Latest news with #Hoyoverse


Express Tribune
a day ago
- Entertainment
- Express Tribune
Genshin Impact unveils new and long-anticipated Nod-Krai characters as excitement builds for version 6.0
Hoyoverse has revealed the full character roster for the upcoming Nod-Krai region in Genshin Impact, set to arrive with version 6.0. This region, part of Snezhnaya, will introduce new characters while expanding on the game's established lore. The newly announced characters include Nicole Reeyn, a mute prophetess of the Hexenzirkel; Aino, caretaker to Ineffa; Varka, the Grand Master of the Knights of Favonius; Jahoda, seen with Durin; and Durin himself in human form teased in version 5.6. Nicole Reeyn of the Hexenzirkel, codename "N" "You wish to hear a story of the moon? That tale begins long, long ago..." Aino "Mister, Nefer's starting her story already." Varka "You're right. I came here for the moon."#GenshinImpact #NicoleReeyn #Aino #Varka — Genshin Impact (@GenshinImpact) July 22, 2025 #GenshinImpact #Jahoda #Durin #Sandrone Jahoda "The moon's a long way off. We might go hungry, but at least we have plenty of time." Durin "The story about the moon... Mother must have told you too, right?" Sandrone, Fatui Harbinger. Codename: "Marionette" "The Frostmoon… — Genshin Impact (@GenshinImpact) July 22, 2025 Other additions include Sandrone, Lauma, Nefer, Keryll Chudomirovic Flins, Columbina, and Alice, who is the founder of the Hexenzirkel and mother of Klee. #GenshinImpact #Lauma #Nefer #Flins Lauma "O pale white Frostmoon, I, your loyal emissary and scion of Hyperborea, beseech you to cast down your gaze from the celestial dome above." Nefer "You didn't come here for the story, did you?" Kyryll Chudomirovich Flins "I'm afraid you… — Genshin Impact (@GenshinImpact) July 22, 2025 "Moon Maiden" Columbina "In the water, the future mirrors the past. The veil of lies is slipping..." Alice of the Hexenzirkel, codename "A" "Here at last! And things look even messier than last time."#GenshinImpact #Columbina #Alice — Genshin Impact (@GenshinImpact) July 22, 2025 The trailer also featured Wanderer and Albedo, characters who have remained favourites within the community. Fans on X have expressed enthusiasm, with one user stating, 'Seeing Durin, Varka and Alice in the trailer is everything we wanted.' Another fan commented, 'Wanderer and Albedo in Nod-Krai? Hoyoverse knows how to keep us hooked.' On YouTube, viewers noted the scale of the reveal, with one comment reading, 'Eleven new characters and some of the most awaited faces, Nod-Krai will be a big chapter.' Genshin Impact's Nod-Krai update is anticipated to continue the title's momentum, offering players new stories and characters while expanding the world of Teyvat.


Hype Malaysia
07-07-2025
- Entertainment
- Hype Malaysia
Interview: Local Artist Katsudonno On Pursuing Her Career & Taking Part In Upcoming HoYoFEST
Katsudonno is a full-time artist and fan merchandise creator, whose journey began over 10 years ago during college. Originally trained in animation and 3D modelling, Katsu worked on indie games before transitioning fully into illustration. The introduction of 'Genshin Impact' during the pandemic was a pivotal moment. For the artist, fan art and merchandise are more than expressions of passion: they're a way to explore new ideas, push artistic skills, and build a visual library through constant experimentation. She says sharing art online also inspires and connects with others. She believes Hoyoverse has played an important role in fostering fan creativity, citing the company's openness to fan art, social media engagement, and events like HoYoFEST as vital touchpoints for creator recognition. We sat down with Katsu to learn about her journey, as well as her preparations for the upcoming HoYo FEST. 1. Could you tell us about how you got started in becoming a fan art merch creator? I think it was 2014 or 2015 during college when one of my friends asked me if I wanted to join them. Because AniMangaki was open for registrations, and we were like, why not sell our art? Since we were all art students anyway. I was already drawing fan art on the side, and I've been attending Comic Fiesta since I was a teen. So I decided, why not make some money out of my art, and showcase my work to the world? I thought it'd just be a fun opportunity. 2. What are some of the challenges you faced when you were starting out? And how did you overcome them? When I was starting out, I had super bad social anxiety. I could barely say hello to my customers, and my booth mates always told me, 'Daphne, could you at least be friendly with people? Just smile.' But I was a bit too shy for that. After maybe two or three—actually, probably more than that—many booths later, I eventually overcame it with a bit of practice. You know, talking to customers, the typical interactions we all have. I think that helped with most of my social anxiety. Eventually, I made a bunch of friends because of boothing, so I'm kind of glad I overcame that whole shyness part. 3. What are some of the newer challenges you face nowadays as a creator? Definitely catching up with the trends and the grind. These days, there's this thing in sales we call 'recency buyers,' where people tend to only buy merchandise of recently released characters, and older ones get pushed aside. We call those 'dead stock.' So, unfortunately, as creators, we have to constantly keep up with the times and keep producing new merch for every event. That eventually leads to art burnout, which I almost experienced myself. But recently, there's been a rise in creators focusing on their own niches instead. I've started doing that too, with my favourite HoyoVerse characters. I don't necessarily focus on the newest ones anymore—I stick to the ones I really like, like Dottore and Boothill, and I've found niche fans who appreciate that. So there are ways to overcome the pressure, but you have to find what works for you. Otherwise, you'll hit burnout really quickly if you don't find that balance. 4. As an artist, you must've experimented with different art styles over the years, so how did you settle on the one you're known for? I actually started years ago with a super anime-ish style. I was trying to emulate the Japanese artists on Pixiv—like everyone else—because I thought that's what you're supposed to do at anime cons, right? But during the pandemic, I took a step back and looked for styles I genuinely liked. It turned out I was mostly drawn to children's illustration books and old cartoons from the '90s. That's why my style tends to be simpler, with the lineless art style and vibrant colours. My main focus has always been on expressions and actions, because to me, that's the most important way to show what a character is really up to. 5. How did you discover your art style? Have you taken inspiration from other creators? Actually, there's not one particular creator, honestly, because I was actually just looking through old children's books I had in the past. And eventually I did settle on a style that resonates with me, that's like both anime-ish and also that's like kind of chibi-ish. So I'm not sure how to answer that one. It's a mix, honestly, of everything at this point. 6. From your Instagram, you stated that you're a 'full-time silly artist', and from your website, you mentioned that you're a freelance illustrator. Does that also mean you're running this business full-time, or is this more of a side hustle? This is currently a full-time thing now, because I used to do this as a side hustle when I had like from the day I was in college to graduation, to the time I had a job. And all of this was technically a 9-5, and I had to do all of this at night, which was super tiring. So I think around two or three years ago, actually no, it was just two years ago, I decided to take the leap of faith, and I felt like my con career was getting kind of stable, and I decided, why not let's do this as a full-time thing, you know? Take the plunge and do the cons. 7. How did your family and friends react to you pursuing freelance art full-time? They were definitely very concerned. Like, absolutely everybody was just going, telling me, 'Are you sure about this?' Yeah. But I decided, you know what?, I think I've been doing this like long enough, probably more than a decade of drawing fan art. And I've always wanted to make this into at least a permanent part of my life, hopefully. So here's the fun part: when I was in my job, I was actually a 3D modeller. So even though it's still arts, it's still really different from what I normally do. And the more I 3D model every day, the more I realise, 'Oh my god, this is probably not for me.' Yeah. And I always look forward to times when I can come home and do my illustrations again. So when I finally handed in my resignation, there was just nothing. But I was a bit sad because it was honestly a dream job for me, but now I'm just like, 'Oh my god, I get to draw every day all the things I'm passionate about for fun'. Like all the doubts that fretted through my mind immediately got wiped out because I'm just like, 'No, I'm gonna try my best regardless to make this. I'm gonna persevere till the end.' 8. You've also travelled to attend anime events overseas. How long have you been doing this, and how often do you get to travel? Oh, not that often. I'd say probably two or three times a year, depending on the budget and how much I make from the con. It heavily depends on how confident I am in the con as well, because DoKomi is one I would consider one of Europe's biggest. That's why I would pull in most of my budget there. But if I were to do like any other con overseas, I probably would not try. Unfortunately, I could not do the same because it is pricey. With bigger and more popular conventions, at least I get to hit like the biggest fan base, and more of the audience comes there. 9. Now let's talk HoYoverse. How long have you been a fan of their games, and which game is your personal favourite? I started in 2021 when 'Genshin (Impact)' wrapped up the Liyue Archon Quest, just before Dragonspine was out. That's when I first got into the game, and that became my personal favourite afterwards. I played 'Honkai StarRail', and I did give 'Zenless Zone Zero' a try, but only for a very short while, because after that, the convention started going in, so I couldn't continue. But hey, I'm now that I'm free. I'm looking forward to getting back into it. Most of my favourite characters come from 'Genshin', and I love the world of exploration. And also the character, the interaction with them and each personality is so unique to me that I absolutely love engaging with every single character from each region, especially back to Mondstadt. 10. What was your reaction when you got the call that you would be participating in HoYoFEST 2025? Firstly, shocked. Definitely shocked because why me? I'm so grateful for this amazing opportunity because again, why me? This is honestly so cool. I get to finally go to HoyoFEST after 2 years, but now as part of the festival. It's like a game that I'm super passionate about for the past few years, and getting this opportunity is insane. 11. From the official announcements, what are you personally looking forward to at HoYoFEST this year? Other than artisans, I'm not sure, actually, because I haven't looked up much of the official announcements yet. But there's going to be merch, I'm not sure what else will be there? Also, you know, seeing cosplayers, because I heard there's going to be a bunch of cosplay group meetups as well. So I'm really excited. Especially if there's going to be a Fatui cosplay group, I am there for it. 12. Which of the merch usually takes the longest to create? What are the challenges when creating that particular piece? Okay, so I have two types of merch. One is illustrations—they take a bit of time because I need to work on the composition, figure out where all the characters are going to go, and how the colours will match harmoniously, since they all have different costumes. So it's a bit hard and takes a while for me to figure everything out—probably like a week or more. The other, more complicated merch I've ever made—this one took even longer than the illustrations—was Dakimakuras. I've made at least two Dakimakuras of two of my favourite characters, and personally, they were the biggest challenges for me. Because, as you know, a body pillow is life-size, and you're going to see all the details up close, so you can't cheat any of them at all. What I did was go in-game and go insane, basically—I got every single angle of this specific character. He was an NPC as well, so I had to replay the story and go back to screenshot every single part, just to get the outfit correct. Because it has two sides as well. It took a week plus to finish because like I really wanted like to get every single part of the costume correct, especially how lovely Hoyo designed it. So, I want each part to get appreciated. 13. Have you considered straying from the original concept of the character to design something uniquely yours? Oh, I've definitely considered it—yeah, a few times. That's why I do it for other arts, unless there are certain parts where I think the main design is perfect. I'm here to appreciate it, and I want to get it correct in the fan art. One day, once I finish the main one, I'll obviously continue on with what people call this alternate universe style. You know how people love doing office AUs or school AUs? I love those! I love all the creative fan takes on how characters might be reimagined outside of their original world. So one day, I also want to try getting into that as well. 14. What's your favourite thing about being part of the Artist Alley, not just for HoYoFest but other conventions as well? I would say getting to interact with fellow fans, because, you know, it's so ironic—the first thing I was afraid of was interacting, but now it's my favourite thing. Like, you can chat online with anybody you want these days, but talking in real life, it's a whole different vibe, you know? And I think I really like the cute interactions with my customers, because sometimes they come in cosplaying my favourite characters—or theirs—or even in pairs sometimes, and then the pairs buy each other merch from the booth, and I'm like, this is so adorable. These are the kinds of moments you don't get when someone's just buying from your online shop and all. And also, whenever I see a customer and their buying pattern, right, there's always a certain taste with each one. I always like observing, and then when I comment like, 'Oh, you really like this certain trope—like the found family trope—in your purchases,' you know, like Klee and Albedo, or Kaeya and Diluc, the whole found family thing, and then the way they talk about their favorite characters with so much passion—it's honestly my favorite thing to watch as well. 15. As a creator, obviously, it takes a lot of time, effort and money to do what you do, so what's your advice for those who may be considering starting their own business and be part of this community? Just be very, very budget-conscious about your merch, like it's okay to start out with smaller merch like prints and stickers and see where that takes you. See how well it fares at conventions. Did you find your audience through that? And if you did, that's amazing! Because now you can take it to the next step and go on to bigger stuff like acrylics, plushies and everything else. That's the more insane merch that people make these days, because the last thing you want is dead stock in your room, you know, like nothing's moving at all, so always do something smooth to test out first because that's what I did back in the day.

Straits Times
03-07-2025
- Entertainment
- Straits Times
Gaming giant Hoyoverse embraces fan-made merch at upcoming Hoyo Fest convention
Sign up now: Get ST's newsletters delivered to your inbox Singapore-based artist Astrea Lim is among a cast of 38 creators now in the limelight at Hoyo Fest 2025. SINGAPORE - Fan-made merchandise will be in the spotlight at an upcoming event by a major gaming company, an unusual move in an industry that is usually protective of its intellectual property (IP). Some 38 creators will be allowed to hawk their wares at Hoyo Fest, held at Suntec Singapore Convention and Exhibition Centre from July 25 to July 27. 'We are devoted to engaging fans and fostering an enthusiastic and inclusive global community that provides access and encouragement for people to share their passion for ACG (anime, comics, games) through their own creativity and skills,' said a spokesperson for event organiser Hoyoverse - the global publishing and branding arm of Mihoyo, a major Chinese video game developer. The creators to be featured at the event's Artist Alley have been vetted by the company to ensure product quality and non-usage of AI, its spokesperson added. Fan-artists such as Ms Astrea Lim and Ms Emi Moreno are thrilled by Hoyoverse's move. This will be their first time selling fan-made Hoyoverse merchandise at a convention targeted at fans of the franchise. 'It's a very good opportunity for creators to show their works while also being surrounded by the community,' said Ms Lim, who is known as Astrea on social media. Ms Lim's signature line of jewellery, featuring necklaces, rings and earrings inspired by Hoyoverse character, are her most popular offering. ST PHOTO: GIN TAY Supporting fan artists is a 'win-win' situation for Hoyoverse since game developers get to focus on the game development, while ensuring that their fans are still entertained by fresh ideas, said Ms Moreno. Top stories Swipe. Select. Stay informed. Singapore No train service across entire Bukit Panjang LRT line due to power fault Asia 4 dead, 38 missing after ferry sinks on way to Indonesia's Bali Singapore $500 in Child LifeSG credits, Edusave, Post-Sec Education Account top-ups to be disbursed in July Singapore Pedestrian-only path rules to be enforced reasonably; focus on errant cyclists: Baey Yam Keng Singapore 17-year-old youth charged with trespassing on MRT tracks; to be remanded at IMH Business Microsoft cutting 9,000 jobs companywide in second major wave of layoffs this year Asia Malaysian nurses following the money abroad for more opportunities World Trump tax Bill stalled by Republican rebellion in Congress 'This is a really big change in the industry… they (Hoyoverse) are a company that really understands the value of the hype,' said the illustrator and video game concept artist, who goes by the handle Eggyolkceo. Across four of Hoyoverse's major action-role playing game titles - Genshin Impact, Honkai: Star Rail, Honkai Impact 3, and Zenless Zone Zero - Hoyoverse has generated about $112 million in total revenue from the Singapore market, according to data analytics firm Sensor Tower. Sensor Tower noted that, since its release in September 2020, the Genshin Impact mobile game has accumulated over 215 million downloads across both App Store and Google Play worldwide. Over 677,000 downloads were estimated to come from Singapore. Hoyo Fest started out at the Aniplus Cafe at the Esplanade Mall in 2021, and expanded into a lobby space in the Suntec City Mall in 2024. The event, which also ran in Malaysia, Philippines, Indonesia, Thailand, and Vietnam, had about 150,000 participants across these countries in 2024, according to the company's spokesperson. In terms of event space, the fifth iteration of Hoyo Fest here will be the largest one thus far. It is the first time the annual event will be ticketed. For years, fan-made merchandise - prints, pins and plushies - thrived at ACG conventions and online marketplaces. However, the sale of fan-made merchandise may constitute copyright infringement. While some companies tolerated it, others cracked down. Large media franchise companies are typically highly protective of their IP and do not permit the sale of fan-made merchandise without authorisation. This is because IP makes up a substantial part of the company's value, said Mr Mark Teng, executive director at LLC. One example is how Pop Mart, the IP holder for Labubu and The Monsters, reportedly considered taking action against unauthorised use of its characters , including in food products sold by vendors. Poorly executed or off-brand fan creations may dilute the distinctiveness of the brand or adversely affect how it is perceived by the public, Mr Teng explained. The Artist Alley thus 'reflects a forward-looking strategy that embraces the creative energy of fan communities,' added Mr Teng, who is also a co-vice-chair of the IP Practice Committee at the Law Society of Singapore. Ms Moreno, who started creating fan art in 2023 after she graduated from a private art school here, said fan-made merchandise offers a meaningful way to re-imagine and relive the stories they love. 'I expand on the original IP, not because it is missing something, but to explore different narratives and spaces within a story I already know,' she said. Ms Moreno's art prints - priced at $18 for A3, $14 for A4, and $8 for A5 - are her most popular products among Singaporean customers. PHOTO: EGGYOLKCEO Ms Lim said fan-made items are popular because of the variety in offerings, a point echoed by Ms Lee Leen, a 23-year-old freelance illustrator who has been collecting fan-made merchandise for over eight years. 'There are times when I can't find the type of merchandise I want from the official store, and when I find the fan artists' style to be very appealing,' she said, adding that she prefers buying fan-made merchandise over official products. Hoyo Fest 2025 will also be concurrently held in Indonesia, Malaysia, the Philippines, Vietnam and Thailand.


AsiaOne
01-07-2025
- Entertainment
- AsiaOne
'Report 1 shop, another 10 appear': Hoyofest artists on copyright struggles, Digital News
They spend days in front of their digital canvas, drawing a character, and finally bringing it to life. But once they post their creations online, they are shocked to find that their labour of love is blatantly plagiarised, and are used on flimsy shirts or cheap acrylic keychains. Artists like Deby Kurniawan face such issues regularly when they create content for events, such as the upcoming Hoyofest in Singapore. Hoyofest 2025 is a festival for Hoyoverse games such as Genshin Impact, Honkai Star Rail and Zenless Zone Zero, where game merchandise, cosplay and other activities will be available for those participating in the event. To be held from July 25 to 27 at the Suntec Singapore Convention and Exhibition Centre, Hoyofest is Singapore's largest one thus far, and has a similarly scaled-up artist alley to feature more content creators in the region. Proving themselves as artists Despite the support provided by Hoyoverse, the global brand name for China-based game company Mihoyo, artists do face their fair share of difficulties. Deby, 30, a Singapore permanent resident, is one of the five members of the artist group Kuromitsu Kitsune Art Circle based in Indonesia. She said that when Mihoyo's Genshin Impact was launched worldwide in 2020, the group's work began to get noticed after they started making art based on the game's characters. "When we published (our works) on social media, some of the our followers asked if we were going to make pins or prints — that's when we started to make (them)," she said. Deby, who works in the IT industry, started making art as a hobby during the Covid-19 pandemic. Copied by others But her group also faces a perennial problem — their works are copied by others online, which she can do nothing about, Deby admitted. "If you go to Alibaba, (our works) are all there and it's (sold for) $1 so we cannot fight back," she said. "You try to report one shop and another 10 appear." Deby added: "Sometimes we give up. It is really a waste of time, and we decide that it isn't worth the time. We should focus on creating new art." But that doesn't mean she's unaffected by those who infringe upon their copyrighted work. "It's upsetting because it takes some time and effort to draw these," she explained. "Like I said, I have to play the game and I have to understand why the characters are designed in a certain way." There are others like Deby who face similar problems. 'Nothing much I can do' For Singaporean artist Sherry Mak, who makes unique, crocheted works, copycats are a big issue. "They are very heavily inspired by my creations," Sherry, also in her 30s, said. "There's a way I make certain things, I keep it very standard… very recognisable. "Sometimes the customers (who buy a lot from me) can recognise the way my crocheted items look, and they will see that their (products) look very familiar." She added: "There's nothing much I can do." While she does take a long time to craft even one crocheted work, at least the process isn't quite as painstaking. "It's very fun," she admitted. "I play music or I watch movie — I basically sit there and just move my hands, so it's actually very relaxing." Is originality key? So when exactly do artists have a stake in their fan creations? Speaking with AsiaOne, LLC execute director Mark Teng said it is a common misconception for fan creators to think that if they create the work themselves, they own the copyright. "This is not necessarily correct, especially where the work is based on someone else's IP (intellectual property), such as characters, designs, or storylines from games," said Teng, who is also Co-Vice-Chair of Law Society of Singapore's IP Practice Committee. frequently helps IP owners against counterfeiters and copycats, although Teng said that it is rarer to see fan creators taking direct enforcement action because they are hesitant to attract attention from the IP owner or uncertain of the strength of their legal position. He added: "In legal terms, such a work is considered a derivative work. Unless the artist has obtained permission from the original rights holder, distributing a derivative work may likely constitute copyright infringement." Adding sufficient originality to the work may qualify it for a separate copyright, but this would be assessed on a case-by-case basis, he clarified. For Hoyoverse, its publicly available terms "do not appear to explicitly require fan creators to assign the copyright in derivative works back to the company", Teng said, explaining that if a fan creator's work is "sufficiently original", they may own the copyright in that derivative work. The burden is on the fan creator to prove the infringement — but for the case of a clear-cut copy-paste reproduction, the fan creator may have "stronger grounds to enforce their copyright" even for derivate works, he said. Responding to queries from AsiaOne, a Hoyoverse representative said: "We are devoted to fostering an inclusive fan base, and for our fans to share their passion for animation, comics and games through their own creativity and skills." 'Subtle watermarks' Teng also advised fan creators to embed "subtle watermarks" or "unique design elements" to discourage copying and better protect their work. "These can serve as evidence to help demonstrate that a copycat has copied their work," he explained. Using lower-resolution images when uploading works online also reduces the likelihood of copycats, Teng added. He also indicated that it is "good practice" for fan creators to monitor major online platforms and marketplaces for unauthorised copies of their work. "Early detection allows creators to take timely action, such as filing takedown requests with the relevant platform." As for copycats that may be based in China, the battle may not be worthwhile for many fan creators. "Owing to China's large manufacturing capabilities and its comparatively complex IP enforcement landscape, taking legal action across borders can often be expensive, complicated, and time-consuming," Teng admitted. It may even be more cost-effective to target distribution channels rather than the source of production, which means curbing demand and restricting sales of infringing merchandise on online marketplaces, he said. "While tackling the manufacturing source may be challenging, cutting off access to the market at the point of sale can be a more efficient way to reduce the impact of infringing products." Planning ahead Both Deby and Sherry have tried their own measures to mitigate the copyright infringement issues. Deby says that most copycats would understand after her group speaks with them. Her group has also started putting watermarks or blurring images when they post them online, so that copying their work isn't that easy. Separately, Deby also expressed hope that her group will be able to operate on a scale that goes beyond Southeast Asia such as in Europe or America. Sherry puts up notices both online and at the event booth "just to bring awareness to new customers" that they would be getting "original designs crocheted by her" instead of "copied from others". "That's all I can do," she simply stated. [[nid:715282]] khooyihang@


Time of India
20-06-2025
- Entertainment
- Time of India
stay night crossover in 3.4 trailer
AllBollywoodCelebscoopHollywoodOriginalsBinge Saber is coming to Honkai Star Rail in update 3.4 | Credit: YouTube Honkai Star Rail, the highly successful RPG title released by Hoyoverse, showcased its 3.4 update in a livestream today, and provided a sneak peek into its much-anticipated crossover with Fate/stay night. Hoyoverse have become one of the pioneers in free-to-play gaming ever since the runaway success of Genshin Impact, which launched in 2020 and garnered a devoted fanbase for its immersive fantasy setting and distinctive character designs. Honkai: Star Rail × Fate/stay night [Unlimited Blade Works] Collaboration Benefits OverviewCome check out the benefits from the Fate[UBW] collaboration event~ Learn More: — Honkai: Star Rail (@honkaistarrail) June 20, 2025 Honkai Star Rail, released in 2023, continues Hoyoverse's dominance of the F2P market, with a storyline focusing more on a sci-fi setting and including call-backs and references to the company's earlier Honkai titles such as Honkai Impact 3rd. The 3.4 update, titled 'For the Sun is Set to Die', features a crossover story arc with the Trailblazer, and prominent characters from the Fate/stay night franchise, such as Archer, Lancer and Saber. They will be featured in the patch storyline, and will have dedicated banner events. HSR's 3.4 collaboration features Saber and Archer Honkai Star Rail's 3.4 event introduces Saber and Archer as Collaboration Warps and as part of a Collaboration Storyline. The collaboration event will launch on July 11 at 12:00 (server time) and will allow players to pull for Saber and Archer as playable characters. The event also offers two unique Light Cones, with Saber's being called 'A Thankless Coronation.', and Archer's being called 'The Hell Where Ideals Burn'. Both the characters and their Light Cones have a 5-star rating. Players with a Trailblaze level of 3 or higher can also get Archer as a free login bonus. Aside from their availability in the Collaboration Warps, Saber and Archer will also appear in 3.4's crossover storyline event titled 'Sweet Dreams and the Holy Grail'. Going by the 3.4 trailer visuals, this crossover storyline may also feature appearances from Lancer and Gilgamesh. Aside from the iconic characters of Fate/stay night, version 3.4 also features a new locale called Aedes Elyse, as well as a new character native to the Honkai Star Rail universe known as Phainon. Phainon has a 5-star rarity, and comes with a 5-star Light Cone known as 'Thus Burns The Dawn'. Many of the bonuses of the HSR and Fate/Stay night collaboration event will remain available until the end of update 3.6, per Hoyoverse's official social media. For more news and updates from the world of OTT, and celebrities from Bollywood and Hollywood, keep reading Indiatimes Entertainment. First Published: Jun 20, 2025, 21:40 IST Pulak Kumar is an entertainment and current events writer who got his start with bylines in Sportskeeda and Koi Moi. He's immensely passionate about understanding and analyzing the latest happenings in Hollywood, anime, gaming and pop culture. Read More 20/6/2025 22:1:45