Latest news with #1047


Digital Trends
23-07-2025
- Entertainment
- Digital Trends
Splitgate 2 retreats back into beta, aims for a 2026 re-release
After a rocky, controversial launch, Splitgate 2 is going back to the drawing board. In a post shared on Steam and social media, developer 1047 acknowledged player feedback and said 'we launched too early.' The team announced plans to revamp and overhaul the game by adding more portals, better monetization, and doubling down on classic game modes. This means the game is going 'back to beta,' according to the posts. Splitgate 2 will remain in a playable state, and the team still intends to ship chapter three along with major bug fixes. However, further development will slow until sometime in early 2026 when a more finalized version of the game is released. Recommended Videos Unfortunately, the news comes alongside layoff announcements. 'Rebuilding the core experience isn't a quick fix; it's a long-term commitment. To give ourselves the time to build the Splitgate you deserve, we've made the incredibly difficult decision to reduce certain roles and shift our resources to focus on this rework. This is heartbreaking. These are our teammates and our friends, and they helped build what we have today. They're receiving severance and job placement support, and we're committed to doing everything we can to help them through this transition. We hope to bring them back when we can.' To the Splitgate community, We believe in Splitgate 2. This game means everything to us – it's been our life for almost 10 years, starting in our dorm room, and we're more committed than ever to delivering the incredible experience you deserve. We've heard your feedback, and we… — Splitgate 2 – Beta (@Splitgate) July 22, 2025 The original Splitgate is also shutting down in a cost-saving attempt. The studio says it would like to keep the servers online indefinitely, but that it's prioritizing the team over the original game. 'Like us, we know this game means a lot to so many of you, so we are exploring the possibility of supporting offline or peer-to-peer matches.' A dedicated Splitgate 2 mode that closely resembles the gameplay of the first game has also been promised. The announcement demonstrates a dedication to the game and its community that sometimes feels rare in the modern landscape. 1047 is treating Splitgate 2 like a passion project rather than a simple cash grab and asks that players continue to provide feedback on changes and updates. 'Now more than ever, wqe need your help,' the studio says.
Yahoo
09-06-2025
- Entertainment
- Yahoo
Splitgate 2 Boss Says $80 Skin Bundle 'Slipped Through The Cracks'
1047 studio head Ian Proulx courted controversy at Summer Game Fest last week by taking shots at Call of Duty and wearing a hat with the MAGA-infused slogan 'Make FPS Great Again.' But it was his new multiplayer shooter's eye-popping microtransactions that subsequently turned Splitgate 2 into an online punching bag, and Proulx is now blaming some of those prices on an ex-employee who he says used to work on Call of Duty. One item in particular, an $80 skin bundle called Nano Swarm, quickly made the rounds. While Proulx talked on stage at Geoff Keighley's showcase about his love of old Halo LAN parties and wanting Titanfall 3, his free-to-play arena shooter was plastered with expensive microtransactions and about to get a new battle royale mode, undercutting his critiques of other modern live-service games like Black Ops 6. A silver-colored portal animation from the Nano Swarm bundle alone was originally priced at $34. Proulx has been taking the opportunity to keep posting through the controversy over the weekend, including slashing the prices on all cosmetics and releasing short video diaries updating players on the status of 1047's post-launch priorities for Splitgate 2. 'I've had a lot of people ask me, 'How the hell did this happen in the first place, like an $80 bundle, that's not the 1047 way?'' he said. 'I agree and I thought I would just candidly tell you exactly what happened. So I'll start by saying no excuse of course like I should have been on this, we should have been on top of this. He contionued: The second I got off that stage I called Derek our lead game designer and I said 'Derek did you know we had an $80 bundle, this is news to me, like what the heck, that makes no sense,' and he didn't. Essentially what happened out former head of monetization who happened to come from call of duty was with us for less than a year and was very aggressive on price. Actually prior to his departure we actually originally had founders packs for $100 and battle passes for $10 and the first thing Derek and I did when we revaluated everything a month ago was slash those things so founders went from $100 to $60 and we actually added in game currently that the game originally wasn't going to have we decreased the battle pass from $10 to $5 but unfortunately things slipped through the cracks. In addition to shifting the blame to a past employee and once again trying to beef with Call of Duty, Proulx's explanation doesn't entirely square with the studio's defending of the pricey cosmetics just days prior. 'This pack features our most unique skins with complex animations & artwork,' the official Splitgate 2 account posted back on Friday. 'We have a variety of cheaper options. The game is free to play, & you don't need to buy anything to enjoy it to its fullest. Nothing is pay to win & never will be.' So did the bundle 'slip through the cracks,' or is 1047 just backtracking now in the face of players revolting against a hostile monetization strategy that violates the 'old school' ethos Splitgate 2 wants to cultivate? People have pointed out on the subreddit that the problem isn't just that the prices started out to high. The shooter's in-game shop is also full of slimy practices like fake inflated discounts and currency mismatches so players always have to overspend to get what they want. 'Honestly, the store and its prices really feel like something out of a gacha game, except for the fact I don't think I know of any gachas that have you preorder [battle] passes,' wrote one player. 'Great gameplay, terrible business model,' wrote another. Splitgate 2 is currently sitting at mixed reviews on Steam, though Proulx said the free-to-play shooter reached over 2 million players over the weekend. We'll see if the sequel can stick around longer than its predecessor did. . For the latest news, Facebook, Twitter and Instagram.
Yahoo
01-03-2025
- Entertainment
- Yahoo
The Splitgate 2 open alpha is live now and very fun
When you buy through links on our articles, Future and its syndication partners may earn a commission. It took a few matches of Splitgate 2 before I understood what 1047 Games was going for in the sequel. A preview session held a few weeks ago took us through every mode on offer in the alpha running today through March 2, and while I couldn't stay for the whole thing, I stuck around long enough to fall in love with Hotzone, 1047's take on King of the Hill. In Hotzone, the first team to capture two hills wins the round. The twist lies in the respawns: Getting back into the fight takes longer and longer as the round goes on, but teammates can shave seconds off the timer by getting kills. It functions sort of like a comeback mechanic in a MOBA—if your whole team dies but you suddenly pop off with a three killstreak, they all come back in a jiffy. I also checked out Splitball, which reminded me of Halo Griffball, except once you score a goal enemies can sneak into your base and steal them back. But the big draw of this weekend's alpha is Splitgate 2's new multi-team 8v8v8 modes, a major escalation of the 4v4 Arena matches I've played so far. To fit the big teams, multi-team games are played on Glacier, a map "20 times bigger than any of our arena maps," according to 1047. Multi-team is not yet live in the alpha, but I'll be eager to see it myself. Maybe most important to this latest alpha is a handful of significant changes made since last year's playtest based on community feedback: We heard that you wanted more action, so we made respawns shorter and rounds longer. We also heard that you wanted more portaling options, so we added more portal walls to our existing maps, and added new portal opportunities like a Launch Portal, a combination of a portal wall and a launch pad that will send you flying. I thought I noticed more portal surfaces on maps, so that's nice. I was one of the Splitgate 1 fans who thought last year's playtest felt a bit too much like Call of Duty with occasional portals, so it's great to have more opportunities to use this game's best feature. Splitgate 2's open alpha is live from February 27 to March 2 on PC, PS5, and Xbox. Crossplay is enabled, so let your controller buddies know Splitgate is back.