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Ghost Of Yōtei has its own limited edition PS5 – here's where you can buy it
Ghost Of Yōtei has its own limited edition PS5 – here's where you can buy it

Metro

time11-07-2025

  • Entertainment
  • Metro

Ghost Of Yōtei has its own limited edition PS5 – here's where you can buy it

Sony has announced two new PlayStation 5 consoles that come with Ghost Of Yōtei, ahead of its launch this autumn. In case you missed it, Sony held another of its State Of Play presentations last night; one centred entirely on its next major PlayStation 5 exclusive, Ghost Of Yōtei, which is scheduled for October 2. It wasn't a particularly long showcase, clocking in at only 20 minutes, and while new details were shared, like improved combat and optional modes meant to emulate Japanese film directors Takashi Miike and Shinichirō Watanabe, it very much looks like more of Ghost Of Tsushima. Perhaps the biggest surprise of the presentation was that the game will launch with not one but two new PlayStation 5 console variants, that are included in limited edition bundles. Both versions feature the same design of Mount Yōtei, a real-life Japanese landmark that features prominently in the game, with one being coloured gold and the other being black. According to the PlayStation Blog, the former is inspired by kintsugi, an art form that involves reparing broken ceramics with gold and lacquer, while the latter is inspired by black ink paintings, also known as sumi-e, and the basis for Ōkami's art design. Each console comes with a matching DualSense controller, with protagonist Atsu depicted on the touchpad, as well as a digital copy of Ghost Of Yōtei and the pre-order content (which consists of an in-game mask for Atsu to wear and seven new PlayStation Network avatars). Sign up to the GameCentral newsletter for a unique take on the week in gaming, alongside the latest reviews and more. Delivered to your inbox every Saturday morning. At the time of writing, the limited edition bundles for Ghost Of Yōtei aren't available for pre-order, with Sony only saying that pre-order details will be shared at a later date. What we do know is that while the gold bundle will be sold through the PlayStation Direct store and other select retailers, the black bundle will be exclusive to PlayStation Direct. While these bundles are obviously meant to attract new PlayStation 5 owners, Sony will be selling console covers with the gold patterns separately. So, if you already own a PlayStation 5 but really like the design of the new ones, you don't have to invest in a new console. Unfortunately, Sony is only offering suitable covers for the newer slim and PlayStation 5 Pro models, meaning those who still have the original bulky model are out of luck. Plus, for whatever reason, it seems console covers with the black pattern won't be sold separately. More Trending Both the gold and black DualSense controllers will be available as individual purchases but, just like the consoles, the black one will be exclusive to PlayStation Direct. Sony hasn't shared prices yet, but you can bet these bundles won't be cheap. For what it's worth, the Call Of Duty: Black Ops 6 bundles on PlayStation Direct are £339.99 for the digital edition and £434.99 for the standard edition. However, the consoles are the usual white ones, so Sony will almost certainly charge extra since these Ghost Of Yōtei bundles feature fancy new designs. Not to mention Sony bumped up the price of the digital console from £389.99 to £429.99 this past April. As for the console covers, based on the ones Sony already sells, they could cost anywhere from £44.99 to £54.99. Email gamecentral@ leave a comment below, follow us on Twitter. To submit Inbox letters and Reader's Features more easily, without the need to send an email, just use our Submit Stuff page here. For more stories like this, check our Gaming page. MORE: Ghost Of Yōtei pre-orders go live as release date announced MORE: Ex-PlayStation boss takes on troll criticising Ghost Of Yōtei female protagonist MORE: PS5 is more profitable than all other PlayStation consoles combined

Crunchyroll Drops Trailer For ‘Demon Slayer: Kimetsu No Yaiba Infinity Castle'; Theme Song Artists Revealed
Crunchyroll Drops Trailer For ‘Demon Slayer: Kimetsu No Yaiba Infinity Castle'; Theme Song Artists Revealed

Yahoo

time30-06-2025

  • Entertainment
  • Yahoo

Crunchyroll Drops Trailer For ‘Demon Slayer: Kimetsu No Yaiba Infinity Castle'; Theme Song Artists Revealed

Sony Pictures Entertainment and Crunchyroll have released the official trailer for Demon Slayer: Kimetsu no Yaiba Infinity Castle, the highly anticipated first film in a trilogy continuing the Demon Slayer franchise. Demon Slayer: Kimetsu no Yaiba is based on the manga series by Koyoharu Gotoge, published in Shueisha's Weekly Jump from February 2016-May 2020. The series with its tragic tale of humans and demons, riveting sword fights, charming characters and comical scenes counts 150 million units sold in regards to manga. More from Deadline Crunchyroll President On Hopes For 'Solo Leveling' Season 3, 'Ghost Of Tsushima' & New 'Demon Slayer' Movies 'Demon Slayer: Kimetsu No Yaiba Infinity Castle' Sets Fall Theatrical Release Date 'Ms. Marvel' Star Mehwish Hayat & Rapper Yo Yo Honey Singh Spark UK Government Complaint Over "Disturbing" Music Video Featuring Gun-Toting Kids A foreboding voiceover sets up the trailer's premise: 'The final battle. These words echo in my mind. This battle may finally reach its conclusion tonight.' The footage goes on to preview many of the face-offs to come. The film, directed by Haruo Sotozaki and produced by ufotable, follows teenage Tanjiro Kamado, who joins the Demon Slayer Corps after his family is slaughtered and the sole survivor, his younger sister Nezuko, is turned into a demon, in the hopes of turning her human again and defeating the demon king Muzan Kibutsuji. The trailer also reveals theme songs –'A World Where the Sun Never Rises' by Aimer and 'Shine in the Cruel Night' by LiSA. Both are set to be released on streaming platforms on July 18. Previous Demon Slayers opened well at the box office, with 2021's Mugen Train debuting to a massive $21.2 million as theaters were reopening amid the pandemic, while 2023's Swordsmith Village opened to $10.1M. Demon Slayer: Kimetsu no Yaiba Infinity Castle hits U.S. theaters on September 12. Watch the trailer above. [youtube Best of Deadline 2025 TV Cancellations: Photo Gallery 2025 TV Series Renewals: Photo Gallery 2025-26 Awards Season Calendar: Dates For Tonys, Emmys, Oscars & More

The Vision Behind the Game: How One Artist Redefines Visual Storytelling
The Vision Behind the Game: How One Artist Redefines Visual Storytelling

Entrepreneur

time26-06-2025

  • Entertainment
  • Entrepreneur

The Vision Behind the Game: How One Artist Redefines Visual Storytelling

Dmitry Parkin is redefining the emotional and visual depth of modern video games by blending artistic mastery with decades of hands-on experience in character design, creature creation, and world-building. Opinions expressed by Entrepreneur contributors are their own. You're reading Entrepreneur India, an international franchise of Entrepreneur Media. Dmitry Parkin has quietly become one of the most influential visual storytellers in the global gaming industry. With a career spanning nearly three decades and more than 25 titles, his work has helped define the look and feel of some of the most celebrated games of the modern era. From Quake, Fallout 3, and Halo to Metro: Exodus, Ghost of Tsushima, and Mortal Shell, Parkin's character design and world-building have contributed not only to the critical and commercial success of these titles, but to the emotional depth and complexity that make them memorable. Born and raised in Saratov, a city in provincial Russia, Parkin began creating game art in his teens during the early rise of 3D game development. By the time he finished school, he had already built a professional portfolio, working alongside programmers and contributing to early projects that gave him both technical credibility and creative autonomy. Without formal training in art or design, Parkin learned by doing—experimenting with tools, materials, and techniques until he found his own distinct visual language. That language is rooted in a fascination with darkness, mortality, and the raw beauty of the natural world. As a child, he observed amphibians, leeches, and predators with equal parts fear and fascination—an emotional foundation that later shaped the terrifying elegance of the characters he designs. Over the years, Parkin has become known for building creatures that evoke not just horror, but empathy, ambiguity, and intrigue. His monsters are rarely one-dimensional; they often carry a narrative weight that deepens the player's experience and reflects the emotional tone of the game. Parkin's breakthrough on the international stage came with his contributions to Fallout 3, a game that helped redefine the role-playing genre and won 18 international awards. That project positioned him as an artist capable of shaping the emotional core of large-scale productions. Years later, he was recruited by Sony to join the Ghost of Tsushima team as a Senior Character Artist. The title became a global success, selling over 2.4 million copies in its first three days and generating nearly $400 million in revenue by 2023. It also won dozens of industry awards, including Game of the Year, Best Art Direction, and Outstanding Character Design. But commercial success has never been Parkin's primary motivation. He seeks creative freedom above all else — preferring projects that challenge convention and explore new territory. In 2017, Parkin co-founded Cold Symmetry, an independent game studio formed by four developers seeking to build games outside the constraints of the AAA system. Their debut title, Mortal Shell, released in 2020, became a breakout success in the Soulslike genre. Created on a limited budget by a tightly focused team, the game sold over one million copies, generated nearly $29 million in revenue, and its debut trailer drew over 1.6 million views, earning praise for its haunting visual design and emotional depth. In 2025, the franchise reached a new milestone. Mortal Shell II was chosen to open Summer Game Fest, the gaming industry's most high-profile global showcase. Introduced live by journalist Geoff Keighley, the event drew a record-breaking seven million views within just three days on The Game Awards YouTube channel. The reveal was framed as a testament to what passionate independence can achieve. One of the trailer's core features was its clear focus on character art by Dmitry Parkin. Nearly every shot featured new warriors and creatures engaging in combat, highlighting the visual direction that defines the game. Set for release in 2026 on PC, PlayStation 5, and Xbox Series X|S, Mortal Shell II marks the next step in Cold Symmetry's evolution — from indie upstart to a globally recognized creative force. Dmitry Parkin has made significant contributions to the evolution of character art and design within the game industry. His visual style has influenced a generation of artists, with many of his characters being referenced, studied, and replicated across both commercial and educational platforms. His unique artistic vision has been implemented in major commercially successful titles, helping to shape the aesthetic direction of modern games. His influence extends beyond development. His works have been exhibited at major international art events across the United States, France, Italy, and Russia — including Art Expo New York, the Carrousel du Louvre, and the 2nd International Biennale "Art of Palermo". Earlier in his career, his digital character Imrod, which earned first place in the international Dominance War 3 competition, became one of the most widely referenced models in the 3D art world. It appeared in tutorials, indie games, and academic presentations — including at events such as SIGGRAPH — establishing his influence beyond the boundaries of commercial production. This early recognition marked the beginning of a long-standing impact on the visual language of modern character design. As trends in gaming shift toward faster, more automated content creation, Parkin has voiced concerns about the industry's direction. He argues that many new games are visually polished but lack substance, character, or vision. In his view, the game industry is in need of a creative renaissance — one that returns focus to meaning, emotion, and originality. While he acknowledges the potential of AI tools in speeding up production, he believes the core of artistic innovation still lies in the human ability to evoke emotion, tell stories, and challenge perceptions. Dmitry Parkin's journey — from a self-taught teen sketching monsters in Russia to a global creative force behind some of the industry's most iconic games — offers a powerful example of how individual vision and artistic rigor can reshape entire genres. His work is a reminder that behind every great game is not just code, but a deep understanding of human emotion, fear, and imagination.

Ghost of Tsushima Director's Cut On PS5
Ghost of Tsushima Director's Cut On PS5

Geek Vibes Nation

time10-06-2025

  • Entertainment
  • Geek Vibes Nation

Ghost of Tsushima Director's Cut On PS5

When I booted Ghost of Tsushima: Director's Cut on PS5, the first thing I noticed was how clean the image looks in native-4K and how effortlessly it held 60 fps. Every blade of pampas grass bent in silk-smooth motion, and the DualSense gave a gentle pulse each time the in-game wind changed direction. Those next-gen details—4K resolution, higher frame rate, near-instant loads, and refined haptic feedback—felt like they were all purpose-built for Sony's newer hardware. Still, there's more to the gameplay, something that makes it the 'ultimate Samurai tale', and I hope to unpack that. Jin Sakai's War for Tsushima The main campaign still opens in 1274, with Mongol ships firing flame arrows into Komoda Beach and the island's samurai garrison collapsing. As I guided Jin across fox dens and ruined temples, his dilemma felt sharp: cling to a rigid honor code or embrace the stealthy 'Ghost' the people need. Navigation remains minimal—no minimap, just the Guiding Wind and a subtle HUD—so the scenery stays front-and-center. If you'd rather view the invasion through the lens of classic cinema, toggling Kurosawa Mode swaps color for grainy black-and-white film stock and muted audio, an ode to the director who defined on-screen samurai. Iki Island — A New Chapter with Old Wounds Director's Cut folds in the Iki Island expansion, which took me about eight hours because I kept getting sidetracked by the coves and shrines. Jin sails to Iki to hunt The Eagle , a shamanic Mongol leader who literally attacks his mind (forcing him to relive childhood trauma tied to his father's last campaign there). Combat is far from predictable. New Shamans chant from the back line, buffing anyone in earshot until you break their guard, so fights become a deadly priority puzzle. Your horse isn't just transport anymore. The Horse Charge technique lets you tap L1, lower your lance, and bowl through patrols—perfect for softening a fortress before finishing on foot. The new Saddlebag quietly stocks spare arrows and bombs, turning the horse into a mobile resupply station for longer stealth runs. Sprinkle in animal sanctuaries for cats and deer, two fresh Mythic Tales, and harder multi-weapon foes, and Iki strikes a smart balance between nostalgia and outright novelty. Samurai Super-Powers on PS5 All those additions shine because the hardware keeps up. Fast-traveling from a Shinto shrine to a coastal duel usually takes less than three seconds; loading tips rarely appear at all. Marvel Rivals High RAM Usage: Causes and Solutions Adaptive triggers stiffen as I draw a longbow, then relax with a thrum when the arrow flies. DualSense haptics spike the moment steel meets steel, and a subtle wave rolls across the grip whenever the wind points me toward the next tale. Tempest 3D Audio lets me pinpoint a Shaman's chant behind a bamboo wall before I even spot him. Finally, because PS5 renders cinematics in real time, the Japanese voice track now syncs perfectly. Try Ghost of Tsushima on Playstation 5 at the lowest prices Together, these four pillars make Director's Cut the most polished way to live out a samurai legend. It feels handcrafted for the PS5's strengths yet still respects the soul of the original adventure. Blades, Bows & Ghost Tools Swinging the katana still revolves around four stances. Patch 2.00 introduced an optional lock-on and target-cycle system, which makes duels easier to track without breaking flow. Add the PS5's 60 fps fluidity and every mikiri parry feels razor-sharp. I bounce between stealth tools—black-powder bombs, wind chimes—and straight-up swordplay because the DualSense signals exactly when a perfect parry lands. Activity Cards also let me jump straight into a Mythic Tale or boss rematch, trimming busywork between encounters. Verdict — Why Director's Cut Belongs in Your Library On PS5, Ghost of Tsushima: Director's Cut fuses blockbuster presentation with tactile nuance: 4K/60 visuals, near-instant loads, nuanced haptics, and an expansion that deepens Jin's journey. Add a robust co-op suite that now spans consoles and PC, and you have a package that respects both your time and your hardware. If you're hunting for a single-player epic that showcases what your PS5 can do—and then sticks around as a multiplayer staple—sharpen your blade, feel the guiding wind in your palms, and defend Tsushima in its finest form.

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