in a variety of ways beyond simply providing you with the answers to questions you don't already know. Last year, I tried Nothing Ear with ChatGPT and was impressed, largely by the ways it could give me specific directions around my neighborhood and do things for me on the fly, like searching for flights to Japan. Speaking of Japan, I'm currently learning Japanese and it's a pretty tough language to get down. ChatGPT has helped in a variety of ways, including understanding the right context to some sentences (casual versus formal) and pronunciations, one of the hardest bits to nail properly. I can already see the potential for this when travelling through hotspots like Akihabara, Kyoto, and Kobe. Using ChatGPT built right into my headphones to alleviate the language barrier is just an added bonus on top of all the cool features the Nothing Headphone (1) already offer. And while I definitely like the integration's potential on the Nothing Ear, I tend to enjoy headphones more. That's why I can't wait to revisit this neat concept once we get the Headphone (1) in for testing. There's undoubtedly a slew of competitors Nothing is coming up against. The biggest roadblock is the newly launched Sony WH-1000XM6 headphones, which we gave a respectable four out of five stars in our official review. The Bose QuietComfort Ultra are another major rival to the Nothing Headphone (1), offering some of the best noise cancelling you can buy in tandem with its own sleek design ethos set across a variety of colorways. Despite their features and performance, both the Sony XM6 and Bose QuietComfort Ultra headphones cost $450, making them quite the investment. That's why Nothing's new pair of headphones act as yet another apt stand-in for some of our favorite brands. At just $299, the Nothing Headphone (1) could give some of the current best headphones on the market real competition beyond just style points. With 80 hours of playback and sound 'acoustically engineered' by KEF, these could have some serious legs in the market. Of course, you could always wait for the Apple AirPods Max 2. But if those aren't set to release until 2026 and cost even more than the $549 Apple charged for its original set, my money's on Nothing's new headphones.

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