
The Sims 4 Enchanted by Nature Expansion Pack release date
EA is launching a new Sims Expansion Pack that will allow you to live your life as the fairy you were always meant to be.
Despite its charm and iconic status, The Sims has not been immune to controversy. The main criticism of the franchise is its propensity to hide its best content behind numerous expansions and Stuff Packs, as players clamoured for improved babies and careers, EA seized the opportunity to keep The Sims 4 alive and tucked them behind additional purchases. The game is now free-to-play, with these expansions remaining as optional extras, but its reputation took a bit of a hit.
However, this doesn't mean the game isn't still going strong. The Enchanted By Nature Expansion Pack is set to sprinkle a bit of fairy dust and offer a new opportunity to become the ultimate plant parent. It'll provide you with the chance to transform into an actual fairy with new aspiration paths, wings, glowing tattoos and the option to bring Gnomes to life. It's a deeper dive into the fantasy aspect of the game, and fans who derive pleasure from marrying Death and playing the role of a benevolent, vengeful god that traps players in swimming pools are going to thoroughly enjoy it.
It's a golden opportunity for players to dive into a new fantasy, despite it being a jam-packed week for game releases – the latest Tony Hawk remakes arrive the day after, along with the start of Marvel Rivals Season 3, and PC gamers will be gearing up for the Prologue Go Wayback July playtest due the following week.
It might seem a tad challenging to fit everything in, but for those devoted to The Sims, there's actually a reward in store if you're keen to grab the Enchanted by Nature Expansion Pack close to its release date.
We must hold our horses until its release date before we can get too thrilled, though. So when is the Sims 4 Enchanted by Nature Expansion Pack release date? Here's what you need to know.
Introducing All Out Gaming
Introducing All Out Gaming, a dedicated gaming brand providing the best gaming news, reviews, previews, interviews and more!
Make sure you don't miss out on our latest high-quality videos on YouTube, TikTok, and Facebook, where we'll be posting our latest reviews, previews, interviews, and live streams!
You can also subscribe to our free All Out Gaming newsletter service. Click here to be sent all the day's biggest stories.
The Sims 4 Enchanted by Nature Expansion Pack release date
The Sims 4 Enchanted by Nature Expansion Pack release date is scheduled for Thursday, July 10 at 10am PDT / 1pm EDT / 6pm BST. This information has been verified by the pack's page on the EA website, which discloses both its date and time.
Moreover, if players pre-order the pack or buy it before Thursday, August 21, they'll also unlock the bonus items Lofty Leaf Pond, Luminous Mycena Lantern and Disguised Dwelling Fairy Home. It's a lovely extra perk for players who are truly committed to using the Sims 4 Enchanted by Nature Expansion Pack release date as a chance to embrace their inner fairy selves. If you need us, we'll be cavorting.
Hashtags

Try Our AI Features
Explore what Daily8 AI can do for you:
Comments
No comments yet...
Related Articles


Scotsman
4 minutes ago
- Scotsman
Metallica at The Sphere: 6 artists we want to see at Las Vegas venue
The metal giants are rumoured to be taking up a residency in 2026, but who do we want to see perform at The Sphere? Sign up to our Arts and Culture newsletter Sign up Thank you for signing up! Did you know with a Digital Subscription to The Scotsman, you can get unlimited access to the website including our premium content, as well as benefiting from fewer ads, loyalty rewards and much more. Learn More Sorry, there seem to be some issues. Please try again later. Submitting... The Sphere could have it's next residency lined up for 2026. Reports have suggested that Metallica could perform a series of dates at the multi-billion-dollar Las Vegas venue in Autumn 2026. But who do we think could be a stunning residency at The Sphere should the opportunity arise? Could Metallica be the next huge act to perform at the multi-billion-dollar The Sphere in Las Vegas? That's currently the rumour doing the rounds after the weekend, after Blabbermouth reported (via Vital Vegas) that the metal giants are 'ready to ink a deal' to take up a residency in the $2.3bn venue around 'fall of 2026.' That timing would fall after the band completes their current M72 World Tour, with their European leg set to conclude in June next year. Advertisement Hide Ad Advertisement Hide Ad It's been a query that's not new to the group; when asked by The Hollywood Reporter this past April if the band would entertain the idea of performing at the venue, Metallica guitarist Kirk Hammett was very keen on the idea, responding: 'Oh, heck, yeah! That's a great example of how venues are changing. That's using modern technology to the fullest, to really up the levels of production and entertainment, connected to AI and making it a crazy experience.' They would follow the likes of U2 and Phish, who have both undertaken residencies at the venue before, along with the Backstreet Boys, who are currently bringing their 'Into the Millennium' tour to The Sphere this Summer 2025 as the very first Pop Act to perform there. Due to overwhelming demand, they've even added three final shows on August 22, 23, and 24. But if there is a suggestion box for who else could play The Sphere, we've a couple of suggestions ourselves we'd like to see with the full, futuristic audio-visual setup. Who do we want to see perform at Las Vegas' The Sphere? Tool Tool's intricate, progressive, and visually driven live performances are already legendary, even in conventional venues. Their use of complex, often abstract, and psychedelic visualizers would be taken to an entirely new level within the Sphere's 160,000 square-foot wrap-around LED screen. Advertisement Hide Ad Advertisement Hide Ad The band's emphasis on atmosphere and deeply immersive soundscapes would find a perfect home, allowing for a truly meditative yet overwhelming sensory experience that few other artists could match. The Sphere's advanced sound system would perfectly articulate the subtle nuances and seismic shifts in their music. Dr. Dre and Associates Imagine the iconic West Coast sound echoing through the Sphere's unparalleled audio system, accompanied by visuals that transport the audience through the history of hip-hop, the streets of Compton, or abstract interpretations of their beats. Dr. Dre, along with a rotating cast of his legendary associates (Snoop Dogg, Eminem, Kendrick Lamar, Ice Cube, etc.), could craft a hip-hop spectacle unlike anything seen before. The visual storytelling potential for tracks like 'Still D.R.E.' or 'California Love' would be phenomenal, making it a cultural landmark event - and potentially another appearance of Tupac akin to Coachella? Gorillaz Gorillaz's unique blend of music and animated characters makes them an ideal candidate for The Sphere. The venue would allow for the virtual band members (2-D, Murdoc, Noodle, Russel) to be brought to life on a scale never before imagined, interacting with each other and the audience in a truly immersive digital environment. Advertisement Hide Ad Advertisement Hide Ad Live musicians could perform within this animated world, blurring the lines between reality and fiction. The visual storytelling capabilities for their eclectic musical styles and narratives would make for a truly innovative and fun residency. Pink Floyd This is arguably the most natural fit for The Sphere. Pink Floyd's entire artistic legacy is defined by ground-breaking visual spectacles, elaborate stage productions, and immersive concept albums. The Wall projected across the entire dome, Dark Side of the Moon with cosmic journeys unfolding above and around the audience, or Wish You Were Here with haunting, expansive landscapes. The Sphere's perfect audio and visual capabilities were practically made for a band like Pink Floyd to deliver the ultimate psychedelic rock experience, building on their history of pushing technological boundaries in live performance. Charli XCX Charli XCX's boundary-pushing pop, hyperpop aesthetics, and energetic stage presence make her a prime candidate for The Sphere. Her shows are already known for their vibrant, often chaotic, and highly stylized visual elements. Advertisement Hide Ad Advertisement Hide Ad The Sphere would allow her to create an even more exaggerated, surreal, and interactive environment, playing with scale and digital immersion to build a truly unique pop concert experience. She could create a hyperreal world that perfectly complements her experimental sound. Led Zeppelin While the logistical challenges of a reunion for Led Zeppelin are immense, the sheer fantasy of seeing them at The Sphere is undeniable. Imagine 'Stairway to Heaven' with celestial visuals encompassing the entire dome, or 'Whole Lotta Love' with kaleidoscopic patterns and psychedelic light shows engulfing the audience. Their iconic blues-rock sound, raw energy, and mystical lyrical themes would find a transcendent canvas in the Sphere's technology, offering a multi-sensory journey through their legendary discography that would be a once-in-a-lifetime event. Daft Punk While their live appearances are rare and highly coveted, Daft Punk's entire artistry is built on a seamless blend of music, light, and futuristic aesthetics. A Daft Punk residency at The Sphere would be nothing short of a religious experience for electronic music fans. Advertisement Hide Ad Advertisement Hide Ad Their iconic pyramid stage could be reimagined within the Sphere's vast interior, with visuals transforming the entire space into an ever-evolving, mind-bending electronic landscape. The precise synths and driving beats, combined with truly revolutionary visuals, would be an absolute masterclass in audio-visual performance.


Daily Mirror
35 minutes ago
- Daily Mirror
Molly-Mae Hague sobs after being branded 'out of touch'
Former Love Island star and mum-of-one Molly-Mae Hague has addressed being called 'out of touch' by fans as she shows the realities and difficulties of motherhood in her latest YouTube vlog Molly-Mae Hague broke down in tears and sobbed in her car in her latest YouTube video as she offered a glimpse into the realities of motherhood. The former Love Island star, 26, who shares two-year-old daughter Bambi with professional boxer Tommy Fury, filmed herself crying in her car after a difficult morning with the toddler. The influencer has been incredibly open about how difficult she finds being a mum over the past two years, and in her latest vlog, Molly's patience was tested more than ever. At the beginning of the video, Molly confessed that she was apprehensive to share her struggles with motherhood after she was labelled as 'out of touch' last week after fans became annoyed when she claimed that she had not done anything fun all summer - despite going on several holidays and attending Wimbledon and DisneyLand. However, the mum-of-one decided to continue to share the difficulties of everyday life with a toddler despite the backlash. Viewers watched as Molly was reduced to tears after taking Bambi to a local farm to pet some animals. Luckily, Molly's older sister Zoe Rae was on hand to give her a break for a couple of minutes as she sobbed in the car and took a few moments to calm down and compose herself after Bambi had another tantrum. Addressing the criticism she has received, Molly insisted that she's not going to stop showing the realities of motherhood after she was labelled as 'out of touch' and 'selfish' in her previous vlog, while others slammed her parenting style with Bambi as 'too soft'. Speaking to her YouTube subscribers, Molly said through tears: "I'm trying so so hard to stay positive but, I feel like I need to keep my camera running all day so you can see like every single thing, Bambi is a huge problem, she screams and I can't even get like socks and shoes on. "I don't care who tells me I am out of touch with reality or all this stuff thats going on on TikTok at the minute, I don't care I'm not going to not talk about it. "I feel like I don't want to talk about anything controversial anymore because in the last video I said some things I probably could have worded better and even with all the motherhood things I am talking about at the minute, it's just a lot'. "Debunking that whole thing about me feeling like I shouldn't talk about what is going on in the day because I am scared about what people will think and what they have to say about it." Molly then explained why her partner Tommy is not seen in the vlogs with Bambi after some fans slammed him for not being there to help Molly with parenting Bambi. "I've seen so many comments sayin Zoe is more the dad. I only vlog when I am not with Tommy, I am with Tommy literally 80% of the week and he is with Bambi majority of the week," Molly insisted. "But I Vlog when we are here and he is at his because it's just something that I am not ready to like open up with yet and like flinging the camera around like when we're a family. I just think like we're not there yet and still figuring out life and living situations. I'm not ready to vlog like we used to." Molly's emotional breakdown comes after she was told to "get a grip" as she detailed her holiday struggles on her recent motorhome trip with Tommy. The couple have been busy mending their romance, having revealed they were getting back together in the second instalment of her Prime Video series, 'Behind It All', back in May. They took a recent trip to the Isle of Man, sharing their escapades across social media. However, after getting back, Molly-Mae told all about it and her openness didn't go down well with all her followers. 'Tommy has bought a motorhome and we spent our first weekend in the motorhome this weekend," he explained. 'Obviously, being us, we went in feet first and decided to go to the Isle of Man. "We booked the ferry, packed the motorhome up and nearly didn't make the ferry but that's another story and then there was a two hour delay. This ferry, which was already gonna get us in at 11:30pm, which was already severely triggering me because Bambi goes to bed at 7pm. 'Was not fine! It was giving me a prime example as to why the routine works for us. It was one of those moments where strangers come up to you and are like 'can I help? Is there anything I can do?' She was screaming that much for four hours straight. The boat basically had a malfunction and it wouldn't move for like two hours so we had a huge delay. She was so, so, so overtired and overstimulated - Bambi is so routine, she is the opposite of flexible.' 'We managed to get to the Isle of Man at 1:30am in the morning. We didn't know where we were, what we were doing, we were going to a different campsite to Tommy's family. It was just a lot. We had to make our bed out of this sofa, I was like 'I'm really out of my depth, I'm struggling'. 'The next day, Bambi was so tired, she was just screaming, literally screaming, so, so unhappy. 'Me and Tommy were looking at each other like 'what were we thinking?'' Things got better once she and Tommy met up with Tyson Fury, his wife Paris and their seven children. She went on: 'We were actually going to get on a ferry that day to come home because we were so out of our depth, we couldn't do it. But then, when we met up with them, we were like 'no, we're gonna stick it out, we can do this.'' One person said: 'Why is she always complaining about something? If it's not her, it's her sister How insufferable must it be living with them.' Another person chipped in by saying: 'So dramatic' while a third followers told the former Love Island star to stop moaning and "get a grip". A fourth person said: 'I personally feel it would have been so much better to wait to have children, she's so successful and mature in one way but very self-centred and immature in others as seen here.' But there were plenty supporting her, with a fan telling the star she is "handling it all superbly".


Daily Mirror
an hour ago
- Daily Mirror
Cronos: The New Dawn's mix of time travel and merging enemies could make for a new breed of horror
Following its stellar work with last year's Silent Hill 2 remake, Bloober Team returns to over-the-shoulder horror with a promising time travel story. After playing a solid chunk of Bloober Team's upcoming survival horror, Cronos: The New Dawn, it's clear that there's plenty of potential due to the way enemies are prone to overwhelm you. Nobody would blame developer Bloober Team for playing it safe with its first project following last year's pretty great remake of Silent Hill 2. And yet, after having played an early preview build of Cronos: The New Dawn for roughly two hours, I sense a willingness here to push forward the genre envelope – ever so slightly. The Polish studio's latest builds upon classic survival horror traditions such as inventory crafting and limited resources not just by relying on past tropes, but by creating a universe and ruleset all its own. The upcoming game isn't just another attempt to recapture the magic of Dead Space or Resident Evil 4; it's Silent Hill meets Twelve Monkeys. Which is to say an atmospheric time travel story neatly blended with a new style of enemy, made scarier due to how tough it can be to put down if left unchecked. At the centre of it all is The Traveler, a mysterious, faceless figure clad in armour who makes a striking first impression. She emerges from her travel sphere with two simple goals: pick up the mission data left by the last fallen Traveler and find your target in need of teleportation, yes, back to the future. Your job is to dive back in specific moments of the past and save people who didn't survive the end of the world the first time. I'm a sucker for a good time travel story as it is, but when you serve me up a premise as specific yet thought-provoking as this? It helps makes every action I take in the demo all the more weighty. Taking place right at the start of the game, my demo set me on a path that required exploring a series of dilapidated, brutalist buildings that offer little respite from the stormy sky and wrecked landscapes that surround. Cronos: The New Dawn very much throws you into the deep end, as it were, instantly setting the stakes impossibly high with The Traveler equipped with little more than a simple pistol and a pretty beefy stomp – a la Isaac Clarke. Both manners of dispatch do well to help me get closer to my objective. Not helping, however, is the fact that – at least in this timeline – the world has been plagued by a series of mutated creatures disturbingly referred to in-universe as 'Orphans'. Bloober Team is keeping quiet as to the nature of how these gloopy, grotesque-looking Orphans came to be and in what ways they tie into the world-ending event at the heart of Cronos. But if EA's addition to the survival horror oeuvre served as one simple instruction, 'cut off their limbs', Bloober Team's original over-the-shoulder take asks something very different from you: 'don't let them merge'. It's a piece of advice left behind for the Traveler to find fairly early on into this reality-tearing journey. But not only can it cause problems from a hypothetical standpoint. In practice, letting any Orphan merge with another can cause series problems when your back is against the wall. I'm on fire Putting an Orphan down and then moving on to your next target isn't enough, you see. Instead, The Traveler comes equipped with a flame burst technique that means burning the bodies of her enemies so that larger, more terrifying variants of the foe just taken down don't suddenly rise off the floor. The problem is, fuel tanks that power the flame burst aren't always something to be relied upon, forcing you to try and lure any existing sludgy Orphans away from those lying on the floor – yet even then this might not be enough to stop them seeking any available former friends to consume. There were various points in my demo where Cronos: The New Dawn locked me down into specific locations, unable to progress beyond a locked door until every enemy was dealt with. So far, so standard, as far as applying pressure in a game is concerned. However, here it's easily to quickly find yourself overwhelmed and make the situation worse for yourself, should you not act swiftly or take the initiative to seek enemies out (rather than the other way around). The threat of enemies merging and becoming significantly tougher brings a great deal of strategy to the modern survival horror format. The kind of which I've not seen since Mr. X was introduced in the Resident Evil 2 remake as Leon and Claire's determined pursuer. Outside of these high tension moments, Cronos admittedly elects to play it a bit safer. While exploring the abandoned wasteland of what used to be Krakow's Nowa Huta steelworks, there's the usual rigamarole of moving through areas while searching for resources, a light but of code-centric puzzle solving, and making the most of newly unlocked suit and weapon upgrades after reaching any one of the conveniently situated safe zones. All this is coated in a decent amount of lore-building texture, however, which for a short while ground you enough to temporarily forget where you might have seen such systems before. But then again, Bloober Team, did a good job with Silent Hill 2, so it'd be a shame to not lean into this knowledge somewhat. By the time my preview demo ends I've survived several bouts of tense 'me versus them' where my ammo reserves have been depleted, fuel tanks are scarce, and the enemies merge far more often than I'd like. All this, plus a newly acquired function that lets my gun manipulate the environment between various states of degradation, leave me hopeful that Bloober Team is attempting to strike the right balance between survival horror nightmare with neat puzzles, and atmospheric time travel story where all is not as it seems. Sadly, it's when jumping into a portal to find my first target that the screen fades to black, and I'm left wondering whether the capturing sequences that follow will be just as intriguing. After all, this element of 'rescuing' people from the past won't just be a one and done deal, according to Bloober Team, as The Traveler's suit will increasingly become more haunted with their essence. None of this was available to experience in my short, hour-and-a-half demo, so I'm curious to see how it plays out. For now, however, Cronos: The New Dawn is doing a pretty good job at taking familiar aspects from the modern survival horror genre and mixing in new elements of its own. It doesn't make or a gameplay experience that's entirely new per se, but one willing to take chances on features you think you know by twisting and tweaking the usual rules; particularly with regards to enemies. Rather appropriately for a game based around time travel, Cronos is remixing elements from the past to (hopefully) build an exciting future.