logo
Restart! Beyond Gaming Exhibition!

Restart! Beyond Gaming Exhibition!

Time Out2 days ago
From the Magnavox Odyssey – the first home-use video gaming console – to the latest Nintendo Switch 2 release, gamers have seen the rise and fall of many trends and technologies from the 70s to the present day, and you can now reminisce on them all at this exhibition on gaming, its art and designs, and collective memories.
Airside is hosting the 'Restart! Beyond Gaming Exhibition!', which explores how gaming extends beyond simple personal entertainment and has become an integral part of Hong Kong's cultural tapestry. Check out the wall of gaming consoles to find vintage consoles such as the Atari 2600 from the 70s, the Nintendo Famicom from the 80s, over 300 Nintendo games from the 80s and 90s, and more; and try your hand at 'The King of Fighters '98' and 'Bubble Bubble' on arcade machines.
To celebrate the 25th anniversary of 'Little Fighter 2', the exhibiton will feature the remastered game with an Airside-exclusive backdrop of the famous Kowloon Walled City for an added touch of Hong Kong heritage.
Orange background

Try Our AI Features

Explore what Daily8 AI can do for you:

Comments

No comments yet...

Related Articles

Nintendo has got as arrogant as Sony and it's hurting the Switch 2
Nintendo has got as arrogant as Sony and it's hurting the Switch 2

Metro

time6 hours ago

  • Metro

Nintendo has got as arrogant as Sony and it's hurting the Switch 2

A reader is deeply disappointed by the recent Nintendo Direct and suggests it's part of a recurring theme of Nintendo making a minimum effort with the Switch 2. I've been a gamer for the best part of 30 years now and for all that time Nintendo has been one of the few constants. Not in terms of success, as anyone who owned a GameCube or a Wii U can tell you, but in terms of quality, ambition, and a general sense that they're trying to do their best and move the industry and artform forwards. During the Wii U era is the only time where I've felt this attitude has wavered, although I don't really understand anything about what they were doing with that console. My best guess is they realised it was a dud from the start and were just treading water till they could get the Switch ready to replace it. One of their darkest hours but they got through it. Looking at the sales figures for the Switch 2 it is clearly the opposite of dead and arrival and yet that's kind of how it feels to me. Neither of its big games have blown me away, the upcoming line-up is weak, and the Nintendo Direct Partner Showcase this week was flat out pathetic. Like many people, I started to have doubts as soon as the Switch 2 was revealed in April, when it had a bare minimum of reveals and really nothing in terms of surprises. Well, Kirby Air Riders was a surprise, but not in a good way. That Direct wasn't a disaster like this week, but it was nowhere near as slick or exciting as I expected. At first I thought it was just me being negative, but I saw lots of people saying the same thing online, that it seemed like Nintendo was caught unprepared and this was just the best they could do with short notice. Except that doesn't make sense because they were under no rush at all. They'd had more than eight years to prepare, the PlayStation 6 and next gen Xbox were not imminent, and there was no reason for them to have to release the console in June if they weren't ready. I know one theory is that they were trying to avoid GTA 6, but they would've known, like all of us, that there was no guarantee of when it was coming out (I'm also not sure Rockstar wouldn't simply have told them, if they asked) and in any case, better to delay to next year then get caught with your pants down. Sign up to the GameCentral newsletter for a unique take on the week in gaming, alongside the latest reviews and more. Delivered to your inbox every Saturday morning. After all, they already had Metroid Prime 4 and Pokémon Legends: Z-A for Switch 1. Add in a few more remasters and they could've easily scrapped through till next March (and ironically still missed GTA 6). We could go in circles forever trying to make sense of it but both Mario Kart World and Donkey Kong Bananza feel like they were missing six months or so of polish. Everything to do with Mario Kart's open world is super weird, and they still haven't talked about any DLC plans, while Donkey Kong is good, but that camera is rough and there are few minor bugs, which I do not expect from a Nintendo game. As you can gather, I did buy a Switch 2 at launch and while I don't necessarily regret it (I have issues with most things Nintendo has done this year but I have no complaints about the hardware itself) I am disappointed and confused. I basically have no Switch 2-only games to look forward to this year, just Metroid Prime 4, and nothing at all for next year. And now I know that third party companies will not be picking up the slack. Even if I had been interested in anything shown during the Partner Showcase, which I definitely was not, hardly any of it is coming out this year anyway. I worry that this is all the Nintendo version of what's been going on at Sony this gen. It's not as bad, because Nintendo isn't interested in live service games, but it seems to be the result of games taking longer to make and being more expensive to produce. It also, and I hate to say this, smacks of Nintendo getting a touch of the old Sony arrogance. This is definitely not the Nintendo of the Wii and Switch eras, where they were on the back foot and pushing themselves to put out their best stuff, because their very survival depended on it. This is a Nintendo that is feeling pretty comfortable with itself and no longer feels it has to go all out or work to win over fans. More Trending Luckily for them, Nintendo's bare minimum is well above most other company's very best, but it's still worrying to me. My first thought was to wonder when they'll get over these launch butterflies but I then look at Sony and think maybe they never will. Maybe this is just how Nintendo is going to be now. And that's not an encouraging thought. By reader Granola The reader's features do not necessarily represent the views of GameCentral or Metro. You can submit your own 500 to 600-word reader feature at any time, which if used will be published in the next appropriate weekend slot. Just contact us at gamecentral@ or use our Submit Stuff page and you won't need to send an email. MORE: The Nintendo Partner Direct left me wondering: where's the ambition? – Reader's Feature MORE: Why is Sony trying to kill the concept of the video game console? - Reader's Feature MORE: The Nintendo Switch 2 is the closest thing to a modern day Commodore Amiga – Reader's Feature

The Nintendo Partner Direct left me wondering: where's the ambition?
The Nintendo Partner Direct left me wondering: where's the ambition?

Metro

timea day ago

  • Metro

The Nintendo Partner Direct left me wondering: where's the ambition?

A reader is disappointed by the recent Partner Direct and worries the Nintendo and third party publishers are already playing it safe on Switch 2. I tuned into the July 31 Nintendo Partner Direct with cautious optimism. The Switch 2 is out, the gaming landscape is shifting, and I was ready to be wowed. Instead, I walked away feeling deflated. What should have been a showcase of bold new directions and creative risks felt more like a safe, predictable parade of sequels, remakes, and ports. If this is Nintendo's vision for the future of its hybrid console dynasty, then I'm worried they're coasting on goodwill rather than pushing boundaries. Let's start with the obvious: Monster Hunter Stories 3: Twisted Reflection. Sure, it's a new entry in a beloved series, and the cinematic teaser hinted at a darker tone. But no gameplay? No innovation teased beyond a vague 'new story arc'? It felt like Capcom was banking on nostalgia and brand recognition rather than showing us why this game deserves to exist on a next gen platform. Then there was Octopath Traveler 0, Square Enix's latest HD-2D offering. I love the aesthetic, I really do. But we've seen this style multiple times now. The town-building mechanic and character customisation are welcome additions, but they don't scream 'next gen'. They whisper 'safe sequel'. It's a prequel, too – another sign that publishers are more interested in mining existing IP than forging new ones. Just Dance 2026, EA Sports FC 26, Madden NFL 26 – these are annualised franchises that feel more like contractual obligations than creative endeavours. Their inclusion in the Direct made the whole thing feel like a corporate checklist rather than a celebration of gaming artistry. Even Plants Vs. Zombies: Replanted, while charming, is a remake. And Pac-Man World Re-Pac 2? Another remake. Where's the originality? I kept waiting for that one surprise. That, 'one more thing'. But it never came. Hyrule Warriors: Age Of Imprisonment was probably the closest we got to something intriguing – a canonical prequel to Tears Of The Kingdom sounds promising. But again, it's a spin-off of a spin-off. And while I appreciate the lore expansion, it's still rooted in existing material. Even the indie offerings felt muted. The Adventures Of Elliot: The Millennium Tales had potential, with its HD-2D action role-playing flair, but it didn't feel like a game that could define the Switch 2 era. It felt like filler. And Chillin' By The Fire? Cozy, yes. But ambitious? Not remotely. Sign up to the GameCentral newsletter for a unique take on the week in gaming, alongside the latest reviews and more. Delivered to your inbox every Saturday morning. What frustrates me most is that this was a Partner Showcase, not a mainline Nintendo Direct. So, I get it – no Mario, no Zelda, no Metroid Prime 4. But even within the third party space, there's room for boldness. Where's the weird, the experimental, the genre defying? Where's the spirit of the Switch's early years, when every Direct felt like a treasure hunt? Instead, this Direct felt like Nintendo and its partners are playing it safe. Maybe too safe. The Switch 2 is supposed to usher in a new era, but this showcase felt like a continuation of the old one. And that's the problem. Nintendo seems content to ride the wave of the Switch's success without truly challenging itself – or us. More Trending I want to believe that the Switch 2 has more to offer than prettier ports and sequels. I want to see games that couldn't exist on the original Switch. I want to be surprised, delighted, and maybe even confused. That's what Nintendo used to do best. But right now? It feels like they're coasting. And if they don't shake things up soon, the Switch 2 might end up being remembered, not for its innovation, but for its complacency. By reader BaldB3lper The reader's features do not necessarily represent the views of GameCentral or Metro. You can submit your own 500 to 600-word reader feature at any time, which if used will be published in the next appropriate weekend slot. Just contact us at gamecentral@ or use our Submit Stuff page and you won't need to send an email. MORE: Why is Sony trying to kill the concept of the video game console? - Reader's Feature MORE: The Nintendo Switch 2 is the closest thing to a modern day Commodore Amiga – Reader's Feature MORE: Star Wars Outlaws is Ubisoft's best game and you should get it now it's cheap - Reader's Feature

Go-to entertainment: why gaming was made for the toilet
Go-to entertainment: why gaming was made for the toilet

The Guardian

time2 days ago

  • The Guardian

Go-to entertainment: why gaming was made for the toilet

There are two types of people in the world. Those who play games on the toilet, and those who pretend they don't. I am a proud member of the former category. I realise this may not be the most 'Guardian' of Guardian article openings, but we all use the toilet and we all play games; I am merely providing a Venn diagram. We used to read books in there. I even had a small bookcase in mine, and am old enough to remember when a workplace was not considered civilised unless there was a copy of that day's newspaper in every cubicle so that hard working staff could catch up with global goings on during their five minutes of down-the-pan time. Once we felt confident to admit we were all reading in there, the toilet book became a publishing phenomenon. Whether this was implicit in the case of, say, QI: The Book of General Ignorance or explicit in the case of Uncle John's Bathroom Reader. Both provided snack-sized nuggets of erudite entertainment that made bathroom visits doubly productive. Phones changed all that. Soon grown men were whipping out their Nokia and playing with a different kind of Snake. Floppy newspapers made way for Flappy Birds. My own toilet gaming predated phones, beginning with Nintendo Game & Watch. A couple of my school chums were lucky enough to own them, and I've yet to see a greater example of true friendship than someone allowing you to take their Oil Panic handheld into the privy. Before that I used to make up a game where I would see how fast I could start and then stop the stopwatch on my Casio digital watch. My record was 0.07 seconds. But I was a younger man then. Ironically, dedicated handheld gaming machines never worked in there for me. The Game Boy was too large and fancy and there was no point entering with a Game Gear or Atari Lynx because the batteries wouldn't cover a single visit. The Game Boy Advance SP was a quantum leap in toilet gaming because it was small and discreet with 10 hours of battery life. But that's where I learned the pitfalls of toilet gaming. It needed to be an undemanding game you could play in bite-sized chunks. Advance Wars nearly killed me. The later missions had me sitting there so long that when I tried to get off the seat my legs would be asleep and I'd topple over like a rotten tree in a forest. Thankfully, no one else was in there to hear, so I didn't make a sound. In the modern world, the toilet is conducive to gaming because there are no distractions. No one is bothering you in there. And, equally importantly, it is guilt free. Parenting begets gamer's guilt. You always feel you should be doing something more 'worthwhile'. Helping the kids with school stuff or working harder to ringfence their future from the slings and arrows of an outrageously fragile world. The toilet becomes a mini oasis of isolated tranquility and undisturbed gaming where you answer the call of nature rather than the yell of parenthood. My toilet gaming has increased the older my children get. I refuse to fix our noisy bathroom fan because it's the only thing that drowns their voices out. In recent times Alto's Adventure, Pocket Run Pool, Prune, NFL RB25, Pocket Card Jockey and Marvel Snap have proved perfect bathroom companions that you can skim the fun from without sitting there so long that your family reports you missing. The absolute zenith of my toilet gaming is Lego Hill Climb Adventures, which I use when I pop into the powder room to cope with workplace stress. (As much as I love Balatro you don't have time to win a game without getting pins and needles, but you do have just enough time to lose one.) Gaming is so immersive it helps you forget the outside and what you are in there to do. That's why we started reading in the first place: as a bowel-loosening distraction from the business at hand. I started gaming as a child, with our ZX Spectrum set up in a cupboard. I could shut the door and escape from parents who constantly and loudly fought into an alternate world where problems could be solved. That's why games appealed to me in the first place. I am glad they can still do the same nearly half a century later in the smallest, safest room of all.

DOWNLOAD THE APP

Get Started Now: Download the App

Ready to dive into a world of global content with local flavor? Download Daily8 app today from your preferred app store and start exploring.
app-storeplay-store