Latest news with #EdgeOfFate


Forbes
2 days ago
- Entertainment
- Forbes
What Was In ‘Rise Of Iron,' Supposedly As Big As Destiny 2's ‘Edge Of Fate'
Rise of Iron As we approach the launch of Destiny 2's Edge of Fate expansion and the Frontiers era, we have learned a whole lot about systems changes coming to the wider game, and very little about the expansion itself. What we have heard in the past, however, is that these smaller expansions like The Edge of Fate and the upcoming Renegade are that they're supposed to be around Rise of Iron size from Destiny 1. Here's assistant game director Robbie Stevens on a livestream late last year: Two Rise of Iron expansions a year sounds good in theory, albeit without true 'seasons' in between them now, but is the upcoming Edge of Fate expansion actually the same size as a Rise of Iron? My initial perception is probably not, but it's too early to say that for sure. But what we can do is run down the content of Rise of Iron itself to compare when Edge of Fate does arrive. So, here's the list. Destiny 2 FEATURED | Frase ByForbes™ Unscramble The Anagram To Reveal The Phrase Pinpoint By Linkedin Guess The Category Queens By Linkedin Crown Each Region Crossclimb By Linkedin Unlock A Trivia Ladder So, The Edge of Fate? What do we know? A new raid. Four weapon exotics (that we know of), three exotic armor pieces. No Crucible maps seems confirmed. What don't we know? We have heard nothing about strikes. We do not know the length of the campaign or the size of Kepler, and it doesn't seem to be a traditional patrol zone with Lost Sectors and such. We don't know if it will have exotic quests (though it's likely). Is this Rise of Iron size? Again, there are things we just don't know, but if some of these items are coming (strikes, Crucible maps), it feels like they already would have been discussed. We will see how it compares to Rise of Iron at launch, though interestingly, we are getting a Rise of Iron-themed 'major update' three months from now. Not that size, but reprising things like the Plaguelands. So, we'll see. Follow me on Twitter, YouTube, Bluesky and Instagram. Pick up my sci-fi novels the Herokiller series and The Earthborn Trilogy.


Forbes
20-06-2025
- Entertainment
- Forbes
Calculating How Many Players ‘Destiny 2: The Edge Of Fate' Will Launch With, Per Math
Destiny 2: Edge of Fate Destiny 2 is entering a much different new era in a month, one which will launch the next few years of the game. It's switching from an annual expansion and four seasons to two smaller expansions and four 'major updates' that are not seasons, and the entire project is called 'Frontiers.' Its first expansion is The Edge of Fate, which will be out on July 15, just under a month from now. One open question is just how many players Edge of Fate will launch with, namely, who will have stuck around since the launch of Destiny 2's The Final Shape a year ago, given the context of how the game will work now. I think we can use math to at least get a pretty good estimate of this, given the difference between the pre-expansion lows of the playerbase and then what they spiked to at actual launch. We will, of course, have to use Steam for this, as we don't have data elsewhere. We only have from Beyond Light forward for Steam, so no Forsaken or Shadowkeep. Pre-Beyond Light Month (Oct 2020) – 94,000 concurrents Beyond Light (Nov 2020) – 242,000 concurrents Increase – 2.57x Pre-Witch Queen Month (Jan 2022) – 78,000 concurrents FEATURED | Frase ByForbes™ Unscramble The Anagram To Reveal The Phrase Pinpoint By Linkedin Guess The Category Queens By Linkedin Crown Each Region Crossclimb By Linkedin Unlock A Trivia Ladder Witch Queen (Feb 2022) – 290,000 concurrents Increase – 3.71x Pre-Lightfall Month (Jan 2023) – 96,000 concurrents Lightfall (Feb 2023) – 316,000 concurrents Increase – 3.29x Pre-Final Shape Month (May 2024) – 116,000 concurrents The Final Shape (June 2024) – 314,000 concurrents Increase – 2.7x increase Destiny 2 So, what I'll do here is average the increases together, which would be a 3.01x increase Then, we take the current playercount figures for this month, the month before Edge of Fate release: 38,000 3.01 x 38,000 = a potential 114,000 peak. That would be below half of Beyond Light and Witch Queen and close to a third of Lightfall and Final Shape. I also think you might be able to say that this could be an over-estimate if the idea is that in the post-Light and Darkness era, a brand new, lower-profile, smaller-scale expansion may prove less attractive. I'm not trying to dunk on the game here, but I do think we have to be realistic about the new normal for Destiny 2 going forward. I've avoided reporting on the 'record lows' the game has hit almost every month since The Final Shape, but now reality is approaching as we try to see what level of surge we're getting for these smaller expansions. Then, of course, we'd have to see how the second expansion did six months later, the Star Wars-themed Renegades. The way this works out on the revenue side is if the cost of making less content with fewer employees works with the new lower, average playercount in a way that doesn't put the game deeply in the red. This is not a short-term experiment, this is the plan for a few more years at least with no Destiny 3 on the horizon. It will have to work at least to some degree, as at this point, I don't think it's a safe bet that Bungie can rely on the upcoming Marathon to be the huge boost the studio needs (we've talked that to death at this point). Maybe Edge of Fate will prove surprising, but it's a smaller expansion, offering less content, outside the long-term Light and Darkness saga. Expectations will have to be adjusted accordingly. Follow me on Twitter, YouTube, Bluesky and Instagram. Pick up my sci-fi novels the Herokiller series and The Earthborn Trilogy.


Forbes
09-06-2025
- Entertainment
- Forbes
The ‘Destiny 2: Edge Of Fate' Grind Sounds Questionable At Best
Destiny 2 Edge of Fate We've been able to digest the glut of information we got from the recent creator visit to Bungie headquarters focused on July's Edge of Fate expansion for Destiny 2. The game is now entering a new, untested phase called 'frontiers' with two small expansions a year and 'major updates' instead of actual seasons or episodes. And now, the goal is for Bungie to keep players grinding. And grinding. And grinding. Of course, the grind is a core part of the looter shooter, and that's always been true with Destiny. But I find myself reading through all this and uttering 'ehhhh' more I consume. Granted, we won't fully know how this all works until we experience it in practice, but I'm finding some red flags here and there. The idea is already that Destiny is trying to do more with less. The developer has been slashed to half of what it was a few years ago, plus a chunk of devs are now working on Marathon. So the game is shrinking, hence the two smaller expansions, one raid and one dungeon a year. The goal seems to be to stretch out those two expansions into lengthy, six-month super-seasons punctuated by larger updates in the middle, albeit again, not something like an old season launch. Destiny 2 FEATURED | Frase ByForbes™ Unscramble The Anagram To Reveal The Phrase Pinpoint By Linkedin Guess The Category Queens By Linkedin Crown Each Region Crossclimb By Linkedin Unlock A Trivia Ladder Bungie is inventing new ways to grind and pursue power, but it feels like it's going to be quite a shift in terms of both the systems themselves. There is what appears to be a seasonal armor grind that will almost force players to complete it if they want the max amount of damage reduction. It's a way to encourage a grind, sure, but in a way that feels more like a punishment if you don't do it rather than a bonus if you do. The same goes for a grind that will flat-out increase your damage with certain weapons over the course of a season. This is also combined with the concept of 'New Gear' as one aspect of how this is going to work. While Bungie says your old gear is 'viable,' it sounds like the goal is definitely a form of soft-sunsetting, as you can see in the most recent TWAB: On top of that, there will not be an increase in vault space, so you're going to have to start cleaning house given how much old gear will be sub-par under the new system even if you can technically use it. New Gear is also the only way you can push your power over the new 200 cap, a system that involves a new form of dismantling and materials that makes infusion more convoluted than it is now, which does not sound like a terribly positive addition. This raises questions about power-enabled activities like Trials of Osiris and raids and the caps for higher level Nightfalls and such, a re-grind that sounds more intense than what we currently have if it's only limited to New Gear. The other issue I see with all this that I'm not seeing mentioned much is that the entire structure of the game changing to be about 'portals,' which will range from strikes to old season activities to new ones added every so often. It's meant to streamline the new player process of knowing what to do but simply shifting around portal activities every major update feels like a somewhat underwhelming motivation to do these grinds in the first place. All of this feels like a stab at what players wanted from a Destiny 3, a hard reset, but without getting…actual Destiny 3. Rather new content drops that are probably a tenth of what a Destiny 3 would look like if it were real. And I'm not sure hard-ish resets without an actual new game, just a new 'era,' will produce the result they hope it does. This is, of course, all a pre-judgement. Even the creators who got to play the Edge of Fate were mostly focused on things like trying out new weapons or early campaign moments. We have a month or so until we see how this works, but I am a bit concerned at this point. Follow me on Twitter, YouTube, Bluesky and Instagram. Pick up my sci-fi novels the Herokiller series and The Earthborn Trilogy.


Forbes
05-06-2025
- Business
- Forbes
‘Destiny 2' Is Un-Nerfing ‘Edge Of Fate' Nerfs A Month Early
Destiny 2 There was a giant dump truck of Destiny 2: Edge of Fate information out this past week due to a large-scale creator event that produced an infinite number of YouTube videos on aspects of the new expansion. It was very fun to parse through as I sat in a hospital room with my newborn daughter, but on the tail end of all of it, something caught my eye. That would be a change that Bungie is making in response to creator and player feedback about a nerf they had planned for the Edge of Fate, which will now be un-nerfed a month ahead of the launch of the expansion. The idea was that Prismatic as a subclass is too strong right now, and it needed to be hammered down a bit rather than buffing five other subclasses. But those nerfs, particularly to aspects and fragments, were not well-received and said to be 'destroying' certain elements of the subclass. Now, Bungie is changing its tune. Here's what it said in a recent message: 'While we're still planning an overall tuning pass for Prismatic for a future date, featuring buffs alongside other changes, we'll be changing our approach for The Edge of Fate a bit in response to your feedback.' 'Aspects that were originally planned to be reduced to 1 fragment slot will remain at 2. We feel this is a good middle ground where some of the more potent Aspects are being tuned down, but not too much. Of course, we'll be playtesting this change internally before The Edge of Fate launch as well to make sure it's the right decision.' FEATURED | Frase ByForbes™ Unscramble The Anagram To Reveal The Phrase Pinpoint By Linkedin Guess The Category Queens By Linkedin Crown Each Region Crossclimb By Linkedin Unlock A Trivia Ladder They also listed the changes to the changes below: So, still some nerfs, but nothing is going all the way down to 1, which felt a bit extreme. Bungie goes on to explain that despite these changes, when Prismatic is combined with new stats, new gear-tiering and armor 3.0, it's going to be a strong choice for either ad-clearing or boss DPS, even with fragment slot loss. We'll see, I suppose. We have not gotten a full list of subclass tuning for the upcoming Destiny 2: Edge of Fate expansion yet which is no doubt coming, as most of the focus has been on the new systems thus far. Hopefully, we'll hear more soon. Follow me on Twitter, YouTube, Bluesky and Instagram. Pick up my sci-fi novels the Herokiller series and The Earthborn Trilogy.