Latest news with #GameJam
Yahoo
12-06-2025
- Business
- Yahoo
Xsolla Partners With Defold to Enable Seamless In-game Purchases for Web Developers
New SDK Integration Simplifies Monetization for Defold Developers Publishing on CrazyGames Ahead of Global Game Jam LOS ANGELES, June 12, 2025--(BUSINESS WIRE)--Xsolla, a leading global video game commerce company, announces a new strategic partnership with Defold, the cross-platform game engine trusted by professionals and indie developers worldwide. This collaboration introduces a seamless integration between Xsolla and Defold-built web games on CrazyGames, enabling developers to easily monetize their titles just in time for the CrazyGames x Defold Game Jam running June 13–15. To address the complexity of in-game monetization, Xsolla and Defold have developed a new SDK that allows Defold developers to implement in-game purchasing functionality without the complex manual API setup required. With Xsolla's sponsorship and support, this integration removes friction from the monetization journey, allowing developers to focus on building engaging games, not commerce infrastructure. This SDK connects three key players in the expanding browser games space: Xsolla, Defold, and CrazyGames, offering a smooth path from gameplay to purchase. The launch coincides with the Game Jam, allowing participants to integrate in-game purchases easily, extend their reach, and scale monetization beyond traditional app stores. Developers using Defold's flexible, Lua-based engine can now implement end-to-end monetization flows directly within their browser games, thanks to the powerful toolset provided by Xsolla. This partnership marks a notable advancement for browser-first development and reinforces Xsolla's role as an innovator in cross-platform game commerce. "Xsolla has always focused on simplifying the path to monetization, especially for developers looking to reach players across platforms," said Chris Hewish, Chief Strategy and Communications Officer at Xsolla. "Our partnership with Defold opens new doors for browser game developers, especially as the CrazyGames community continues to expand. We're excited to deliver a fast, intuitive, and well-designed solution with developers in mind." "Helping developers do more with less is core to Defold's mission," said Björn Ritzl, Product Owner at Defold. "By working with Xsolla, we're giving our community tools to monetize games more easily, particularly in the rapidly growing web gaming space. This is a huge win for our developers heading into the Game Jam." This initiative aligns with Xsolla's broader vision of ecosystem collaboration, alternative distribution channels, and sustainable revenue models for developers of all sizes. With over 500 successful web shops launched and a growing suite of monetization solutions, Xsolla continues to bring opportunities together for the global developer community. To access the new Xsolla SDK or learn more about Defold, visit: About Xsolla Xsolla is a leading global video game commerce company with a robust and powerful set of tools and services designed specifically for the industry. Since its founding in 2005, Xsolla has helped thousands of game developers and publishers of all sizes fund, market, launch, and monetize their games globally and across multiple platforms. As an innovative leader in game commerce, Xsolla's mission is to solve the inherent complexities of global distribution, marketing, and monetization to help our partners reach more geographies, generate more revenue, and create relationships with gamers worldwide. Headquartered and incorporated in Los Angeles, California, with offices in London, Berlin, Seoul, Beijing, Kuala Lumpur, Raleigh, Tokyo, Montreal, and cities around the world. For more information, visit About Defold Defold is a free to use, source available, cross platform game engine with a developer-friendly license. Defold is used by professionals and indie developers worldwide to create commercial games. Defold is also frequently used in games for game jams and as a tool to teach game development. Defold is developed by the Defold Foundation, a Swedish software foundation established in May 2020. The Defold Foundation works together with industry partners to provide free and open software and services to game developers across the globe. For more information, visit About CrazyGames CrazyGames is a leading browser games platform that offers instant play to over 40 million monthly users across the globe. With thousands of high-quality games across every genre, CrazyGames helps developers reach a massive, engaged audience without app store friction. The platform supports direct web publishing, fast feedback loops, and modern monetization tools - empowering game creators to thrive in the browser-first era. For more information, visit View source version on Contacts Media Contact Derrick StembridgeVice President of Global Public Relations,


Business Wire
12-06-2025
- Business
- Business Wire
Xsolla Partners With Defold to Enable Seamless In-game Purchases for Web Developers
LOS ANGELES--(BUSINESS WIRE)--Xsolla, a leading global video game commerce company, announces a new strategic partnership with Defold, the cross-platform game engine trusted by professionals and indie developers worldwide. This collaboration introduces a seamless integration between Xsolla and Defold-built web games on CrazyGames, enabling developers to easily monetize their titles just in time for the CrazyGames x Defold Game Jam running June 13–15. To address the complexity of in-game monetization, Xsolla and Defold have developed a new SDK that allows Defold developers to implement in-game purchasing functionality without the complex manual API setup required. With Xsolla's sponsorship and support, this integration removes friction from the monetization journey, allowing developers to focus on building engaging games, not commerce infrastructure. This SDK connects three key players in the expanding browser games space: Xsolla, Defold, and CrazyGames, offering a smooth path from gameplay to purchase. The launch coincides with the Game Jam, allowing participants to integrate in-game purchases easily, extend their reach, and scale monetization beyond traditional app stores. Developers using Defold's flexible, Lua-based engine can now implement end-to-end monetization flows directly within their browser games, thanks to the powerful toolset provided by Xsolla. This partnership marks a notable advancement for browser-first development and reinforces Xsolla's role as an innovator in cross-platform game commerce. 'Xsolla has always focused on simplifying the path to monetization, especially for developers looking to reach players across platforms,' said Chris Hewish, Chief Strategy and Communications Officer at Xsolla. 'Our partnership with Defold opens new doors for browser game developers, especially as the CrazyGames community continues to expand. We're excited to deliver a fast, intuitive, and well-designed solution with developers in mind.' 'Helping developers do more with less is core to Defold's mission,' said Björn Ritzl, Product Owner at Defold. 'By working with Xsolla, we're giving our community tools to monetize games more easily, particularly in the rapidly growing web gaming space. This is a huge win for our developers heading into the Game Jam.' This initiative aligns with Xsolla's broader vision of ecosystem collaboration, alternative distribution channels, and sustainable revenue models for developers of all sizes. With over 500 successful web shops launched and a growing suite of monetization solutions, Xsolla continues to bring opportunities together for the global developer community. To access the new Xsolla SDK or learn more about Defold, visit: About Xsolla Xsolla is a leading global video game commerce company with a robust and powerful set of tools and services designed specifically for the industry. Since its founding in 2005, Xsolla has helped thousands of game developers and publishers of all sizes fund, market, launch, and monetize their games globally and across multiple platforms. As an innovative leader in game commerce, Xsolla's mission is to solve the inherent complexities of global distribution, marketing, and monetization to help our partners reach more geographies, generate more revenue, and create relationships with gamers worldwide. Headquartered and incorporated in Los Angeles, California, with offices in London, Berlin, Seoul, Beijing, Kuala Lumpur, Raleigh, Tokyo, Montreal, and cities around the world. For more information, visit About Defold Defold is a free to use, source available, cross platform game engine with a developer-friendly license. Defold is used by professionals and indie developers worldwide to create commercial games. Defold is also frequently used in games for game jams and as a tool to teach game development. Defold is developed by the Defold Foundation, a Swedish software foundation established in May 2020. The Defold Foundation works together with industry partners to provide free and open software and services to game developers across the globe. For more information, visit About CrazyGames CrazyGames is a leading browser games platform that offers instant play to over 40 million monthly users across the globe. With thousands of high-quality games across every genre, CrazyGames helps developers reach a massive, engaged audience without app store friction. The platform supports direct web publishing, fast feedback loops, and modern monetization tools - empowering game creators to thrive in the browser-first era. For more information, visit


Business Wire
06-05-2025
- Entertainment
- Business Wire
8th Wall and HTC VIVERSE Announce 'Forge the Future' Global Game Jam
BUSINESS WIRE)--Niantic Spatial's 8th Wall and HTC's VIVERSE today announced the launch of the Forge the Future: 8th Wall x VIVERSE Game Jam, an all-new global competition challenging developers, creators, and students to build the next generation of cross-platform games using Niantic Studio on 8th Wall. A New Era for Game Creators Running from May 12, 2025, through June 30, 2025, 'Forge the Future' marks the first time Niantic has teamed up with a global content distribution partner to offer creators not only funding but also direct entry into the VIVERSE Creator Program*. Top teams will gain unprecedented visibility and support to bring their projects to a worldwide audience. 'We're thrilled to empower the next generation of creators with the tools, funding, and platform to shape the future of gaming,' said Joel Udwin, Director of Product at Niantic Spatial. 'Partnering with VIVERSE opens the door for developers to reach millions and push the boundaries of what's possible in real-world, cross-platform games.' VIVERSE's Creator Program supports 3D content creators globally, partnering with creators across various industries, including interactive narratives, games, education, e-commerce, and more. The top three winners of the 'Forge the Future' competition will gain immediate access to the program to bring their 8th Wall game to the platform. 'Niantic is a leader in developing 3D immersive worlds and game tools that are changing how the world views VR/AR,' said Andranik Aslanyan, Head of Growth, HTC VIVERSE. 'Collaborating with 8th Wall is an exciting step forward to supporting creators with their favorite tools and platform, all to grow the 3D creator community.' Key highlights of the Forge the Future Game Jam include: Powerful Tools, No Cost to Join: Build using Niantic Studio on 8th Wall for free during the Game Jam. Global Opportunity: Open to developers, studios, students, artists, and dreamers around the world. Major Prizes: $10,000 for 1st place, $6,000 for 2nd place, $4,000 for 3rd place through the VIVERSE Creator Program, plus multiple $2,000 and $1,000 category prizes. Direct Access: Winners receive invitations to the prestigious VIVERSE Creator Program. Workshops & Mentoring: Participants will have access to ideation support, technical 1:1s, and exclusive industry events throughout the Game Jam. How to Participate Registration is open now at and the first live Info Session kicks off on May 12 at 11am PT. VOID WHERE PROHIBITED. Residents of certain countries are excluded from participation; see official rules for details. *Terms and conditions apply About 8th Wall 8th Wall is Niantic Spatial's award-winning 3D & XR development platform that makes it possible to build interactive, immersive content that can be experienced on any device—no app required. 8th Wall supports billions of devices globally and has been used by developers, agencies and creative studios to create 3D/AR activations for brands across industry verticals including retail, food and beverage, travel and tourism, automotive, fashion, sports and entertainment. 8th Wall has powered WebAR experiences for top brands such as Nike, Porsche, Sony Pictures, Burger King, General Mills, British Gas, Heineken, McDonald's, Swiss Airlines, Toyota, Red Bull, Adidas, COACH and more. Learn more about 8th Wall at About VIVERSE VIVERSE is an open and user-centric 3D place that connects people from all walks of life to a boundless virtual world. We strive to empower as many people as possible to explore, work, and play in a safe environment. Every experience is unique, and your transactions and data are secure. VIVERSE provides an array of tools and services for individuals, creators, corporations, and developers to build and explore in this immersive space. Visit the VIVERSE website here:
Yahoo
25-02-2025
- Entertainment
- Yahoo
微軟新遊戲AI模型「Muse」亮相!即時生成遊戲畫面 卻引爆玩家正反論戰
近幾年各大企業發展 AI 技術,就連遊戲產業都陸續開始應用與展示概念,像是微軟在 2024 年 5 月,以自家《Minecraft》為例,展示了可以進行即時對話與反應的 AI,提供攻略與指令來幫助玩家。而日前,微軟發表了一款名為「Muse」的全新 AI 模型,展示了它能用在生成電子遊戲畫面與動作的全新技術,但公開後社群評價則是十分兩極化。 知名遊戲媒體人 Geoff Keighley 日前在社群平台 X 上分享了一段由 Muse 生成的遊戲畫面,雖然看上去仍有些模糊,距離實際應用仍有一段距離,但已可清楚辨識角色動作、招式及敵人等,皆由 AI 運算而成。這些展示影片內容,AI 都是以 Ninja Theory 開發的多人對戰遊戲《嗜血邊緣》(Bleeding Edge)作為訓練素材。 Microsoft has announced "Muse," a generative AI model of a video game built by Microsoft in collaboration with Ninja Theory. This video shows entirely new sequences of Bleeding Edge gameplay created under human guidance. More here: — Geoff Keighley (@geoffkeighley) February 19, 2025 微軟遊戲 AI 部門副總裁 Fatima Kardar 表示:「我們已將 Muse 應用於開發即時可玩的 AI 模型,且這項技術在未來有望同時造福玩家與遊戲開發者。」微軟也透露,Muse 目前仍處於早期開發階段,更多相關細節預計於 2025 年的遊戲開發者大會(GDC)上公布。 對於 AI 生成遊戲,社群反應不一。支持者認為,這有助於中小型團隊甚至獨立開發者減輕負擔,只需專注於程式碼、玩法設計等核心元素,其餘畫面與動作可交由 AI 生成,若價格合理,將大幅降低開發風險。 然而,反對者認為目前 Muse 展示的畫面缺乏靈魂,並擔憂可能取代大量遊戲美術與動畫師的工作。有玩家表示:「微軟只是想用 AI 取代開發人員」、「為什麼微軟不『生成』一些第一方獨佔遊戲」、「乾脆讓 AI 取代高層」、「科技公司正試圖抹煞藝術中的人性」、「這畫面看起來比獨立開發者 24 小時內做出的 Game Jam 作品還糟」。
Yahoo
27-01-2025
- Entertainment
- Yahoo
DSM gamers spend weekend designing games for Global Game Jam
DES MOINES, Iowa — Gamers from around the metro gathered to design a game, but they only had 48 hours. This weekend gamers of all varieties gathered at Gravitate for a weekend of creativity and design as they worked to create analog or digital games based off of a surprise theme. The competition began on Friday at 5 p.m., when the theme was announced, from there teams broke away and began composing their game. 'The goal is that by 2 p.m. on Sunday, you have something to present to the whole group, whether it's a video game or a board game. You know, every year we have folks put together all sorts of interesting themes,' said Joe Roth the owner of the Dealt Hand. This year's theme is 'Bubble' and Roth says the variety of interpretations has been amazing. Tri for a Cause event helps support girls' athletics 'We've got a lot of games doing different takes on what a bubble might be,' said Roth. 'A lot of fun, like kind of like a cryptocurrency manipulation game that folks are working on, there's a game about like people kind of like creating and running around by pop of bubbles.' While some might feel the pressure of the event, Roth says it creates an atmosphere that is focused on gaming and where no idea is a bad one. 'What's really fun is that making a game feels really intimidating sometimes and being here, you're able to dedicate a 48-hour window to working with folks who also want to do that,' said Roth. 'There's no right or wrong answers in games as long as you make something that you're proud of and you had fun with it.' The competition comes to a close at 2 p.m. on Sunday when the groups present their games to the other participants. Once the games are presented the groups converse and talk about their ideas, how it was possible, and pick favorites. While no award is given, the favorite games are uploaded to the Global Game Jam organization so others can view the work. RAGBRAI 52 announces 2025 route Roth and several others helped bring back the Game Jam three years ago, in an attempt to bring together people in a creative outlet after the effects of COVID 19. 'Well, let's go ahead and do that. Make sure this Jam happens, gives folks a space to be creative and get together for the weekend, and then go on their merry way,' said Roth. Those looking to learn more about game design in a more relaxed setting are invited to attend the game design meetings held on the last Tuesday of each month at Gravitate from 6 to 9 p.m. To learn more about the Global Game Jam and read about some of games designed click here. Copyright 2025 Nexstar Media, Inc. All rights reserved. This material may not be published, broadcast, rewritten, or redistributed.