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Interview: Local Artist Katsudonno On Pursuing Her Career & Taking Part In Upcoming HoYoFEST
Interview: Local Artist Katsudonno On Pursuing Her Career & Taking Part In Upcoming HoYoFEST

Hype Malaysia

time07-07-2025

  • Entertainment
  • Hype Malaysia

Interview: Local Artist Katsudonno On Pursuing Her Career & Taking Part In Upcoming HoYoFEST

Katsudonno is a full-time artist and fan merchandise creator, whose journey began over 10 years ago during college. Originally trained in animation and 3D modelling, Katsu worked on indie games before transitioning fully into illustration. The introduction of 'Genshin Impact' during the pandemic was a pivotal moment. For the artist, fan art and merchandise are more than expressions of passion: they're a way to explore new ideas, push artistic skills, and build a visual library through constant experimentation. She says sharing art online also inspires and connects with others. She believes Hoyoverse has played an important role in fostering fan creativity, citing the company's openness to fan art, social media engagement, and events like HoYoFEST as vital touchpoints for creator recognition. We sat down with Katsu to learn about her journey, as well as her preparations for the upcoming HoYo FEST. 1. Could you tell us about how you got started in becoming a fan art merch creator? I think it was 2014 or 2015 during college when one of my friends asked me if I wanted to join them. Because AniMangaki was open for registrations, and we were like, why not sell our art? Since we were all art students anyway. I was already drawing fan art on the side, and I've been attending Comic Fiesta since I was a teen. So I decided, why not make some money out of my art, and showcase my work to the world? I thought it'd just be a fun opportunity. 2. What are some of the challenges you faced when you were starting out? And how did you overcome them? When I was starting out, I had super bad social anxiety. I could barely say hello to my customers, and my booth mates always told me, 'Daphne, could you at least be friendly with people? Just smile.' But I was a bit too shy for that. After maybe two or three—actually, probably more than that—many booths later, I eventually overcame it with a bit of practice. You know, talking to customers, the typical interactions we all have. I think that helped with most of my social anxiety. Eventually, I made a bunch of friends because of boothing, so I'm kind of glad I overcame that whole shyness part. 3. What are some of the newer challenges you face nowadays as a creator? Definitely catching up with the trends and the grind. These days, there's this thing in sales we call 'recency buyers,' where people tend to only buy merchandise of recently released characters, and older ones get pushed aside. We call those 'dead stock.' So, unfortunately, as creators, we have to constantly keep up with the times and keep producing new merch for every event. That eventually leads to art burnout, which I almost experienced myself. But recently, there's been a rise in creators focusing on their own niches instead. I've started doing that too, with my favourite HoyoVerse characters. I don't necessarily focus on the newest ones anymore—I stick to the ones I really like, like Dottore and Boothill, and I've found niche fans who appreciate that. So there are ways to overcome the pressure, but you have to find what works for you. Otherwise, you'll hit burnout really quickly if you don't find that balance. 4. As an artist, you must've experimented with different art styles over the years, so how did you settle on the one you're known for? I actually started years ago with a super anime-ish style. I was trying to emulate the Japanese artists on Pixiv—like everyone else—because I thought that's what you're supposed to do at anime cons, right? But during the pandemic, I took a step back and looked for styles I genuinely liked. It turned out I was mostly drawn to children's illustration books and old cartoons from the '90s. That's why my style tends to be simpler, with the lineless art style and vibrant colours. My main focus has always been on expressions and actions, because to me, that's the most important way to show what a character is really up to. 5. How did you discover your art style? Have you taken inspiration from other creators? Actually, there's not one particular creator, honestly, because I was actually just looking through old children's books I had in the past. And eventually I did settle on a style that resonates with me, that's like both anime-ish and also that's like kind of chibi-ish. So I'm not sure how to answer that one. It's a mix, honestly, of everything at this point. 6. From your Instagram, you stated that you're a 'full-time silly artist', and from your website, you mentioned that you're a freelance illustrator. Does that also mean you're running this business full-time, or is this more of a side hustle? This is currently a full-time thing now, because I used to do this as a side hustle when I had like from the day I was in college to graduation, to the time I had a job. And all of this was technically a 9-5, and I had to do all of this at night, which was super tiring. So I think around two or three years ago, actually no, it was just two years ago, I decided to take the leap of faith, and I felt like my con career was getting kind of stable, and I decided, why not let's do this as a full-time thing, you know? Take the plunge and do the cons. 7. How did your family and friends react to you pursuing freelance art full-time? They were definitely very concerned. Like, absolutely everybody was just going, telling me, 'Are you sure about this?' Yeah. But I decided, you know what?, I think I've been doing this like long enough, probably more than a decade of drawing fan art. And I've always wanted to make this into at least a permanent part of my life, hopefully. So here's the fun part: when I was in my job, I was actually a 3D modeller. So even though it's still arts, it's still really different from what I normally do. And the more I 3D model every day, the more I realise, 'Oh my god, this is probably not for me.' Yeah. And I always look forward to times when I can come home and do my illustrations again. So when I finally handed in my resignation, there was just nothing. But I was a bit sad because it was honestly a dream job for me, but now I'm just like, 'Oh my god, I get to draw every day all the things I'm passionate about for fun'. Like all the doubts that fretted through my mind immediately got wiped out because I'm just like, 'No, I'm gonna try my best regardless to make this. I'm gonna persevere till the end.' 8. You've also travelled to attend anime events overseas. How long have you been doing this, and how often do you get to travel? Oh, not that often. I'd say probably two or three times a year, depending on the budget and how much I make from the con. It heavily depends on how confident I am in the con as well, because DoKomi is one I would consider one of Europe's biggest. That's why I would pull in most of my budget there. But if I were to do like any other con overseas, I probably would not try. Unfortunately, I could not do the same because it is pricey. With bigger and more popular conventions, at least I get to hit like the biggest fan base, and more of the audience comes there. 9. Now let's talk HoYoverse. How long have you been a fan of their games, and which game is your personal favourite? I started in 2021 when 'Genshin (Impact)' wrapped up the Liyue Archon Quest, just before Dragonspine was out. That's when I first got into the game, and that became my personal favourite afterwards. I played 'Honkai StarRail', and I did give 'Zenless Zone Zero' a try, but only for a very short while, because after that, the convention started going in, so I couldn't continue. But hey, I'm now that I'm free. I'm looking forward to getting back into it. Most of my favourite characters come from 'Genshin', and I love the world of exploration. And also the character, the interaction with them and each personality is so unique to me that I absolutely love engaging with every single character from each region, especially back to Mondstadt. 10. What was your reaction when you got the call that you would be participating in HoYoFEST 2025? Firstly, shocked. Definitely shocked because why me? I'm so grateful for this amazing opportunity because again, why me? This is honestly so cool. I get to finally go to HoyoFEST after 2 years, but now as part of the festival. It's like a game that I'm super passionate about for the past few years, and getting this opportunity is insane. 11. From the official announcements, what are you personally looking forward to at HoYoFEST this year? Other than artisans, I'm not sure, actually, because I haven't looked up much of the official announcements yet. But there's going to be merch, I'm not sure what else will be there? Also, you know, seeing cosplayers, because I heard there's going to be a bunch of cosplay group meetups as well. So I'm really excited. Especially if there's going to be a Fatui cosplay group, I am there for it. 12. Which of the merch usually takes the longest to create? What are the challenges when creating that particular piece? Okay, so I have two types of merch. One is illustrations—they take a bit of time because I need to work on the composition, figure out where all the characters are going to go, and how the colours will match harmoniously, since they all have different costumes. So it's a bit hard and takes a while for me to figure everything out—probably like a week or more. The other, more complicated merch I've ever made—this one took even longer than the illustrations—was Dakimakuras. I've made at least two Dakimakuras of two of my favourite characters, and personally, they were the biggest challenges for me. Because, as you know, a body pillow is life-size, and you're going to see all the details up close, so you can't cheat any of them at all. What I did was go in-game and go insane, basically—I got every single angle of this specific character. He was an NPC as well, so I had to replay the story and go back to screenshot every single part, just to get the outfit correct. Because it has two sides as well. It took a week plus to finish because like I really wanted like to get every single part of the costume correct, especially how lovely Hoyo designed it. So, I want each part to get appreciated. 13. Have you considered straying from the original concept of the character to design something uniquely yours? Oh, I've definitely considered it—yeah, a few times. That's why I do it for other arts, unless there are certain parts where I think the main design is perfect. I'm here to appreciate it, and I want to get it correct in the fan art. One day, once I finish the main one, I'll obviously continue on with what people call this alternate universe style. You know how people love doing office AUs or school AUs? I love those! I love all the creative fan takes on how characters might be reimagined outside of their original world. So one day, I also want to try getting into that as well. 14. What's your favourite thing about being part of the Artist Alley, not just for HoYoFest but other conventions as well? I would say getting to interact with fellow fans, because, you know, it's so ironic—the first thing I was afraid of was interacting, but now it's my favourite thing. Like, you can chat online with anybody you want these days, but talking in real life, it's a whole different vibe, you know? And I think I really like the cute interactions with my customers, because sometimes they come in cosplaying my favourite characters—or theirs—or even in pairs sometimes, and then the pairs buy each other merch from the booth, and I'm like, this is so adorable. These are the kinds of moments you don't get when someone's just buying from your online shop and all. And also, whenever I see a customer and their buying pattern, right, there's always a certain taste with each one. I always like observing, and then when I comment like, 'Oh, you really like this certain trope—like the found family trope—in your purchases,' you know, like Klee and Albedo, or Kaeya and Diluc, the whole found family thing, and then the way they talk about their favorite characters with so much passion—it's honestly my favorite thing to watch as well. 15. As a creator, obviously, it takes a lot of time, effort and money to do what you do, so what's your advice for those who may be considering starting their own business and be part of this community? Just be very, very budget-conscious about your merch, like it's okay to start out with smaller merch like prints and stickers and see where that takes you. See how well it fares at conventions. Did you find your audience through that? And if you did, that's amazing! Because now you can take it to the next step and go on to bigger stuff like acrylics, plushies and everything else. That's the more insane merch that people make these days, because the last thing you want is dead stock in your room, you know, like nothing's moving at all, so always do something smooth to test out first because that's what I did back in the day.

Interview: Malaysian Artist Kazchips Shares Journey In Creating Fan Merch & Plans For HoYo FEST 2025
Interview: Malaysian Artist Kazchips Shares Journey In Creating Fan Merch & Plans For HoYo FEST 2025

Hype Malaysia

time30-06-2025

  • Entertainment
  • Hype Malaysia

Interview: Malaysian Artist Kazchips Shares Journey In Creating Fan Merch & Plans For HoYo FEST 2025

HoYoFEST is returning to Malaysia next month, and HoYoverse fans have been eagerly awaiting the highly anticipated event. Not only does this mark the gaming tech company's fifth year of hosting the festival, but it will also be expanding to include more activities, a cosplay contest, and an Artist Alley. Speaking of Artist Alley, we've spoken to a few creators who will be opening up their booths at the 4-day festival. First, we have Kazchips, a Malaysian artist who has been drawing for over 15 years. While her main job is as a full-time comic artist assistant, Kazchipz continues to create and sell merchandise as a part-time pursuit — one that remains rooted in genuine fandom and joy for drawing. Let's learn more about her journey and her plans for HoYoFEST! 1. Could you tell us about how you got started in becoming a fan art merch creator? During college, I went to my first anime convention, Comic Fiesta. I saw a lot of artists making merch—that inspired me. I started from there. I was also in an illustration course in college. 2. Are you doing this full-time, or is this more of a side hustle? How many events have you done so far? Side hustle, because my luck in getting a booth is low. It's a lottery system, so all based on luck. Once you've applied to open up a booth at a convention, the organisers will then screen you before randomly selecting the creators. As for how many times I've done this, probably more than 20. 3. What are some of the challenges you faced when you were starting out? And how did you overcome them? The first time I made merch, it was bad—I didn't know where to print keychains or prints. Later, I found a printing shop and started printing there. I only got a printer last year. Also, making merch is not cheap, so I started small, maybe 15 keychains or prints. If they did well, I'd reprint. Then I'd start selling them at events. If there were leftovers, then I'd sell online. 4. What are some of the newer challenges you face nowadays as a creator? Printing and shipping costs are getting very high. I order keychains from Taobao, so shipping is expensive. I also try to fulfil buyers' demands, but I mostly focus on making merchandise of characters that I like. If there's a high demand for a character, I'll check it out, and if I like the character, I'll make merch of them, but otherwise, I prioritise my favourites first. 5. I've personally seen your work at conventions before, like Comic Fiesta AnimaGaki, so I'm very curious to know, as an artist, how you discovered your art style. I think I'm still searching for my art style. But I think my inspiration will be much more from the art comic, the games that I see. So I get my art style from there. People have said my art style is 'very cute', and so far, I haven't had any feedback about possibly changing it up. 6. Which of the merch usually takes the longest to create? What are the challenges when creating that particular piece? Art prints—the full-scale ones. The sketching part is the hardest. So whenever I feel like I'm stuck, I'll log in to Genshin Impact, walk around, look for different scenery and draw them. 7. Now let's talk HoYoverse. How long have you been a fan of their games, and which game is your personal favourite? Since MCO was lifted. I got a new phone and played Genshin. My friend recommended it. I really loved Chongyun when I first started. I also play (Honkai) Star Rail and now Zenless (Zone Zero). I think I like Zenless more. As for my favourite characters from each game, I'd say Genshin: Heizou. Star Rail: Dan Heng, the Inhibitor. Zenless: I can't pick—I love them all. Maybe Harumasa, but honestly, everyone's a favourite. 8. What was your reaction when you got the call that you would be participating in HoYoFEST 2025? I didn't get enough sleep that night. I felt every emotion. Thankfully, I'm done with all the preparations now, so the anxiety has calmed down a bit. 9. From the official announcements, what are you personally looking forward to at HoYoFest this year? For the official booth, the exhibition. And the merchandise I'm going to buy. Also, of course, Artist Alley. One of my favourite things about it is meeting new artists, people and seeing all the artwork that they make. It's fun cause most of us already knew each other from other events, so it's like seeing friends again. We love trading stuff with each other. 10. As a creator, obviously, it takes a lot of time, effort and money to do what you do, so what's your advice for those who may be considering starting their own business and be part of this community? I would say get a full-time job to support your part-time job, which is this Artist Alley. And then start small and gain more experience from that. Post more on social media like Instagram. And then maybe join the smaller event from there, you start, and then you can try again. Keep trying until you get the big event like that. Just don't be scared. Just start. Just start. What's your Reaction? +1 0 +1 0 +1 0 +1 0 +1 0 +1 0

Interview: Malaysian Artist Kazchipz Shares Journey In Creating Fan Merch & Plans For HoYo FEST 2025
Interview: Malaysian Artist Kazchipz Shares Journey In Creating Fan Merch & Plans For HoYo FEST 2025

Hype Malaysia

time30-06-2025

  • Entertainment
  • Hype Malaysia

Interview: Malaysian Artist Kazchipz Shares Journey In Creating Fan Merch & Plans For HoYo FEST 2025

HoYoFEST is returning to Malaysia next month, and HoYoverse fans have been eagerly awaiting the highly anticipated event. Not only does this mark the gaming tech company's fifth year of hosting the festival, but it will also be expanding to include more activities, a cosplay contest, and an Artist Alley. Speaking of Artist Alley, we've spoken to a few creators who will be opening up their booths at the 4-day festival. First, we have Kazchipz, a Malaysian artist who has been drawing for over 15 years. While her main job is as a full-time comic artist assistant, Kazchipz continues to create and sell merchandise as a part-time pursuit — one that remains rooted in genuine fandom and joy for drawing. Let's learn more about her journey and her plans for HoYoFEST! 1. Could you tell us about how you got started in becoming a fan art merch creator? During college, I went to my first anime convention, Comic Fiesta. I saw a lot of artists making merch—that inspired me. I started from there. I was also in an illustration course in college. 2. Are you doing this full-time, or is this more of a side hustle? How many events have you done so far? Side hustle, because my luck in getting a booth is low. It's a lottery system, so all based on luck. Once you've applied to open up a booth at a convention, the organisers will then screen you before randomly selecting the creators. As for how many times I've done this, probably more than 20. 3. What are some of the challenges you faced when you were starting out? And how did you overcome them? The first time I made merch, it was bad—I didn't know where to print keychains or prints. Later, I found a printing shop and started printing there. I only got a printer last year. Also, making merch is not cheap, so I started small, maybe 15 keychains or prints. If they did well, I'd reprint. Then I'd start selling them at events. If there were leftovers, then I'd sell online. 4. What are some of the newer challenges you face nowadays as a creator? Printing and shipping costs are getting very high. I order keychains from Taobao, so shipping is expensive. I also try to fulfil buyers' demands, but I mostly focus on making merchandise of characters that I like. If there's a high demand for a character, I'll check it out, and if I like the character, I'll make merch of them, but otherwise, I prioritise my favourites first. 5. I've personally seen your work at conventions before, like Comic Fiesta AnimaGaki, so I'm very curious to know, as an artist, how you discovered your art style. I think I'm still searching for my art style. But I think my inspiration will be much more from the art comic, the games that I see. So I get my art style from there. People have said my art style is 'very cute', and so far, I haven't had any feedback about possibly changing it up. 6. Which of the merch usually takes the longest to create? What are the challenges when creating that particular piece? Art prints—the full-scale ones. The sketching part is the hardest. So whenever I feel like I'm stuck, I'll log in to Genshin Impact, walk around, look for different scenery and draw them. 7. Now let's talk HoYoverse. How long have you been a fan of their games, and which game is your personal favourite? Since MCO was lifted. I got a new phone and played Genshin. My friend recommended it. I really loved Chongyun when I first started. I also play (Honkai) Star Rail and now Zenless (Zone Zero). I think I like Zenless more. As for my favourite characters from each game, I'd say Genshin: Heizou. Star Rail: Dan Heng, the Inhibitor. Zenless: I can't pick—I love them all. Maybe Harumasa, but honestly, everyone's a favourite. 8. What was your reaction when you got the call that you would be participating in HoYoFEST 2025? I didn't get enough sleep that night. I felt every emotion. Thankfully, I'm done with all the preparations now, so the anxiety has calmed down a bit. 9. From the official announcements, what are you personally looking forward to at HoYoFest this year? For the official booth, the exhibition. And the merchandise I'm going to buy. Also, of course, Artist Alley. One of my favourite things about it is meeting new artists, people and seeing all the artwork that they make. It's fun cause most of us already knew each other from other events, so it's like seeing friends again. We love trading stuff with each other. 10. As a creator, obviously, it takes a lot of time, effort and money to do what you do, so what's your advice for those who may be considering starting their own business and be part of this community? I would say get a full-time job to support your part-time job, which is this Artist Alley. And then start small and gain more experience from that. Post more on social media like Instagram. And then maybe join the smaller event from there, you start, and then you can try again. Keep trying until you get the big event like that. Just don't be scared. Just start. Just start. What's your Reaction? +1 0 +1 0 +1 0 +1 0 +1 0 +1 0

Celebrating the best of comics
Celebrating the best of comics

Malaysian Reserve

time11-06-2025

  • Entertainment
  • Malaysian Reserve

Celebrating the best of comics

CAFKL is a creator-focused event celebrating the best of illustration and comic art regardless of language and cultural barriers by AZALEA AZUAR ON MAY 31 and June 1, the third floor of Farenheit88 Bukit Bintang, Kuala Lumpur (KL) was trans- formed into a hub of creativity and imagination where visitors expressed themselves in quirky costumes and artists showcased their masterpieces, while pages of zines were being flipped through. This year, Comic Art Festival KL (CAFKL) returned for its ninth edition and was a hit among the youngsters. It is a creator-focused event that celebrates the best of illustration and comic art regardless of language and cultural barriers and is organised by Malaysia's longest-running anime, comics and games (ACG) event, Comic Fiesta. While it highlights the best of Malaysian artists, it also serves as a platform for international artists to break through this market as well as share their experiences. Advice from Professional During last year's edition, CAFKL featured digital-first content company The Woke Salaryman for its digital art demo, meet and greet session, as well as book panel. However, for this year, Comic Fiesta has partnered The Japan Foundation, KL (JFKL) and NPO Asia Manga Summit Japan to bring veteran mangaka (a manga artist) Kurata Yoshimi back to CAFKL's stage. He is the artist of Japanese cooking manga Aji Ichimonme which began its serialisation in 1987 and is still ongoing until today. During his panel, 'Storytelling in Comics', Kurata advised aspiring comic artists to think about what they want to give birth to and what they want to put out in the world, in order to achieve their own distinct and identifiable art style. While using trends is a good way to set a reference because you understand the market better and gain a clearer perspective of the world, Kurata believes that it is better if an artist can inject their own unique style. And by 'style', he also included the artist's own unique perspective. One of the unique creative processes he shared was by using folded paper to create a background for his story. Then he would place a model or a toy which would be used as a reference for his characters. Starting out is always difficult. So how does one seek inspiration and motivation? Kurata suggested thinking about what one personally finds to be an interesting story. It does not matter whether it is a fun story or a sad story, what matters is that you cher- ish the story a lot. However, those who plan to create a long serial comic would need to be mindful and pay attention to other people's stories. For instance, Kurata travels to different parts of the world and observes how these chefs prepare and cook their dishes. He also considers the backstory of these chefs and how it influences them to cook these dishes, and these are the inspirations of storytelling for Aji Ichimonme. Kurata also highlights the importance of daydreaming as a quality for creators. By dreaming and fantasising about your 'what if' moments in your day-do-day life, you may be able to think of ways to use those moments to create stories. For example, an artist can start by imagining they are a professional footballer. They can then start developing more ideas and creative expressions based on that initial thought. Apart from Kurata, JFKL and NPO Asia Manga Summit Japan also brought in the artist behind the Obey Me! Manga, Nitou Subaru, and Mag Garden Corp Kansai Divi- sion editor-in-chief Goto Ryosuke. Comic Fiesta also partnered Singaporean independent comic publisher to bring its creators Claire Low (Tiger Girls), Shreya Davis (To the Last Gram), as well as Malaysian artist Nadhir Nor (Afterlife: The Boy Next Realm). Meanwhile, renowned local talents who made an appearance were Kael Ngu, Jason Chan and Kadokawa Gempak Starz English editorial chief editor Fey. Nurul Hasanah notes that each exhibitor in CAFKL had their own distinctive style Focus on Original Art Malaysia has many ACG events, but CAFKL stands out with its focus on original character (OC) designs, as opposed to promoting fanarts. The festival featured a total of 300 artists as well 227 doujin booths, both from Malaysia and internationally. Hailing from Indonesia's biggest technology centre full-time artist Nurul Hasanah decided to make her way into the Malaysian market last year by boothing during Comic Fiesta 2024 which was held at KL Convention Centre (KLCC). This time, she decided to try out her luck at CAFKL. 'When I found out about CAFKL, I think it's a really good market for OC artists that make original art. So, I really want to give it a try,' she told The Malaysian Reserve (TMR). Nurul Hasanah, who is known by her artist name, Nuy, noted that each exhibitor in CAFKL had their own distinctive style. She found it to be very inspiring and considered it a great experience as she was able to discover art styles that were different from what she had seen back in her homeland. Nurul Hasanah also felt that the local art in Malaysia boosted her confidence in the path she had taken with her own art. Her artist's creative process stems Bandung, from her everyday life experience, but she prefers to express it symbolically. 'For example, when I'm angry, I don't draw girls being angry, but I draw girls being surrounded with the colour red just for the symbolism,' she said. Nurul Hasanah added that before joining CAFKL, she primar- ily drew cuter subjects that aligned with market demands. But afterwards, she realised that she could focus on creating what she enjoyed, such as the 'sad-girl' themes. While participating in art events in both Malaysia and Indonesia, she noticed a similar struggle that artists in these two countries faced, which is marketing their artworks. They may be motivated to create new artwork, but struggle in terms of promoting or selling it. Nurul Hasanah admitted that she faced the same dilemma. 'You just need to be confident. Because for me, I just tried to apply here (to join CAFKL) and I got accepted. So we're just going try to do what we want to do.' Everyone comes here for original artworks and I can get some commission, says Law For part-time illustrator Law Kah Weng, this was his second time joining CAFKL. He was interested in opening a booth there as he heard that the festival was more focused on showcasing OCs and original works. 'Everyone comes here for original (artworks) and I can get some commission works,' he told TMR. Law works full-time for a printing company, but in the art realm he is known as Tangyi. His work encompasses young cute girls drawn in shojo–anime style but with a Victorian twist. 'I create my original characters and design their costumes for each of them,' he said. Each character is inspired by a personal story or experience from his life. Law joined CAFKL last year and he observed that the crowd this time was larger. He also noticed that the demand was inclined towards cute and pastel-coloured artworks. One of the most meaningful interactions with his customers was being able to explain the process and story behind his artworks. Finally, he encouraged artists who are more interested in creating OCs rather than producing fanart to consider joining CAFKL. Comic Worm is a bonding activity where each participant draws one page to form a story Fun Activities For those who did not have booths and were not involved with the panel or demonstration sessions, CAFKL had activities where you could showcase your amazing drawing skills and creative ideas. Even those who had never drawn a stick figure before also took part in these activities, just for the fun of it. Its hit activities, Comic-on-the-Spot and Comic Worm, returned in this edition, ready to awaken young and new talents. Comic-on-the-Spot required participants to create their own comic based on a given script and the best part was that they could use their own character. Comics that had been completed were then put on display. Meanwhile, Comic Worm was a kind of bonding activity among different participants where each one needed to create one page to form a story. There was also the Speedpainter Showdown where you could have a go and challenge other people. Whoever completed their drawing first won. At 5pm on both days, CAFKL held a live drawing session, with Saturday's session featuring Guru Ammir and Guru Muda Azhan from Tradisi Fitnest, and Mervyn of Mix-Fit Gym on Sunday's session. Participants were gathered in a circle around the models and drew them as they posed in different positions. This article first appeared in The Malaysian Reserve weekly print edition

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