Latest news with #KineticGames
Yahoo
11 hours ago
- Entertainment
- Yahoo
I'm not built for whatever I heard in Phasmophobia's Chronicle update, which adds terrifying new sounds you can't afford to run from
When you buy through links on our articles, Future and its syndication partners may earn a commission. The big Phasmophobia Chronicle update launches tomorrow, June 24, and brings a long list of bug fixes and tool reworks with it. As part of the tool shake-up, developer Kinetic Games also overhauled the journal's media section for capturing evidence. It's great if you're tired of being limited to a photo camera. But, if you're a coward like me who usually takes pictures of salt and runs, I've got bad news. The bad news being you can't do that anymore (I tried) and holy shit the new ghost noises are scary. Instead of demanding you strictly take photos as evidence of a haunting, Phasmophobia's ghost-hunting bosses now want pictures plus recorded audio and video. Apparently, all my slightly off-centered photos of disturbed salt piles are no longer worth money. I tried to sell several over the weekend in my early hands-on with the Chronicle update, but no dice. Image 1 of 4 Image 2 of 4 Image 3 of 4 Image 4 of 4 Chronicle adds a bunch of little things, like new social elements to Phasmophobia's UI and other quality-of-life goodies, but I honed in on playing with the new Sound Recorder. Since my old cheap habits were no longer a valid means to score a perfect investigation, I had to confront ghosts and stay in the room to use the Sound Recorder when they acted up. Sure, Phas players are used to all manner of ungodly racket, but forcing you to run toward the noise for a clip is a whole other ask. Especially with so many new sounds, too. I heard the usual creaky footsteps and door-slamming, but Phasmophobia added more hellish whispering and actual phrases. It captures more of the original Spirit Box charm, prompting ghosts to respond with their own disembodied voices instead of relying on bits and pieces of radio broadcasters. It's not as funny as hearing a Microsoft Sam demon get snippy in the dark, but I like it way more than the more boring Spirit Box audio of today. 2025 games: This year's upcoming releasesBest PC games: Our all-time favoritesFree PC games: Freebie festBest FPS games: Finest gunplayBest RPGs: Grand adventuresBest co-op games: Better together It's not just voices, either. At one point, I heard what sounded like two pieces of metal slamming into each other in a bathroom, and I still don't know what it was (not that I really tried to figure it out, anyway). As soon as I heard the last of it, I was already back in the truck and mashing the control panel to leave. I did a lot of that before finally working up the nerve to truly investigate a haunting. After a solid few rounds of growing annoyed by my own cowardice, my sense of self-preservation was finally out the door, and I barreled into Camp Woodwind demanding a ghost by the name of Jim Emmett tell me how old he is. He kept his age a secret, but he did whisper, "I'm watching you," over the Parabolic. Phas says I need 13 pieces of evidence like this for a perfect game, but I think one instance of ominous murmuring is proof enough—camp's haunted. When it comes to actually recording—not hearing something over the Parabolic from the other side of the map—I struggled with the Tier 1 Sound Recorder. Upgrading to the Tier 3 device predictably made the task way easier, but I still wasn't always clear on why some recordings didn't make it into the journal as evidence. I'm assuming it's some combination of being a huge wuss and good ole Phas jank, but it was never so cumbersome that I drove off in frustration. If it's not obvious already, sometimes I'm the truck friend, but that's more acceptable now. Chronicle makes things harder in plenty of ways, but it's also kind to your easily spooked buddies by adding more options for monitoring the action from a safe distance. They can watch for the usual ghost behaviors from a much nicer video interface or participate in recording footage, assuming you set the cameras up properly. On more than one occasion, I did wind up back in the ghost room trying to move cameras around for a more accurate picture, but it's nothing players aren't used to now. Sometimes a ghost would do multiple things at once, like trigger a motion sensor and throw something, so I'd wind up with a duplicate recording trying to score something unique. Duplicates are worth less and don't count toward a perfect investigation, so it's a bummer when it happens. But I just took it as a chance to play more strategically by picking up tools I was done with or taking a little more care with the record button. It's a patch I was feeling a little on the fence about, not convinced a media rework was a big deal, but I'm happily wrong. It's impressive how careful little tweaks to the Phasmophobia formula so easily reinvigorate a ghost hunt. Add a few unfamiliar sounds and limit some of my old habits, then I'm floundering like it's day one again. It's not punitive either, I don't feel punished for limiting my old shortcuts to bonuses. Instead, the Chronicle update just forces more of that giddy terror, tempting my ghost-hunting gang with more rewards for playing with an expanded toolset.


Daily Mirror
4 days ago
- Entertainment
- Daily Mirror
Phasmophobia Twitch Drops explained – how to link your account and get rewards
The Phasmophobia Twitch Drops campaign is live now, and you can earn a new ID badge just by watching eligible streams over the next few weeks. Here's how it works The latest Phasmophobia Twitch Drops campaign is offering two versions of the new Stream Sentinel ID badge, with just one week to unlock the foil edition. Today marks a significant day for Phasmophobia enthusiasts as the Chronicle update announced last month is released, bringing a substantial revamp to the game. While the ghosts continue their usual hauntings, the method of collecting and recording evidence has been overhauled with the introduction of the new Sound Recorder equipment and a comprehensive Journal overhaul. The van has also received an upgrade, which will be music to the ears of van princesses everywhere, as it now offers more ways to contribute from your mobile safe haven. However, that's not the only fresh feature Kinetic Games has unveiled; the developer has launched Phasmophobia Twitch Drops, starting with the Stream Sentinal ID badge and a limited time foil variant for those who clock up the necessary watch time during the campaign's first week. Here's all you need to know about the Phasmophobia Twitch Drops, including the duration of the campaign, which streamers to tune into and when, and the rewards on offer. Phasmophobia Twitch Drops Firstly, you need to link your Twitch account to Phasmophobia. Start the game and you'll notice a new Twitch Drops icon on the main menu board. Click that and press connect, followed by the eye icon to obtain your code. Once that's done, visit input your code, approve the connection, and you're all set! Now let's move onto the actual Twitch Drops. The Phasmophobia Twitch Drops campaign is divided into two segments; the first is for the foil/animated ID card and badge, available in the week following the Chronicle update. The second part begins after that, giving players two weeks to accumulate watch time to unlock it. There's another stipulation as well, which pertains to the streams you're tuning into to earn the Phasmophobia Twitch Drops. Part one of the campaign for the foil badge is focused on official Kinetic Games partners, whereas for the second part, you can watch any Twitch streamer playing Phasmophobia. Here's a breakdown:. Phasmophobia Twitch Drops – Part one The initial part of the Phasmophobia Twitch Drops campaign runs from Tuesday, 24 June to Tuesday, 1 July. You need to watch two hours of streams from official Kinetic Games partners which are listed on the official site. My top picks are DontFightDucks, who's just been promoted to partner status and isn't on the list yet – but he's a partner now. Another solid choice is FlashForce, but feel free to select any streamer you fancy! Just ensure they're an official partner. The Phasmophobia Twitch Drops incentive for part one includes the foil/animated Stream Sentinel ID card and badge. Phasmophobia Twitch Drops – Part two The subsequent phase of the Phasmophobia Twitch Drops initiative commences right as the initial one concludes, spanning a full fortnight from Tuesday, July 1 to Tuesday, July 15. The blog post doesn't specify a required watch time for this segment, but it's likely to be around two hours as well. Regarding whom to watch, it's anyone's game – any streamer diving into Phasmophobia is fair game. The bounty for this portion of the campaign is the regular edition of the Stream Sentinel ID card and badge. This might be the inaugural Phasmophobia Twitch Drops event, but it certainly won't be the last. Kinetic Games has hinted at "plenty planned" for upcoming campaigns, including a partnership with the American Heart Association (hinted by the heart / fire badge showcased in the new main menu in-game). We're also anticipating player cosmetic rewards following the Player Character update, so there's much to look forward to in forthcoming Phasmophobia Twitch Drops.


Geek Tyrant
10-06-2025
- Entertainment
- Geek Tyrant
Blumhouse and Atomic Monster Developing Film Adaptation of Paranormal Game PHASMOPHIBIA — GeekTyrant
Blumhouse is ready to bring the ghost-hunting chaos of Phasmophobia to theaters. Announced during their first-ever The Business of Fear event in Hollywood, the horror production company revealed that it's officially adapting the massively popular indie horror game into a feature film alongside James Wan's Atomic Monster and in partnership with the game's original creators, Kinetic Games. Phasmophobia has become a breakout title in the multiplayer horror space since its 2020 launch. Developed by British studio Kinetic Games, the first-person co-op ghost-hunting game has sold over 23 million copies globally and carved out a unique lane in horror gaming by focusing less on killing and more on surviving and communicating under pressure. While details on casting or a release window are still under wraps, this marks another step in Blumhouse's mission to turn horror games into full-fledged moviegoing experiences, after the success of Five Nights at Freddy's . The announcement came during a broader discussion about horror's evolution. Jason Blum (CEO/Founder of Blumhouse), Abhijay Prakash (President of Blumhouse), James Wan (CEO/Founder of Atomic Monster), and horror analyst/author Stephen Follows all took the stage to break down the genre's future. They say that horror is thriving because of its diversity. According to Blumhouse's own genre survey conducted in July 2024, paranormal horror is one of the most in-demand subgenres today, standing alongside slasher, survival, and psychological thrillers. Blumhouse already has a slate packed with genre-heavy hitters and it includes the upcoming M3GAN 2.0 , Black Phone 2 , and Five Nights at Freddy's 2 . Adding Phasmophobia to the mix gives them another interactive horror icon to mine for scares. It will be interesting to see the creative talent that they bring on board to adapt the film and how they will go about telling the story.


Perth Now
04-06-2025
- Business
- Perth Now
Phasmophobia is getting a horror movie adaptation from Blumhouse
Blumhouse are working on a film adaptation of 'Phasmophobia'. The 2020 multiplayer horror survival game - which was developed and published by independent studio Kinetic Games - has become a huge hit with over 23 million sales around the world, and now the iconic film studio is giving the paranormal title the big screen treatment. The movie version will be produced by Blumhouse and Atomic Monster alongside Kinetic Games. Daniel Knight - director of Kinetic Games and 'Phasmophobia' lead developer - said in a statement: "We're thrilled to officially announce that a 'Phasmophobia' film adaption is in development — it's a big moment for the whole Kinetic team, and the start of something really exciting. 'We never could've imagined the incredible heights this game would reach when it launched five years ago, and we're so thankful to our amazing community for the lasting impact 'Phasmophobia' has had in the gaming space and beyond. "Working with Blumhouse and Atomic Monster marks an incredible new chapter for the game, and we can't wait to share more as the project develops.' There is currently no release date, plot details or casting information available for the project, which appears to be in its early stages. The 'Phasmorphia' game is a played in the first-person, with gamers either working alone or in a group to figure out what type of ghost is haunting a certain location. In the game, most of the ghosts are based on various creatures or entities from different religions and cultures, from poltergeists and the Japanese Obake to Irish folklore's Banshee. There is no real central narrative - the single player mode didn't come until a year after the original launch - which means the team behind the movie will be able to explore different ways of honouring the source material. The news was initially revealed during Blumhouse's Business of Fear event this week, as CEO and founder Jason Blum was joined by President Abhijay Prakash, Atomic Monster CEO and founder James Wan, and horror analyst and author Stephen Follows. The group discussed how horror has expanded more recently, and pointed to the way certain subgenres can indulge its audience's diverse tastes. Last summer, Blumhouse launched a survey looking to put 100 major horor films from the past five decades into various subgenres. The paranormal subgenre was found to be one of 24 thriving themes, along with the likes of slashers, survival films, and psychological thrillers.


Al Bawaba
04-06-2025
- Entertainment
- Al Bawaba
Phasmophobia is getting a horror feature film by Blumhouse
ALBAWABA - The popular horror game, Phasmophobia, which took the gaming world by storm on release after introducing a new mechanic that allowed players to contact ghosts using their microphone, is officially getting a feature film, developed by horror giant, Blumhouse Productions. The news sparked widespread excitement among the game's fans due to the studio's track record of producing horror films, including The Black Phone, M3GAN, the adaptation of Five Nights at Freddy's, and many more. It's worth noting that both Five Nights at Freddy's and The Black Phone are getting a sequel this year. Additionally, Blumhouse is working hand in hand with Atomic Monster and Kinetic Games to bring the film to life. However, an official distributor is yet to be announced, according to Variety. Phasmophobia is getting a feature film by Blumhouse Phasmophobia's official X page (formerly known as Twitter) took to the social media platform and wrote, "Today we are excited to announce that a feature film adaptation of #Phasmophobia is officially in development by horror film powerhouse, @Blumhouse." A social media user wrote in excitement, "Blumhouse + Phasmophobia = a match made in horror heaven!" Another added, "If I don't hear the main character say, 'Are you here, are you close? Are you pizza?' I'm not watching." The game launched on Valve's Steam store in 2020 during the COVID-19 pandemic, a time when many people were stuck at home. Its popularity surged thanks to its innovative co-op system, which let friends socialize through voice chat while exploring haunted locations and encountering paranormal entities. According to Variety, the game sold more than 23 million copies globally and won the "Best Debut Game" at The Game Awards in 2020. This film marks Blumhouse's second live-action adaptation of a popular horror game franchise, with its first being Five Nights at Freddy's, which, despite its mixed reviews, grossed $297.2 million worldwide in contrast to its $20 million budget.