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Path Tracing Comes to DOOM: The Dark Ages, Plus DLSS 4 with Multi Frame Generation launching with FBC: Firebreak and a new GeForce Game Ready Driver
Path Tracing Comes to DOOM: The Dark Ages, Plus DLSS 4 with Multi Frame Generation launching with FBC: Firebreak and a new GeForce Game Ready Driver

Web Release

time18-06-2025

  • Entertainment
  • Web Release

Path Tracing Comes to DOOM: The Dark Ages, Plus DLSS 4 with Multi Frame Generation launching with FBC: Firebreak and a new GeForce Game Ready Driver

This week, DLSS 4 with Multi Frame Generation and full ray tracing is launching in FBC: Firebreak, while DOOM: The Dark Ages receives a path tracing upgrade that adds DLSS Ray Reconstruction, amplifying image quality in the critically acclaimed shooter. NVIDIA is also releasing a new GeForce Game Ready Driver that includes day-zero support for FBC: Firebreak, DOOM: The Dark Ages' new update and REMATCH, a new multiplayer sports game featuring DLSS 4 with Multi Frame Generation. Remedy Entertainment's new three-player cooperative first-person shooter, FBC: Firebreak, is set in the same Federal Bureau of Control players reclaimed from supernatural invaders in the graphically spectacular Control. This time, as one of the FBC's fearless first responders, gamers and their teams are on call to confront everything from reality-warping Corrupted Items to otherworldly monsters, no matter the odds. FBC: Firebreak on PC features the full suite of RTX technology developed for Remedy's Alan Wake 2, giving GeForce RTX gamers the definitive PC gaming experience. Activate DLSS 4 for the highest levels of performance, enable DLSS Ray Reconstruction to enhance ray tracing fidelity and frame rates and crank the Ray Tracing Preset to max to enable full ray tracing. All GeForce RTX gamers benefit from NVIDIA RTX Mega Geometry when ray tracing is enabled, which reduces CPU and GPU Bounding Volume Hierarchies build and update times while also reducing VRAM consumption. On average, DLSS 4 with Multi Frame Generation, DLSS Super Resolution and DLSS Ray Reconstruction multiply performance by 9.3X at 4K max settings on GeForce RTX 50 Series desktop GPUs. Gamers can play FBC: Firebreak with full ray tracing at almost 200 frames per second on the GeForce RTX 5070 Ti, at nearly 250 frames per second on the GeForce RTX 5080 and at 360 frames per second on the GeForce RTX 5090, the fastest consumer gaming graphics card available. Bethesda Softworks and id Software are adding path tracing and DLSS Ray Reconstruction to DOOM: The Dark Ages on June 18th, making the battle against Hell all the more immersive. Path tracing takes the quality of ray-traced lighting to the next level, reflecting additional detail and game elements on surfaces. NVIDIA Spatial Hash Radiance Cache (SHaRC) technology is leveraged to performantly compute path-traced light, while NVIDIA Shader Execution Reordering further accelerates performance on GeForce RTX GPUs, and DLSS Ray Reconstruction further enhances image quality and performance. Using DLSS 4 with Multi Frame Generation, DLSS Super Resolution and DLSS Ray Reconstruction, performance at 4K is multiplied by an average of 6.8X on the GeForce RTX 5090 and GeForce RTX 5080, enabling Ultra Preset, path traced DOOM: The Dark Ages gameplay at up to 230 frames per second. Wired Productions and Caged Element's Warhammer 40,000: Speed Freeks is an action combat racing game that recently exited Early Access. Now, GeForce RTX gamers joining the high-Orktane racing will discover support for DLSS Super Resolution, significantly accelerating frame rates. Sloclap, creators of the critically acclaimed Sifu, are launching REMATCH on June 19th with Advanced Access available now via the purchase of Pro and Elite editions of the game. This 5v5 multiplayer football/soccer sports game sees players compete online in fast-paced, skill-based matches, free from offsides and fouls. When the game boots up, players can enable DLSS 4 with Multi Frame Generation, DLSS Frame Generation and DLSS Super Resolution to accelerate the frame rates of each football match. Editor's Notes:

Everything you need to know before playing FBC Firebreak
Everything you need to know before playing FBC Firebreak

Time of India

time17-06-2025

  • Entertainment
  • Time of India

Everything you need to know before playing FBC Firebreak

Image via Remedy Entertainment The FBC Firebreak is a third-person tactical shooter set in a science fiction and psychological suspense atmosphere. The game was designed to focus on the experience of telling environmental stories and engaging in tactical combat. It takes place in the ominous Federal Bureau of Control, one of the clandestine government agencies that are concerned with exploring and containing matters involving the supernatural. When the players take on the role of a newly enlisted operative, they enter the hectic reality that is being created by outside forces, new architecture, and creatures that do not obey the laws of physics. Things can be quite dynamic in this world, but before getting into them, we need to learn some of the major gameplay systems, progression mechanics, and survival strategies, which would give us a feel of what to expect. Key tips for playing FBC Firebreak successfully FBC: Firebreak - 15 Things YOU NEED TO KNOW Before You Buy FBC Firebreak is designed for challenging both reasoning and reflexes. Surviving the journey through the Bureau's surreal corridors, the player should get prepared in the following areas: 1. Understand the core gameplay loop. The game follows a stable rhythm of action, exploration, and discovery. You are going to fight with a combo of weapons and supernatural powers. Investigating the surroundings is just as important as surviving battles. Interact with NPCs, and clues often hide in documents, recordings, and even the architecture itself. 2. Using your powers smartly Special abilities play a vital role in both combat and exploration: Using telekinesis is essential for throwing objects or clearing blocked paths. Levitation allows you to glide over gaps and reach hidden places. Protection abilities like shields or time-slowing can save you in a tough battle. 3. Search every area thoroughly. Exploration pays off in a big way: Hidden areas often hold valuable upgrades or some rare items. Some locked rooms can't be accessed right away, so remember them for the later part. Optional content can reveal major story pieces or together challenges. 4. Upgrade with Purpose Long-term success is based on resource management: Health and power regeneration systems, as well as the ability to cool threat upgrades, are most important. Set up your gear for short-range fighting or long-range fighting. Keep checking on the mod improvement of your weapons or powers. 5. Expect the Unexpected The world of the game is meant to confuse. Different levels can be dynamic in terms of shape or structure. There are missions with time loops and mechanics based on an illusion. A common component of being flexible to the unforeseen conduct of the enemy. FBC Firebreak is an immersive, wild ride into the unknown: a mixture of parts shooter, mystery, and psychological thriller. Enter with an open mind, keep an open eye, and don't be afraid to get up under the grill. Ready to turn on the crazy and take full charge? You will find yourself in an experience that is as rewarding as it is unpredictable.

Can your PC run FBC Firebreak? PC system requirements revealed
Can your PC run FBC Firebreak? PC system requirements revealed

Time of India

time04-06-2025

  • Entertainment
  • Time of India

Can your PC run FBC Firebreak? PC system requirements revealed

Image via Remedy Entertainment. The official PC system requirements of FBC: Firebreak is now revealed by Remedy Entertainment. There is no doubt that anticipation is building gradually around this first=person co-op shooter. And with this recent announcement, the anticipation is going to soar up. Actually FBC: Firebreak is going to serve as a sequel of Remedy's hit title, Control. This is going to be the company's first foray into the multiplayer arena, which is going to be launched on June 17, 2025. FBC: Firebreak PC system requirements revealed FBC Firebreak official PC system requirements are here. | Image via Remedy. FBC: Firebreak is set several years after the events of Control, in the paranatural and surreal world of the Federal Bureau of Control (FBC). The game was first revealed as Project Condor in 2021, and from then, we have been getting steady updates regarding the game including the first gameplay in 2024. And now, Remedy has officially revealed the system requirements for this co-op PvE title. Here are they: FBC Firebreak Minimum System Requirements Processor : Intel Core i5-7600K/ AMD Ryzen 5 1600X Memory : 16 GB RAM Graphics : NVIDIA GeForce GTX 1070 / AMD Radeon RX 5600 XT Video Memory (VRAM): 6 GB Storage: 30 GB SSD Operating System: Windows 10/11 64-bit FBC Firebreak Recommended System Requirements Processor: Intel Core i5-8500/ AMD Ryzen 5 2600 Memory: 16 GB RAM Graphics: NVIDIA GeForce RTX 3060 / AMD Radeon RX 6600 XT Video Memory (VRAM): 8 GB Storage: 30 GB SSD Operating System: Windows 10/11 64-bit FBC Firebreak High System Requirements Processor: Intel Core i5-8500/ AMD Ryzen 5 2600 Memory: 16 GB RAM Graphics: NVIDIA GeForce RTX 3070 / AMD Radeon RX 6800 XT Video Memory (VRAM): 8 GB Storage: 30 GB SSD Operating System: Windows 10/11 64-bit FBC Firebreak High Ray Tracing System Requirements Processor: Intel Core i7-8700K/ AMD Ryzen 5 3600 Memory: 16 GB RAM Graphics: NVIDIA GeForce RTX 4080 / AMD Radeon RX 9070 XT Video Memory (VRAM): 10 GB Storage: 30 GB SSD Operating System: Windows 10/11 64-bit Despite being released in 2019, Control itself was a graphically demanding game. Now, there's no doubt that its spin-off title is going to follow the same path. The recommended system requirement is supposed to run the game at a resolution of 1440p at 60 FPS. However, if you want to play the game in 4K at 60 FPS, then you ought to have the high/high Ray Tracing system setup. As FBC Firebreak is responding to its beta feedback, we hope Remedy will make this game graphically optimized for all kinds of setups, under the given system requirements. Read More: Xbox games 2025: 10 biggest titles that are expected to launch on Game Pass this year

With FBC: Firebreak, Remedy wants to tell a different kind of story
With FBC: Firebreak, Remedy wants to tell a different kind of story

The Verge

time14-05-2025

  • Entertainment
  • The Verge

With FBC: Firebreak, Remedy wants to tell a different kind of story

Finnish studio Remedy is best known for its single-player action games, like the survival horror of Alan Wake and the supernatural thriller Control. With FBC: Firebreak, the developer is going in a different direction. It's the studio's first multiplayer release: a three-player co-op shooter set in the universe of Control. But while it won't have the more traditional cinematic storytelling the studio has become known for, that doesn't mean Remedy is abandoning its narrative roots. Instead, it is trying to explore them in a new genre. 'This game actually has quite a bit of narrative design thinking in it, especially because there is not a lot of room for direct storytelling,' says game director Mike Kayatta. Firebreak is set a few years after the events of Control, after which a building known as the Oldest House — the NYC headquarters of the Federal Bureau of Control, a government organization that investigates the supernatural — was sealed off to prevent a deadly force called the Hiss from getting out. But there were still people inside. While many of them were FBC bureaucrats and office workers, Firebreak follows members of the titular emergency unit, who serve as the first responders keeping everyone else (relatively) safe. That means venturing out into the Oldest House to fix machinery, eradicate the Hiss, and investigate other paranormal situations. Also, there are a lot of sticky notes, and you have to shower quite a bit. I was able to play through a few missions of Firebreak at Remedy's offices, and the game feels very different from the studio's previous work. It's a first-person shooter that relies heavily on cooperation. In each mission, you and two other players are let loose in the Oldest House to complete specific goals; in one of them, we had to repair the machinery that controlled the building's ventilation, and in another we had to clear away a growing wave of sticky notes that covered every surface. In some cases, the missions had multiple layers to them. After clearing out the sticky notes, for instance, we eventually fought our way to a gigantic boss monster made of even more stickies. In some ways, Firebreak seems like a traditional multiplayer shooter. You can equip different types of guns, toss grenades, and you're often up against hordes of the Hiss, which behave a lot like swarming zombies. As you progress, you earn currency to put toward upgrading your gear, and you can purchase new skins and sprays like in Fortnite. Each player also has to select a 'crisis kit,' which includes both special abilities — like letting you jump high in the air — as well as specific tools. One has a wrench for repairing machines, while another has a hose for putting out fires. In my brief experience, the game's structure necessitated coordination. You can't just run into the Oldest House, guns blazing, and expect to survive. Over voice chat, my team was constantly yelling directions and warnings at each other, giving a heads up that a fresh wave of Hiss was coming or sending the person with the right tool to repair something. Often, these repairs were life-or-death necessities. Scattered around each level were facilities to refill your ammo or shower (which removes status ailments and also replenishes your health), but they often lacked power, meaning you couldn't get bullets or health until you got them up and running. It was a chaotic mess (in a good way), but as with Control, what struck me most about Firebreak was the world itself. It's just so delightfully weird, infusing a bland office space with a sinister tone. Office cubicles become cover in shootouts, while those sticky notes are like an invasive species, smothering everything — including you, if you can't make it to a shower in time. Unlike Control, however, Firebreak is reliant almost entirely on its world to tell the story. There are no cutscenes to watch or audio logs to uncover. Instead, you sort out what's happening by being in this place, and both listening to the little bits of chatter between characters and observing the state of the Oldest House. Or you can try to suss it out anyways, but I'm still not sure why a giant rubber duck started following me in one level. Kayatta likens this storytelling technique to hearing stories from firefighters in the field. 'We're not telling a beginning to end story,' he explains. 'A lot of that is because the people inside the game are talking to themselves, and they're filling that narrative space for us.' The decision was made in part so as not to interrupt a bunch of friends playing together, letting you and your co-op partners fill in the space with your own chatter. But the structure is also designed to help Firebreak work for two audiences simultaneously: Control fans and newcomers. 'The important thing for us is that if you played Control, you signed up for a single-player, exploration, character- and story-focused experience,' Kayatta says. 'It was super important that we didn't say, 'Ha ha, curve ball, now you need to go find two friends and play a cooperative game that is a totally different genre from a different perspective.' That feels terrible. Those people need to be protected so that they can go from Control 1 to Control 2 and experience the journey that we promised them. And we are absolutely going to make that happen. On the other hand, we also want this to be rewarding and fulfilling for them [if they do play Firebreak ].' Meanwhile, he says that 'then you have what we hope is a large audience who actually has never played Control … we wanted to make sure that they could understand the world and didn't feel the constant pressure to go back and play Control.' That means a balancing act between having enough narrative to be interesting to new players and feel distinctly Remedy, but without so much direct storytelling that Firebreak becomes required reading for anyone waiting to jump into Control 's sequel. And if you do want to dig further into things like the Hiss or what an Altered Item is, you can always play the original Control or dig into a Wiki (or maybe one day watch a movie or show). When it comes to how much you want to dig into Firebreak 's narrative, Kayatta says that they 'want it to be up to you.' No matter which way you look at it, Firebreak is a big departure for Remedy. It's a new genre, an expansion into multiplayer, and the studio's first self-published game as it attempts to take more ownership of its own franchises. It's an opportunity to expand in a new direction while still attempting to stay true to what a Remedy game is. 'Forever we have had these very controlled single-player experiences, and we will continue to do that,' Kayatta says. 'But we ask the question with Firebreak: what is it like to share one of those spaces with your friends?'

I'm already having a blast with FBC: Firebreak's creative co-op action
I'm already having a blast with FBC: Firebreak's creative co-op action

Digital Trends

time14-05-2025

  • Entertainment
  • Digital Trends

I'm already having a blast with FBC: Firebreak's creative co-op action

As I fought a giant sticky note monster deep within the executive offices of the Federal Bureau of Control, I found quiet solace in the fact that Remedy Entertainment hadn't lost any of its quirky, wildly creative charm with its new cooperative first-person shooter FBC: Firebreak. Whenever a studio known for excellent single-player adventures branches out and tries something different, it always feels like a toss-up as to whether or not it'll succeed. Situations like Rare and Sea of Thieves stand as success stories, while disasters like Rocksteady's Suicide Squad: Kill the Justice League serve as cautionary tales. Fortunately, after going hands-on with the game for three hours, it feels like FBC: Firebreak is going to be the former, not the latter. Recommended Videos The studio's lack of experience with the genre can be seen in things like UI clarity, but for the most part, this is a cooperative shooter that thrives thanks to satisfying gun play and creative mission design that takes full advantage of Remedy's wacky connected universe. FBC: Firebreak is a game I already want to go back and play more of, which is a good sign after just a few hours of hands-on. In FBC: Firebreak, players control volunteers clearing out supernatural threats that have overtaken The Oldest House. Players complete different jobs in teams of three, completing special mission-specific objectives before returning to the elevator and leaving. It occupies the same space as games like Left 4 Dead and Deep Rock Galactic, which is a smart move for Remedy rather than trying to make a name for itself in the competitive extraction shooter or battle royale spaces. Each player can equip a different kit associated with a different element. I used the Jump Kit, which centers around electrocuting enemies. A good team composition would also include a kit that could get enemies wet, as that increased the area of effect for my electrical abilities. Different situations in each of FBC's levels impact the elements at play. A fiery grenade can set off a sprinkler, staying near a furnace for too long can cause heat damage, or holding radiated leech pearls for too long could poison me. A lot of the fun in FBC comes from the interplay of all these elements, and I was cheering when my squad could pull off a devastating enemy combo. The gunplay of FBC also feels tight so far, with the machine gun becoming a favorite of mine due to how the gun animated as I fired it. As someone who was disappointed by only being able to wield a pistol in Control, I appreciate that FBC lets me use some of the other weapons I've seen in that world. FBC is at its strongest when it leans into the Remedy of it all. Exploring the furnace from a new angle made me more intimately familiar with the area, while level conceits like sticky note monsters or growths on a wall that drop radioactive pearls are supernatural in a way that only quite works in Remedy's Connected Universe. I'm also grateful that this hands-on affirmed that FBC has strong mission design. The weakness of many co-op shooters, like Suicide Squad, is that missions often just boil down to killing a certain number of enemies and moving on. FBC is never quite that simple, having players move a shuttle along a track as they collect pearls or run around the furnace activating generators as hordes of enemies charge at players. The objectives change as players increase the difficulty, which should add some more replay value. FBC isn't like other cooperative shooters, and that's its greatest strength. It's also why I hope it'll allow me to overlook some of Remedy's growing pains as it enters the multiplayer space with a new interpretation on the world of Control. During my time with FBC, there were some UI and UX clarity issues. For instance, I had trouble understanding which enemies were damaging me. One objective, which had my team filling barrels with a substance before throwing them into a giant furnace, was confusing because it wasn't completely clear which barrels were filled or where we could fill them. In a debrief before my demo, Remedy said it was working on making features, systems, and UI clearer, so hopefully some of that will be resolved before launch. If it can clean all of that up, though, Remedy has what could be a gem of a multiplayer shooter on its hands. As someone subscribed to both of the services FBC is launching onto, I'm eager to give it another shot when it comes out. FBC: Firebreak launches for PC, PS5, and Xbox Series X/S on June 17 and will be available from day one as part of the PS Plus Premium and Xbox Game Pass Ultimate catalogs.

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