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Katamari Damacy Is Getting Its Own Pop-Up Cafe in Shibuya Parco
Katamari Damacy Is Getting Its Own Pop-Up Cafe in Shibuya Parco

Tokyo Weekender

time16-07-2025

  • Entertainment
  • Tokyo Weekender

Katamari Damacy Is Getting Its Own Pop-Up Cafe in Shibuya Parco

The adorable action-puzzle video game Katamari Damacy is stepping into the real world with its first official, full-scale collaboration cafe. It will take place at Tokyo Parade goods&cafe on the sixth floor of Shibuya Parco from July 25 to September 2. Originally released in 2004 by Namco, Katamari Damacy quickly gained a devoted following for its eccentric art direction, charming soundtrack and surreal gameplay. The game follows a diminutive prince, simply known as the Prince, as he rolls a sticky ball called a katamari across increasingly bizarre environments to collect objects ranging from stationery to skyscrapers. Praised for its originality and sense of humor, the game has become a cult classic. Now, two decades after its debut, fans can finally experience the quirky world of Katamari in real life. List of Contents: What To Expect: Food, Drinks and Exclusive Goods How To Get a Reservation Related Posts What To Expect: Food, Drinks and Exclusive Goods The cafe offers a playful menu inspired by iconic characters and the game's delightfully odd stages. One standout is the miso soup and onigiri set — a tribute to the Prince's cousin, Miso — served in a bowl shaped like the character's head and paired with chunky rice balls designed to resemble a katamari. Dessert options include plates that reference some of the game's most memorable levels, such as an ice cream plate nodding to the notorious cow-rolling level and a jelly parfait inspired by the King of All Cosmos. Even the drinks are themed after key characters. With every food or drink order, visitors will receive one of eight limited-edition Katamari coasters, distributed at random. A dedicated merchandise corner rounds out the experience, offering a selection of exclusive goods. Highlights include trading acrylic mascots, holographic stickers, a pocket thermos bottle, a konpeito candy tin, sacoche bags and a faithful replica of Miso's miso bowl. Many of these items are exclusive to the pop-up and available only in limited quantities. How To Get a Reservation The Katamari Damacy cafe will be open daily from 10:00 a.m. to 9:00 p.m. at Tokyo Parade goods&cafe inside Shibuya Parco. Reservations are strongly recommended and can be made via the official cafe website. While walk-in seating may be available depending on capacity, visitors who book in advance online will receive an exclusive Katamari Damacy paper craft card upon arrival. The reservation period begins 12:00 p.m. on July 19, 2025 on the Lawson Ticket platform . For full details on the menu, goods and how to reserve, visit Parco cafe's official website . Related Posts World's First Dragon Ball Store To Open in Tokyo This Autumn A Complete Guide to Shibuya-kei: Tokyo's '90s Music Revival Pokemon Green: The Game the Rest of the World Never Got

To a T review: Fitting in and standing out
To a T review: Fitting in and standing out

Irish Independent

time29-06-2025

  • Entertainment
  • Irish Independent

To a T review: Fitting in and standing out

Takahashi has never produced a conventional game and is most famous for his delightful barmy Katamari series. Along the way, he has studied sculpture and harboured ambitions to design children's playgrounds. To a T continues his determination to explore strange corners of his brain, this time putting us in the shoes of an ungendered young teenager dealing with the stress of fitting in at school in a small town. If that sounds normal enough territory, Takahashi twists the knife by making the teen effectively disabled by virtue of the fact their arms are permanently stuck straight out in a T pose. Having hammered us with that metaphor, though, Takahashi makes a fun game out of the challenges facing the teen from the moment they wake. Nothing is straightforward – from brushing teeth to dressing to eating – and you gain an appreciation of how taxing life can be for anyone a little bit different. Of course, school itself poses even more arduous obstacles, including the inevitable bullies. Takahashi handles it all with typical whimsy, from the cartoonish presentation to the Sims-like gibberish of the dialogue to the gentle songs that book-end each episode of the story. The absurdity of the situations carries To a T a long way – it's hard to resist the talking giraffes, controller gymnastics and silly tasks. But the more the narrative unfolds, the more bizarre the town becomes and the less your interactions make an impression. As likeably silly as it is, To a T feels like an extended episode of Sesame Street that drags on too long between the good bits. Takahashi has again delivered a singularly unusual design but one that lacks the gameplay loop that Katamari wielded so compulsively.

to a T review – surrealism and empathy from the maker of Katamari Damacy
to a T review – surrealism and empathy from the maker of Katamari Damacy

Metro

time30-05-2025

  • Entertainment
  • Metro

to a T review – surrealism and empathy from the maker of Katamari Damacy

Having your arms stuck in a permeant T-pose leads to a wonderfully surreal narrative adventure, in this new indie treat from Katamari creator Keita Takahashi. Keita Takahashi seems to be a very nice man. We met him back in 2018, and liked him immensely, but we're genuinely surprise he's still working in the games industry. He rose to fame with the first two Katamari Damacy games but after leaving Bandai Namco his assertion that he wanted to leave gaming behind and design playgrounds for children seemed like a much more obvious career path, for someone that absolutely doesn't want to be stuck making sequels or generic action games. That's certainly not been his fate and while titles like Noby Noby Boy and Wattam were wonderfully weird and inventive they weren't the breakout hits that his bank balance probably needed. His latest refusal to toe the line probably isn't destined to make him a billionaire either, but we're sure that was never the point of to a T. Instead, this is just a relentlessly sweet and charming game about the evils of bullying and the benefits of being nice to people. It's frequently surreal and ridiculous, but also capable of being serious, and somewhat dark, when it feels the need. Which given all the signing giraffes is quite some accomplishment. The game casts you as a young schoolkid whose arms are permanently stuck in a T-pose, with both stretched out 90° from his torso. If you're waiting for an explanation as to why then we're afraid we can't tell you, because your character (who you can customise and name as you see fit, along with his dog) doesn't know either. You find out eventually and the answer is… nothing you would expect. This has all been going on for a while before the game starts, as you're by now well used to sidling through doors and getting your dog to help you dress. You're also regularly bullied at school, which makes it obvious that being stuck like this is just a metaphor for any difference or peculiarity in real-life. Although the specific situations in to a T are fantastical, including the fact that the Japanese village you live in is also populated by anthropomorphic animals (most notably a cadre of food-obsessed giraffes), its take on bullying is surprisingly nuanced and well written. There're also some fun songs that are repeated just enough to become unavoidable earworms. The problem is that as well meaning as all this is, there's no core gameplay element to make it a compelling video game. You can wander around talking to people, and a lot of what they say can be interesting and/or charmingly silly, but that's all you're doing. The game describes itself as a 'narrative adventure' and that's very accurate, but what results is the sort of barely interactive experience that makes a Telltale game seem like Doom by comparison. There are some short little mini-games, like cleaning your teeth and eating breakfast, but the only goal beyond just triggering story sequences is collecting coins that you can spend on new outfits. This is gamified quite a bit when you realise your arms give you the ability to glide short distances, but it's still very basic stuff. One chapter also lets you play as your dog, trying to solve an array of simple puzzles and engaging in very basic platforming, but while this is more interactive than the normal chapters it's still not really much fun in its own right. More Trending Everything is all very charming – the cartoonish visuals are reminiscent of a slightly more realistic looking Wattam – but none of it really amounts to very much. The overall message is about getting on with people no matter their differences, but while that doesn't necessarily come across as trite it's also not really the sort of thing you need a £15 video game, with zero replayability, to tell you about. It also doesn't help that the game can be quite frustrating to play through, making it hard to know what you're supposed to do next, or where you're meant to be going. The lack of camera controls means it's hard to act on that information even if you do know what destination you're aiming for, either because the screen is too zoomed in, something's blocking your view, or you keep getting confused because the perspective changes. As with Wattam, we don't feel entirely comfortable criticising the game for its failings. We'll take a game trying to do something new and interesting over a workmanlike sequel any day of the week – whether it succeeds or not – but there's so little to the experience it's hard to imagine this fitting anyone to a T. In Short: Charming, silly, and occasionally profound but Keita Takahashi's latest lacks the gameplay hook of Katamari Damacy, even if it is surprisingly well written. Pros: Wonderfully and unashamedly bizarre, from the premise on down. A great script, that touches on some dark subjects, and charming visuals and music. Cons: There's very little gameplay involved and what there is, is either very simple or awkward to control. Barely five hours long, with no replayability. Score: 6/10 Formats: PlayStation 5 (reviewed), Xbox Series X/S, and PCPrice: £15.49Publisher: Annapurna InteractiveDeveloper: uvulaRelease Date: 28th May 2025 Age Rating: 7 Email gamecentral@ leave a comment below, follow us on Twitter, and sign-up to our newsletter. To submit Inbox letters and Reader's Features more easily, without the need to send an email, just use our Submit Stuff page here. For more stories like this, check our Gaming page. MORE: Elden Ring Nightreign is From's worst-rated game in years but it is a hit on Steam MORE: Hell Is Us hands-on preview: 'AAA games are so bloody bland' MORE: Cyberpunk 2 release date narrowed down as production ramps up

The first new Katamari game in years is coming to Apple Arcade in April
The first new Katamari game in years is coming to Apple Arcade in April

Yahoo

time11-03-2025

  • Entertainment
  • Yahoo

The first new Katamari game in years is coming to Apple Arcade in April

Our favorite kleptomaniac prince is back. There's a new Katamari Damacy game coming to Apple Arcade on April 3. Katamari Damacy Rolling Live is being developed by franchise steward Bandai Namco and, as the name suggests, brings those familiar rolling gameplay mechanics to iOS devices, Mac computers and Apple TV. The Apple Arcade exclusive doesn't look all that dissimilar to previous entries. You play as the prince, rolling up objects until they grow large enough to become stars. It's Katamari. The big difference here is the plot. The old games typically had you creating stars for the noble purpose of rebuilding the galaxy. This time, the stars are created for the benefit of the king's burgeoning career as a livestreamer. That's right. Successful runs boost the king's 'subscriber count' and this leads to positive comments from in-game fans. Once the viewership reaches a certain threshold, you unlock new stages. That's a fairly odd twist, but it's not as if anyone plays Katamari for the plot. You play for the satisfaction of rolling over stuff to get bigger. See for yourself — The Yodel is the go-to source for daily news, entertainment and feel-good stories. By signing up, you agree to our Terms and Privacy Policy. Apple promises a 'captivating soundtrack that blends different genres.' It'll be tough to beat the OG soundtrack, which is one of the all-time greats, but we'll just have to wait and see. It's been around eight years since we've had any new Katamari game and around a decade since we've had a good one. Bandai Namco did release a remaster of the original title back in 2018 and the sequel in 2023. This isn't the only Apple Arcade news today. The platform announced an update to the well-received Skate City: New York that brings 30 new levels and 90 new objectives. It'll be available on March 27. There's also a new Space Invaders game coming on April 3.

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