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'Haikyu!! Fly High' Mobile Game Goes International 31 July
'Haikyu!! Fly High' Mobile Game Goes International 31 July

Geek Culture

time14-07-2025

  • Entertainment
  • Geek Culture

'Haikyu!! Fly High' Mobile Game Goes International 31 July

KLab and Garena have announced that Haikyu!! Fly High , a new mobile game based on Haruichi Furudate's popular manga, will launch globally on 31 July 2025 in North America, Latin America, Europe, and Southeast Asia. The game, developed by Changyou and Prophet Games, will feature both English and Japanese voiceovers performed by the original anime cast. In Haikyu!! Fly High , players will be able to recruit and train iconic characters from the anime, build custom teams, and engage in strategic volleyball matches. The gameplay showcases dynamic 3D visuals and cinematic skill animations designed to replicate the fast-paced excitement of the sport, as well as the exhilaration that fans have witnessed in the popular anime series. Haikyu!! Fly High Promotional Material The Haikyu!! franchise has seen widespread success across various forms of media. In addition to the manga, it has inspired stage plays, claymation shorts, compilation films, and a hit anime series. Produced by Production I.G., the anime debuted in April 2014, with subsequent seasons releasing in 2015 and 2016. The fourth season, Haikyu!! To The Top , was split into two parts: the first aired in early 2020, while the second half, delayed by the COVID-19 pandemic, premiered in October 2020. Most recently, the franchise debuted Haikyu!! The Dumpster Battle , the first film in a two-part finale, in Japan in February 2024. The movie had an impressive opening, selling over 1.5 million tickets and earning approximately US$14.1 million in just three days. It was released in North American theatres in May 2024 with both Japanese audio and an English dub. Haikyu!! The Dumpster Battle (2024) The second and final film of the project, Haikyu!! VS The Little Giant , has officially been green-lit. Additionally, a new anime short titled Haikyu!! Where Monsters Go is set to air on television. With the current slate of upcoming projects for the franchise, Haikyu!! fans are certainly eating good. Haikyu!! Fly High is set (get it?) to drop 31 July 2025 on both the Apple App Store and the Google Play Store. Conversation with Ting Wei is like chatting with a weird AI bot programmed only with One Piece lore and theories, sitcom quotes and other miscellaneous pop culture references. When he's not sleeping, he's highly likely reading manga. In fact, the only thing he reads more than manga is the Bible, and it's honestly pretty close. Android Haikyu!! Haikyu!! Fly High iOS

Sohu.com Ltd (SOHU) Q1 2025 Earnings Call Highlights: Navigating Challenges with Strategic ...
Sohu.com Ltd (SOHU) Q1 2025 Earnings Call Highlights: Navigating Challenges with Strategic ...

Yahoo

time20-05-2025

  • Business
  • Yahoo

Sohu.com Ltd (SOHU) Q1 2025 Earnings Call Highlights: Navigating Challenges with Strategic ...

Total Revenues: $136 million, down 3% year-over-year, up 1% quarter-over-quarter. Marketing Services Revenues: $14 million, down 15% year-over-year, down 27% quarter-over-quarter. Online Game Revenues: $117 million, flat year-over-year, up 7% quarter-over-quarter. GAAP Net Income: $182 million, compared to a net loss of $25 million in Q1 2024 and a net loss of $21 million in Q4 2024. Non-GAAP Net Loss: $16 million, compared to a net loss of $22 million in Q1 2024 and a net loss of $15 million in Q4 2024. Sohu Media Platform Revenues: $70 million, compared to $20 million in the same quarter last year. Sohu Media Platform Operating Loss: $70 million, compared to an operating loss of $74 million in the same quarter last year. Changyou Revenues: $180 million, compared to $190 million in the same quarter last year. Changyou Operating Profit: $55 million, flat with the same quarter last year. Share Repurchase Program: 5.5 million ADS repurchased for approximately $67 million as of May 15, 2025. Warning! GuruFocus has detected 2 Warning Signs with SOHU. Release Date: May 19, 2025 For the complete transcript of the earnings call, please refer to the full earnings call transcript. Ltd (NASDAQ:SOHU) achieved marketing services revenues and non-GAAP bottom line performance at the high end of previous guidance. Online game revenues exceeded expectations, driven by high-quality content updates and improvements. The Sohu Media platform successfully engaged more users through unique events, enhancing social interactions and content distribution. The company hosted successful events like the Sohu Video influencers Spring Convention and the Sohu News Marathon, boosting platform vitality. Ltd (NASDAQ:SOHU) is exploring greater monetization opportunities by leveraging its competitive advantage as a mainstream media platform. Total revenues for the first quarter of 2025 were down 3% year-over-year. Marketing services revenues decreased by 15% year-over-year and 27% quarter-over-quarter. The company reported a non-GAAP net loss of $16 million, despite reversing a tax expense. Online game revenues, while exceeding expectations, remained flat year-over-year. The economic outlook remains uncertain, impacting advertising momentum and overall market conditions. Q: Can management comment on the recent trend in advertising sentiments across different categories such as FMCG, IT, auto, food, and electronics? What is the outlook for the second half of the year? A: Charles Zhang, CEO: In this quarter, the auto sector performed better, while IT services and FMCG remained stable. However, luxury goods and alcohol saw a decline in spending. For the second half, we expect similar trends as the economy is still not doing well. We aim to grow our social network platform to capture a larger market share in advertising. Q: How is AI benefiting Sohu's advertising and online games operations? Are there improvements in eCPM or traffic from better recommendations? A: Charles Zhang, CEO: Our media platform, centered around social networks, has less exposure to AI impacts compared to information retrieval services. AI helps improve efficiency in content generation and live streaming tools. In gaming, AI has improved efficiency in art design, UI design, and marketing materials. Q: Which AI models is Sohu integrating into its gaming and media operations? Are you using DeepSeek or other AI models? A: Charles Zhang, CEO: We integrate DeepSeek and open-source language models in our Sohu Video and News apps. In gaming, we use various AI tools for art and audio design, and we have developed our own AI agent to integrate these tools based on our needs. Q: Can you elaborate on the tax reversal that resulted in a gain this quarter? Which business is it related to? A: Joanna Lv, CFO: The tax reversal is an accounting treatment related to an uncertain tax position that has now been resolved. It is not specific to any business segment but pertains to Sohu as a whole. Q: Given the ADR delisting risks, is Sohu considering alternatives like a secondary listing in Hong Kong? A: Charles Zhang, CEO: Currently, we are not actively considering alternatives as the delisting risk is speculative. If it becomes a reality, we will evaluate our options then. We are not in a rush as we can operate without being listed for a period. For the complete transcript of the earnings call, please refer to the full earnings call transcript. This article first appeared on GuruFocus. Sign in to access your portfolio

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