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Why Pirate Software thinks Coding Jesus 'talks a lot of s**t': Uncovering the entire drama
Why Pirate Software thinks Coding Jesus 'talks a lot of s**t': Uncovering the entire drama

Time of India

time09-07-2025

  • Entertainment
  • Time of India

Why Pirate Software thinks Coding Jesus 'talks a lot of s**t': Uncovering the entire drama

(Image via YouTube/Coding Jesus) The gaming community isn't any stranger to the drama, and this week, another one just exploded. This time, it's between popular Pirate Software and Coding Jesus, who took it to a new level. What began as a code critique in gaming development practices has now spiralled to accusations of grifting, misinformation and a lot more. Here is a complete breakdown on the entire fallout that's personal, messier and far from over, in short, it's about Pirate Software vs Coding Jesus. Why did Pirate Software call out Coding Jesus? Jason 'Thor' Hall, aka Pirate Software, who is known for strong opinions on game development, this week launched a fiery counter-attack against Coding Jesus, a fellow content creator. Hall dismissed the critical analysis of Coding Jesus on Heartbound game development (a game that's reportedly been in development for eight years) code as disingenuous and ignorant. He quite specifically targeted Coding Jesus's lack of experience with GameMaker Studio, the engine that's used by him for Heartbound. As per Hall's claims, all the critiques of Coding Jesus were based on the language's limitations and misunderstandings. by Taboola by Taboola Sponsored Links Sponsored Links Promoted Links Promoted Links You May Like One plan. Total peace of mind. ICICI Pru Life Insurance Plan Get Quote Undo Pirate Software Tried to Crucify Coding Jesus Previously, Coding Jesus argued that the codes used by Hall were sloppy, indicative of poor development habits and inefficient. He pointed out some redundant lines, misuse of GameMaker's features and unclear variable names. As per Pirate Software, though, Coding Jesus 'talks a lot of s**t.' Hall fired back, branding Coding Jesus as a 'YouTube grifter' who's merely 'fighting for relevance.' He accused him of manufacturing all the drama for some clicks, pointing to critiques of the code elements, which Hall insists cannot be changed, in the framework of GameMaker. The attack thereby framed Coding Jesus as the outsider who's stirring unwarranted negativity within the developer community. Coding Jesus fired back with the receipts I reviewed Pirate Software's code. Oh boy... Coding Jesus didn't back down. He swiftly rebutted Hall's claims. He defended his right to critique a code's quality based on principles, arguing his expertise transcends specific engines. He further emphasized that concepts like avoiding the 'magic numbers' and using loops for efficiency are just fundamental best practices that are applicable everywhere. Pirate Software responded to my code review... The most explosive counter made by Coding Jesus centered on Hall's self-proclaimed background. Playing a clip where Hall was seen claiming that he hacked power plants for the United States Department of Energy, Coding Jesus ensured that it would be juxtaposed with Hall's LinkedIn profile. It listed his role as involving social engineering and even writing phishing emails when he was associated with Blizzard. Coding Jesus with it, accused Hall of creating a disconnect between his portrayed elite hacker persona and the reality, which his documented skills & output show. Coding Jesus even dissected Pirate's rebuttals. He highlighted yet another contradiction of reality, and Pirate Software made claims. As per Coding Jesus's video, Pirate previously claimed that 'Booleans couldn't be defined in the GameMaker.' However, as shown by the official documentation, they can be. All of this further fuelled accusations that Pirate Software inflates the expertise he carries, in order to appear much more authoritative. Why is this clash important beyond the spat? The Pirate Software drama is getting crazy The feud here taps into contentious and larger issues in gaming. With Pirate Software already being a controversial figure, after his notable vocal opposition to the Stop Killing Games consumer rights movement, critics see his attack on Coding Jesus as a pattern. As per them, it's a pattern of deflecting criticism and portraying detractors as acting in bad faith. Additionally, the entire clash here highlights ongoing debates about expertise, accountability and transparency in game development spaces. How should one's credentials be presented? What constitutes a valid critique? Or when does defending the work done by a person cross into attacking critics? The personal venom and the public airing of all grievances here make it more than just a technical disagreement. Instead, it is a stark example of toxicity in online creator communities. With the fallout and online drama in gaming community continuing to ripple, it has left fans questioning the narratives of both sides. Catch Manika Batra's inspiring story on Game On, Episode 3. Watch Here!

Pirate Software claims being made 'the villain' boosted petition's momentum as Stop Killing Games hits 1 million signatures
Pirate Software claims being made 'the villain' boosted petition's momentum as Stop Killing Games hits 1 million signatures

Time of India

time04-07-2025

  • Entertainment
  • Time of India

Pirate Software claims being made 'the villain' boosted petition's momentum as Stop Killing Games hits 1 million signatures

(Image via YouTube/Pirate Software) The Stop Killing Games petition has now surged past a million signatures, but there's an unexpected twist. It's not just about the milestone. Jason 'Thor' Hall, popularly known as Pirate Software, the vocal critic of this moment, claims that social media backlash against him painted him as an antagonist, but truly, that turbocharged the momentum of the SKG movement. Such a counter-intuitive argument added a dramatic layer to the fight to preserve access to the purchased games. Pirate Software claims the villain narrative ignited support in the Stop Killing Games favour Pirate Software has directly countered the claims that his critical analysis video damaged the SKG petition. He presented some data and suggested that interest was already waning before he commented on the issue. He further made a striking assertion, saying the campaign gained crucial traction as supporters rallied against him. Hall bluntly stated about social media, "My videos do not seem to have had any impact on the movement at all.' 'Making me the villain did, though," he further added, suggesting that the controversy which surrounded his stance and all subsequent online firestorm that labelled him an opposition, quite seemingly unified SKG supporters. The common enemy effect, in a manner, injected fresh energy and helped propel the petition to reach its landmark of a million signatures. How did fans react to Pirate Software not being a villain narrative? The online response to Hall's claim was a whirlwind. The fans, as usual, remain divided. While some accused him of muddying up the waters, the supporters did defend him and his perspective, with a user noting that Louis disapproved of the pile-on that's against him. The others even acknowledged Pirate Software's value to developers and urged collaborations. The comment read, 'You brought up some good points, and you should work with the movement instead of against it IMO. Developers like you should have a voice in this.' It further added, "We need pple like you pirate,' showing support to Hall. A user even said that they saw many creator videos, and he was surprised how people were not able to relate to what Hall was trying to say through his video. As per the user, he was 'speaking about it as a dev from a dev PoV and simply almost no gamer could relate…' While some followers felt that Pirate Software's impact on the movement was undeniable, despite his denial, others just ignored everything with a one-word, 'Sure…' Not all stood with Pirate Software, though, and skepticism did kick in. There were direct attacks made on Pirate Software. A user on his post commented, 'Just stop man , just stop killing games.' Many X users even saw a broader human tendency here at play. As per their observation, 'People love drama and they love having a villain to hate.' While the other added, 'People just look for a scapegoat when their stupid things start failing.' The idea that Pirate Software became an unintentional catalyst resonated with many. Some even theorized that he was just a convenient target who got in the middle of the drama, due to his firm stand. As per them, people needed a bogey man and they latched on to him. Stop Killing Games is not an easy fight. Beyond all drama, there is the core aspect that was in the middle of the discussion. It's about the petition's core challenge- European Union copyright law. While many legal experts and Pirate Software pointed out that the goal of SKG is to force publishers to release tools that allow games to work offline indefinitely, their stance clashes fundamentally with the EU directives, which protect Digital Rights Management (DRM). The Information Society Direction of the EU mandates a strong legal shield against circumventing DRM, the action needed to preserve many games after they are shut down. Also, the existing EU consumer laws are focused on upfront information and product conformity at the purchase, and not perpetual service obligations. To grant SKG's demand would need a radical and legally complex overhaul of all established intellectual property and contract law hierarchies in the EU, which is far beyond what the petition could achieve alone. The reality presents many hurdles, irrespective of the signature count. It shows and proves that the fight is just far from over. For real-time updates, scores, and highlights, follow our live coverage of the India vs England Test match here . Game On Season 1 continues with Mirabai Chanu's inspiring story. Watch Episode 2 here.

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