logo
#

Latest news with #CrashBandicoot

The Last Of Us creator quits show to focus on Intergalactic and secret game
The Last Of Us creator quits show to focus on Intergalactic and secret game

Metro

time03-07-2025

  • Entertainment
  • Metro

The Last Of Us creator quits show to focus on Intergalactic and secret game

Neil Druckmann will not have anything to do with season 3 of The Last Of Us TV show, as he returns to work at Naughty Dog full-time. Naughty Dog is one of the most respected video game developers in the world but they're certainly not the most prolific. They haven't made a completely new game since The Last Of Us Part 2 in 2020 and they only announced Intergalactic: The Heretic Prophet as recently as last December. Despite very little of it having been shown, the fan response so far has been muted and so with another secret game also in development, studio head Neil Druckmann has announced he's stepping away from The Last Of Us TV show at HBO and won't be involved in the third season. Perhaps not coincidentally, he's taking his leave after a less rapturous reception for the second season, which started to deviate considerably from the plot of the original game – which Druckmann himself co-wrote. 'Now is the right time for me to transition my complete focus to Naughty Dog and its future projects, including writing and directing our exciting next game, Intergalactic: The Heretic Prophet, along with my responsibilities as Studio Head and Head of Creative,' wrote Druckmann on X. Druckmann is co-writing Intergalactic with Claire Carré, but there has been considerable confusion about the tone and story behind the game. The initial teaser trailer suggests a knockabout, 80s-inspired sci-fi adventure, but descriptions of the plot talk about religion and faith being the primary themes. That seems an odd match for a game with swordfighting robots in it, so it's easy to imagine that Druckmann will need to knuckle down and concentrate to make it work, rather than being distracted by working on the HBO show. Sign up to the GameCentral newsletter for a unique take on the week in gaming, alongside the latest reviews and more. Delivered to your inbox every Saturday morning. Although Naughty Dog has certainly made comedic games before, with titles like Crash Bandicoot and the early Uncharted titles, that was before Druckmann rose to be Studio Head. Whether Intergalactic is meant to be a return to that sort of tone is unclear, but that may be exactly what Druckmann is trying to hammer out at the moment. Naughty Dog has previously implied they have at least two new games in development, but there's no clue as to what they are, other than Intergalactic. More Trending Druckmann has been increasingly pessimistic about the chances of The Last Of Us Part 3, but while that does remain a possibility, it doesn't seem to be the second title they're working on, as Druckmann is merely a producer on that game, rather than a director. There is a long-standing rumour that the second game may have a fantasy theme, possibly something involving dragons, but there's never been any real evidence for that. If Druckmann is no longer dividing his time between his day job and the HBO show, we'll hopefully get to see what it is sooner rather than later. Email gamecentral@ leave a comment below, follow us on Twitter. To submit Inbox letters and Reader's Features more easily, without the need to send an email, just use our Submit Stuff page here. For more stories like this, check our Gaming page. MORE: EA thinks Battlefield 6 will be as big as Fortnite as it sets 100,000,000 player target MORE: Over 6,000 people have lost their jobs at Xbox in less than two years MORE: Xbox boss Phil Spencer keeps his job as fans call for him to resign

Retro Reboots: Why Classic Games Are Making a Comeback
Retro Reboots: Why Classic Games Are Making a Comeback

Time Business News

time23-06-2025

  • Entertainment
  • Time Business News

Retro Reboots: Why Classic Games Are Making a Comeback

In a digital age where hyper-realistic graphics, massive multiplayer ecosystems, and AI-powered mechanics dominate the gaming industry, it might seem odd that pixelated characters from decades ago are once again taking center stage. But that's exactly what's happening. From Final Fantasy VII Remake to the revival of Metroid Dread , and indie homages like Shovel Knight , the demand for retro reboots is skyrocketing. Why are these classics from the '80s, '90s, and early 2000s experiencing a second life? The answer lies in a mix of nostalgia, gameplay purity, and evolving gamer demographics. Let's dive into why classic games are making a triumphant return—and why they continue to dominate the gaming news cycle. At the heart of the retro reboot trend is nostalgia. Gamers who grew up in the early eras of console gaming are now adults with disposable income and a desire to relive the golden days of their childhood. For many, booting up a new version of Crash Bandicoot or Tony Hawk's Pro Skater isn't just about gameplay—it's about rekindling a feeling, revisiting old memories, and sharing those experiences with a new generation. Game developers and publishers recognize this emotional pull. By revamping classic titles with modern graphics and quality-of-life improvements, they're not only appealing to longtime fans but also attracting new players curious about what made these games timeless. Another reason for the resurgence is the elegant simplicity of retro games. Before the days of expansive open worlds and cinematic cutscenes, developers focused on core mechanics—tight controls, clever level design, and rewarding difficulty curves. These foundational principles still hold up today. Take Mega Man , Castlevania , or Super Mario Bros. as examples. Their straightforward objectives, skill-based progression, and short session formats make them accessible yet challenging. In contrast, many modern games can feel bloated with side quests, microtransactions, and confusing upgrade trees. Retro reboots often retain the original gameplay structure while polishing visuals and streamlining controls, making them ideal for both short gaming bursts and long play sessions. The result is a refreshing break from today's often overwhelming AAA titles. Indie game studios have also played a huge role in the retro resurgence. With platforms like Steam, and Nintendo Switch offering low barriers to entry, indie developers have embraced pixel art, 2D side-scrollers, and chiptune soundtracks as a cost-effective yet powerful artistic style. Games like Celeste , Undertale , Dead Cells , and Hollow Knight are modern classics built on retro foundations. Their success proves that you don't need cutting-edge visuals to captivate an audience—you need heart, smart design, and memorable storytelling. Many of these indie developers grew up playing retro games and are now using their skills to pay homage while innovating. This blending of old-school inspiration with modern sensibilities continues to fuel the retro reboot phenomenon across the gaming news landscape. Today's reboots aren't just ports of old titles—they're technological overhauls. Developers are using modern engines like Unreal and Unity to rebuild classic games from scratch. The result? Gorgeous lighting, enhanced character models, re-recorded soundtracks, voice acting, and smoother performance—all while staying true to the original design philosophy. The Resident Evil series is a perfect example. The 2019 remake of Resident Evil 2 retained the horror and tension of the original but presented it with a third-person perspective, stunning visuals, and expanded storylines. Fans and critics alike praised it for respecting the source material while offering a fresh experience. Similarly, the Final Fantasy VII Remake reimagined the 1997 RPG into a real-time action title with cinematic storytelling, all while preserving its emotional core and beloved characters. It's not just older gamers who are driving demand. A younger audience, curious about gaming history and increasingly disillusioned by live-service models and loot boxes, is discovering the magic of retro-style titles. Many Gen Z players are diving into classics through platforms like Nintendo Switch Online, PlayStation Plus, and Xbox Game Pass, where remastered collections and emulated titles are readily available. By experiencing reboots and remakes, this new generation gains an appreciation for the roots of modern gaming. Developers, in turn, are creating games that bridge generational gaps, combining storytelling depth with gameplay accessibility. Twitch and YouTube have significantly boosted the retro revival as well. Popular streamers frequently revisit old games or showcase new remakes, introducing millions of viewers to titles they may have missed. Speedrunning communities have also helped maintain interest in classic titles like Super Mario 64 , The Legend of Zelda: Ocarina of Time , and Sonic the Hedgehog . Social media campaigns and Kickstarter projects further generate hype around reboots and remasters. The viral success of Shenmue III and fan-led campaigns for remakes of games like Chrono Trigger illustrate the power of collective nostalgia and online communities in shaping development trends. From a business standpoint, rebooting a known IP is often less risky than launching a new franchise. Studios already know there's a built-in fanbase, existing assets to work with, and a strong chance of media buzz. This makes retro reboots a smart commercial move—especially when development cycles are streamlined using modern tools and engines. More importantly, many studios are listening to fans. Community feedback has become integral to development, ensuring reboots aren't just cash grabs but genuine efforts to enhance beloved titles. This collaborative spirit strengthens loyalty and trust between players and publishers. The return of retro games isn't just a trend—it's a testament to the enduring power of great design, emotional storytelling, and the universal appeal of video games. Whether through full-fledged remakes, remastered editions, or indie tributes, the spirit of the classics is alive and well in today's gaming culture. As long as there's a hunger for meaningful gameplay experiences and a reverence for the past, retro reboots will continue to shine. And with the latest gaming news constantly featuring new announcements, leaks, and fan theories, the future looks bright for those pixelated pioneers of play. So dust off your old controllers, or boot up your next-gen console—because retro gaming is back, and it's here to stay. TIME BUSINESS NEWS

Donna Vickroy: A little bit of chaos is life-affirming if it comes courtesy of the grandkids
Donna Vickroy: A little bit of chaos is life-affirming if it comes courtesy of the grandkids

Chicago Tribune

time18-04-2025

  • Entertainment
  • Chicago Tribune

Donna Vickroy: A little bit of chaos is life-affirming if it comes courtesy of the grandkids

You're never too old to grow. Sure, it's important for grandparents to share knowledge and skills with their grandchildren. From recipes to hobby hacks to family lore, there is much to be said for handing down treasures that can enrich a child's life. But, remember, the love supply chain goes both ways. In exchange for our time and attention, these little humans radiate joy, stretch our imaginations and introduce us to new challenges, all the while reminding us of what really matters in life. For example: Nothing warms the heart more than a smiling child running up your walkway because they can't wait to see you. Car seats are as heavy as the car and as complicated as a power grid. But we can meet the moment because they're counting on us and we've got places to go. It is essential to have a drawer strictly devoted to wound care, in assorted shapes, sizes and glow-in-the-dark colors. Because sometimes only a tie-dyed tourniquet will make a hangnail feel better. A sanguine smile turns a dropped popsicle, shattered Christmas ornament, trampled tomato seedling and the phrase, 'I almost made it to the bathroom,' into an easy fix. To truly dance with abandon is to be under age 10. If they can memorize 20 sight words, you can remember which characters are heroes and which are villains. Crash Bandicoot, Bowser, and Shadow all have interesting back stories you should know about. One way to inspire make-believe ideas is to Google the meaning of their first name. Everything tastes better dipped in peanut butter. You are never too old to wear face paint, an Ursula mask or a SpongeBob tattoo. Did you know that once you get the hang of making slime, you can easily slide into mermaid slime, floam slime, unicorn slime and spaghetti slime? Don't toss that ribbon/Styrofoam/cardboard delivery box away. 'I have an idea.' If you move tables, rearrange chairs, make several batches of popcorn and turn off all the lights, your house can become a movie theater. Of course, the youngest patrons get the recliners. Some kids don't mind getting dirty; others mind it a lot. Keep extra clothes on hand. The youngest player is so helpful. He will not only find you a great hiding place, he will promptly alert the seeker to where you're hidden. Hallmark can't compete with a birthday card made by a 5-year-old. A clean house is really a blank canvas, just waiting to be transformed into a fairy forest or a fancy restaurant or a lava-spewing volcanic park. So, 'let's get started.' No, it doesn't make any sense that you can have breakfast for dinner but not dessert for lunch. Children possess an inner filing system for every Barbie dress, Matchbox car, colored marker and polished rock. Don't think you can toss things without consequence. Hosting an art show with all of their recent works will make them glow – and your living room come alive. It doesn't matter how lopsided the cake comes out or how sparse the frosting job is, if they made it, you can't wait to eat it. If you say they can have 10 raspberries, they will look you in the eye as they count out 11. If you let them choose who sits where for dinner, they just might jump at the task of setting the table. Washing hands is so much more fun if you sing the birthday song while they do it. If they ask who you love most, tell them the answer is in the mirror. Spring flowers are 'beautiful,' including 'dandy-lions.' So, yes, grab a vase. You will never win the argument that a grandma going down the tunnel slide at the park is not a good idea. Parents may be wonderful but sometimes they need a break from the chaos — almost as much as grandparents need a visit with the chaos.

Campaign's Creative Faces to Watch 2025 – Mohammad El Tayech, Strategy Manager, Havas Middle East
Campaign's Creative Faces to Watch 2025 – Mohammad El Tayech, Strategy Manager, Havas Middle East

Campaign ME

time05-04-2025

  • Entertainment
  • Campaign ME

Campaign's Creative Faces to Watch 2025 – Mohammad El Tayech, Strategy Manager, Havas Middle East

Campaign's Creative Faces to Watch 2025 – Mohammad El Tayech, Strategy Manager, Havas Middle East Campaign's Creative Faces to Watch 2025 – Mohammad El Tayech, Strategy Manager, Havas Middle East Age: 25 Nominated by Alejandro Fischer, SVP Strategy: Mo is a passionate strategist who seamlessly bridges data-driven insights with cultural intuition, making his work both rigorous and deeply relevant. Beyond his sharp thinking, he is highly collaborative, always engaging with the team to push ideas further. His ability to connect the dots between numbers and human truths sets him apart, ensuring his strategies are both impactful and actionable. What truly defines Mo, though, is his relentless drive to improve—constantly refining his craft, challenging himself, and elevating those around him. He is a valuable asset to any team and a strategist who consistently delivers with thoughtfulness and ambition. Career highlights With a background in data & analytics, I took a road less taken and took on and entered the world of advertising & creative strategy. And that has definitely made all the difference. I started off my career by working across different categories, with a strong focus on automotive. After that, I decided to make the shift to Havas, where I have played an integral role in working on strategies across the agency's different clients, bringing in new business opportunities and was part of the team that helped bring Adidas' recent 'Desert Runner' campaign to life. Guiding principles Learning never stops; always be hungry to learn new things. Every problem, big or small, always has a solution. Side hustle I recently started watching a lot of cooking videos and practising making certain recipes. And gaming has always been a huge part of my life, from playing Crash Bandicoot on my PS2 in 2006, to playing it on my PS5 today. Go back to main article: Campaign's Creative Faces to Watch 2025

Finding a new and inventive way to annoy everybody, Activision has company use AI to generate fake advertisements for games that don't exist
Finding a new and inventive way to annoy everybody, Activision has company use AI to generate fake advertisements for games that don't exist

Yahoo

time10-03-2025

  • Entertainment
  • Yahoo

Finding a new and inventive way to annoy everybody, Activision has company use AI to generate fake advertisements for games that don't exist

When you buy through links on our articles, Future and its syndication partners may earn a commission. Activision, which has recently fully doubled-down on using AI slop art assets in its games, has also coincidentally invented a new and bespoke way to annoy you for seemingly precious little gain. Picture this: You see an advertisement for a new game from a trusted developer. You think hey, that looks interesting, let me give it an install. Then, like the world's most irritating and harmless bear trap, a market research firm pulls back the rug and says haha, you fool, you absolute moron, that wasn't a real game. That is, in essence, what is happening—including with the purported Guitar Hero Mobile advertisement that made the rounds on Instagram for its shoddy AI-generated artwork. Turns out no, there isn't a Guitar Hero Mobile game, it's just a devious scheme to get you to do a survey. Other non-games advertised by the big A include (thanks, Eurogamer) such industry-shaking concepts as "Call of Duty: Zombie Defender", "Call of Duty: Sniper", and "Crash Bandicoot Brawl" Here's the artwork for the very latter, by the way, which features such iconic Crash Bandicoot characters as Crash Bandicoot, another Crash Bandicoot, a third Crash Bandicoot, Crash Bandicoot with Googly Eyes, and Mutant Squirrel with Palm Leaf Growth. Clicking on any of these leads you to a spoof store page with more AI-generated garbage, including fake review scores, downloads, and age ratings. Click "install", and Geeklab finally gives up the charade, writing: "Thanks for your interest! This isn't a real game, but [it] could be some day! We'd love if you could answer this short survey, which could help inform the potential future of this game. Your feedback really matters to us!" Just out of curiosity, I decided to fill one of these out. First off, Geeklab has the gall to ask me what made me click on the advertisement—well, I'm not a journalist, but I think the layman might've been tricked by your fake store page. Answers include such valuable data as "the colors" and "the characters", which presumably will give Activision such vital data as, uh, people like colours and Crash Bandicoot. After answering if I play mobile games often (I don't) or if I've played any of the Activision mobile games that actually exist (I haven't), we get to the real meat of this market research. In theory, this whole shebang could inform Activision what types of games they're hungry for—a sort of gently coerced brainstorming session. Still annoying, but I can see the objective at least. Except, when I'm asked "based on the advertisement what would you expect the game to be?" The answers are pretty much useless. If I were a suit at Activision, and the market research firm I'd paid just told me my userbase expects my games to be 'High Quality, Interesting, and Exciting', I might very well throw them out the window. Lastly, Geeklab wants you to tell Activision why you play mobile games. I chose "to escape from my day to day", because I currently have a nasty bronchial cough and it's the most honest answer I could give them. My reward? A random confetti spray of explosion, rainbow, and party emojis. I cannot fathom… well, several things about the decisions that were made to get up to this point. I do understand that data is incredibly valuable in our digital age, sure—but, like a lot of AI-generated nonsense that's made its way into gaming as of late, I can't help but wonder whether the value generated by this info is worth pissing everybody off. These adverts, in isolation, make Activision look like it's becoming an AI-generated slop company, churning out mobile game after mobile game—and even if someone gets hoodwinked into wanting to play one of these things, they'll be left with a sour taste in their mouth as a survey gets shoved in their face. But hey, at least Activision knows I wanted to escape to the world of three Crash Bandicoots and his melty-faced friends. 2025 games: This year's upcoming releasesBest PC games: Our all-time favoritesFree PC games: Freebie festBest FPS games: Finest gunplayBest RPGs: Grand adventuresBest co-op games: Better together

DOWNLOAD THE APP

Get Started Now: Download the App

Ready to dive into a world of global content with local flavor? Download Daily8 app today from your preferred app store and start exploring.
app-storeplay-store