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Grounded 2 and Wuchang: Fallen Feathers lead the charge of new Xbox Game Pass titles
Grounded 2 and Wuchang: Fallen Feathers lead the charge of new Xbox Game Pass titles

Yahoo

timea day ago

  • Entertainment
  • Yahoo

Grounded 2 and Wuchang: Fallen Feathers lead the charge of new Xbox Game Pass titles

Microsoft has finally unveiled all the games that will come to its Xbox Game Pass subscription service across PC, console, and cloud throughout the rest of July. Between now and August 1, we can expect nine different games to be added to the Xbox Game Pass Ultimate catalog. It's shaping up to be a solid second half of the month for the service, as many games are launching on Game Pass the same day as their release on Xbox Series X and Xbox Series S. Additionally, three games will be leaving the service this month. The first-party headliner of that bunch is Grounded 2. Developed by Obsidian Entertainment, it's a survival game where players control shrunk-down kids trying to survive in a public park, fighting and even taming bugs along the way. It's technically in Game Preview, which is what Xbox calls early access, but it's available from day one to Game Pass Ultimate subscribers, like all first-party Xbox games. Games coming to Xbox Game Pass in July Grounded 2, Wuchang: Fallen Feathers, and more While some enjoyable older games, such as High on Life and RoboCop: Rogue City, are coming to the service, this month is truly defined by its day-one additions that will be available to the subscribers of Games Pass' most expensive Ultimate tier. In addition to Grounded 2, the Soulslike Wuchang: Fallen Feathers, cycling game Wheel World, and cooperative survival game Abiotic Factor will all be added to Game Pass the same day they become available on consoles. You can see the full list of games coming to Xbox Game Pass Ultimate soon below, noting the day on which it'll be added to the catalog. High On Life - July 15 RoboCop: Rogue City - July 17 My Friendly Neighborhood - July 17 Back to the Dawn - July 18 Abiotic Factor - July 22 Wheel World - July 23 Wuchang: Fallen Feathers - July 24 Grounded 2 - July 29 Farming Simulator 25 - August 1 Games leaving Xbox Game Pass in July Say goodbye to Kunitsu-Gami: Path of the Goddess and more Every fifteen days or so, several games leave Xbox Game Pass as the deals keeping them on the service expire. Today, the following six games are leaving the service: Flock Mafia: Definitive Edition Magical Delicacy Tchia The Callisto Protocol The Case of the Golden Idol On July 31, three more games will be removed from the service. Those games are competitive shooter Gigantic: Rampage Edition, Capcom's underrated action-strategy game Kunitsu-Gami: Path of the Goddess, and comedic indie game Turnip Boy Robs a Bank. While those losses are unfortunate, it has otherwise been a really solid month of new additions to Xbox Game Pass. Xbox Microsoft Corporation ENTERTAINMENT Price: Free 4.5 Download

How Obsidian became Xbox's most prolific studio: "There's not a lot of studios at Microsoft that have an entire external developer making the whole game for them"
How Obsidian became Xbox's most prolific studio: "There's not a lot of studios at Microsoft that have an entire external developer making the whole game for them"

Yahoo

time25-06-2025

  • Entertainment
  • Yahoo

How Obsidian became Xbox's most prolific studio: "There's not a lot of studios at Microsoft that have an entire external developer making the whole game for them"

When you buy through links on our articles, Future and its syndication partners may earn a commission. 2025 is the year of Obsidian Entertainment. Formed 22 years ago, the legendary RPG maker responsible for Pillars of Eternity, Fallout: New Vegas, Alpha Protocol and countless other video games is on something of a hot streak. Microsoft Gaming purchased Obsidian in 2018, folding the team into the Xbox Game Studios group. Since then it has wrapped production of The Outer Worlds; released Grounded, supporting it through years of early access and regular content drops; released Pentiment in 2022, and Avowed in 2025 following a short delay; and managed to bring Grounded and Pentiment to PS4, PS5, and Nintendo Switch as part of Microsoft's multiplatform initiative. If that weren't enough, it also has The Outer Worlds 2 and Grounded 2 set to release this year. It's a lot, particularly for a first-party studio operating within the Xbox ecosystem. I was keen to understand how the studio has managed this flood of new releases, and thankfully the teams at Obsidian Entertainment were only too happy to answer. When Xbox revealed Grounded 2 at the Xbox Showcase, it announced that "Obsidian and Eidos Montréal have joined forces to bring you the next chapter with even more depth, danger, and discovery to experience." The way development responsibilities have been split between the two award-winning teams says a lot about the flexibility Obsidian has been afforded by Xbox Game Studios. "Grounded 2 is actually a good example of our growth as a developer. We could not do what we're doing right now if we didn't have great development partners and co-dev partners," says Feargus Urquhart, studio head and CEO at Obsidian. "That's one of the big transitions for us" Urquhart says that it has long been his ambition for Obsidian to scale beyond the boundaries of a traditional studio, simply shifting from one project to the next. "With Pillars of Eternity 2, we signed up a publisher late because we really wanted to start publishing games ourselves. We didn't really have the people internally, so we hired some people in but it didn't really work out. So unlike CD Projekt RED, BioWare, and others who were on the cusp of becoming publishers we weren't getting there." "We wound up talking to Eidos about some other stuff and it turned out that they had a small team who absolutely loved Grounded" Chris Parker, game director "This isn't me saying that Microsoft is allowing us to become a publisher," he laughs. "It's more that the acquisition has allowed us to become a more multi-faceted developer, which is what I've always wanted to do." This is a key component behind how Obsidian has been able to scale so quickly, and maintain such a rapid-fire release schedule. Urquhart adds: "It's allowed us to sign up external teams. There's not a lot of studios at Microsoft that have an entire external developer making the whole game for them." Grounded 2 has been in development for just under two years, meaning it entered production around a year after the release of Grounded 1.0 and a year before the survival-adventure made its way to PS5, PS4, and Nintendo Switch. Around this same time, Obsidian was juggling development of Avowed and The Outer Worlds 2. Grounded attracted over 25 million players into the backyard, it's popular and there were demands for more; but how could Obsidian have possibly squeezed in a sequel? "The Grounded team was relatively small, it maxed out in the 20s," says Chris Parker, Obsidian co-founder and Grounded 2 game director. "When we started thinking about doing Grounded 2 it was fortuitous how it worked out, actually, because we wound up talking to Eidos about some other stuff and it turned out that they had a small team who absolutely loved Grounded. They were almost pitching us on the sequel." From there a "significant team up at Eidos" and a "relatively large group at Obsidian" came together to push Grounded 2 through production. Grounded 1's game director Adam Brennecke, its lead programmer Roby Atadero, art director Kazunori Aruga, along with six other principal leads and a small internal steering group at Obsidian joined Parker to collaborate closely with Eidos. "We are constantly at each other's offices. We're talking about stuff daily. It's a really healthy relationship. And because they actually love the game at Eidos, it's not like this dispassionate contractor that we've hired. They are bringing all their own stuff to the table," says Parker. Grounded 2 producer Miles Winzeler adds: "Obsidian and Eidos have similar design goals as studios. We mesh really well together. It's also the difference between the two of them that's been a big strength. It means Grounded 2 will feel like its own piece, as they are able to flex what they're best at, too." Urquhart uses Voltron as his point of reference to describe how external teams join together with Obsidian to create something bigger, more powerful. He tells me that before the 2018 acquisition into the Xbox Game Studios group, Obsidian largely handled work in-house outside of VO, QA, and localization departments. But support from Xbox has allowed the studio to expand here in all areas of design, and reconnect with friends and former developers from across the years. Obsidian is collaborating with Aspiring Unicorn, UI and UX experts working across The Outer Worlds 2. There's a relationship with Digimancy Entertainment, founded by Obsidian veteran George Ziets, and with Beamdog – co-founded by Trent Oster of BioWare, who Urquhart first encountered while working on Shattered Steel at Interplay two decades ago. Urquhart is quick to shout about these relationships (and plenty more of them). Both as an example of the ensuring legacy of Obsidian and how the studio is able to grow the scope of its projects without growing the studio too quickly. "The idea is not to be doing way more than what we're doing right now" Feargus Urquhart, studio head and CEO Still, I wonder whether an increasing reliance on co-dev and outsourcing risks diminishing the identity of an Obsidian game. Urquhart says it's better to think of it as augmenting. With the right people in place, scaling this way is only to the benefit of the games coming out of the studio. "The person in charge of the day-to-day collaboration with Eidos Montreal is Chris Parker, right. He was the producer on Baldur's Gate 2 and he has this length of experience working with external developers. It comes back to this question of, 'What are our strengths?' 'Do we have the people who do these things?'" "The idea is not to be doing way more than what we're doing right now, but I think we've hit a really good size and a really good amount of things we can do. I can still be involved in all of it too, and not lose my mind – at least no more than I already have," he laughs. "You know, Obsidian was founded by three producers, a designer, and a programmer. The intent was always to do this with our projects. Back then it was a little bit more for survival, now it's because I think it makes us better game makers." Working with external development partners is one piece of the puzzle, but not the entire picture. One way Obsidian is able to unleash Avowed, Grounded 2, and The Outer Worlds 2 within a single year is partly because of its ethos as a group: "Perfect is the enemy of the good," says Urquhart. "Our job is to make amazing games, not perfect games." In a world where six-to-eight years is threatening to become the standard timeframe for AAA, first-party game development, seeing Obsidian become so prolific has been great to watch from a distance. Taken at an individual level, the studio is delivering exceptionally fun titles that share a consistent quality – they aren't necessarily changing the video game industry in a fundamental way, but then I suspect that they aren't supposed to. "We've made sure to never lose the muscle memory of having multiple teams, and of having the teams build off of each other" Justin Britch, executive producer "There was a big push for a long time of everything needing to be bigger, better, and perfect, and 'ahhhh'," screams Urquhart, before chuckling: "hey, you know what 'ahhhh' means." What he's saying here is that this need for first-party studios to be operating on a level above the rest of the industry "can lead to trying to move on too many fronts at once." He adds: "That's the biggest thing for us, identifying what we are good at, what we can do with the time that we have, and then just focus on the content that we're creating – because that's what the player actually plays!" The sentiment that "our job is to make amazing games, not perfect games" feels like a healthy outlook to have. The industry is in a bit of a difficult position right now. The cost of video game development is spiralling, with some of that cost starting to come back on the consumer – The Outer Worlds 2 will be Xbox's first game priced at $80. The playerbase is increasing, albeit focused on a smaller selection of titles thanks in no small part to the live-service explosion in 2017. And it seems like we're barely able to go a month without some prominent, legendary development studio suffering layoffs (something the Xbox Game Studios group hasn't been immune to either). Is there not a pressure to deliver "perfect" in this environment? "Nobody at Xbox is putting that pressure on us," says Marcus Morgan, executive producer of Grounded 2. "But it's there in the back of our minds, right? It's something we think about, and something we talked a lot about early on. There were even some moments of like, teenage years, growing through becoming a first-party studio where we wrestled with that pressure." "In one of the first meetings that we had with [Matt Booty, president of game content and studios] and the rest of Xbox after the acquisition, they asked us to continue being true to who we are and they have given us the space to do that. We've made sure to never lose the muscle memory of having multiple teams, and of having the teams build off of each other. We haven't lost that rhythm post-acquisition," adds Justin Britch, executive producer of The Outer Worlds 2. "Every studio has its own role to play in the industry, and its own role to play within the organization that it's in… We want to make games that we're really proud of and get them out into the world. That's our role, and we've been really fortunate to be able to do that within the Xbox ecosystem." Both Morgan and Britch point to Obsidian operating with multiple teams shifting between projects as a point of pride. "We've always been a multi-project studio," says Morgan. "We always have multiple teams working on multiple games, which is somewhat unique – especially in the first-party ecosystem." This way of operating, Britch tells me, intersects directly with another focus for Obsidian: "We have a principal at the studio about building on past success. Some of the studios who I really admire have this iterative approach and keep building on a formula. We try to do the same. We try to keep pushing things forward while recognizing what really worked well; we don't need to reinvent the things that really matter." "That's a component of how we're able to ship multiple games and keep shipping them, because we're so focused on building on our past successes, making them better while making sure that we aren't throwing everything out and starting over every time, because that can make it take a really long time to bring out new games," he adds. "We're just becoming what we've always wanted to become" Feargus Urquhart, studio head and CEO at Obsidian "Another major thing is that you learn when you ship," says Urquhart, speaking to Obsidian's dedication to shorter development cycles. "Not only do you learn because you actually finish a project, but you learn because your game goes out there and people tell you what they really think of it. The longer you go between those cycles, the less you're learning." At this point Urquhart points to Baldur's Gate 3 as an example, something that happens countless times during our conversation – clearly the Larian RPG is on the veteran RPG maker's mind. "The only reason Baldur's Gate 3 can exist is because Divinity Original Sin 2 existed. If Larian took 10 years to develop Original Sin and then 10 years to develop Original Sin 2, then there's no Baldur's gate 3. That's what's super important to me. The idea is that when we ship, we learn; the pursuit of perfection leads to not shipping." A phrase that Urquhart likes to wheel out is "constraints breed creativity." What's interesting here is that, for Obsidian, the constraints seem self-imposed. There's a strong impulse to continue iterating on its foundations, rather than rip them up to try and build something more audacious. A desire to work with external developers and partners rather than grow too quickly, a mind-share of expertise internally and across the industry. And it's in the combination of all of these things which has allowed Obsidian to become the most prolific studio within the Xbox Game Studios group. "Remember, even the work that's done outside of Obsidian comes back inside the building, and that builds on what we're doing" says Urquhart. "There's technology from Grounded that's in Avowed, technology from Avowed that's in Grounded 2, and so on. I'm super thankful that Microsoft has allowed us to build out this group of developers and support networks, and that it just lets us be… Obsidian. We're just becoming what we've always wanted to become, which is this more well-rounded group who is able to take on a lot more of the stuff that we've always wanted to do." The upcoming Xbox Series X games lineup includes Grounded 2, which launches into Game Preview, Game Pass, and Steam Early Access on July 29, 2025. It is followed by upcoming Obsidian game The Outer Worlds 2 on October 29, 2025 where it will release for PC, PS5, Xbox Series X, and Game Pass. Avowed launched on PC and Xbox Series X on February 13, 2025. Exclusive | Inside Xbox Play Anywhere: As Xbox Play Anywhere takes center stage, the future of Xbox has never been clearer. To learn more about the initiative, we spoke to leaders from across Xbox Game Studios: "Our plan is to keep making amazing games and have them reach as many players as we can"Gears of War: Reloaded campaign preview: If playing this classic campaign co-op with one player on a PS5 and the other on an Xbox Series X is wrong, then we don't want to be right. This is shaping up to be the terrific and loving re-release that builds on the success of Gears' 2015 Ultimate of War: Reloaded multiplayer preview: Both the best and worst thing we can say about returning to the multiplayer mode that once defined our lives is – it's still Gears of War. Chunky, uneven, and punishing. It's a tricky proposition in 2025, but we're so glad Gears is back in Gaiden 4 hands-on preview: It's clear from slicing and dicing waves of enemies that, yes, the joys of the best 3D games in this series are back (and yes, we did manage to beat the boss fight). Talking to the devs, we reflect on the evolution of the action game genre over the last Gaiden 4 interview: Team Ninja and PlatinumGames say that "Soulslikes have kind of taken center stage" since the last installment to the Ninja Gaiden series, but the devs promise that "we are going against the trend in that way" with the upcoming 2025 release of Ninja Gaiden 2 hands-on preview: 30 minutes with a survival game like Grounded 2 is just scratching the surface, but we are already hooked. Talking with the devs, they explain why now was the right time to jump into a full, numbered Grounded 2 an Xbox exclusive? Obsidian won't rule out bringing Grounded 2 to PS5 and other platforms in the future (just as its predecessor did in 2024), but says that this initial release is "all about being in Game Preview and Early Access"Grounded 2 player count: Everything is bigger in Grounded 2, but Obsidian never considered stretching beyond four-players. Speaking to GR+, the studio says doing so "would have undermined what Grounded was really about."Grounded 2 roadmap: Obsidian is targeting updates every "four to five months" after the studio learned the hard way: "When we started with Grounded 1 in early access we were trying to do monthly updates – that was a hassle and it didn't work"ROG Xbox Ally X hands-on preview: With its first handheld, Xbox's 'Play Anywhere' strategy is coming into sharper focus. And I'm not saying I regret buying a Nintendo Switch 2 at launch... but the ROG Xbox Ally X is almost everything I want from a new Xbox Outer Worlds 2 hands-on preview: This sequel feels like one of our favorite RPG devs (they also made Fallout: New Vegas and Avowed) finally got the resources to make a new sci-fi adventure with the scope they deserve. Full of details, choices, and great action, this is shaping up to be Outer Worlds 2 exclusive interview: With The Outer Worlds 2, Obsidian Entertainment is dedicated to making sneaky playstyles truly viable in its upcoming sequel: "We have a strike team going room-by-room to see if we can stealth properly through each location"The rising cost of video games: The Xbox Showcase confirmed that The Outer Worlds 2 will be the first video game out of Xbox Game Studios in 2025 to cost $80. Obsidian Entertainment says we don't set the prices for our games" and wishes "everybody could play" its new RPG.

Obsidian Entertainment has big ambitions for Grounded 2's small world
Obsidian Entertainment has big ambitions for Grounded 2's small world

Engadget

time16-06-2025

  • Entertainment
  • Engadget

Obsidian Entertainment has big ambitions for Grounded 2's small world

Obsidian Entertainment has been an incredibly versatile game developer over the years, even venturing outside its RPG comfort zone with the original Grounded . As a survival adventure game where you're shrunken down and explore the hidden, vast world of a backyard, it became a well-loved hit, and it evolved even further throughout its early access period. But now, the developers have big plans for Grounded 2 , which has new features and a larger scope that was too big for the original to contain. Shortly after the reveal during the recent Xbox Games Showcase alongside Summer Game Fest 2025, I got to play the opening of the sequel, which sees the familiar crew of teenage scavengers, now a little older and wiser, shrunken down once again to survive a new small world hidden in the town's park. Even as a new iteration of a familiar premise, which is essentially the survival gameplay of Rust by way of the whimsical Honey, I Shrunk the Kids , Grounded 2 is already showing some promise as the bigger and better sequel. To view this content, you'll need to update your privacy settings. Please click here and view the "Content and social-media partners" setting to do so. Grounded 2 , which will also launch in early access, already feels like a bigger game, even from the confines of the tutorial zone. For starters, there's a larger focus on building up the experience of the four teenage scavengers and how they fit into the larger story. It's not quite Yellowjackets when it comes to teen drama, but the crew exploring the small world of the park have colorful language and quips at their disposal. There's a generally stronger sense of personality in Grounded 2 , which is bolstered by some more character-driven writing and opportunities to take in the lore of the company responsible for the experiments in town. The experience of playing Grounded 2 , much like the original and other survival games, is all about gathering resources from the land and acquiring knowledge to stay alive. Along with collecting materials to build weapons, armor and structures, you'll also have to keep your characters fed and hydrated. You'll also need to defend yourself against the various critters roaming about, such as the ants and the spiders. Also returning is the arachnophobia accessibility option to make them appear less disturbing for players. Thankfully, you can now use a dodge to avoid attacks – a first for the series – and combat is generally more responsive and fair. Grounded 2 feels like a more well-rounded and refined take on the original, which is a solid game in its own right. One great addition that I got to play with was the new ant mount, or buggy, as the devs call it. You'll be able to ride on top of a friendly ant that can attack enemies, move faster throughout the world, and even collect material far more quickly than the human scavengers. Shortly after my hands-on experience, I sat in on a roundtable discussion with game director Chris Parker and producer Miles Winzeler from Obsidian Entertainment, who explained how early access feedback from players helped bring the game to its current state. In order to fully implement their vision for Grounded, though, they would need a new game. "Almost everything in Grounded 2 comes from feedback from the community that we had gathered from the first game," Parker said. "We had to look at what was important to work on with the sequel. People always want more stuff to do. They wanted to have the buggies, which was a huge one and our number one most requested feature from out the gate on Grounded 1 . We then had to work on new creatures, armor and weapons, among other things. How can we further develop our progression systems? So those were all the things that we took on from the beginning for Grounded 2 ." Grounded 2 felt like a more fully realized game, which leveraged years of work on the original. Along with a more developed story campaign focusing on helping the kids survive the portion of Brookhollow Park they have to explore – which is more than three times the size of the original's map – The game will also launch with creative mode, which was a popular feature that let players focus on exploring and building up structures at their leisure. "We're always trying to challenge scale and how we can create a sense of awe and mystery by having something that's supposed to be normal but is now this gigantic thing," Parker said. "That's always the fun when making this game." I really took to the added scope of Grounded 2 . Not just as a shrunken person trapped on the grounds of a park but also for the new features and ideas at work for the sequel. With the game coming out in July for early access, Grounded 2 has already got me invested in making a return visit to this small world with big ambitions. Grounded 2 will release in early access on July 29 for Xbox Series X|S and PC, and will be available for Game Pass subscribers.

Obsidian Reiterates $80 ‘Outer Worlds 2' Price Is On Xbox, Not Them
Obsidian Reiterates $80 ‘Outer Worlds 2' Price Is On Xbox, Not Them

Forbes

time14-06-2025

  • Entertainment
  • Forbes

Obsidian Reiterates $80 ‘Outer Worlds 2' Price Is On Xbox, Not Them

The Outer Worlds 2 Obsidian Obsidian is having a big year of releases between this spring's Avowed and this summer's The Outer Worlds 2, in addition to the reveal of Grounded 2 on top of that. But while Obsidian works hard on all these games, the one thing they do not do is set the price, and that's an issue that's emerged in the wake of the reveal that The Outer Worlds 2 would be Xbox's first $80 game. Microsoft promised that $80 games were coming this year after Nintendo broke the dam with Mario Kart World. Sony does not seem to have hopped on board yet, Ghost of Yotei will be $70 this fall, but Microsoft is eager to get started. The Outer Worlds 2's director, Brandon Adler, had this to say about the pricing when asked about it at SGF: If this were say, Perfect Dark or something along those lines, I don't think we'd be having this same conversation. Rather, it's that this is an Obsidian game releasing at this price point. Not that these games are bad, but just that they're not exactly sprawling a lot of the time compared to their AAA compatriots. The Outer Worlds was released at the then-standard price of $60 back in 2019, and performed well enough to warrant this sequel. This year, Avowed cost $70, and sales of that were…nebulous. Microsoft did not exactly brag about that game's performance very much, be it on Game Pass or the sales front. But while being at the 'standard' price for AAA games has been the norm, this is a bit different as Microsoft has chosen this as a sacrificial lamb for the $80 price point. Well, perhaps that's too extreme. A crash-test dummy? Hm. Outer Worlds Obsidian The situation is more complicated here because of Xbox Game Pass. Subscribers don't care whether the price is $40, $60 or $80 because it will be included day one there regardless. Rather, the price exists for those outside the system, and is Microsoft wants to push more subs, it now can say simply 'three games a year cost exactly the same as a year of Game Pass Ultimate ($240)' when for the lower prices that wasn't the case. Of course, Game Pass prices are no doubt going to go up again at some point, too. Game pricing can be frustrating for developers as like Obsidian says, it's simply not up to them when they're not an independent entity. For a game like say, Clair Obscur: Expedition 33, that team can set the price at $50 if they want to (even if that was easily worth $70 or $80 for the experience). Or it also comes up if a game should be free-to-play or premium at baseline. Not going to be up to the developer. Will The Outer Worlds 2 perform well at the $80 price point? When it comes to Xbox, that's a black box at this point. At best, Xbox will brag about 'engagement,' but we won't know sales numbers, plus sales are always low because of Game Pass anyway. But this does seem like a strange game to start this trend with, and I'm not sure how amused the developer is about it. Follow me on Twitter, YouTube, Bluesky and Instagram. Pick up my sci-fi novels the Herokiller series and The Earthborn Trilogy.

Grounded 2 Surprisingly Revealed at Xbox Games Showcase 2025
Grounded 2 Surprisingly Revealed at Xbox Games Showcase 2025

Yahoo

time12-06-2025

  • Entertainment
  • Yahoo

Grounded 2 Surprisingly Revealed at Xbox Games Showcase 2025

At SGF 2025, Xbox unleashed their Xbox Games Showcase chock full of trailers and the next game from Obsidian, Grounded 2 was revealed. The Xbox Games Showcase 2025 laid many surprises at Xbox fans' feet, including the official reveal of the upcoming ROG Xbox Ally. Xbox still had a lot more in store for players, and although Obsidian Entertainment had the The Outer Worlds 2 Direct that follows the Xbox Games Showcase, they revealed another sequel during the Xbox Games Showcase. Grounded 2 is coming, and the first reveal trailer can be seen below. CGMagazine's review of the original Grounded called it 'a unique title with a simple premise, but a lot of meat on its bones' back when it launched in 2022. Instead of carving a live-service feel from the original Grounded from 2022 similar to how Xbox Studios handled RARE's Sea of Thieves, Xbox gave Obsidian Entertainment the green light to develop a full-fledged sequel. The original Grounded title was released two years after it entered early access for PlayStation, and although the trailer was brief, it made no mention of coming to the PlayStation platform. Grounded 2 follows the premise of the original game, but this time, the adventurous party of select-a-character kids are navigating a local park, riding ants, running along picnic tables and fallen popsicles, and battling a bevy of spiders and scorpions instead of just exploring a massive backyard. Obsidian Entertainment has been on a tear lately with their releases, The Outer Worlds (and a sequel), Grounded, and the Pillars of Eternity universe spin-off with Avowed. Xbox continues to greenlight many of the studio's upcoming projects. Interestingly enough, Grounded 2 is not only in development, but it's launching into Xbox Game Preview and Steam Early Access on July 29, 2025. Fans looking for more SGF 2025 coverage, can head to CGMagazine for all of it! Be sure to check out all of the other announcements from the Xbox Games Showcase

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