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'Little Nightmares III' Revisits Scares On Oct 2025, Original Gets Enhanced Edition
'Little Nightmares III' Revisits Scares On Oct 2025, Original Gets Enhanced Edition

Geek Culture

time3 days ago

  • Entertainment
  • Geek Culture

'Little Nightmares III' Revisits Scares On Oct 2025, Original Gets Enhanced Edition

Fans of the adorably sinister horror series Little Nightmares are in for a treat — or treats, plural, to be more accurate. A special showcase event for the franchise has confirmed the release date for the forthcoming Little Nightmares III , alongside two surprises: an enhanced edition of the original platformer, a brand-new VR instalment, and a stop-motion project. The sequel launches for Xbox, PlayStation, Nintendo Switch, and the newly released Switch 2 on 10 October, which is also when Little Nightmares Enhanced Edition will be available. Those who pre-order Little Nightmares III can revisit Six's journey on the PS5, Xbox Series X|S, and PC starting today, with the visual upgrade only coming to the Switch 2 in October. Promising an improved experience over the first entry by Tarsier Studios, Little Nightmares Enhanced Edition features 4K resolution, 60fps gameplay, a choice between Quality and Performance modes that prioritise visuals and framerate, respectively, and 'RTX reflections, water effects, more particles, and volumetric lighting.' Meanwhile, details for Little Nightmares: Altered Echoes , the franchise's VR debut, and a newly revealed stop-motion project are sparse, so their respective story premises, release windows, and launch platforms are anyone's guess. Little Nightmares III bows on 10 October, with a 10-minute gameplay demo showing new protagonist pair Low and Alone stealthily exploring a rain-soaked stage called Carnevale and its dark, atmospheric environments and spooky enemies. An in-game costume set is included for pre-orders, alongside a remaster of the original game. For the first time in its history, the title will also introduce online co-op and a Friend Pass, allowing players to invite a buddy who doesn't own it to enjoy the horrors together. Check out the full showcase event below: Si Jia is a casual geek at heart – or as casual as someone with Sephiroth's theme on her Spotify playlist can get. A fan of movies, games, and Japanese culture, Si Jia's greatest weakness is the Steam Summer Sale. Or any Steam sale, really.

Bandai Namco sets 'Little Nightmares' showcase for June 24
Bandai Namco sets 'Little Nightmares' showcase for June 24

UPI

time19-06-2025

  • Entertainment
  • UPI

Bandai Namco sets 'Little Nightmares' showcase for June 24

June 19 (UPI) -- Bandai Namco announced it will host a showcase for video game series Little Nightmares on June 24. The Little Nightmares Showcase, scheduled for 3 p.m. EDT next Tuesday, will feature the latest news about the Little Nightmares franchise. The studio previously announced Little Nightmares III will be released on platforms including PlayStation 5, Xbox Series and Nintendo Switch in 2025, but an official release date has yet to be confirmed. The latest entry in the series follows heroes Low and Alone "as they search for a path that could lead them out of the Nowhere," the official synopsis reads. "Trapped within the Spiral, a cluster of disturbing places, the two friends will have to work together to survive in a dangerous world full of delusions and escape the grasp of an even greater threat lurking in the shadows," the synopsis says. The game is said to be the first in the franchise to offer two-player, co-op gameplay.

Moroi preview: A grimdark action game that's actually pretty funny
Moroi preview: A grimdark action game that's actually pretty funny

Yahoo

time21-02-2025

  • Entertainment
  • Yahoo

Moroi preview: A grimdark action game that's actually pretty funny

The most surprising thing about Moroi is its sense of humor. Moroi is a top-down, dual-stick action and puzzle game set in a dungeon of surreal horrors, where each cell contains a unique and grotesque vignette. In the first area of the map, there's a cell containing a sentient meat grinder that craves human flesh. In another, a dead man is strapped to a feeding tube that's still pumping slop into his bulbous, pulsing stomach. The next room over, you meet a talking duck with far too many human teeth in its mouth. One tooth would be too many, but this duck has a full, smiling set. And then he rips them all out for you, leaving behind a bloody, empty bill. And this moment makes me laugh out loud. The gore in Moroi is so ridiculous that it turns the corner into hilarity, tapping into the gruesome absurdity that makes b-horror movies so charming. You don't expect the duck to have human teeth, but what's even more surprising is their sudden removal and the duck's leftover, blood-smeared smile. These shocking moments of levity appear in Moroi at a rapid-fire pace, twisting the vibe from brutality to bizarreness and back until it feels like you're trapped in a Francisco Goya fever dream directed by Sam Raimi. It's pretty awesome. Moroi comes from creator Alex Stanescu and his independent studio, Violet Saint. Though he's now based in Switzerland, Stanescu is Romanian and Moroi is filled with grimdark takes on his homegrown fairy tales. The game's name refers to a vampire in Romanian folklore, even. Stanescu was also inspired by David Lynch, Heironymous Bosch, H.R. Giger and Little Nightmares, with a dash of Robert Sheckley and Douglas Adams for humor. But at its core, Moroi is a completely original world of creepiness, Stanescu explained during a media briefing hosted by the game's publisher, Good Shepherd Entertainment. See for yourself — The Yodel is the go-to source for daily news, entertainment and feel-good stories. By signing up, you agree to our Terms and Privacy Policy. 'There's a big pool of things in my subconscious from which I pull,' he said. 'General grotesquery, maybe carnival art, Bosch and early medieval art, and caricature. I always try to find my own style.' Stanescu later clarified further, saying, 'Creepy things. Like, for example, in a puzzle, you have to vomit blood into the mouth of someone else. And you will find reality shifting in some places, like in a room you find someone else than you expect to find, and so on. Let's say dream logic.' It's more like nightmare logic, really. Each of the cells in Moroi is connected — get the severed hand from the autocannibal so the meat grinder can make bone dust, which you can then give to the creepy wizard, who turns it into salt for the witch, who's then devoured by her own potion, and so on. Eventually in the introductory level, you find a sword, break down a door and continue your quest to escape, but the prison only grows more strange. Every now and then, a voice interrupts your progress, whispering for you to find it. The creatures in the cells seem to know who you are, even though you have no memory of this place. There's way more going on in Moroi than meets the eye. 'I tell a lot of it through the lore and collectibles, so those will carry a lot of storytelling,' Stanescu said. 'The storytelling given by the characters and by the gameplay is pretty cryptic. You have to find and pay attention to what's happening.' There are no branching storylines in Moroi, but your choices throughout the game will affect how it ends, according to Stanescu. He said the full experience should take about nine hours to complete, but this can be extended if you hunt down all of the secrets. Combat in Moroi is fast and fun, and heavy metal replaces the game's moody dungeon music at the beginning of each fight, setting an appropriate tone of chaos and carnage. Dungeon guards are the main enemies and they appear in waves of five or so at a time, some with more powerful moves than others. I ended the hour-long demo with an enhanced sword and a gatling gun in my arsenal. With a sword, you have basic and heavy attacks, plus a finishing move that builds up as you deal damage. The gun doesn't require ammo but it runs on a cooldown mechanic, and it has a basic shot and a finisher. Dodge rolls round out your moveset in the early game, and the balance in these battles feels just right. On top of dodging and attacking, there are fiery cores scattered around the environments that you can explode for AOE damage — but be warned, if you're too close to the boom, you'll get hurt, too. The end of each battle is marked by piles of intestines and busted corpses — hopefully not yours — littering the cobblestones. The amount of blood-soaked surrealism, frantic combat and body horror in Moroi's first hour is impressive, and I'm amped to discover all of the secrets in the full game, no matter how many exploded corpses I have to dig through. Or maybe even because of all the exploded corpses. Moroi is due to hit PC pretty soon — 'early 2025.'

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