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EA Sports College Football 26: Best strategies, tips and tricks to win
EA Sports College Football 26: Best strategies, tips and tricks to win

New York Times

time11-07-2025

  • Sport
  • New York Times

EA Sports College Football 26: Best strategies, tips and tricks to win

The first college football video game in 11 years was a hit for casual and competitive fans a year ago. So what about EA Sports' College Football 26? Our Chris Vannini reviewed the newest edition of the game on Thursday to help you decide whether to buy it. A lot has changed on the field and in the various modes, and I've spent a lot of time on the game this week focusing on strategy for a follow-up to last year's gameplay guide. Advertisement Here are my eight tips for how to get acclimated quickly — and win: Last year, I emphasized running the ball when you're on the road, but it was still difficult at times — especially if you were a small school trying to take down a national power. My 46 rushing yards with UTSA in a Playoff loss to Georgia was evidence enough that it's still difficult to run against the nation's best teams. Regardless, it's much more fluid than a year ago. One of the main changes EA made was adjusting the offensive line's targeting mechanics. You'll see early on that linemen do a much better job of getting off double-teams to create holes on interior runs and getting to the second level when the running back breaks away from the line. You can finally see your offensive linemen get off of a block and then go pancake the safety coming at you fast. There will be times when you still have to move the defender's angle into the lineman, but it's still progress. EA did a nice job on inside zone runs and dives, allowing the offensive line to get off double-teams and also picking up a linebacker planning to shoot through the gap. Too many times last year the line would just ignore somebody running right at them. If you're struggling with moving the ball on offense, I suggest getting a good running back and calling any shotgun inside zone play over and over again. I'm positive you'll find more success this year than last year, both offline and in online head-to-head games. Now that I've told you to run the ball more, you need a ball-carrier move to help you turn 20-yard runs into even bigger gains. Last year the spin move was hard to deal with, especially with players like Ohio State's Quinshon Judkins, who had abilities that made their spin move even better. This year, at launch, the stiff-arm is really good — so much so that I think it needs to be turned down a little bit, because you don't even need a big, powerful, ball carrier to execute it. Advertisement Just press the A button on Xbox or X on PlayStation each time a player is near you. Depending on the timing, you'll stiff-arm them to the ground and keep running, break the tackle or fight for extra yards. In fact, it's good enough where I'd suggest just pressing a stiff-arm even when running through a hole in the offensive line because you can bounce off tacklers. You won't have success every time, but it works well in most cases. I mentioned this last year, but I have to bring it up again: You need to use the 'switch stick' feature in games. For those who didn't play last year or use the feature, EA has created the 'switch stick' to allow you to switch your user-controlled defender before the ball is thrown. It's different from switching players after the ball is thrown because this allows you to jump from your user to a safety or to a cornerback in order to bait a throw and get an easy interception. This feature created a massive skill gap last year and is going to be a big part of the competitive game again. If you're struggling on defense, try using more man coverage. I've been playing EA football games for a long time and have always preferred zone coverage over man, even when man coverage and heavy blitzing was popular. I enjoy the chess game that comes with trying to shut down a person's offensive tendencies with a variety of zones. But man coverage is really good in this game and takes more tendency-guessing than in past years. The best way to beat man coverage in the past was to spam corners, posts, slants, drags and whip routes over and over again. There were often abilities that would help man coverage, but those routes would still get open. Now, EA introduced the ability to guess your opponent's route and allow you to completely shut it down if you guess correctly. Advertisement For example, if your opponent loves to put their slot receiver on a slant route, you can now tell your slot corner to defend the inside part of the field and the slant will not get open. You can also do the same with whip routes, posts, corners and much more — though it is based on direction. If you predict left and the receiver runs a route to the right, he will be wide-open, leaving the defensive back at the line of scrimmage. That's enough of a penalty and skill gap that man coverage won't be overpowered at the start. It's a guessing game that I really like this year because you can also scheme around that and bracket receivers even if you guess wrong. I'll always be primarily a zone coverage player, but I'll definitely be mixing in more man in CFB 26. Gone are the days when you could recruit every five-star, stack up your roster every year and cruise to championships. Dynasty is my favorite mode in the game, so I was really excited to get my hands on the revamped mode and am loving the new version. The best advice I can give to people interested in Dynasty is to really think everything through. In my first season as the UTSA head coach, I played it like I did last year: recruited all the best players I could, didn't care about dealbreakers and just tried to win. We went 8-4 and then I watched as 21 players went into the transfer portal. My team was decimated and at the same time I lost recruiting battles across my board because of EA's new 'dynamic dealbreakers.' You have to prioritize the right players for your program, whether it's a scheme fit or specific dealbreakers you want to work with, and then plan for the future when players are likely going to transfer. The chaotic transfer portal can be frustrating, but it's also fun trying to put the team together again each year. The best part is the progression system. When you recruit each player, look for specific archetypes that fit your scheme. EA has changed the name of the archetypes and added a lot more like 'north/south blocker' for running backs, 'contested catch specialist' for receivers and so many more. Each archetype has a ratings cap and abilities they can unlock in the offseason when the progression happens. Advertisement To get the most out of those recruits, instead of letting the 'training results' part of the offseason be done by the AI, you should do it manually. There you can pick what attributes you want to improve on your player and add abilities based on the amount of skill points they acquired during the season. It takes some getting used to and some tweaking to really know what type of team you want to build, but this gives us control like we've never had before. Just don't go into it thinking you're going to sign every player you want, especially if you're at the lower-level schools. Instead, recruit with an intent to fit your scheme and depth needs, fill roster holes with the transfer portal and then do player progressions manually. Trust me, you'll have more fun and more success. Now that we know the run game is good, you have to be able to stop the run. I'll give you two tips here: find a way to shoot the run or use the new safety depth mechanic. For years, one of the best ways to stop inside zone runs has been to go to a traditional four-defensive lineman formation like nickel over or 425 Over G, then user-control the linebacker on the side of the running back, stand right over one of your defensive tackles and run directly through the hole and dive to make the tackle in the backfield. It works well again this year, but there are times when you don't want to be stuck in one formation or are struggling to get a read on your opponent's tendencies. Or you're just playing Air Force and going crazy with all the misdirection, like me. To counter some of that, you can bring the safeties into the box with one adjustment. At the play menu, click the right stick in on the controller and change the safety depth option to tight or close. Tight will bring the safeties 5 yards off the line, while close will bring them 8 yards off. Be careful, though, because they are easy to beat deep, so I suggest using this against obvious running formations or in the red zone. Advertisement One of the things that keeps college football games fresh is the variety of playbooks. With so many teams, schemes and personnel groupings, it can be a bit overwhelming to find the playbook for you. Instead of telling you what playbook to use, I'll give you concepts you should be looking for in your playbook to build your scheme around. First, you should find a formation with spacing that is comfortable to you. I'm a compressed fan, so I like a lot of 2×2 tight sets, which allows me to attack the sidelines with corner routes and speed outs, as well as motion players over and create more versatile sets easily. Do you like being under center so you can mix in some runs? Well, there are a lot of options, but it's the same if you prefer to be in the shotgun too. Even if you like the option game, there's something for everybody; just take the time to experiment. Second, once you find out what makes you most comfortable, now you have to find routes that work best. There are some simple routes that work every year, no matter what defense becomes popular, but they're sometimes hard to find. You'll want to find routes that are good versus man coverage and zone coverage, like whip routes, slant routes, post routes and wheel routes. Wheel routes from the slot or tight end are especially good against both zone and man. The added hot routes make it easier to create these route combinations on the fly, but there are still some plays that have better stock routes than others. Lastly, find a play, whether a run or a pass, that you can get to the line and snap quickly without a lot of hot routes. Finding a good quick-snapping play can make things difficult for any defender, no matter how good they are. Don't feel like you have to settle on one playbook — this is college football, where you can throw for 400 yards one game and then decide to run the option next game if you want. Have fun with it! Advertisement If you're struggling on defense, don't worry, most people are right now. Still, there are ways to get stops like using the man coverage function I talked about above. And if you're a zone player, there's another new addition you should try. EA introduced custom zone stems, which is similar to the route stems it brought in last year. Route stems are great because they allow you to set a route and then push it as far up field as you want or bring it closer to the line and get a sharper cut. It's the same for zone stems. First, you need to get used to making individual adjustments to your players in the secondary. It's easy: Just press Y on Xbox or triangle on Playstation twice and you'll see a bar on the screen that gives you more coverage adjustments. The same works for linebackers if you double tap right on the D-pad. From there, you want to select the icon over the defender you want to customize and then hit L1 on PlayStation or LB on Xbox. That allows you to drag the zone you want deeper if you're worried about a deep throw or closer to the line of scrimmage if you are worried about a shorter throw. Now, this isn't an every-down adjustment. It takes time to set them up, but it's nice to mix in a few times a game to catch your opponent off-guard. I like to use them on my hook curls in the middle of the field so I can slow down deep posts and crossers on important downs. This is just another way to confuse your opponent. If you're starting to get the hang of it quickly and you mix the zone stems with your switch stick, you've found some defense. Have fun winning games. (Image courtesy of EA Sports)

The best part of ‘College Football 26,' plus some hilarious trading cards
The best part of ‘College Football 26,' plus some hilarious trading cards

New York Times

time10-07-2025

  • Entertainment
  • New York Times

The best part of ‘College Football 26,' plus some hilarious trading cards

The Pulse Newsletter 📣 | This is The Athletic's daily sports newsletter. Sign up here to receive The Pulse directly in your inbox. Good morning! Time to hit the sticks. Over the last few days, The Athletic has paid me to play a video game, EA Sports' 'College Football 26.' It's a great game, and seems like a vast improvement on last year's re-debut. It was also strangely emotional. Before I get to my review, let's start with the latter point: I asked The Athletic's Chris Vannini, a reviewer and in-house expert on the game, why it's important: 'Video game culture is pop culture, and a lot of people got back into watching real college football through the video game. For any sport to survive and thrive in the future, it always needs a new generation of fans. This helps.' Now, about the game: It has an obviously similar gameplay to last year's game, with noticeable small improvements. Motions are smoothed a little bit. College coaches are now in the game. But I want to focus briefly on the new Road to Glory mode, inspired by Jason Kirk's excellent review earlier this week, because I had a blast with it. Four things that happened: I am biding my time behind Dylan Raiola, but sad to report the game does not think Nebraska will be good. I plan to transfer four times, though. It's a good game. Let's keep moving: More NBA funny money Chet Holmgren and the defending champion Oklahoma City Thunder agreed to a five-year max extension yesterday that could be worth up to $250 million. It comes eight days after the franchise signed MVP Shai Gilgeous-Alexander to a $285 million supermax extension, and Jalen Williams' payday is coming soon, too. Next year is the last season before this team becomes prohibitively expensive, as our experts wrote. It's Sinner vs. Djokovic Poor Ben Shelton. The last remaining American man at Wimbledon bowed out in the quarterfinals yesterday against world No. 1 Jannik Sinner, which gives Shelton an unfortunate streak: The only two players to defeat him in Grand Slams this year are Sinner and Carlos Alcaraz, who have combined to win the past six slams in all. Awaiting Sinner in the semifinal: Novak Djokovic, who outlasted the upstart Flavio Cobolli yesterday. Their rivalry is … eerie. Advertisement More news 📫 Love The Pulse? Check out our other newsletters. Scores of trading cards are printed every year and shipped around the world. Some have value. Most don't. The cards that earn status do so mostly through the feats of whatever player graces the front. Others are valuable for their mistakes. I could not stop cackling through this roundup of unflattering cards yesterday, inspired by a recent sale of a Bronny James card that accidentally has 'LEAVE' printed across the front. Thus, Brooks Peck went and found the 17 'worst' cards to ever exist. I'd like to share the two that earned guffaws from yours truly: Blake Griffin was past his prime at this point, but that didn't mean Mosaic had to make him look like a disproportionate cartoon character. Why is head so big? Why did they pick this facial expression to blow up? Sorry, Blake, but this is hilarious. And then there's Bill Pecota: Fleer Baseball should be prosecuted for this. Hey Bill, here's your card! It looks like you're striking out! The card does, however, add to Pecota's unique place in baseball lore, as the nine-year journeyman finished with a .249 career average and inspired the name of the projection model PECOTA, which projects player output every year. See all the cards here. I would like someone to print an unflattering card of me one day. OK, almost done: 📺 Wimbledon: Sabalenka vs. Anisimova 8:30 a.m. ET on ESPN The No. 1 seed takes on the last remaining American in this semifinal matchup. The other semi, Iga Świątek against Belinda Bencic, follows directly after. Another good morning of tennis. 📺 MLB: Mariners at Yankees 7:05 p.m. ET on MLB Network Aaron Judge vs. The Big Dumper. Two good teams. Just watch it. Get tickets to games like these here. I was floored by this feature on Jojo and Jacob Parker, the identical twins who could be first-round picks in next week's MLB Draft. They couldn't play catch with their dad, but Jop Parker got his sons here anyway. Make time for this. Sam Amick wrote a fascinating notebook about the scene in Los Angeles, where both the Lakers and Clippers have prioritized flexibility this offseason with the future in mind. The question is: Who ends up with the star at the end? Advertisement To hear the Astros talk about rookie star Cam Smith is to get secondhand goosebumps. He was special from his introduction to the team. Most-clicked in the newsletter yesterday: Tim Graham's story on the Bills' uneasy political dance with Canada. Read it here. Most-read on the website yesterday: The story on Christian Horner's shock firing yesterday, which had all of F1 talking.

The Athletic has Florida-Georgia among college football's best rivalry names
The Athletic has Florida-Georgia among college football's best rivalry names

USA Today

time08-07-2025

  • Sport
  • USA Today

The Athletic has Florida-Georgia among college football's best rivalry names

College football has plenty of heated rivalries–but which ones have the best names? The Athletic dropped its new list this week, ranking the top 25 rivalry names in the sport, and the Florida Gators' annual clash with the Georgia Bulldogs landed near the top for its famously colorful nickname. The Athletic's Chris Vannini placed the World's Largest Outdoor Cocktail Party at No. 6 overall. It's a nod to the annual showdown in Jacksonville that is equal parts gridiron brawl and tailgate spectacle. "It's no longer the official name, but it still rocks," Vannini wrote about the rivalry's World's Largest Outdoor Cocktail Party name. "It's unique and accurately descriptive. Even if the rivalry doesn't always have juice, your drink will." Florida's rivalry with Georgia is one of the oldest in the South and a fixture on Gator Nation's calendar. Even as college football evolves with realignment, bigger playoffs and new rules, the rivalry between the Gators and Bulldogs remains a staple in the SEC. The Athletic's full ranking crowned Montana-Montana State's "Brawl of the Wild" as the top rivalry name in the country. Here are the top 10 college football rivalry names according to The Athletic. The Athletic's top 10 college football rivalry names Follow us @GatorsWire on X, formerly known as Twitter, as well as Bluesky, and like our page on Facebook to follow ongoing coverage of Florida Gators news, notes and opinions.

College Football 26 Dynasty mode upgrades, plus BYU just did it again
College Football 26 Dynasty mode upgrades, plus BYU just did it again

New York Times

time24-06-2025

  • Entertainment
  • New York Times

College Football 26 Dynasty mode upgrades, plus BYU just did it again

Until Saturday Newsletter 🏈 | This is The Athletic's college football newsletter. Sign up here to receive Until Saturday directly in your inbox. Today in college football news, it's the 10th birthday of the greatest pop album ever, 'Emotion' by Carly Rae Jepsen. I might prefer 'Dedicated Side B,' though. Absolutely, it's time to lead the newsletter with the video game again. (Though if you're not into the video game, there's other stuff below. And to be fair, it's June.) Moments ago, EA Sports released the second 'deep dive' video previewing the upcoming followup to the record-setting College Football 25, this time highlighting new features in Dynasty mode — aka the team-management mode, aka the mode in which some of us will once again spend 99 percent of our time with this game. Meanwhile, Chris Vannini and David Ubben, who've spent a good bit of time with the July 10 release, just discussed some of their favorite new Dynasty features … David: 'We're underrating how much having real coaches (more than 300 head coaches and coordinators) will add a new element to the game as a whole and, specifically, Dynasty mode. When you create a coach, it often feels like you're stepping into a fantasy version of college football. Adding player names helped make it more real, and coaches will make it even more so.' … and their hopes for further improvement: Chris: 'There will finally be protected opponents. You can select one or two in a conference. This was announced for last year but pulled at the last minute. … I still miss the ability to take control of games not involving your team.' I'm most interested in what appears to be improved recruiting (like a busier transfer portal and my team's position needs appearing right up top, rather than on a separate screen) and the series regaining some historical record-keeping (the return of your own Trophy Room, along with an ever-updating list of national champions from 1869 onward, which some of us are carefully scrutinizing by comparing to the champs crowned in 2017 by the Colley Matrix and in 1984 by the University of Alabama). Also, when I read this sentence by Robby Kalland at CBS, I literally fist-pumped: 'Pro Potential got a tweak so it doesn't just evaluate the talent you have on the roster at present, but factors in your draft results for the past four seasons.' No longer will my Colorado State Rams or FIU Panthers be punished for going a year without a draft pick in between first-round Biletnikoff winners. (A correction: Last week, I described mass substitutions as being 'absent' from last year's edition. It was absent at launch, when I put in the far majority of my hours, but was patched in a bit later. Still, this year's game looks like it has better lineup management.) 🧑‍🌾 'In some crazy way, I enjoy all the crazy stuff that's going on the last couple of years here with our game and the landscape and all that. It's almost like a challenge.' 😺 Half a year after BYU gained a nationally televised commitment from No. 1 men's basketball recruit AJ Dybantsa, the Cougars moments ago did it again with five-star Ryder Lyons, who'd been the top uncommitted 2026 QB. 📖 The SEC has quite a bit of QB hype this year. One more name to add: Texas A&M's Marcel Reed, as Ralph Russo explains. 💰 Last week, Wisconsin sued Miami, alleging NIL-related tampering. I agree with the story's top commenter: 'They should allow players to switch schools during halftime.' 💎 Sunday, LSU won its eighth men's College World Series title, though the primary excitement was Coastal Carolina's manager and first-base coach being ejected almost immediately for what seemed like very normal levels of baseball yelling. In a championship elimination game! As the Zombie Pac-12 continues to rebuild its media profile (more CBS, along with ESPN and The Almighty CW, as detailed in a new story by Vannini), it also still needs to add one more team in order to count as an NCAA football conference. Having said that, I think the Pac-12 should just stick at seven. What's the NCAA gonna do about it? Exist? Still, let's say the Pac-12 follows the rules. Currently, Texas State is the clear favorite, with its school president even teasing an image of beavers (as in, Oregon State's mascot) in the Bobcats' San Marcos River. Okay, if that happens, then what? Why, here's Vannini yet again: 'The Sun Belt would likely move quickly and replace Texas State with Louisiana Tech, Western Kentucky or Middle Tennessee from Conference USA, according to a person briefed on the Sun Belt's thinking. CUSA is set to expand this year to 12 schools by adding Delaware and Missouri State from the Football Championship Subdivision. If the league did lose a school and try to backfill, it wouldn't be able to add another FCS program until 2027 at the earliest because of the FCS-FBS transition process.' Oh, fun fact: TXST actually wouldn't be the Pac-12's easternmost member. Lest we forget the University of Arkansas at Little Rock, an affiliate member for wrestling. Conference champs, in fact. All hail Little Rock, the Pac-12's only Trojans. Email me at untilsaturday@ with thoughts on which team even further east should join the Pac-12. Last week's most-clicked: Lots of you clicked this story about former NFL players chuckling at tabloid star Bill Belichick, you haters!

EA Sports College Football 26: What's new in Dynasty? What we like and still want to see
EA Sports College Football 26: What's new in Dynasty? What we like and still want to see

New York Times

time24-06-2025

  • Entertainment
  • New York Times

EA Sports College Football 26: What's new in Dynasty? What we like and still want to see

EA Sports has slow-played the announcement of new features and adjustments to game modes for College Football 26, the second installment of the revival of its college football video game, but as the July 10 release date gets closer, we can finally talk about the foundational part of the game: Dynasty mode. Advertisement On Tuesday, EA Sports released deeper details about the mode. The Athletic's Chris Vannini visited EA Sports in late May for a first look at the new features. Chris and David Ubben also spent two days with a beta version of the game earlier this month, so they have thoughts on the changes to Dynasty. This is not a full review of the game, which will come around the release date. Here, let's address the biggest changes, what we like, what we're unsure about and what we'd like to see in Dynasty mode. Chris: David, I've always been a Dynasty guy since I was a kid, more than online play or Road to Glory. So when CFB 25 came out last year, I was glad to see Dynasty was one of the pillars in bringing the game back. But it wasn't complete. It wasn't that deep of an experience compared to older games. We've both spent some time with Dynasty for CFB 26, so let's talk about what's new, starting with the larger experience. The Trophy Room is back, though I didn't get to test it in beta. The game includes more history, like every winner of every conference championship and individual trophy. Game commentators will update you on scores across the country. You can customize max transfers per team and wear and tear. What about the experience changes do you like most? David: Last year, I started at South Florida before taking the Minnesota job and eventually finding a home at Ole Miss. But around the third year there, my schedule was broken. And not the nonconference schedule you can customize before you begin the season. One year, I played six of my eight SEC games at home. The next year, I was on the road for six of eight. I'm looking forward to that change in the new game and not having to worry about that while also having better protected rivalry games. The Trophy Room will add some depth, though I'd also like to see an option to watch highlights from the game that won you that trophy. It would add a lot for me to go back and reminisce and watch players real and fake that I grew to love in the game. Advertisement I'm glad to see they've made a commitment to 1) adding the real awards from college football that were absent from last year's game and 2) fixing how they're awarded. It's not a huge deal, but it was annoying in last year's game when my running back with 800 yards and 12 touchdowns would win the Best Running Back award. What stood out to you about the new scheduling fixes? Chris: There will finally be protected opponents. You can select one or two in a conference. This was announced for last year but pulled at the last minute. I played around with this in beta a few weeks ago. The protected opponents were randomized, and the process of changing them was a bit cumbersome, though it's possible it was off just because it was an old beta model. But I like having this. I still miss the ability to take control of games not involving your team in the old NCAA days. Chris: Let's talk coaches. I'll let you talk about real coaches in the game, but fans will be happy to know that user-created coaches have a lot more gear to choose from. There are several kinds of hoodies and quarter-zips. There are shorts and sweater vests. There are sleeveless shirts (shout out to former Charlotte coach Biff Poggi). Coaches can also have demeanors and stances. This was fun to play around with. David: The limited coach apparel options in last year's game didn't really matter, but it was a bit of a bummer. No such issue in this year's game. Those options really pop in the new version. It's a huge upgrade. For future suggestions, what about customizing your coach gear for each game like the team jerseys in the game menu screen? It's been one of the selling points of the game, but I think we're underrating how much having real coaches (more than 300 head coaches and coordinators) will add a new element to the game as a whole and, specifically, Dynasty mode. When you create a coach, it often feels like you're stepping into a fantasy version of college football. Adding player names helped make it more real, and coaches will make it even more so. Advertisement It's already surreal to see the virtual versions of coaches. Kirby Smart and Marcus Freeman were among those in EA Sports' recent deep dive releases and looked great. But Lane Kiffin crossed over into the uncanny valley that had me laughing. I can't wait to run into some of these coaches and coordinators and see who looks like the Cristiano Ronaldo bust. This game has always been about immersion but there were limitations in the past. Those limitations are getting fewer and fewer. Chris: We didn't have any real coaches in beta, but when I was in Orlando, I didn't see Bill Belichick or Deion Sanders, for what it's worth. Belichick never opted into Madden, so that wouldn't be a surprise. I found the coaching carousel to be more active and interesting, which people asked for. If you're mad at your coordinator in real life, let some steam off and fire him in the game. And your coordinator skills matter more now too. Again, the beta was an older model, so I got the Arizona State job after a 5-7 season at North Texas, but offers can change week to week. You can also see where every coach went and whether they were fired, took another college job or went to the NFL. You get more notifications on your coordinators. You can see a coach's career record and their history, and they have a prestige grade. Coach skill levels can now go up to 100, and there are new talents. Being a recruiter coach gives you more visits for recruiting. It'll also cost more points to become a well-rounded coach, cheaper to improve in your designated skills. I'm not super into that part of the game, but for those who are, it's deeper. Chris: This is always a hot-button issue in Dynasty. I didn't love recruiting in the final few NCAA games because it took too much work. CFB 25 was a major improvement on that front, but the experience was mixed. Some people could get blue-chippers to Group of 5 schools. It took me time to figure out the right strategy. But some easy quality-of-life improvements in CFB 26 include your 'needs' list already on the main screen, rather than having to hit buttons to find it, and a larger transfer portal. Very helpful. You're not a big recruiting guy, but any thoughts? Advertisement David: Last year, recruiting was incredibly deep. This year, somehow they made it even deeper. It's hard to see recruitniks not loving what EA has done. But they also understand the sport. I appreciate they're not plugging stuff into a spreadsheet. They noted in the deep dive that an 85-rated senior guard is going to have a different star rating for a transfer than an 85-rated freshman quarterback. That's the portal. That's the current world of college football. Future eligibility and position have a massive impact on your value. This franchise isn't without flaws, but it's also a massive undertaking. The thing that I appreciate the most about its revival is the people in charge understand and love college football and are trying to put that in the game. Little touches like that show ways they can do that. Chris: Similarly, I like that the cost of a visit will now depend on the distance. That incentivizes local recruiting, just like real life. I still wish we could create a prospect like the old days, but that remains missing, with the focus instead on Road To Glory. The last big thing we haven't mentioned: Dynasty is now crossplay, meaning Xbox and PlayStation 5 players can now use that mode together. That's good for me as an Xbox person. You and I have only played online games against each other. Now we can find out who's actually the better program builder. David: That's a question with an easy answer. (Images courtesy of EA Sports)

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