Latest news with #LimitedRunGames


The Verge
09-07-2025
- Entertainment
- The Verge
Force feedback comes to the... Super Nintendo?
Posted Jul 9, 2025 at 4:07 PM UTC Force feedback comes to the... Super Nintendo? Working with Randal Linden, who helped bring Doom to the SNES in 1995, Limited Run Games has announced a new version of the game featuring improved graphics and additional levels. Two versions will be available for preorder on July 11th for $99.99 and $174.99 and will ship early next year. LRG has also created a $34.99 wired SNES controller upgraded with a pair of rumble motors that vibrate in response to what's happening in the updated game. 1/3 LRG's SNES Rumble Controller will only work with Doom, but the company says it will work with other developers who want to add rumble support to their own retro games. Image: Limited Run Games


Metro
21-06-2025
- Entertainment
- Metro
Playing Gex again is a reminder of a simpler time for gaming - Reader's Feature
A reader welcomes the return of PS1 platformer Gex and reminiscences over both a childhood favourite and an era when video games weren't so demanding. This week, a game trilogy has been re-released which is very dear to me but seemingly very few people have even heard of: Gex – where a gecko is tasked with saving television from the evil robot Rez. This is good news, even if you don't know or care about Gex. Games are notoriously difficult to preserve. Playing old games today, without the hardware they originally ran on, can be a mission that quickly enters a legal grey area. Therefore, I am immensely grateful for companies like Limited Run Games giving some of these old games a new lease of life. Although it feels like only a minimum effort went into this one – note how I call it a re-release and not a remaster or remake. The Switch version, in its current state, looks especially awful. At least they added some quality of life features, like being able to manually save whenever you want to, which can take the frustration out of some of the more challenging levels. Gex was originally created by Crystal Dynamics, who took over the Tomb Raider franchise after Angel Of Darkness. Speaking of which, did you know that until the 2013 reboot, Lara's model was measured in Gexels? This is because the Tomb Raider games were made on a modified engine based on the one developed for Gex 3D: Enter The Gecko, which was heavily inspired by Super Mario 64 and in my opinion definitely doesn't have to stand in that game's shadow. This is the game I played religiously as a child. I loved the tail-whipping gecko from the first moment I laid eyes on him, on my neighbour's PlayStation, and eventually got the game for PC. Once I also got the graphics card necessary to actually play it, I spent every minute of my allotted hour of computer time in the media dimension, where Gex hops into the different levels, which are pastiches of television genres and movies. These range from haunted house horror to Looney Toons, kung fu movies, Star Wars, and many more. They are full of fun nods to their inspirations and Gex usually dresses for the occasion, be that fighting hunters as a bunny during 'Wabbit' season or wearing a hide and a bone although his nose in the Jurassic levels. Sign up to the GameCentral newsletter for a unique take on the week in gaming, alongside the latest reviews and more. Delivered to your inbox every Saturday morning. The animations and sound design made it so much fun to double jump around on Gex's spring-shaped tail, accompanied by a characteristic 'boioinnng!' And if you happened to land on some unfortunate enemy's head, they got flattened. Similarly, when jumping into a wall, Gex might hit his head and fall flat on his back with a splat, after which stars circle over his head, together with an 'oooww' sound. I'm definitely guilty of giving the poor gecko a few headaches. The game also rewarded my urge to explore and while I failed a timed Indiana Jones style level a lot, because I spent my time marvelling at the snakeheads and skulls adorning the temple walls, imagine my elation when I discovered, in a horror level, that some bookshelves would turn when walking against them, revealing a lever that opened a new part of the level! Of course. I also hunted down all the collectibles to earn all the TV remotes. With enough remotes you would unlock new levels and bosses and one of these has been living rent free in my head for over 20 years now: Gexzilla battling it out with Mecharez – complete with tanks and helicopters trying to defend the city that is getting destroyed in the process – epic! The only thing that doesn't quite hit home for me is Gex's actual personality, especially when it comes to the voice lines, which trigger all the time. While the sound effects and animations are quite endearing, the comedian Dana Gould's quips are old-fashioned and feel weird to hear out of a gecko's mouth. (It seems you were playing the US version. In the UK, Gex was originally voiced by Leslie Philips and then later Danny John-Jules. Their voices weren't in the initial re-release but are being added via a patch – GC) And then there is the fact that a Gecko has implied relations with a human woman… ick. I guess it is a product of its time, much like the older James Bond films which inspired his personality, but I do have to give its makers credit for trying something different than 'Mamma mia.' More Trending I love revisiting Gex because it reminds me of simpler days. Life is busier now and I rarely find the time or motivation anymore, to fully explore and complete today's often vast and complex games. Older games making a comeback shows us that there is a case for more simplicity. Being able to finish a game without it taking dozens of hours and eating up all your spare time is such a relief. By reader Peter Schmid The reader's features do not necessarily represent the views of GameCentral or Metro. You can submit your own 500 to 600-word reader feature at any time, which if used will be published in the next appropriate weekend slot. Just contact us at gamecentral@ or use our Submit Stuff page and you won't need to send an email. MORE: Video games are great for my mental and physical wellbeing - Reader's Feature MORE: I'm going to say it: Mario Kart World is not as good as it should be – Reader's Feature MORE: As a former Xbox 360 owner I don't understand Xbox today - Reader's Feature


Express Tribune
07-06-2025
- Entertainment
- Express Tribune
Sonic Racing CrossWorlds Collector's Edition revealed with statue, art book, exclusive content for Nintendo Switch
SEGA has teamed up with Limited Run Games to launch a premium Collector's Edition of Sonic Racing CrossWorlds for the Nintendo Switch. Set at a price of $249.99, pre-orders will open soon via the Limited Run Games website and remain available until Sunday, July 6, 2025. This special edition comes packed with a mix of digital content and physical collectibles. Buyers will receive a Season Pass and a code to unlock Sonic the Werehog, complete with a themed vehicle and decal. Also included are a Sonic and Shadow Racing Statue, a SteelBook case, a hardcover art book, a two-disc soundtrack, and an IDW tie-in comic featuring exclusive cover art. The collection also features a Sonic-themed rear-view mirror dangler, a King Boom Boo keychain, foil trading cards showcasing the game's racers and their vehicles, and a chrome stick-on car emblem with game-inspired iconography. Beyond the physical extras, Sonic Racing CrossWorlds expands the franchise's gameplay with new features and its most ambitious scope to date. Classic multi-terrain racing across land, sea, and air returns, enhanced by a new mechanic called Travel Rings, which transport players to alternate tracks mid-race, creating dynamic race environments. SEGA promises the largest roster of characters in any Sonic racing game. Players can customize their vehicles by combining various parts, abilities, and powers to match their racing strategy. Free post-launch updates will bring additional racers, including fan-favorite characters from franchises like Persona 5 Royal and Like a Dragon, as well as guests like Hatsune Miku. Sonic Racing CrossWorlds launches worldwide for Nintendo Switch on September 25, 2025, both at retail and on the Nintendo eShop. A Nintendo Switch 2 version is in development, with a paid upgrade path available for early adopters.


Forbes
30-05-2025
- Business
- Forbes
‘Gex Trilogy' Heads To Everything Except Nintendo Switch 2
Gex Trilogy Feel that '90s breeze blowing in? It sure smells like Book It! personal pan pizza to me, but it's also carrying Gex Trilogy, a remastered collection of all three Gex platformers from Limited Run Games. The revamped compilation features the original 2D Gex, plus both 3D sequels in Gex: Enter the Gecko and Gex 3: Deep Cover Gecko. The new release is hitting all major consoles except Nintendo's imminent Switch 2, so for those wondering, that's legacy Switch, PS5, Xbox and PC. LRG is asking $39.99 for the digital collection, which I think it pretty fair, given that the Croc: Legend of the Gobbos remaster goes for $29.99, and it doesn't include Croc 2, but Gex Trilogy gives you all three major releases in one convenient package. However, I'd wager much more work went into re-releasing Croc, at least from what I can currently see. As per usual, Limited Run Games is selling physical editions of Gex Trilogy, like the Classic ($75), which arrives in a retro PS1-esque box with a steel book, poster and soundtrack sampler. The Tail Time edition ($200) is the big one here, featuring box art by none other than acclaimed Final Fantasy artist Yoshitaka Amano (I guess it pays that the Gex IP is owned by Square Enix), a full soundtrack, a steel book with art by Marcos Lopez, a poster with art by Alex TJ Campbell, an inflatable Gex doll, a debonair Gex statue, a pin and some trading cards. Gex Trilogy I truly have mixed feelings about anything 'collectible' these days, because I think the human race has more than enough stuff for a thousand generations—as well as a thousand landfills—but I am really looking forward to playing the Gex Trilogy and reliving some solid gaming memories. FEATURED | Frase ByForbes™ Unscramble The Anagram To Reveal The Phrase Pinpoint By Linkedin Guess The Category Queens By Linkedin Crown Each Region Crossclimb By Linkedin Unlock A Trivia Ladder I've actually never played the oringial Gex, so that will be cool, but I did live inside the worlds of Gex: Enter the Gecko and Gex 3: Deep Cover Gecko on the PlayStation for quite some time. They were commendable if somewhat average 3D platformers on a console that, in a lot of ways, couldn't compare to the N64 in such an arena. And I bought a copy of Jersey Devil, man. We were starving. Speaking of, I'm not sure what kind of ports these are specifically, as in PlayStation or N64, because both consoles had their own versions of the later two games. From early footage, it looks like LRG is porting from the PS1 versions, if I had to guess. A recent trailer touts new features, such as widescreen support and analog controls, and while those are great, the announcement of analog controls feels a bit… strange? The 3D Gex titles always had such options, even on the PS1. Maybe they've been improved? Hopefully. Otherwise, it seems we're basically getting the old Gex games wrapped in LRG's Carbon Engine, kind of like their release of Tomba! Nothing too incredibly special, unfortunately, and I haven't seen any Crocumentary-style museum extras announced just yet. Maybe they're in there, though. Additionally, it also looks like it's exclusively the Dana Gould voice-acting in the remasters, which is what I grew up with, but I've read how some UK fans aren't too happy about this, because the actors were different overseas. A toggle would have been nice, though I'm sure it's a rights issue. Granted, even with all it's sure to be outdated pop culture references, I'm still excited to dive back into the Gex universe, mostly because the barebones games remain pretty special to me, even if they were never top-tier experiences. I only wish these titles had gotten a more overhauled and loving treatment, because I think they would have truly shined with a noticeable graphical update. It appears perhaps more effort went into the physical collector's editions than the actual remasters, but I'll reserve official judgement for June 16.


The Verge
21-05-2025
- Entertainment
- The Verge
Lost in Cult's new Editions publishing label is about art and games preservation
Just like its books, Editions games will look great on a shelf. Just like its books, Editions games will look great on a shelf. May 20, 2025, 7:58 PM UTC Editions is the name of a new game publishing label launched by Lost in Cult, the same company known for making gorgeous books about video games, like Outer Wilds: Design Works . The new label's aim is to preserve indie games, including some that haven't been released on physical media before, and to celebrate their artistic contributions to the medium by including plenty of extra goodies. Notably, Lost in Cult is working with DoesItPlay? to validate its titles before they're released. The group specializes in game preservation, ensuring that games can be run from the physical media they're stored on without the need for a download or an internet connection. The focus on elegantly preserving these titles is similar to what we've seen from Limited Run Games, while Editions' focus on indie games reminds me of the Criterion Collection's approach. Each game included in the Editions lineup will come with a fold-out poster, a sticker, a numbered authenticity card, a 40-page essay and developer interview, and gorgeous cover art, along with the game itself. The first three games to launch under the label include Immortality , The Excavation of Hob's Barrow , and Thank Goodness You're Here . Editions plans to announce a new game every month, starting in July. Each of the three games is available to preorder through the Lost in Cult site starting at £59.99, with the option to choose between Nintendo Switch and PlayStation 5 editions when applicable. PS5 owners can opt to buy the entire first run of Editions games at a discounted price, containing Immortality and Thank Goodness You're Here , and they'll get a third (as of yet, unannounced) Editions title when it launches in July. Lost in Cult is asking for patience with shipments, which may take up to six months. But if they're as good as the books, the wait will be worth it. See More: