Latest news with #AtomicHeart
Yahoo
07-06-2025
- Entertainment
- Yahoo
Summer Game Fest 2025: Atomic Heart Studio Mundfish Debuts 3 Titles
Mundfish announced Atomic Heart 2, along with a spin-off and new IP at Summer Game Fest 2025. Mundfish announced Atomic Heart 2, along with a spin-off and new IP at Summer Game Fest 2025. The news comes a week after the announcement that Atomic Heart has surpassed 10 million players worldwide. The reveal of the two Atomic titles mostly highlighted Atomic Heart 2, but still provided a solid outlook of what The Cube will be about. ILL is a survival horror game Mundfish and Team Clout are bringing to life, inspired and made from visionary horror experts too! Atomic Heart 2 is described as a 'spiritual successor' to the first game, while The Cube is an MMORPG shooter. 'Atomic Heart 2 is an action-adventure role-playing game that brings you back to a retrofuturistic universe, full of new dangers. The sequel features a living world rich with possibilities and places a heavy emphasis on story, role-playing elements, and player freedom.' Much like its predecessor, Atomic Heart 2 is set in an alternate-history retrofuturistic universe. In this utopian world of science and technology, humans lived in harmony with their loyal and fervent robots. Unfortunately, what was meant to bring about an era of peace and prosperity at the hands of advanced robotics and AI, has now spiraled into chaos. Atomic Heart 2 picks up with a world on the brink of collapse. It's up to the player to prevent it—however, beware, as the truth runs deeper than anyone may realize. Here are some of the highlighted features of Mundfish's sequel title: Realistic graphics that depict a dystopian, retrofuturistic setting. An expanded RPG system that immerses players in a living game world filled with various activities. The story continues: a gripping plot with mysteries and high stakes, where beloved characters return and new ones help the world unfold from completely different sides. An enhanced, explosive combat system that lets the player use both hands simultaneously—combining glove abilities with a wide array of melee and ranged weapons. The spin-off title is described as such: 'The Cube, a new multiplayer RPG shooter with unique world-building, an intriguing story, exciting quests, and constant progression, is shaking the Atomic Universe. A giant, levitating Cube with rotating edges appeared, hiding a deadly equation inside. Can you survive another turn?' Atomic Heart 2 is currently in development for PC and consoles. No release window/date is listed yet. Set in a mysterious research fort, ILL is a realistic first-person action/horror game that plunges players headlong into an immersive, atmospheric body horror narrative. From a development team that has worked with renowned film directors and designed monsters for horror films, and featuring innovative gameplay mechanics like a cutting-edge dismemberment system, binaural audio implementation, and realistic physics. ILL is both a love letter and an evolution of the survival horror genre. The title is built on the belief that games can go where films cannot get under the skin. To make the player not just witness fear, but experience it. Pain, dread, and disorientation are delivered straight into your hands with no escape, unlike in movies, where characters move you through the terror. The horror survival title is developed by horror experts who worked on films and series such as V/H/S/Beyond, Longlegs, IT: Welcome to Derry, Azrael, and various Sony Pictures horror projects. You can wishlsit the game now, but no release date/window was announced.


Forbes
30-05-2025
- Business
- Forbes
‘Atomic Heart' Hits 10 Million Players, Dev Celebrates With New Label
'Atomic Heart' has been played by 10 million players worldwide. Soviet-styled action FPS Atomic Heart has officially crossed the 10 million player threshold. To mark the milestone, its creators at Mundfish has a huge announcement to make — one that aims to empower developers and investors alike. Atomic Heart has maintained consistently reasonable numbers for a single-player game, with extra incentives for new and returning gamers through three DLCs: Annihilation Instinct, Trapped in Limbo, and Enchantment Under the Sea. Robert Bagratuni, CEO and founder of Mundfish, who was also the game director for Atomic Heart, said: 'What started as a dream has become a reality beyond anything we imagined. We're incredibly grateful to our players for their passion and support — it's their enthusiasm that brought Atomic Heart to life.' Now, the studio is launching Mundfish Powerhouse, a new creative label that hopes to give developers and investors 'the resources, expertise, and support they need to bring their first projects to life.' The initiative will bring Mundfish into the development process from the start, with a particular focus on optimization, technology, and gameplay mechanics. The Mundfish team. FEATURED | Frase ByForbes™ Unscramble The Anagram To Reveal The Phrase Pinpoint By Linkedin Guess The Category Queens By Linkedin Crown Each Region Crossclimb By Linkedin Unlock A Trivia Ladder 'Studios and investors have been approaching us for quite some time,' said Bagratuni. 'Powerhouse will only partner with projects where we see great potential to make noise, not just a handful of indie hits, but big and bold games that can set a new standard.' Powerhouse is already working on new projects; meanwhile, Mundfish is working on the fourth and final unnamed DLC for Atomic Heart as a last hoorah for its most successful game yet. I reviewed Atomic Heart before it launched. It was easily the most excited I'd been for an action FPS in years, because I love alternative histories like The Man in the High Castle, Making History, and The Eyre Affair, so the promise of a high-concept, retro-futuristic world and alternative history — where the Soviet Union becomes a dystopian 'paradise' by the mid-1950s — was irresistible. Within the first hour, you learn that the Powers That Be are about to potentially enslave the populace with the launch of mass neural network Kollektiv 2.0. All boxes ticked. It helped that Atomic Heart was visually stunning in nearly every department, setting a high bar early on. Look at it, though. Despite its incredible art direction and ideas, Atomic Heart was far from flawless. Its unrefined mechanics, weird UI, awkward controls, and unpredictable combat took the shine off its biggest and best ideas. Despite being ostensibly open-world, it didn't give you much incentive to explore. On top of that, the story's pacing, combined with one of the least likable protagonists of the year, made the game feel a bit empty at some of its most crucial points. Still, two years on, I think about Atomic Heart weekly. Like Wipeout 2097, Control, and Rollerdrome, it has a je ne sais quoi cool quality that's so rare in gaming. Even though I still stand by my initial take, I recommend every FPS fan try it, as Mundfish has added plenty of post-launch refinements to iron things out. Maybe wait until it's on sale, though.


Zawya
21-02-2025
- Entertainment
- Zawya
Russia's IT giant Yandex Unveils Record-Breaking Entertainment Growth, Fuels Russia's Streaming Boom
MOSCOW, RUSSIA - Media OutReach Newswire - 21 February 2025 - Yandex announced its financial results for the Q4 2024 and the full year, highlighting a surge in its entertainment services bundled under the Yandex Plus subscription. Yandex reported a 37% revenue increase in 2024, to 1.1 trillion rubles ($11.22 billion). Adjusted EBITDA reached 188.6 billion rubles, accounting for 17.2% of total revenue, i.e. 2.1 p.p. higher than in 2023. The number of Plus subscribers grew by 29% in 2024, reaching 39.2 million. Kinopoisk, a key part of Yandex's entertainment ecosystem, has reaffirmed its status as Russia's largest online streaming service for the third consecutive year. The platform attracts millions of viewers with its extensive library of movies and series, as well as exclusive content unavailable on other services. These results highlight Yandex's successful strategy in developing an ecosystem of services tailored to users' interests in entertainment and digital experiences. Being Russia's market leader, Kinopoisk reported that last year its audiences spent 4.7 billion hours watching Kinopoisk's content, with monthly viewing time per subscriber rising by 25% compared to 2023. Yandex has recently appointed Olga Filipuk as the new Head of Yandex's Entertainment Ecosystem. Formerly Chief Content Officer for Yandex's Entertainment Ecosystem, Filipuk will now oversee Yandex's subscription business and manage its core entertainment services: Kinopoisk, Yandex Music, Yandex Books, and Yandex Afisha. Her remit also includes Plus Studio, Yandex's in-house production center, which has already released several popular hits and is planning to adapt the acclaimed video game Atomic Heart. Filipuk co-produced multiple Guy Ritchie's projects — The Covenant, The Ministry of Ungentlemanly Warfare, and In the Grey — as well as Kinopoisk's original hits, including Patient Zero, The Monastery, Cyberfarm, The King and the Jester, Games-80, and films in the Major Grom franchise. In her new role, she will focus on expanding Yandex's technological footprint within the creative industries, developing new company franchises, and driving Yandex's international ambitions — ranging from creating globally-oriented projects and streaming foreign sport matches to localizing content for other markets, including through cutting-edge technology. Hashtag: #Yandex The issuer is solely responsible for the content of this announcement. Yandex


Associated Press
21-02-2025
- Entertainment
- Associated Press
Russia's IT giant Yandex Unveils Record-Breaking Entertainment Growth, Fuels Russia's Streaming Boom
MOSCOW, RUSSIA - Media OutReach Newswire - 21 February 2025 - Yandex announced its financial results for the Q4 2024 and the full year, highlighting a surge in its entertainment services bundled under the Yandex Plus subscription. Yandex reported a 37% revenue increase in 2024, to 1.1 trillion rubles ($11.22 billion). Adjusted EBITDA reached 188.6 billion rubles, accounting for 17.2% of total revenue, i.e. 2.1 p.p. higher than in 2023. The number of Plus subscribers grew by 29% in 2024, reaching 39.2 million. Kinopoisk, a key part of Yandex's entertainment ecosystem, has reaffirmed its status as Russia's largest online streaming service for the third consecutive year. The platform attracts millions of viewers with its extensive library of movies and series, as well as exclusive content unavailable on other services. These results highlight Yandex's successful strategy in developing an ecosystem of services tailored to users' interests in entertainment and digital experiences. Being Russia's market leader, Kinopoisk reported that last year its audiences spent 4.7 billion hours watching Kinopoisk's content, with monthly viewing time per subscriber rising by 25% compared to 2023. Yandex has recently appointed Olga Filipuk as the new Head of Yandex's Entertainment Ecosystem. Formerly Chief Content Officer for Yandex's Entertainment Ecosystem, Filipuk will now oversee Yandex's subscription business and manage its core entertainment services: Kinopoisk, Yandex Music, Yandex Books, and Yandex Afisha. Her remit also includes Plus Studio, Yandex's in-house production center, which has already released several popular hits and is planning to adapt the acclaimed video game Atomic Heart. Filipuk co-produced multiple Guy Ritchie's projects — The Covenant, The Ministry of Ungentlemanly Warfare, and In the Grey — as well as Kinopoisk's original hits, including Patient Zero, The Monastery, Cyberfarm, The King and the Jester, Games-80, and films in the Major Grom franchise. In her new role, she will focus on expanding Yandex's technological footprint within the creative industries, developing new company franchises, and driving Yandex's international ambitions — ranging from creating globally-oriented projects and streaming foreign sport matches to localizing content for other markets, including through cutting-edge technology. Hashtag: #Yandex