
Silent Hill 1 remake is official – new Castlevania still happening claims source
Konami's decision to remake Silent Hill 2 and to outsource it to Polish studio Bloober Team was a very risky venture. The original Silent Hill 2 is a beloved classic and Bloober Team's work on less revered titles like Layers Of Fear and The Medium meant that many didn't trust it to handle such a prestigious game.
The gamble paid off though. Last year's Silent Hill 2 remake was a faithful yet modernised revamp of the original classic, scoring strong reviews and becoming the fastest selling entry in the series.
So, it came as no surprise when, earlier this year, Bloober Team announced it was partnering with Konami again on another project. The obvious guess was another Silent Hill remake, and Konami has now confirmed that to be the case.
The announcement came during a Konami Press Start showcase on Thursday afternoon. After running through news on other upcoming games, such as a new online mode for Metal Gear Solid Delta, the showcase ended with a brief tease saying 'Silent Hill is in development' alongside Konami and Bloober Team's logos.
Konami has since clarified that this is for a remake of the very first Silent Hill game from 1999, though the lack of any gameplay or pre-rendered cinematics suggests the project's a long way from completion.
This is especially true since Bloober Team's still working on an original horror game, Cronos: The New Dawn, which launches later this year.
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While Silent Hill 2 is regarded as the best of the series, the first Silent Hill is still an excellent horror game, barring some strangely difficult puzzles towards the end. Oddly, Bloober Team added more of these to Silent Hill 2 than there were originally, which suggests they won't be removed for the Silent Hill 1 remake.
This new annoucement also makes a remake of Silent Hill 3 more likely, especially as, unlike Silent Hill 2, there are story connections with Silent Hill 1.
Although, really, of the original games developed by Team Silent, the one most in need of a remake is Silent Hill 4: The Room. Unfortunately, it's only ever games that are already good that get remade, rather than flawed ones that would benefit from the second try.
We had extremely low expectations for Konami's efforts to revive the Silent Hill series, as evidenced with the horrible Silent Hill: Ascension and the slightly better but still bad Silent Hill: The Short Message. More Trending
But between the Silent Hill 2 remake and the upcoming Silent Hill f in September (which we're very excited for), the series looks to have a bright, if foggy future.
That said, Konami's showcase continued to lack news on anything Castlevania related. Despite Konami's return to traditional game publishing, it's yet to do anything with one of its most iconic franchises – beyond lending it out as crossover material for other games.
We've been hearing talk of Konami making a new game since at least 2018, while a 2021 report from VGC also claimed that a new game was in development. But nothing has ever been annouced.
VGC's Andy Robinson has stuck to the 2021 report's claims, saying recently on X that, as far as he knows, a new Castlevania is 'still coming.' But if that's true Konami is keeping the news very close to its chest.
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For more stories like this, check our Gaming page.
MORE: New Castlevania game reveal rumoured for this year claim Konami sources
MORE: Konami should hire From Software to make a new Castlevania – Reader's Feature
MORE: Silent Hill f has not been banned in Australia despite what website says
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Metro
an hour ago
- Metro
No Sleep For Kaname Date – From AI: The Somnium Files review
GameCentral reviews the newest AI: The Somnium Files game to see how it fares without series creator Kotaro Uchikoshi as the lead writer. At a time when video games need to be multimillion dollar hits to even get a shot at a sequel, it's refreshing to see a modest success like AI: The Somnium Files continue to receive new entries, despite being far from a household name. Neither the original game nor its sequel sold particularly well when they came out (certainly not enough for developer and publisher Spike Chunsoft to share sales numbers), but they've reportedly enjoyed long-term successes and have cultivated an enthusiastic fanbase. Even so, it was a shock to see a third game be announced at the June Nintendo Switch 2 presentation, as one of the console's first games. As its title indicates though, this isn't a full sequel but a shorter spin-off that puts the first game's protagonist, Kaname Date, back in the lead role. What's most surprising is that series director and writer Kotaro Uchikoshi is only involved in a supervisory role, leaving writing responsibilities to Kazuya Yamada. And unfortunately it shows, as No Sleep For Kaname Date feels like a lesser version of the games that came before. Set in-between the events of the last two games, No Sleep For Kaname Date begins with internet idol Iris (who's dressed as a sexy rabbit for reasons the game barely explains and no one even questions) being kidnapped, seemingly by an alien reptilian woman, and forced to play through a series of escape rooms. While Date can communicate with her to assist with the puzzles, he also has to uncover the truth behind Iris' kidnapping and whether aliens really are involved. Sign up to the GameCentral newsletter for a unique take on the week in gaming, alongside the latest reviews and more. Delivered to your inbox every Saturday morning. Like the other two games, your time is split between Ace Attorney style point 'n' click investigations and escape room style Somnium sections, where you dive into a person's dreams to uncover information they're either unwilling or unable to share. In a series first, you also have traditional escape rooms where you use items to solve logic puzzles, much like Uchikoshi's Zero Escape games It's probably more accurate to say there are really only two gameplay sections, since the investigation scenes take a backseat this time around. There are no puzzles to solve in these and you spend all your time speaking with other characters to gain info and move the plot along, like an ordinary visual novel. As the series' bread and butter, the Somnium sections work the same as previous games. You move around a 3D space, interacting with objects to bypass mental locks while under a six minute time limit, with every movement and interaction you make taking precious seconds off the clock. However, you can earn TIMIEs to help reduce how much time interactions take, providing a layer of strategy to how you progress. Sometimes it can be worth picking the wrong action just to grab a specific TIMIE. Since Somniums are literal dream worlds, their biggest problem in previous games was that, sometimes, the logic you needed to follow didn't always make sense and progressing often required trial and error. That's still the case here but, in what we assume is an attempt to circumvent the issue, the Somnium sections are far more streamlined, with very few incidental items to distract you with. While this does make them more straightforward, this streamlining doesn't really solve the issue and is akin to throwing a rug over a hole in the floor. Visually, The Somniums are still surreal, but they feel toned down and less interesting compared to some of the more warped examples of previous games. There's also a real lack of fun and unique scenarios, like the second game's Pokémon Go inspired Somnium. It's easy to assume this is because more time has been put into the new escape rooms, which are structurally similar to the Somniums but don't rely on weird dream logic or a time limit… except for specific sections where you're given two unfavourable solutions to a puzzle and need to think of a third option before a timer runs out. However, these escape rooms aren't much better than the Somniums and are far more linear than they first appear. Unlike Zero Escape, where you could often solve puzzles in any order, No Sleep For Kaname Date railroads you into tackling them one after the other. This wouldn't be too much of a problem if the puzzles were fun to solve but we found most of them pretty unengaging and a few annoyingly frustrating. Admittedly, the problem with critiquing puzzles is that it's difficult to discern whether they're poorly designed or we're just stupid, but we can say we never got to enjoy that satisfying lightbulb moment where you feel like a genius for cracking a clever puzzle. None of No Sleep For Kaname Date's escape rooms come close to the highs of Zero Escape, which is especially disappointing when they're supposed to both be from the same team. The Somnium and escape room sections have their own hint systems, but the former's are too abstract to be all that useful. The latter's includes a search function that helps point you to what you need to investigate next and can only be used a limited number of times, but repeatedly failing puzzles also prompts discussions from the characters about what the solution should be. For some reason, though, simply looking at an item in your inventory automatically triggers hints from the characters as well, which will be annoying for anyone trying to solve puzzles without assistance. What's more, in our experience, the hints seem to wildly vary between annoyingly vague and outright giving away the answer. However, the game is considerate enough to offer inexperienced players adjustable difficulty options, which provide more generous time limits and hints, while puzzle fiends can try a hard mode that has a more restrictive hint system for the escape rooms. Perhaps the game's greatest sin is how lacklustre the overall story and writing are. This is no doubt a consequence of its short length, as there's less time for a complex mystery to form. Although given how things only get less interesting over time, its short length is ironically a bit of a blessing. Not to be mean to the new guy, but the weak story is clearly because Uchikoshi didn't pen the script this time. His involvement is still felt in the game's sense of humour and how the story broaches topics like the Anunnaki conspiracy theory (although that's quickly dropped), but the core mystery is notably lacking in outrageous twists and gets disappointingly predictable towards the end. 'Predictable' is not the word we should be using to describe a story that opens with multiple UFOs appearing in the sky but some of the game's mysteries are only mysteries because Date's own allies deliberately withhold info from him, for frankly shoddy reasons considering he's investigating a kidnapping. There aren't even any alternate timeline shenanigans, which are a staple of Uchikoshi's writing, in both Zero Escape and the other Somnium Files games. You can unlock some alternate endings throughout the story, but you need to go out of your way to find them and even then they're purely for the sake of comedy, with each one capping off with hilariously abrupt credits. The writing and dialogue throughout can be genuinely funny in places, which is in part thanks to the English voice acting. Even after three games, Greg Chun and Erika Harlacher-Stone are clearly having a ball as the double act that is Date and his AI partner Aiba. Unfortunately, the game seems to think porno mag jokes are the height of comedy, because it repeatedly revisits that well to the point of obnoxiousness. Such jokes aren't uncommon for the series, and Date has always been established as something of a pervert, but it happens so often here that it almost becomes his defining character trait. This is a problem that extends to the rest of the cast. Everybody is consistent with their previous appearances, but they also feel like they've been broken down to their most basic traits. If anybody unfamiliar with the series picks this game up, they'd likely find everyone worryingly one dimensional. Not that we would recommend this game for newcomers. While it barely alludes to the plot of the first game, and its status as an interquel means it can comfortably ignore the second, No Sleep For Kaname Date does the bare minimum to establish who everyone is and what their relationships are. It's very much a game for the fans, but some will struggle to care thanks to the lack of continuity, simplified characters, and no meaningful stakes. Even the very small number of new characters aren't that interesting, despite the game's best efforts. Without spoiling anything, there is one section of the story that serves as a continuation to a subplot from the first game, but it's the only moment where we felt emotionally invested in what was happening. The big climax tried and failed to tug at our heartstrings, and it ties things up far too cleanly, especially when compared to the bittersweet conclusions of the last two games. In an interview with Automaton, Uchikoshi and Yamada explained that, due to the former's busy schedule, there was no clear plan for an AI: The Somnium Files 3. Even so, they wanted to give fans something, but since Uchikoshi wouldn't be leading it, they didn't want to do a proper sequel and instead chose to concoct a more experimental spin-off. While the sentiment is appreciated, No Sleep For Kaname Date feels like the worst kind of filler. From a story perspective, nothing is really gained and from a gameplay perspective it's not as engaging or thrilling as either of its predecessors. More Trending During the epilogue, Date says, 'This case was a whole lot of nothing, wasn't it?' This is clearly supposed to be a cheeky joke, but it comes across as the game throwing its hands up in the air and admitting nothing mattered, as if this level of self-awareness can help absolve it of its problems. Obviously, its status as a smaller-scale spin-off doesn't mean it should get a pass. And whether it's a game, movie, book, or whatever, no audience willl appreciate reaching the end and being told by the story itself that everything they went through was 'a whole lot of nothing.' With any luck, Uchikoshi will be back in the driver's seat for a proper sequel but unless you're extremely desperate for something new starring Kaname Date and friends, you can comfortably skip this spin-off. In Short: A competently made but disappointingly inferior follow-up to the excellent AI: The Somnium Files games, featuring mediocre puzzles and an uncharacteristically simple mystery for a game with Kotaro Uchikoshi's name in the credits. Pros: Can be genuinely funny at times. Generous difficulty options. The Switch 2 version has mouse controls and runs very smoothly. Plenty of post-game bonus content. Mercifully short. Cons: The solid premise is quickly wasted on a core mystery that grows less intriguing and more predictable as it goes. Characters are borderline one-note. Somnium and escape room sections are too streamlined. Too many porno mag jokes. Score: 5/10 Formats: Nintendo Switch 2 (reviewed), Nintendo Switch, and PC Price: £34.99 Developer: Spike Chunsoft Publisher: Spike Chunsoft Release Date: 25th July 2025 Age Rating: 16 Email gamecentral@ leave a comment below, follow us on Twitter. To submit Inbox letters and Reader's Features more easily, without the need to send an email, just use our Submit Stuff page here. For more stories like this, check our Gaming page. MORE: Apollo Justice: Ace Attorney Trilogy review – no reason to object MORE: Master Detective Archives: Rain Code review – the unofficial Danganronpa 4 MORE: Danganronpa 1•2 Reload review – trials by fire


Daily Mirror
7 hours ago
- Daily Mirror
Resident Evil and Silent Hill inspired indie horror launches at the end of July
Heartworm is a 90s-inspired survival horror game from solo developer Vincent Adinolfi and you can try the demo on Steam now before it launches at the end of the month. Heartworm, a bite-sized survival horror game from solo developer Vincent Adinolfi, is offering a sneak peek with a demo on Steam before its official launch at the end of the month. Heartworm is a 'lo-fi horror' set to release in late July, in a nostalgic nod to the 90s and draws inspiration from cult classics like Resident Evil, Silent Hill, and Project Zero. It promises all the beloved elements of these games, including door loading screens, a spooky mansion, plenty of puzzles, and a heroine dressed in the quintessential 90s outfit of a t-shirt, cargo shorts, and combat boots. Players will step into the shoes of Sam, a young woman grappling with her grandfather's death and seeking closure online – a decision that leads her to a mysterious mansion in the mountains rumoured to be home to something supernatural. Despite the glaring warning signs, Sam ventures forth armed only with a camera to fend off the eerie, static-like enemies. Don't anticipate AAA visuals with this one. This is a genuine throwback, though you can adjust the settings for a more contemporary feel; specifically a "modern control scheme with 3rd person over-the-shoulder aiming and optional classic tank controls." You can also choose "pixelation and retro effects" if you're keen to fully embrace that classic 90s horror atmosphere. What's more, multiple endings are on offer, so despite the relatively short four-to-six hour gameplay duration, there's plenty of replay value for completionists or those simply curious to explore every avenue of Sam's journey. But when precisely does Heartworm launch for your nostalgic trip? Here's everything you need to know. Introducing All Out Gaming Introducing All Out Gaming, a dedicated gaming brand providing the best gaming news, reviews, previews, interviews and more! Make sure you don't miss out on our latest high-quality videos on YouTube, TikTok, and Facebook, where we'll be posting our latest reviews, previews, interviews, and live streams! You can also subscribe to our free All Out Gaming newsletter service. Click here to be sent all the day's biggest stories. Heartworm release date The Heartworm release date is scheduled for Thursday, July 31 on PC through Steam. While the store page hasn't revealed a specific time yet, Mirror Gaming has been informed it'll probably be around 9am PDT / 12pm EDT / 5pm BST. We'll double-check this nearer the date and update you if anything changes. A Heartworm demo is currently available on Steam if you fancy testing it before purchasing, and the game will launch in English, French, German, Latin American Spanish, Japanese, and Brazilian Portuguese.


Metro
7 hours ago
- Metro
Lego Batman is returning to Arkham Asylum in a huge new set with 16 minifigures
The Dark Knight has risen once again, with a huge new Lego set recreating Arkham Asylum and all of its miscreant inmates and would-be jailors. Batman's love of gadgets means he's always been a good fit for Lego, with many different sets over the years, from a giant Batcave to a homage to The Animated Series, and even his own movie. Things have been a bit quiet on the Batman front recently, with no new movies to motivate interest, but as Superman starts a new DC cinematic universe, so it is that Batman has been given a major new Lego set, featuring Gotham City's psychiatric hospital for the criminally insane. The set is 25cm wide and 32cm high and can be connected up to other Lego modular buildings or left as a standalone tribute to one of the greatest rogues gallery in fiction, let alone just comic books. Included in the set are 16 minifigures, featuring Batman, Batwoman, Batwing (the son of Bruce Wayne's confidant Lucius Fox), Robin, and two security guards. In terms of supervillains, you've got The Joker, Harley Quinn, The Penguin, Mr Freeze, The Riddler, Poison Ivy, Catwoman, Scarecrow, Bane, and Killer Croc. More Trending Like most modular Lego buildings, Arkham Asylum is split into three sections, with a removable first floor, second floor, and roof. This allows you to play around in the detailed interior, that includes opening prison cells, a security entrance, and psychiatry room. There's even a van for moving inmates around in. Sign up to the GameCentral newsletter for a unique take on the week in gaming, alongside the latest reviews and more. Delivered to your inbox every Saturday morning. The whole set is made up of 2,953 Lego pieces, which is a lot and means the whole thing will take quite a while to build. But it has a neat extra feature in that the pieces come in 24 separate bags, and the idea is that you can use them as an advent calendar, completing one each day in the run-up to Christmas. What you'd be getting for Christmas, if this was only the lead in, is hard to say but with 65 stickers, most of which feature references to obscure Batman lore, this is definitely going to please any fan of the Caped Crusader. Naturally, it's not cheap, at £269.99, but it's not out until 12th September, so you have time to save up or you could just pre-order it right now from the Lego website. Got a story? If you've got a celebrity story, video or pictures get in touch with the entertainment team by emailing us celebtips@ calling 020 3615 2145 or by visiting our Submit Stuff page – we'd love to hear from you. MORE: Lego Game Boy is so accurate even the advert is the same MORE: Fans are convinced James Gunn just revealed 'perfect' next Batman actor MORE: Build a trip to the Italian Riviera with Lego and their latest set for adults