Latest news with #IanProulx


Business Insider
5 days ago
- Business
- Business Insider
Video Game Layoffs Continue with Cuts at MindsEye and Splitgate 2 Studios
The video game landscape is changing, and it's not good for developers. Several layoffs have been announced throughout the year, and it continued on Monday with cuts at two studios. Confident Investing Starts Here: The first round of layoffs comes from MindsEye developer Build A Rocket Boy. The UK-based game developer has begun the 45-day consultation process required when layoffs total more than 100 workers. It's unclear how many will be included in these layoffs, but the studio employs roughly 300 people in the UK and 200 more abroad. These layoffs follow the disastrous launch of MindsEye, which has a Metacritic score of 38 out of 100 and a user score of 2.6 out of 10. Next are cuts from Splitgate 2 developer 1047 Games. A LinkedIn post notes these only include a small number of employees. Additionally, company co-founders Ian Proulx and Nicholas Bagamian have agreed to take no salaries as they 'lock in to deliver the next phase of the project.' Video Game Layoffs Have Become An Industry Trend While Build A Rocket Boy and 1047 Games aren't large developers, they add to a growing trend of layoffs. That includes those that have taken place at major studios, such as Sony's (SONY) Days Gone developer Bend Studios. Warner Bros (WBD) has also cut its game development staff and recently reorganized its studios to focus on core intellectual properties. Some of these layoffs are likely related to overhiring during the COVID-19 pandemic. With people trapped at home during lockdowns, the video game hobby surged. That resulted in increased hiring to meet demand, but those lockdowns ended years ago and it only makes sense that some jobs would be cut. Other issues facing the game industry are large costs and long periods of development. The money that goes toward the development of AAA games has ballooned greatly over the last several years as developers seek to create larger worlds with more detailed graphics. This even saw Ubisoft (UBSFY) start referring to some of its games, such as Skull & Bones as AAAA titles. The higher development costs necessitate the need for hits, as blunders can lead to financial struggles and job cuts. Which Video Game Stocks are Worth Investing In? Using TipRanks' comparison tool, traders can see which video game stocks are worth investing in. That includes major players, such as Nintendo (NTDOF), Microsoft (MSFT), and Sony. Of the big three, NTDOF has a consensus Moderate Buy rating, while MSFT and SONY have Strong Buy ratings. Sony offers the highest upside potential at 20.08%, with Nintendo and Microsoft both offering upside potentials of roughly 7%.


The Guardian
18-06-2025
- Entertainment
- The Guardian
The Maga-flavoured faux pas that shook the games industry
One thing most game developers can agree on in the modern industry is that it's hard to drum up any awareness for your latest project without a mammoth marketing budget. Last year, almost 20,000 new titles were released on the PC gaming platform Steam alone, the majority disappearing into the content blackhole that is the internet. So when a smaller studio is offered the chance to get on the stage at the Summer Games Fest, an event streamed live to a global audience of around 50 million people, it's a big deal. Not something that you want to spectacularly misjudge. Enter Ian Proulx, cofounder of 1047 Games. His short slot at the event earlier this month had him walking on stage with a baseball bat to promote the online shooter Splitgate 2 by announcing that he was 'tired of playing the same Call of Duty every year', while wearing a cap bearing the slogan 'Make FPS great again'. It did not go well. Gamers and fellow developers criticised his decision to diss another studio's game as well as his politically charged use of a Maga/Trump meme, especially with anti-ICE protesters being beaten and arrested just across town. Proulx defended his actions, denying that his use of the cap slogan was political, but four days later he made an apology via X explaining: 'We needed something to grab attention, and the honest truth is, we tried to think of something and this is what we came up with.' What Proulx failed to anticipate is that in the fast-paced meme culture of 2025, context, nuance and sociopolitical intricacy are vital and constantly changing. You can't simply put on a cheeky grin and appropriate whatever signs and symbols are floating around 4Chan – look at Elon Musk and how embarrassingly dated his mid-2000s edgelord shtick has become. You can't deploy the Maga anthem without contextualising it; and you definitely can't claim to be the cutting edge saviour of the FPS while promoting not only a sequel but a battle royale mode of all things. In 2025 – are you kidding? I don't know the exact situation at 1047 Games, but I've visited hundreds of game development studios all over the world. No matter how progressive they want to appear, there is often, at the very top, a familiar monoculture of middle-class men of a certain age, with certain tastes, who can sometimes overlook the fact that their experiences and views might not reflect those of everybody else. Proulx said something telling: 'We tried to think of something and this is what we came up with.' In the boardroom, surrounded by likeminded pals, it probably seemed like a laugh, but perhaps they should have checked with someone else first. Splitgate 2 is now in the unfortunate position where a portion of its potential customers were turned off by this ill-judged Maga bit, and an entirely separate portion hate that Proulx apologised for it, thereby capitulating to the woke mind virus. Multiplayer games rely on an engaged community to spread the word about them, so this is very much not ideal. There are smarter things Proulx could have done on that stage with his 30 seconds of fame. When you look back at greatest E3 moments of years gone by, the memorable spectacles have been positive: former Xbox chief Peter Moore and his Halo 2 tattoo; game artist and director Ikumi Nakamura charming the whole world with her unguarded enthusiasm for Ghostwire: Protocol; actor Keanu Reeves shouting, 'You're breathtaking!' at an audience member during the Cyberpunk 2077 stage show; Swedish developer Martin Sahlin tearing up talking about the platform game Unravel. In a culture heavy with faux machismo and attitude, these charming, funny, daft moments broke through like shards of sunlight. You don't need to take to the stage with a slogan or a baseball bat. The greatest asset you can wield in this highly digital, massively anonymised creative industry is humanity. There are a few eye-catching games our this week, including Date Everything, a game in which you can flirt with your toaster; Tron: Catalyst, a novel take on Disney's cyber-universe from Bithell Games of Subsurface Circular fame; and FBC: Firebreak, a three-player co-op spin-off from cult studio Remedy's oeuvre. I'm personally most interested in Rematch, however, an arcade-y 5-v-5 football game whose developers have clearly played a lot of Rocket League. Unlike EA Sports FC, you inhabit just the one player rather than the whole team, and all those players have the same flashy skills, so there's none of the stats and strategy of EA Sports FC. In other words, this is a football game that you can enjoy without knowing much about football. Available on: PC, PlayStation 5, Xbox Estimated playtime: whatever you want to put into it As part of the Guardian's Pride month series about unexpected queer icons, Keza MacDonald wrote about the Zelda series' Link as a non-binary icon; Jason Okundaye wrote about the divas of the fighting game genre; and Jordan Page wrote about the gender-playfulness of Pokémon. (Another, non-games-related favourite from this series: Lucy Knight on the perfect lesbian cookbook.) While we're on the subject, Guardian Games contributor Sarah Maria Griffin's new novel Eat the Ones You Love, a wild queer romance about a cannibalistic plant, is out now. The Nintendo Switch 2 sold 3.5m units in its first week, making it the fastest-selling Nintendo console and the biggest console launch of all time in the US and Japan. Keza and I have chosen the best video games of 2025 so far, several of which we've rhapsodised about in issues of Pushing Buttons. Have you got a favourite that didn't make the list? We're collecting readers' picks, too. Sign up to Pushing Buttons Keza MacDonald's weekly look at the world of gaming after newsletter promotion Pragmata, the quirky science-fiction game that's back from the dead Beyond Mario Kart World: what else is worth playing on Nintendo Switch 2? 'Addictive fear': my goosebump-inducing first encounter with Resident Evil Requiem Hong Kong police tell people not to download 'secessionist' mobile game MindsEye – a dystopian future that plays like it's from 2012 | ★★☆☆☆ Reader Adam asks this week's question: 'As an English literature student I very much enjoyed this week's Pushing Buttons newsletter on the intersection of video games and Shakespeare, and it got me thinking - what other classic works of literature could be adapted well as video games, or what other classic authors could have written video games and in what genres? I've always thought Edmund Spenser's 16th-century epic The Faerie Queene would make a great open-world game.' Conveniently, as an English literature graduate myself, this is something to which I have given a lot of thought. In terms of classic works that would make great games, I'd play The Rime of the Ancient Mariner as a dark, rogue-like take on The Oregon Trail with the visual style of The Return of the Obra Din; I'd play Conrad's Heart of Darkness as a Silent Hill-style psychological horror; or Pride and Prejudice as rules-heavy dating sim (we came enticingly close to this with the now sadly defunct multiplayer online game, Ever, Jane); both Tom Jones and Middlemarch would make incredible open-world adventures. In the category of 'historical writers who would now be game designers', I would put two obvious candidates: Mary Shelley and HG Wells, writers who were interested in and profoundly inspired by science and technology. I'd also say Bertolt Brecht, a dramatist who used various technologies to capture the interest of popular audiences, and August Strindberg, who wrote plays, but also took photographs and dabbled in the occult. I could see him presenting some wild, densely symbolic role-playing adventure at the Summer Games Fest – and he wouldn't need a baseball bat or a cap with a dumb slogan. If you've got a question for Question Block – or anything else to say about the newsletter – email us on pushingbuttons@


The Verge
10-06-2025
- Entertainment
- The Verge
It's more than just a hat
There's a line in showbiz that goes, 'There's no such thing as bad publicity.' Ian Proulx, CEO of 1047 Games and creator of Splitgate 2 has recently learned the hard way that's not entirely true. Last week, during the Summer Game Fest keynote livestream, Proulx came out to promote his game wearing a black hat that read, 'Make FPS Great Again' — an obvious reference to Donald Trump's Make American Great Again slogan. The Splitgate 2 community, journalists, and regular gamers seized on the hat (and not, you know, the game) immediately calling the statement gross and tone deaf statement. As questions from the Splitgate 2 community poured in, Proulx doubled down on social media saying that he would not apologize and that the hat wasn't a political statement and should be taken at face value. Today, however, he's singing a different tune. He posted on X with the simple caption, 'No excuses, I'm sorry,' accompanied by a nearly three-minute video explaining the decision to wear the hat and the intention behind it. 'We needed something to grab attention, and the honest truth is, we tried to think of something, and this is what we came up with,' Proulx said. He acknowledged that he was aware the hat would raise controversy. His apology was not for the hat itself, but the discussion surrounding the hat within the Splitgate 2 community. Proulx claimed he did not want the division he himself sowed. 'The reason I'm sorry is because of what this has done to the community,' he said. He continued: 'We knew there would be some level of controversy, but we really saw this as a meme that was kind of stating our truth.' As Proulx was making his statement, a few miles away in Los Angeles' fashion district where the Summer Game Fest Play Days campus resides, US Immigration and Customs Enforcement (ICE) was conducting raids snatching up people just going about their lives; raids that led to city-wide clashes between people protecting their neighbors and defenders of a cruel regime. When I reported on the Trump-evoking slogan and the backlash to it, some commenters responded that 'it's just a hat.' But it is not just a hat. Aping a political statement that has been used to enact state violence isn't 'a meme,' it is a continuation of that violence. I think of the people in attendance at the show and those who work at the YouTube Theater who are immigrants or have immigrant family members. I think of the bartender at the City Market Social House, the venue where SGF holds its Play Days event, who told me about the protocol they have in case ICE shows up: how people can hide in a room in the basement and hand out cards so they don't have to speak to ICE and potentially implicate themself.


Forbes
07-06-2025
- Entertainment
- Forbes
‘Splitgate 2' CEO Won't Apologize For ‘Make FPS Great Again' Hat
Splitgate 2 It's been a wild Summer Game Fest so far, and one of the most talked-about moments of Friday's showcase was the appearance of Splitgate 2, and its developer's CEO, Ian Proulx. Splitgate 2''s Proulx took the stage in a black hat that said 'Make FPS Great Again,' a riff on the famed Trump MAGA hat. He then proceeded to trash-talk some of the other competitors in the space: "I grew up playing Halo, and I'm tired of playing the same Call of Duty every year. And I wish we could have Titanfall 3," Proulx said. "With Splitgate 2, we asked ourselves how we can take portals to the next level. The reveal was that Splitgate 2 would get a battle royale mode, launching now, which was mocked for claiming to be 'innovative' with that genre and also having a COD-like expensive microtransaction shop. Though many have played the game an enjoyed it. Shortly after the show, Ian Proulx used the official Splitgate 2 account to address the hat issue specifically, albeit saying specifically it wasn't an apology. The tweet: 'I'm not here to apologize but I am here to clarify. This is not a political statement, it is quite literally what it says, so take it at face value.' 'The state of multiplayer FPS games is tragically stale. We hope to fix that, whether you want Arena, Battle Royale, Onslaught, or Map Creator.' FEATURED | Frase ByForbes™ Unscramble The Anagram To Reveal The Phrase Pinpoint By Linkedin Guess The Category Queens By Linkedin Crown Each Region Crossclimb By Linkedin Unlock A Trivia Ladder I am in fact prone to believe that Proulx was attempting to make a joke rather than actually expressing support for Trump and MAGA, but that doesn't mean it isn't an awful idea that never should have happened. Nor was the tweet with a picture of him in the hat giving a thumbs up alongside the non-apology. Proulx doubles down on the idea that FPS games are now 'tragically stale,' and you can agree with that or not, but many do consider it poor form to go directly after rivals. I can't say I care all that much about that, but multiple factors here combined to make an awkward, goodwill-sapping reveal of what could have been a non-distracting promotion of a new mode. Splitgate 2 The announcement increased Splitgate 2's playercount. It went from an average peak of 9-11K concurrent players on Steam to 25,785 after the reveal. The question, of course, is how long that surge may last, and none of this seems exactly like it's about to shake up the hierarchy of power in the FPS universe.